<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Crypto++: wait.cpp Source File</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css"/> </head> <body> <!-- Generated by Doxygen 1.6.1 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.html"><span>File List</span></a></li> <li><a href="globals.html"><span>File Members</span></a></li> </ul> </div> <h1>wait.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// wait.cpp - written and placed in the public domain by Wei Dai</span> <a name="l00002"></a>00002 <a name="l00003"></a>00003 <span class="preprocessor">#include "pch.h"</span> <a name="l00004"></a>00004 <span class="preprocessor">#include "wait.h"</span> <a name="l00005"></a>00005 <span class="preprocessor">#include "misc.h"</span> <a name="l00006"></a>00006 <a name="l00007"></a>00007 <span class="preprocessor">#ifdef SOCKETS_AVAILABLE</span> <a name="l00008"></a>00008 <span class="preprocessor"></span> <a name="l00009"></a>00009 <span class="preprocessor">#ifdef USE_BERKELEY_STYLE_SOCKETS</span> <a name="l00010"></a>00010 <span class="preprocessor"></span><span class="preprocessor">#include <errno.h></span> <a name="l00011"></a>00011 <span class="preprocessor">#include <sys/types.h></span> <a name="l00012"></a>00012 <span class="preprocessor">#include <sys/time.h></span> <a name="l00013"></a>00013 <span class="preprocessor">#include <unistd.h></span> <a name="l00014"></a>00014 <span class="preprocessor">#endif</span> <a name="l00015"></a>00015 <span class="preprocessor"></span> <a name="l00016"></a>00016 NAMESPACE_BEGIN(CryptoPP) <a name="l00017"></a>00017 <a name="l00018"></a>00018 unsigned <span class="keywordtype">int</span> <a class="code" href="class_wait_object_container.html" title="container of wait objects">WaitObjectContainer</a>::MaxWaitObjects() <a name="l00019"></a>00019 { <a name="l00020"></a>00020 <span class="preprocessor">#ifdef USE_WINDOWS_STYLE_SOCKETS</span> <a name="l00021"></a>00021 <span class="preprocessor"></span> <span class="keywordflow">return</span> MAXIMUM_WAIT_OBJECTS * (MAXIMUM_WAIT_OBJECTS-1); <a name="l00022"></a>00022 <span class="preprocessor">#else</span> <a name="l00023"></a>00023 <span class="preprocessor"></span> <span class="keywordflow">return</span> FD_SETSIZE; <a name="l00024"></a>00024 <span class="preprocessor">#endif</span> <a name="l00025"></a>00025 <span class="preprocessor"></span>} <a name="l00026"></a>00026 <a name="l00027"></a>00027 WaitObjectContainer::WaitObjectContainer(<a class="code" href="class_wait_objects_tracer.html">WaitObjectsTracer</a>* tracer) <a name="l00028"></a>00028 : m_tracer(tracer), m_eventTimer(<a class="code" href="class_timer.html" title="high resolution timer">Timer</a>::MILLISECONDS) <a name="l00029"></a>00029 , m_sameResultCount(0), m_noWaitTimer(<a class="code" href="class_timer.html" title="high resolution timer">Timer</a>::MILLISECONDS) <a name="l00030"></a>00030 { <a name="l00031"></a>00031 Clear(); <a name="l00032"></a>00032 m_eventTimer.StartTimer(); <a name="l00033"></a>00033 } <a name="l00034"></a>00034 <a name="l00035"></a>00035 <span class="keywordtype">void</span> WaitObjectContainer::Clear() <a name="l00036"></a>00036 { <a name="l00037"></a>00037 <span class="preprocessor">#ifdef USE_WINDOWS_STYLE_SOCKETS</span> <a name="l00038"></a>00038 <span class="preprocessor"></span> m_handles.clear(); <a name="l00039"></a>00039 <span class="preprocessor">#else</span> <a name="l00040"></a>00040 <span class="preprocessor"></span> m_maxFd = 0; <a name="l00041"></a>00041 FD_ZERO(&m_readfds); <a name="l00042"></a>00042 FD_ZERO(&m_writefds); <a name="l00043"></a>00043 <span class="preprocessor">#endif</span> <a name="l00044"></a>00044 <span class="preprocessor"></span> m_noWait = <span class="keyword">false</span>; <a name="l00045"></a>00045 m_firstEventTime = 0; <a