<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_ShaderObject - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_ShaderObject</h1> <p> OpenGL Shader Object <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <i>none</i> <br>Group: GL (Display 3D)</p> <p> #include <ClanLib/gl.h> <p> <table border=0 width=100%> </table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_ShaderObject__CL_ShaderObject.html">CL_ShaderObject</a></p></td><td valign=top><p> Constructs an OpenGL shader.</p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_ShaderObject__get_handle.html">get_handle</a></p></td><td valign=top><p> Returns the OpenGL shader handle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_ShaderObject__get_compile_status.html">get_compile_status</a></p></td><td valign=top><p> Returns true if compile succeeded.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_ShaderObject__get_shader_type.html">get_shader_type</a></p></td><td valign=top><p> Gets the shader type.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_ShaderObject__get_info_log.html">get_info_log</a></p></td><td valign=top><p> Get shader object's info log.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_ShaderObject__get_shader_source.html">get_shader_source</a></p></td><td valign=top><p> Get shader source code.</p></td></tr></table> <p><b>Operations:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_ShaderObject__operator ==.html">operator ==</a></p></td><td valign=top><p> Handle assignment operator.</p></td></tr></table> <a name="#description"><p><b>Detailed description:</b></p> <p>The source code that makes up a program that gets executed by one of the programmable stages is encapsulated in one or more shader objects. Shader objects are attached to a program objects to form a programmable setup. CL_ShaderObject is ClanLib's C++ interface to OpenGL shader objects.</p> <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->