<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_NetComputer - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_NetComputer</h1> <p> Class representing a computer in a network game. <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <i>none</i> <br>Group: Network (NetSessions)</p> <p> #include <ClanLib/network.h> <p> <table border=0 width=100%> </table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_NetComputer__CL_NetComputer.html">CL_NetComputer</a></p></td><td valign=top><p> Creates a netcomputer object.</p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_NetComputer__get_address.html">get_address</a></p></td><td valign=top><p> Returns the IP address (in network byte order) of the computer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetComputer__get_session.html">get_session</a></p></td><td valign=top><p> Returns the netsession that the computer is attached to.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetComputer__is_disconnected.html">is_disconnected</a></p></td><td valign=top><p> Returns true if computer is disconnected.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetComputer__get_disconnect_reason.html">get_disconnect_reason</a></p></td><td valign=top><p> Returns the disconnect reason.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetComputer__operator == .html">operator == </a></p></td><td valign=top><p> Returns true if objects are the same.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetComputer__operator < .html">operator < </a></p></td><td valign=top><p> Returns true if the other netcomputer is less.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetComputer__operator > .html">operator > </a></p></td><td valign=top><p> Returns true if the other netcomputer is greater.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetComputer__get_thread_handle.html">get_thread_handle</a></p></td><td valign=top><p> Thread handle for this netcomputer (used for NetComputers' differentiation)</p></td></tr></table> <p><b>Operations:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_NetComputer__disconnect.html">disconnect</a></p></td><td valign=top><p> Disconnects the computer from server.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetComputer__send.html">send</a></p></td><td valign=top><p> Send packet to the specified channel.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetComputer__operator = .html">operator = </a></p></td><td valign=top><p> Copy Operator.</p></td></tr></table> <p><b>Implementation:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_NetComputer__impl.html">impl</a></p></td><td valign=top><p></p></td></tr></table> <a name="#description"><p><b>Detailed description:</b></p> !group=Network/NetSessions! !header=network.h! <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->