name="l00046"></a>00046 } <a name="l00047"></a>00047 <a name="l00048"></a>00048 <span class="keyword">inline</span> <span class="keywordtype">void</span> WaitObjectContainer::SetLastResult(LastResultType result) <a name="l00049"></a>00049 { <a name="l00050"></a>00050 <span class="keywordflow">if</span> (result == m_lastResult) <a name="l00051"></a>00051 m_sameResultCount++; <a name="l00052"></a>00052 <span class="keywordflow">else</span> <a name="l00053"></a>00053 { <a name="l00054"></a>00054 m_lastResult = result; <a name="l00055"></a>00055 m_sameResultCount = 0; <a name="l00056"></a>00056 } <a name="l00057"></a>00057 } <a name="l00058"></a>00058 <a name="l00059"></a>00059 <span class="keywordtype">void</span> WaitObjectContainer::DetectNoWait(LastResultType result, <a class="code" href="class_call_stack.html">CallStack</a> <span class="keyword">const</span>& callStack) <a name="l00060"></a>00060 { <a name="l00061"></a>00061 <span class="keywordflow">if</span> (result == m_lastResult && m_noWaitTimer.ElapsedTime() > 1000) <a name="l00062"></a>00062 { <a name="l00063"></a>00063 <span class="keywordflow">if</span> (m_sameResultCount > m_noWaitTimer.ElapsedTime()) <a name="l00064"></a>00064 { <a name="l00065"></a>00065 <span class="keywordflow">if</span> (m_tracer) <a name="l00066"></a>00066 { <a name="l00067"></a>00067 std::string desc = <span class="stringliteral">"No wait loop detected - m_lastResult: "</span>; <a name="l00068"></a>00068 desc.append(IntToString(m_lastResult)).append(<span class="stringliteral">", call stack:"</span>); <a name="l00069"></a>00069 <span class="keywordflow">for</span> (<a class="code" href="class_call_stack.html">CallStack</a> <span class="keyword">const</span>* cs = &callStack; cs; cs = cs->Prev()) <a name="l00070"></a>00070 desc.append(<span class="stringliteral">"\n- "</span>).append(cs->Format()); <a name="l00071"></a>00071 m_tracer->TraceNoWaitLoop(desc); <a name="l00072"></a>00072 } <a name="l00073"></a>00073 <span class="keywordflow">try</span> { <span class="keywordflow">throw</span> 0; } <span class="keywordflow">catch</span> (...) {} <span class="comment">// help debugger break</span> <a name="l00074"></a>00074 } <a name="l00075"></a>00075 <a name="l00076"></a>00076 m_noWaitTimer.StartTimer(); <a name="l00077"></a>00077 m_sameResultCount = 0; <a name="l00078"></a>00078 } <a name="l00079"></a>00079 } <a name="l00080"></a>00080 <a name="l00081"></a>00081 <span class="keywordtype">void</span> WaitObjectContainer::SetNoWait(<a class="code" href="class_call_stack.html">CallStack</a> <span class="keyword">const</span>& callStack) <a name="l00082"></a>00082 { <a name="l00083"></a>00083 DetectNoWait(LASTRESULT_NOWAIT, <a class="code" href="class_call_stack.html">CallStack</a>(<span class="stringliteral">"WaitObjectContainer::SetNoWait()"</span>, &callStack)); <a name="l00084"></a>00084 m_noWait = <span class="keyword">true</span>; <a name="l00085"></a>00085 } <a name="l00086"></a>00086 <a name="l00087"></a>00087 <span class="keywordtype">void</span> WaitObjectContainer::ScheduleEvent(<span class="keywordtype">double</span> milliseconds, <a class="code" href="class_call_stack.html">CallStack</a> <span class="keyword">const</span>& callStack) <a name="l00088"></a>00088 { <a name="l00089"></a>00089 <span class="keywordflow">if</span> (milliseconds <= 3) <a name="l00090"></a>00090 DetectNoWait(LASTRESULT_SCHEDULED, <a class="code" href="class_call_stack.html">CallStack</a>(<span class="stringliteral">"WaitObjectContainer::ScheduleEvent()"</span>, &callStack)); <a name="l00091"></a>00091 <span class="keywordtype">double</span> thisEventTime = m_eventTimer.ElapsedTimeAsDouble() + milliseconds; <a name="l00092"></a>00092 <span class="keywordflow">if</span> (!m_firstEventTime || thisEventTime < m_firstEventTime) <a name="l00093"></a>00093 