<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_Matrix4x4 - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_Matrix4x4</h1> <p> 4x4 Matrix. <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <i>none</i> <br>Group: Core (Math)</p> <p> #include <ClanLib/core.h> <p> <table border=0 width=100%> </table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_Matrix4x4__CL_Matrix4x4.html">CL_Matrix4x4</a></p></td><td valign=top><p> Constructs a 4x4 matrix.</p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_Matrix4x4__matrix.html">matrix</a></p></td><td valign=top><p></p></td></tr><tr><td width=30% valign=top><p><a href="CL_Matrix4x4__operator double const*.html">operator double const*</a></p></td><td valign=top><p> Operator that returns the matrix as a double[16] array.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Matrix4x4__operator double* .html">operator double* </a></p></td><td valign=top><p> Operator that returns the matrix as a double[16] array.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Matrix4x4__operator [].html">operator []</a></p></td><td valign=top><p> Operator that returns the matrix cell at the given index.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Matrix4x4__get_origin_x.html">get_origin_x</a></p></td><td valign=top><p> Returns the x coordinate for the point (0,0,0) multiplied with this matrix.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Matrix4x4__get_origin_y.html">get_origin_y</a></p></td><td valign=top><p> Returns the y coordinate for the point (0,0,0) multiplied with this matrix.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Matrix4x4__get_origin_z.html">get_origin_z</a></p></td><td valign=top><p> Returns the z coordinate for the point (0,0,0) multiplied with this matrix.</p></td></tr></table> <p><b>Operations:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_Matrix4x4__operator =.html">operator =</a></p></td><td valign=top><p> Copy assignment operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Matrix4x4__operator ==.html">operator ==</a></p></td><td valign=top><p> Equality operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Matrix4x4__operator !=.html">operator !=</a></p></td><td valign=top><p> Not-equal operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Matrix4x4__multiply.html">multiply</a></p></td><td valign=top><p> Multiply two matrices.</p></td></tr></table> <a name="#description"><p><b>Detailed description:</b></p> <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->