Sophie

Sophie

distrib > Fedora > 13 > i386 > by-pkgid > cbe33e4c14ebc1dcd3d6c46c90b632d1 > files > 3774

ClanLib1-devel-1.0.0-4.fc13.i686.rpm


<!-- clanlib header begin -->
<HTML>
<HEAD>
<TITLE>CL_Sprite - ClanLib Game SDK</TITLE>
<STYLE TYPE="text/css"><!--
HTML BODY
{
	font-family: verdana, helvetica, sans-serif;
	font-size: 12px;
}
H1 { font-size: 22px; }
H2 { font-size: 18px; }
H3 { font-size: 16px; }
H4 { font-size: 14px; }
P { font-size: 12px; }
LI { font-size: 12px; }
--></STYLE>
</HEAD>

<body bgcolor=white text=black link=blue vlink=#800080>

<center>
<img src="http://clanlib.org/gfx/clanlib.png">
</center>
<!-- clanlib header end -->

<center>
<p>
<a href="http://clanlib.org/docs.html">Home</a> |
<a href="classes.html">All Classes</a> |
<a href="modules.html">Grouped Classes</a> |
<a href="index.html">Index</a> |
<a href="search.html">Search</a>
</p>
</center>
<h1>Class CL_Sprite</h1>
<p>  This class handles displaying sprites on the screen.  <a href="#description">More...</a></p>
<p>Derived from:
<i>none</i>
<br>
Derived by:
<i>none</i>
<br>Group: Display (Sprites)</p>
<p>
#include &lt;ClanLib/display.h&gt;
<p>
<table border=0 width=100%>
</table>
<p><b>Construction:</b></p>
<table border=0 width=100%>
<tr><td width=30% valign=top><p><a href="CL_Sprite__CL_Sprite.html">CL_Sprite</a></p></td><td valign=top><p>  Constructs a sprite.</p></td></tr></table>
<p><b>Attributes:</b></p>
<table border=0 width=100%>
<tr><td width=30% valign=top><p><a href="CL_Sprite__get_angle.html">get_angle</a></p></td><td valign=top><p>  Returns current angle in degrees.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_angle_yaw.html">get_angle_yaw</a></p></td><td valign=top><p>  Returns the current rotational yaw angle in degrees.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_angle_pitch.html">get_angle_pitch</a></p></td><td valign=top><p>  Returns the current rotational pitch angle in degrees.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_base_angle.html">get_base_angle</a></p></td><td valign=top><p>  Returns the base angle in degrees - angle added to any rotation set with set_rotate() or rotate().</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_scale.html">get_scale</a></p></td><td valign=top><p>  Returns scale for x and y.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_alpha.html">get_alpha</a></p></td><td valign=top><p>  Returns current alpha.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_color.html">get_color</a></p></td><td valign=top><p>  Returns current color.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_blend_func.html">get_blend_func</a></p></td><td valign=top><p>  Returns blending functions.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_alignment.html">get_alignment</a></p></td><td valign=top><p>  Returns translation hotspot.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_rotation_hotspot.html">get_rotation_hotspot</a></p></td><td valign=top><p>  Returns rotation hotspot.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_current_frame.html">get_current_frame</a></p></td><td valign=top><p>  Returns current frame in animation. 0 is first frame.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_frame_count.html">get_frame_count</a></p></td><td valign=top><p>  Returns number of frames in animation.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_frame_delay.html">get_frame_delay</a></p></td><td valign=top><p>  Returns the delay of a frame. 0 is first frame.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_frame_offset.html">get_frame_offset</a></p></td><td valign=top><p>  Returns the translation offset of a frame. 0 is first frame.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_frame_size.html">get_frame_size</a></p></td><td valign=top><p>  Returns the size of a frame. 0 is first frame.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_width.html">get_width</a></p></td><td valign=top><p>  Return the width of the current frame, shortcut for
  'get_frame_size(get_current_frame()).width'</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_height.html">get_height</a></p></td><td valign=top><p>  Return the height of the current frame, shortcut for
  'get_frame_size(get_current_frame()).height'</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_frame_surface.html">get_frame_surface</a></p></td><td valign=top><p>  Returns the surface of a frame. 0 is first frame.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_frame_pixeldata.html">get_frame_pixeldata</a></p></td><td valign=top><p>  Returns a CL_PixelBuffer with the same dimensions
  as this sprite.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_id.html">get_id</a></p></td><td valign=top><p>  Returns the attached id (if exists).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__is_null.html">is_null</a></p></td><td valign=top><p>  Returns true if this is an unattached sprite.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__is_play_loop.html">is_play_loop</a></p></td><td valign=top><p>  Returns true if animation is played in loop (more than once).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__is_play_backward.html">is_play_backward</a></p></td><td valign=top><p>  Returns true if animation is played in from right to left (starts at end).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__is_play_pingpong.html">is_play_pingpong</a></p></td><td valign=top><p>  Returns true if animation is played in ping-pong mode.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__get_show_on_finish.html">get_show_on_finish</a></p></td><td valign=top><p>  Returns an enum for what is shown when the animation is finished.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__is_finished.html">is_finished</a></p></td><td valign=top><p>  Returns true if animation is finished.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__is_looping.html">is_looping</a></p></td><td valign=top><p>  Returns true if animation has looped in the last update cycle</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__resource.html">resource</a></p></td><td valign=top><p>  Resource owning this sprite, if any.</p></td></tr></table>