m_firstEventTime = thisEventTime; <a name="l00094"></a>00094 } <a name="l00095"></a>00095 <a name="l00096"></a>00096 <span class="preprocessor">#ifdef USE_WINDOWS_STYLE_SOCKETS</span> <a name="l00097"></a>00097 <span class="preprocessor"></span> <a name="l00098"></a><a class="code" href="struct_waiting_thread_data.html">00098</a> <span class="keyword">struct </span><a class="code" href="struct_waiting_thread_data.html">WaitingThreadData</a> <a name="l00099"></a>00099 { <a name="l00100"></a>00100 <span class="keywordtype">bool</span> waitingToWait, terminate; <a name="l00101"></a>00101 HANDLE startWaiting, stopWaiting; <a name="l00102"></a>00102 <span class="keyword">const</span> HANDLE *waitHandles; <a name="l00103"></a>00103 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count; <a name="l00104"></a>00104 HANDLE threadHandle; <a name="l00105"></a>00105 DWORD threadId; <a name="l00106"></a>00106 DWORD* error; <a name="l00107"></a>00107 }; <a name="l00108"></a>00108 <a name="l00109"></a>00109 WaitObjectContainer::~WaitObjectContainer() <a name="l00110"></a>00110 { <a name="l00111"></a>00111 <span class="keywordflow">try</span> <span class="comment">// don't let exceptions escape destructor</span> <a name="l00112"></a>00112 { <a name="l00113"></a>00113 <span class="keywordflow">if</span> (!m_threads.empty()) <a name="l00114"></a>00114 { <a name="l00115"></a>00115 HANDLE threadHandles[MAXIMUM_WAIT_OBJECTS]; <a name="l00116"></a>00116 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i; <a name="l00117"></a>00117 <span class="keywordflow">for</span> (i=0; i<m_threads.size(); i++) <a name="l00118"></a>00118 { <a name="l00119"></a>00119 <a class="code" href="struct_waiting_thread_data.html">WaitingThreadData</a> &thread = *m_threads[i]; <a name="l00120"></a>00120 <span class="keywordflow">while</span> (!thread.waitingToWait) <span class="comment">// spin until thread is in the initial "waiting to wait" state</span> <a name="l00121"></a>00121 Sleep(0); <a name="l00122"></a>00122 thread.terminate = <span class="keyword">true</span>; <a name="l00123"></a>00123 threadHandles[i] = thread.threadHandle; <a name="l00124"></a>00124 } <a name="l00125"></a>00125 PulseEvent(m_startWaiting); <a name="l00126"></a>00126 ::WaitForMultipleObjects((DWORD)m_threads.size(), threadHandles, TRUE, INFINITE); <a name="l00127"></a>00127 <span class="keywordflow">for</span> (i=0; i<m_threads.size(); i++) <a name="l00128"></a>00128 CloseHandle(threadHandles[i]); <a name="l00129"></a>00129 CloseHandle(m_startWaiting); <a name="l00130"></a>00130 CloseHandle(m_stopWaiting); <a name="l00131"></a>00131 } <a name="l00132"></a>00132 } <a name="l00133"></a>00133 <span class="keywordflow">catch</span> (...) <a name="l00134"></a>00134 { <a name="l00135"></a>00135 } <a name="l00136"></a>00136 } <a name="l00137"></a>00137 <a name="l00138"></a>00138 <a name="l00139"></a>00139 <span class="keywordtype">void</span> WaitObjectContainer::AddHandle(HANDLE handle, <a class="code" href="class_call_stack.html">CallStack</a> <span class="keyword">const</span>& callStack) <a name="l00140"></a>00140 { <a name="l00141"></a>00141 DetectNoWait(m_handles.size(), <a class="code" href="class_call_stack.html">CallStack</a>(<span class="stringliteral">"WaitObjectContainer::AddHandle()"</span>, &callStack)); <a name="l00142"></a>00142 m_handles.push_back(handle); <a name="l00143"></a>00143 } <a name="l00144"></a>00144 <a name="l00145"></a>00145 DWORD WINAPI WaitingThread(LPVOID lParam) <a name="l00146"></a>00146 { <a name="l00147"></a>00147 std::auto_ptr<WaitingThreadData> pThread((<a class="code" href="struct_waiting_thread_data.html">WaitingThreadData</a> *)lParam); <a name="l00148"></a>00148 <a class="code" href="struct_waiting_thread_data.html">WaitingThreadData</a> &thread = *pThread; <a name="l00149"></a>00149 