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SDL_sound-devel-1.0.3-4.fc12.i686.rpm

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<title>SDL_sound: Sound_AudioInfo Struct Reference</title>
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<h1>Sound_AudioInfo Struct Reference</h1><!-- doxytag: class="Sound_AudioInfo" -->Information about an existing sample's format.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="SDL__sound_8h_source.html">SDL_sound.h</a>&gt;</code>
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<tr><td colspan="2"><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">Uint16&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSound__AudioInfo.html#fc1f02fd774a0e1d35109360496390eb">format</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">Uint8&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSound__AudioInfo.html#2a7fe880d009e698eb0d52cde3ddfc80">channels</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">Uint32&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSound__AudioInfo.html#bc8310e37ae527e5d92e675655d944ee">rate</a></td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
Information about an existing sample's format. 
<p>
These are the basics of a decoded sample's data structure: data format (see AUDIO_U8 and friends in SDL_audio.h), number of channels, and sample rate. If you need more explanation than that, you should stop developing sound code right now.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd>Sound_SampleNew <p>
Sound_SampleNewFromFile </dd></dl>
<hr><h2>Field Documentation</h2>
<a class="anchor" name="2a7fe880d009e698eb0d52cde3ddfc80"></a><!-- doxytag: member="Sound_AudioInfo::channels" ref="2a7fe880d009e698eb0d52cde3ddfc80" args="" -->
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          <td class="memname">Uint8 <a class="el" href="structSound__AudioInfo.html#2a7fe880d009e698eb0d52cde3ddfc80">Sound_AudioInfo::channels</a>          </td>
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Number of sound channels. 1 == mono, 2 == stereo. 
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<a class="anchor" name="fc1f02fd774a0e1d35109360496390eb"></a><!-- doxytag: member="Sound_AudioInfo::format" ref="fc1f02fd774a0e1d35109360496390eb" args="" -->
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          <td class="memname">Uint16 <a class="el" href="structSound__AudioInfo.html#fc1f02fd774a0e1d35109360496390eb">Sound_AudioInfo::format</a>          </td>
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Equivalent of SDL_AudioSpec.format. 
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<a class="anchor" name="bc8310e37ae527e5d92e675655d944ee"></a><!-- doxytag: member="Sound_AudioInfo::rate" ref="bc8310e37ae527e5d92e675655d944ee" args="" -->
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          <td class="memname">Uint32 <a class="el" href="structSound__AudioInfo.html#bc8310e37ae527e5d92e675655d944ee">Sound_AudioInfo::rate</a>          </td>
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<p>
Sample rate; frequency of sample points per second. 
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="SDL__sound_8h_source.html">SDL_sound.h</a></ul>
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