<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_SoundProvider_Session - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_SoundProvider_Session</h1> <p> Sound provider playback session. <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <i>none</i> <br>Group: Sound (Audio Mixing)</p> <p> #include <ClanLib/sound.h> <p> <table border=0 width=100%> </table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_SoundProvider_Session__CL_SoundProvider_Session.html">CL_SoundProvider_Session</a></p></td><td valign=top><p></p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_SoundProvider_Session__get_num_samples.html">get_num_samples</a></p></td><td valign=top><p> Returns the number of samples in the soundbuffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundProvider_Session__get_frequency.html">get_frequency</a></p></td><td valign=top><p> Returns the playback frequency of the input data.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundProvider_Session__get_position.html">get_position</a></p></td><td valign=top><p> Returns the current position in the playback stream.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundProvider_Session__get_format.html">get_format</a></p></td><td valign=top><p> Returns the playback sample format.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundProvider_Session__get_num_channels.html">get_num_channels</a></p></td><td valign=top><p> Returns the number of channels filled when get_data is called.</p></td></tr></table> <p><b>Operations:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_SoundProvider_Session__set_looping.html">set_looping</a></p></td><td valign=top><p> Enable/disable session looping.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundProvider_Session__eof.html">eof</a></p></td><td valign=top><p> Returns true if no more input data is available.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundProvider_Session__stop.html">stop</a></p></td><td valign=top><p> Stops the current stream.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundProvider_Session__play.html">play</a></p></td><td valign=top><p> Start/continue playing of the stream.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundProvider_Session__set_position.html">set_position</a></p></td><td valign=top><p> Sets the position within the current stream.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundProvider_Session__get_data.html">get_data</a></p></td><td valign=top><p> Called when a playback session needs more sample data.</p></td></tr></table> <a name="#description"><p><b>Detailed description:</b></p> !group=Sound/Audio Mixing! !header=sound.h! <p>Interface used by ClanLib during playback of sound providers.</p> <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->