std::vector<HANDLE> handles; <a name="l00150"></a>00150 <a name="l00151"></a>00151 <span class="keywordflow">while</span> (<span class="keyword">true</span>) <a name="l00152"></a>00152 { <a name="l00153"></a>00153 thread.waitingToWait = <span class="keyword">true</span>; <a name="l00154"></a>00154 ::WaitForSingleObject(thread.startWaiting, INFINITE); <a name="l00155"></a>00155 thread.waitingToWait = <span class="keyword">false</span>; <a name="l00156"></a>00156 <a name="l00157"></a>00157 <span class="keywordflow">if</span> (thread.terminate) <a name="l00158"></a>00158 <span class="keywordflow">break</span>; <a name="l00159"></a>00159 <span class="keywordflow">if</span> (!thread.count) <a name="l00160"></a>00160 <span class="keywordflow">continue</span>; <a name="l00161"></a>00161 <a name="l00162"></a>00162 handles.resize(thread.count + 1); <a name="l00163"></a>00163 handles[0] = thread.stopWaiting; <a name="l00164"></a>00164 std::copy(thread.waitHandles, thread.waitHandles+thread.count, handles.begin()+1); <a name="l00165"></a>00165 <a name="l00166"></a>00166 DWORD result = ::WaitForMultipleObjects((DWORD)handles.size(), &handles[0], FALSE, INFINITE); <a name="l00167"></a>00167 <a name="l00168"></a>00168 <span class="keywordflow">if</span> (result == WAIT_OBJECT_0) <a name="l00169"></a>00169 <span class="keywordflow">continue</span>; <span class="comment">// another thread finished waiting first, so do nothing</span> <a name="l00170"></a>00170 SetEvent(thread.stopWaiting); <a name="l00171"></a>00171 <span class="keywordflow">if</span> (!(result > WAIT_OBJECT_0 && result < WAIT_OBJECT_0 + handles.size())) <a name="l00172"></a>00172 { <a name="l00173"></a>00173 assert(!<span class="stringliteral">"error in WaitingThread"</span>); <span class="comment">// break here so we can see which thread has an error</span> <a name="l00174"></a>00174 *thread.error = ::GetLastError(); <a name="l00175"></a>00175 } <a name="l00176"></a>00176 } <a name="l00177"></a>00177 <a name="l00178"></a>00178 <span class="keywordflow">return</span> S_OK; <span class="comment">// return a value here to avoid compiler warning</span> <a name="l00179"></a>00179 } <a name="l00180"></a>00180 <a name="l00181"></a>00181 <span class="keywordtype">void</span> WaitObjectContainer::CreateThreads(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count) <a name="l00182"></a>00182 { <a name="l00183"></a>00183 <span class="keywordtype">size_t</span> currentCount = m_threads.size(); <a name="l00184"></a>00184 <span class="keywordflow">if</span> (currentCount == 0) <a name="l00185"></a>00185 { <a name="l00186"></a>00186 m_startWaiting = ::CreateEvent(NULL, TRUE, FALSE, NULL); <a name="l00187"></a>00187 m_stopWaiting = ::CreateEvent(NULL, TRUE, FALSE, NULL); <a name="l00188"></a>00188 } <a name="l00189"></a>00189 <a name="l00190"></a>00190 <span class="keywordflow">if</span> (currentCount < count) <a name="l00191"></a>00191 { <a name="l00192"></a>00192 m_threads.resize(count); <a name="l00193"></a>00193 <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i=currentCount; i<count; i++) <a name="l00194"></a>00194 { <a name="l00195"></a>00195 m_threads[i] = <span class="keyword">new</span> <a class="code" href="struct_waiting_thread_data.html">WaitingThreadData</a>; <a name="l00196"></a>00196 <a class="code" href="struct_waiting_thread_data.html">WaitingThreadData</a> &thread = *m_threads[i]; <a name="l00197"></a>00197 thread.terminate = <span class="keyword">false</span>; <a name="l00198"></a>00198 thread.startWaiting = m_startWaiting; <a name="l00199"></a>00199 thread.stopWaiting = m_stopWaiting; <a name="l00200"></a>00200 thread.waitingToWait = <span class="keyword">false</span>; <a name="l00201"></a>00201 thread.threadHandle = CreateThread(NULL, 0, &WaitingThread, &thread, 0, &thread.threadId); <a