<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_InputSource - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_InputSource</h1> <p> Interface to read data. <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <a href="CL_InputSource_File.html">CL_InputSource_File</a> <a href="CL_InputSource_Memory.html">CL_InputSource_Memory</a> <a href="CL_InputSource_NetPacket.html">CL_InputSource_NetPacket</a> <a href="CL_InputSource_NetStream.html">CL_InputSource_NetStream</a> <a href="CL_InputSource_Socket.html">CL_InputSource_Socket</a> <a href="CL_InputSource_Zipped.html">CL_InputSource_Zipped</a> <br>Group: Core (I/O Data)</p> <p> #include <ClanLib/core.h> <p> <table border=0 width=100%> </table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_InputSource__CL_InputSource.html">CL_InputSource</a></p></td><td valign=top><p> Input Source Constructor</p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_InputSource__tell.html">tell</a></p></td><td valign=top><p> Returns current position in input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__size.html">size</a></p></td><td valign=top><p> Returns the size of the input source</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__is_little_endian.html">is_little_endian</a></p></td><td valign=top><p> Returns true if the input source is in little endian mode.</p></td></tr></table> <p><b>Operations:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_InputSource__set_system_mode.html">set_system_mode</a></p></td><td valign=top><p> Changes input data endianess to the local systems mode.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__set_big_endian_mode.html">set_big_endian_mode</a></p></td><td valign=top><p> Changes input data endianess to big endian mode.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__set_little_endian_mode.html">set_little_endian_mode</a></p></td><td valign=top><p> Changes input data endianess to little endian mode. This is the default setting.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_int64.html">read_int64</a></p></td><td valign=top><p> Reads a signed 64 bit integer from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_uint64.html">read_uint64</a></p></td><td valign=top><p> Reads an unsigned 64 bit integer from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_int32.html">read_int32</a></p></td><td valign=top><p> Reads a signed 32 bit integer from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_uint32.html">read_uint32</a></p></td><td valign=top><p> Reads an unsigned 32 bit integer from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_int16.html">read_int16</a></p></td><td valign=top><p> Reads a signed 16 bit integer from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_uint16.html">read_uint16</a></p></td><td valign=top><p> Reads an unsigned 16 bit integer from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_int8.html">read_int8</a></p></td><td valign=top><p> Reads a signed 8 bit integer from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_uint8.html">read_uint8</a></p></td><td valign=top><p> Reads an unsigned 8 bit integer from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_short16.html">read_short16</a></p></td><td valign=top><p> Reads a signed 16 bit integer (short) from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_ushort16.html">read_ushort16</a></p></td><td valign=top><p> Reads an unsigned 16 bit integer (short) from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_char8.html">read_char8</a></p></td><td valign=top><p> Reads a signed 8 bit integer (char) from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_uchar8.html">read_uchar8</a></p></td><td valign=top><p> Reads an unsigned 8 bit integer (char) from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_float32.html">read_float32</a></p></td><td valign=top><p> Reads an ieee format floating point from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_float64.html">read_float64</a></p></td><td valign=top><p> Reads an ieee format double from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_bool8.html">read_bool8</a></p></td><td valign=top><p> Reads a bool from input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read.html">read</a></p></td><td valign=top><p> Reads larger amounts of data (no endian and 64 bit conversion).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__open.html">open</a></p></td><td valign=top><p> Opens the input source. By default, it is open.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__close.html">close</a></p></td><td valign=top><p> Closes the input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__clone.html">clone</a></p></td><td valign=top><p> Make a copy of the current inputsource, standing at the same position.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__read_string.html">read_string</a></p></td><td valign=top><p> Reads a string from the input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__seek.html">seek</a></p></td><td valign=top><p> Seeks to the specified position in the input source.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__push_position.html">push_position</a></p></td><td valign=top><p> Pushes the current input source position. The position can be restored again with pop_position.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputSource__pop_position.html">pop_position</a></p></td><td valign=top><p> Pops a previous pushed input source position (returns to the position).</p></td></tr></table> <p><b>Implementation:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_InputSource__little_endian_mode.html">little_endian_mode</a></p></td><td valign=top><p></p></td></tr></table> <a name="#description"><p><b>Detailed description:</b></p> !group=Core/IO Data! !header=core.h! <p> CL_InputSource is used to read data from different types of input sources. In most cases, this is regular files and ClanLib zlib compressed datafiles. </p> <p>To access some system specific input source types, such as datafiles and regular ones, use the static create functions in the CL_InputSourceProvider class.</p> <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->