<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_NetSession - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_NetSession</h1> <p> Net session class. <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <i>none</i> <br>Group: Network (NetSessions)</p> <p> #include <ClanLib/network.h> <p> <table border=0 width=100%> </table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_NetSession__CL_NetSession.html">CL_NetSession</a></p></td><td valign=top><p> Constructs a netsession.</p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_NetSession__get_all.html">get_all</a></p></td><td valign=top><p> Returns a list of all computers connected.</p></td></tr></table> <p><b>Operations:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_NetSession__start_listen.html">start_listen</a></p></td><td valign=top><p> Start listening for connections.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetSession__stop_listen.html">stop_listen</a></p></td><td valign=top><p> Stop listening for connections and disconnect everyone.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetSession__connect.html">connect</a></p></td><td valign=top><p> Connect to remote netsession.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetSession__connect_async.html">connect_async</a></p></td><td valign=top><p> Connect to remote netsession asyncronously.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetSession__show_debug.html">show_debug</a></p></td><td valign=top><p> Enable or disable debug output.</p></td></tr></table> <p><b>Signals:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_NetSession__sig_computer_connected.html">sig_computer_connected</a></p></td><td valign=top><p> Signal invoked when a computer connects to the netsession server.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetSession__sig_computer_reconnected.html">sig_computer_reconnected</a></p></td><td valign=top><p> Signal invoked when a computer re-connects to the netsession server.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetSession__sig_computer_disconnected.html">sig_computer_disconnected</a></p></td><td valign=top><p> Signal invoked when a computer disconnects from the netsession server.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetSession__sig_netstream_connect.html">sig_netstream_connect</a></p></td><td valign=top><p> Signal invoked when someone makes a connection to the specified netstream.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_NetSession__sig_netpacket_receive.html">sig_netpacket_receive</a></p></td><td valign=top><p> Signal invoked when someone sends a netpacket to the specified packet channel.</p></td></tr></table> <p><b>Implementation:</b></p> <table border=0 width=100%> </table> <a name="#description"><p><b>Detailed description:</b></p> !group=Network/NetSessions! !header=network.h! <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->