name="l00202"></a>00202 } <a name="l00203"></a>00203 } <a name="l00204"></a>00204 } <a name="l00205"></a>00205 <a name="l00206"></a>00206 <span class="keywordtype">bool</span> WaitObjectContainer::Wait(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> milliseconds) <a name="l00207"></a>00207 { <a name="l00208"></a>00208 <span class="keywordflow">if</span> (m_noWait || (m_handles.empty() && !m_firstEventTime)) <a name="l00209"></a>00209 { <a name="l00210"></a>00210 SetLastResult(LASTRESULT_NOWAIT); <a name="l00211"></a>00211 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00212"></a>00212 } <a name="l00213"></a>00213 <a name="l00214"></a>00214 <span class="keywordtype">bool</span> timeoutIsScheduledEvent = <span class="keyword">false</span>; <a name="l00215"></a>00215 <a name="l00216"></a>00216 <span class="keywordflow">if</span> (m_firstEventTime) <a name="l00217"></a>00217 { <a name="l00218"></a>00218 <span class="keywordtype">double</span> timeToFirstEvent = SaturatingSubtract(m_firstEventTime, m_eventTimer.ElapsedTimeAsDouble()); <a name="l00219"></a>00219 <a name="l00220"></a>00220 <span class="keywordflow">if</span> (timeToFirstEvent <= milliseconds) <a name="l00221"></a>00221 { <a name="l00222"></a>00222 milliseconds = (<span class="keywordtype">unsigned</span> long)timeToFirstEvent; <a name="l00223"></a>00223 timeoutIsScheduledEvent = <span class="keyword">true</span>; <a name="l00224"></a>00224 } <a name="l00225"></a>00225 <a name="l00226"></a>00226 <span class="keywordflow">if</span> (m_handles.empty() || !milliseconds) <a name="l00227"></a>00227 { <a name="l00228"></a>00228 <span class="keywordflow">if</span> (milliseconds) <a name="l00229"></a>00229 Sleep(milliseconds); <a name="l00230"></a>00230 SetLastResult(timeoutIsScheduledEvent ? LASTRESULT_SCHEDULED : LASTRESULT_TIMEOUT); <a name="l00231"></a>00231 <span class="keywordflow">return</span> timeoutIsScheduledEvent; <a name="l00232"></a>00232 } <a name="l00233"></a>00233 } <a name="l00234"></a>00234 <a name="l00235"></a>00235 <span class="keywordflow">if</span> (m_handles.size() > MAXIMUM_WAIT_OBJECTS) <a name="l00236"></a>00236 { <a name="l00237"></a>00237 <span class="comment">// too many wait objects for a single WaitForMultipleObjects call, so use multiple threads</span> <a name="l00238"></a>00238 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> WAIT_OBJECTS_PER_THREAD = MAXIMUM_WAIT_OBJECTS-1; <a name="l00239"></a>00239 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nThreads = (<span class="keywordtype">unsigned</span> int)((m_handles.size() + WAIT_OBJECTS_PER_THREAD - 1) / WAIT_OBJECTS_PER_THREAD); <a name="l00240"></a>00240 <span class="keywordflow">if</span> (nThreads > MAXIMUM_WAIT_OBJECTS) <span class="comment">// still too many wait objects, maybe implement recursive threading later?</span> <a name="l00241"></a>00241 <span class="keywordflow">throw</span> Err(<span class="stringliteral">"WaitObjectContainer: number of wait objects exceeds limit"</span>); <a name="l00242"></a>00242 CreateThreads(nThreads); <a name="l00243"></a>00243 DWORD error = S_OK; <a name="l00244"></a>00244 <a name="l00245"></a>00245 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0; i<m_threads.size(); i++) <a name="l00246"></a>00246 { <a name="l00247"></a>00247 <a class="code" href="struct_waiting_thread_data.html">WaitingThreadData</a> &thread = *m_threads[i]; <a name="l00248"></a>00248 <span class="keywordflow">while</span> (!thread.waitingToWait) <span class="comment">// spin until thread is in the initial "waiting to wait" state</span> <a name="l00249"></a>00249 Sleep(0); <a name="l00250"></a>00250 <span class="keywordflow">if</span> (i<nThreads) <a name="l00251"></a>00251 { <a name="l00252"></a>00252 thread.waitHandles = &m_handles[i*WAIT_OBJECTS_PER_THREAD]; <a name="l00253"></a>00253 