<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_Surface - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_Surface</h1> <p> Construct hardware accelerated (where available) 2D surface. <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <a href="CL_OpenGLSurface.html">CL_OpenGLSurface</a> <br>Group: Display (Display 2D)</p> <p> #include <ClanLib/display.h> <p> <table border=0 width=100%> </table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_Surface__CL_Surface.html">CL_Surface</a></p></td><td valign=top><p> Constructs a surface.</p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_Surface__get_width.html">get_width</a></p></td><td valign=top><p> Returns the width.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_height.html">get_height</a></p></td><td valign=top><p> Returns the height.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_angle.html">get_angle</a></p></td><td valign=top><p> Returns current angle in degrees.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_scale.html">get_scale</a></p></td><td valign=top><p> Returns scale for x and y.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_alpha.html">get_alpha</a></p></td><td valign=top><p> Returns current alpha.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_color.html">get_color</a></p></td><td valign=top><p> Returns current color.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_blend_func.html">get_blend_func</a></p></td><td valign=top><p> Returns blending functions.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_alignment.html">get_alignment</a></p></td><td valign=top><p> Returns translation hotspot.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_rotation_hotspot.html">get_rotation_hotspot</a></p></td><td valign=top><p> Returns rotation hotspot.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_pixeldata.html">get_pixeldata</a></p></td><td valign=top><p> Returns a pixelbuffer object for accessing surface data.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__resource.html">resource</a></p></td><td valign=top><p> Resource owning this surface, if any.</p></td></tr></table> <p><b>Operations:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_Surface__operator =.html">operator =</a></p></td><td valign=top><p> Copy assignment operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__bool.html">bool</a></p></td><td valign=top><p> Return true if the CL_Surface is valid and useable</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_pixeldata.html">set_pixeldata</a></p></td><td valign=top><p> Uploads pixel data to surface.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__draw.html">draw</a></p></td><td valign=top><p> Stateful draw surface on graphic context.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__draw_subpixel.html">draw_subpixel</a></p></td><td valign=top><p></p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__setup_params.html">setup_params</a></p></td><td valign=top><p> Utilities for building output data</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__setup_target_params.html">setup_target_params</a></p></td><td valign=top><p></p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__setup_draw_params.html">setup_draw_params</a></p></td><td valign=top><p></p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_angle.html">set_angle</a></p></td><td valign=top><p> Set absolute rotation angle in degrees.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_angle_pitch.html">set_angle_pitch</a></p></td><td valign=top><p> Set absolute rotation pitch angle in degrees.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_angle_yaw.html">set_angle_yaw</a></p></td><td valign=top><p> Set absolute rotation yaw angle in degrees.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__rotate.html">rotate</a></p></td><td valign=top><p> Add angle in degrees to current angle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__rotate_pitch.html">rotate_pitch</a></p></td><td valign=top><p> Add angle in degrees to current pitch angle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__rotate_yaw.html">rotate_yaw</a></p></td><td valign=top><p> Add angle in degrees to current yaw angle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_scale.html">set_scale</a></p></td><td valign=top><p> Set scale for x and y directions individually.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_alpha.html">set_alpha</a></p></td><td valign=top><p> Sets transparency.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_color.html">set_color</a></p></td><td valign=top><p> Sets the color.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_blend_func.html">set_blend_func</a></p></td><td valign=top><p> Sets blending functions.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_blend_func_separate.html">set_blend_func_separate</a></p></td><td valign=top><p> Sets blending functions.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_alignment.html">set_alignment</a></p></td><td valign=top><p> Sets translation hotspot.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_rotation_hotspot.html">set_rotation_hotspot</a></p></td><td valign=top><p> Sets rotation hotspot.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_handle.html">get_handle</a></p></td><td valign=top><p></p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__impl.html">impl</a></p></td><td valign=top><p></p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__.html"></a></p></td><td valign=top><p></p></td></tr></table> <a name="#description"><p><b>Detailed description:</b></p> !group=Display/Display 2D! !header=display.h! <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->