<p><b>Operations:</b></p>
<table border=0 width=100%>
<tr><td width=30% valign=top><p><a href="CL_Sprite__operator =.html">operator =</a></p></td><td valign=top><p>  Copy assignment operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__bool.html">bool</a></p></td><td valign=top><p>  Return true if the CL_Sprite is valid and useable</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_image_data.html">set_image_data</a></p></td><td valign=top><p>  Sets the image data from another sprite.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__draw.html">draw</a></p></td><td valign=top><p>  Draw sprite on graphic context.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__draw_subpixel.html">draw_subpixel</a></p></td><td valign=top><p></p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__setup_draw_params.html">setup_draw_params</a></p></td><td valign=top><p>  Calculate draw information and send it back.  Returns false if sprite isn't currently drawn</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__update.html">update</a></p></td><td valign=top><p>  Call this function to update the animation.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_angle.html">set_angle</a></p></td><td valign=top><p>  Set absolute rotation angle in degrees.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_angle_pitch.html">set_angle_pitch</a></p></td><td valign=top><p>  Set absolute rotation pitch angle in degrees.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_angle_yaw.html">set_angle_yaw</a></p></td><td valign=top><p>  Set absolute rotation yaw angle in degrees.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__rotate.html">rotate</a></p></td><td valign=top><p>  Add angle in degrees to current angle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__rotate_pitch.html">rotate_pitch</a></p></td><td valign=top><p>  Add angle in degrees to current pitch angle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__rotate_yaw.html">rotate_yaw</a></p></td><td valign=top><p>  Add angle in degrees to current yaw angle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_base_angle.html">set_base_angle</a></p></td><td valign=top><p>  Sets the base angle in degrees - angle added to any rotation set with set_rotate() or rotate().</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_scale.html">set_scale</a></p></td><td valign=top><p>  Set scale for x and y directions individually.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_alpha.html">set_alpha</a></p></td><td valign=top><p>  Sets transparency.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_color.html">set_color</a></p></td><td valign=top><p>  Sets the color.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_blend_func.html">set_blend_func</a></p></td><td valign=top><p>  Sets blending functions.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_blend_func_separate.html">set_blend_func_separate</a></p></td><td valign=top><p>  Sets blending functions.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_alignment.html">set_alignment</a></p></td><td valign=top><p>  Sets translation hotspot.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_rotation_hotspot.html">set_rotation_hotspot</a></p></td><td valign=top><p>  Sets rotation hotspot.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_frame.html">set_frame</a></p></td><td valign=top><p>  Sets current animation frame. 0 is first frame.
  It will cap to available range.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_frame_delay.html">set_frame_delay</a></p></td><td valign=top><p>  Sets the delay of a specific frame. 0 is first frame.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_frame_offset.html">set_frame_offset</a></p></td><td valign=top><p>  Sets the translate offset of a specific frame. 0 is first frame.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_id.html">set_id</a></p></td><td valign=top><p>  Sets an attached id.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__finish.html">finish</a></p></td><td valign=top><p>  Finish animation.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__restart.html">restart</a></p></td><td valign=top><p>  Restart animation.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_play_loop.html">set_play_loop</a></p></td><td valign=top><p>  Set to true if animation should loop, false otherwise.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_play_pingpong.html">set_play_pingpong</a></p></td><td valign=top><p>  Set to true if animation should loop, false otherwise.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_play_backward.html">set_play_backward</a></p></td><td valign=top><p>  Set to true if animation should go backward (start at end).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__set_show_on_finish.html">set_show_on_finish</a></p></td><td valign=top><p>  Set what is shown when the animation is finished.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Sprite__add_frame.html">add_frame</a></p></td><td valign=top><p>  Adds a frame to the animation</p></td></tr></table>
<p><b>Signals:</b></p>
<table border=0 width=100%>
<tr><td width=30% valign=top><p><a href="CL_Sprite__sig_animation_finished.html">sig_animation_finished</a></p></td><td valign=top><p></p></td></tr></table>
<a name="#description"><p><b>Detailed description:</b></p>
  !group=Display/Sprites!
  !header=display.h!
  <p>There are two overviews describing the sprite system in ClanLib.
  The <a href="../../Overview/sprites_overview.html">sprites overview</a>, and the
  <a href="../../Overview/sprites_resources.html">sprites resources overview.</a></p>


<!-- clanlib footer begin -->

<center><br><br><font color="#a0a0a0">
Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>.
</font></center>

</body>
</html>
<!-- clanlib footer end -->