thread.count = UnsignedMin(WAIT_OBJECTS_PER_THREAD, m_handles.size() - i*WAIT_OBJECTS_PER_THREAD); <a name="l00254"></a>00254 thread.error = &error; <a name="l00255"></a>00255 } <a name="l00256"></a>00256 <span class="keywordflow">else</span> <a name="l00257"></a>00257 thread.count = 0; <a name="l00258"></a>00258 } <a name="l00259"></a>00259 <a name="l00260"></a>00260 ResetEvent(m_stopWaiting); <a name="l00261"></a>00261 PulseEvent(m_startWaiting); <a name="l00262"></a>00262 <a name="l00263"></a>00263 DWORD result = ::WaitForSingleObject(m_stopWaiting, milliseconds); <a name="l00264"></a>00264 <span class="keywordflow">if</span> (result == WAIT_OBJECT_0) <a name="l00265"></a>00265 { <a name="l00266"></a>00266 <span class="keywordflow">if</span> (error == S_OK) <a name="l00267"></a>00267 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00268"></a>00268 <span class="keywordflow">else</span> <a name="l00269"></a>00269 <span class="keywordflow">throw</span> Err(<span class="stringliteral">"WaitObjectContainer: WaitForMultipleObjects in thread failed with error "</span> + IntToString(error)); <a name="l00270"></a>00270 } <a name="l00271"></a>00271 SetEvent(m_stopWaiting); <a name="l00272"></a>00272 <span class="keywordflow">if</span> (result == WAIT_TIMEOUT) <a name="l00273"></a>00273 { <a name="l00274"></a>00274 SetLastResult(timeoutIsScheduledEvent ? LASTRESULT_SCHEDULED : LASTRESULT_TIMEOUT); <a name="l00275"></a>00275 <span class="keywordflow">return</span> timeoutIsScheduledEvent; <a name="l00276"></a>00276 } <a name="l00277"></a>00277 <span class="keywordflow">else</span> <a name="l00278"></a>00278 <span class="keywordflow">throw</span> Err(<span class="stringliteral">"WaitObjectContainer: WaitForSingleObject failed with error "</span> + IntToString(::GetLastError())); <a name="l00279"></a>00279 } <a name="l00280"></a>00280 <span class="keywordflow">else</span> <a name="l00281"></a>00281 { <a name="l00282"></a>00282 <span class="preprocessor">#if TRACE_WAIT</span> <a name="l00283"></a>00283 <span class="preprocessor"></span> <span class="keyword">static</span> <a class="code" href="class_timer.html" title="high resolution timer">Timer</a> t(Timer::MICROSECONDS); <a name="l00284"></a>00284 <span class="keyword">static</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> lastTime = 0; <a name="l00285"></a>00285 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> timeBeforeWait = t.ElapsedTime(); <a name="l00286"></a>00286 <span class="preprocessor">#endif</span> <a name="l00287"></a>00287 <span class="preprocessor"></span> DWORD result = ::WaitForMultipleObjects((DWORD)m_handles.size(), &m_handles[0], FALSE, milliseconds); <a name="l00288"></a>00288 <span class="preprocessor">#if TRACE_WAIT</span> <a name="l00289"></a>00289 <span class="preprocessor"></span> <span class="keywordflow">if</span> (milliseconds > 0) <a name="l00290"></a>00290 { <a name="l00291"></a>00291 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> timeAfterWait = t.ElapsedTime(); <a name="l00292"></a>00292 OutputDebugString((<span class="stringliteral">"Handles "</span> + IntToString(m_handles.size()) + <span class="stringliteral">", Woke up by "</span> + IntToString(result-WAIT_OBJECT_0) + <span class="stringliteral">", Busied for "</span> + IntToString(timeBeforeWait-lastTime) + <span class="stringliteral">" us, Waited for "</span> + IntToString(timeAfterWait-timeBeforeWait) + <span class="stringliteral">" us, max "</span> + IntToString(milliseconds) + <span class="stringliteral">"ms\n"</span>).c_str()); <a name="l00293"></a>00293 lastTime = timeAfterWait; <a name="l00294"></a>00294 } <a name="l00295"></a>00295 <span class="preprocessor">#endif</span> <a name="l00296"></a>00296 <span class="preprocessor"></span> <span class="keywordflow">if</span> (result >= WAIT_OBJECT_0 && result < WAIT_OBJECT_0 + m_handles.size()) <a name="l00297"></a>00297 { <a name="l00298"></a>00298 <span class="keywordflow">if</span> (result == m_lastResult) <a name="l00299"></a>00299 m_sameResultCount++; <a name="l00300"></a>00300 <span class="keywordflow">else</span> <a name="l00301"></a>00301 { <a name="l00302"></a>00302 m_lastResult = result; <a name="l00303"></a>00303 m_sameResultCount = 0; <a name="l00304"></a>00304 } <a name="l00305"></a>00305 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00306"></a>00306 } <a name="l00307"></a>00307 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (result == WAIT_TIMEOUT) <a name="l00308"></a>00308 { <a name="l00309"></a>00309 SetLastResult(timeoutIsScheduledEvent ? LASTRESULT_SCHEDULED : LASTRESULT_TIMEOUT); <a name="l00310"></a>00310 <span class="keywordflow">return</span> timeoutIsScheduledEvent; <a name="l00311"></a>00311 } <a name="l00312"></a>00312 <span class="keywordflow">else</span> <a name="l00313"></a>00313 <span class="keywordflow">throw</span> Err(<span class="stringliteral">"WaitObjectContainer: WaitForMultipleObjects failed with error "</span> + IntToString(::GetLastError())); <a name="l00314"></a>00314 } <a name="l00315"></a>00315 } <a name="l00316"></a>00316 <a name="l00317"></a>00317 <span class="preprocessor">#else // #ifdef USE_WINDOWS_STYLE_SOCKETS</span> <a name="l00318"></a>00318 <span class="preprocessor"></span> <a name="l00319"></a>00319 <span class="keywordtype">void</span> WaitObjectContainer::AddReadFd(<span class="keywordtype">int</span> fd, <a class="code" href="class_call_stack.html">CallStack</a> <span class="keyword">const</span>& callStack) <span class="comment">// TODO: do something with callStack</span> <a name="l00320"></a>00320 { <a name="l00321"></a>00321 FD_SET(fd, &m_readfds); <a name="l00322"></a>00322 m_maxFd = STDMAX(m_maxFd, fd); <a name="l00323"></a>00323 } <a name="l00324"></a>00324 <a name="l00325"></a>00325 <span class="keywordtype">void</span> WaitObjectContainer::AddWriteFd(<span class="keywordtype">int</span> fd, <a class="code" href="class_call_stack.html">CallStack</a> <span class="keyword">const</span>& callStack) <span class="comment">// TODO: do something with callStack</span> <a name="l00326"></a>00326 { <a name="l00327"></a>00327 FD_SET(fd, &m_writefds); <a name="l00328"></a>00328 m_maxFd = STDMAX(m_maxFd, fd); <a name="l00329"></a>00329 } <a name="l00330"></a>00330 <a name="l00331"></a>00331 <span class="keywordtype">bool</span> WaitObjectContainer::Wait(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> milliseconds) <a name="l00332"></a>00332 { <a name="l00333"></a>00333 <span class="keywordflow">if</span> (m_noWait || (!m_maxFd && !m_firstEventTime)) <a name="l00334"></a>00334 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00335"></a>00335 <a name="l00336"></a>00336 <span class="keywordtype">bool</span> timeoutIsScheduledEvent = <span class="keyword">false</span>; <a name="l00337"></a>00337 <a name="l00338"></a>00338 <span class="keywordflow">if</span> (m_firstEventTime) <a name="l00339"></a>00339 { <a name="l00340"></a>00340 <span class="keywordtype">double</span> timeToFirstEvent = SaturatingSubtract(m_firstEventTime, m_eventTimer.ElapsedTimeAsDouble()); <a name="l00341"></a>00341 <span class="keywordflow">if</span> (timeToFirstEvent <= milliseconds) <a name="l00342"></a>00342 { <a name="l00343"></a>00343 milliseconds = (<span class="keywordtype">unsigned</span> long)timeToFirstEvent; <a name="l00344"></a>00344 timeoutIsScheduledEvent = <span class="keyword">true</span>; <a name="l00345"></a>00345 } <a name="l00346"></a>00346 } <a name="l00347"></a>00347 <a name="l00348"></a>00348 timeval tv, *timeout; <a name="l00349"></a>00349 <a name="l00350"></a>00350 <span class="keywordflow">if</span> (milliseconds == <a class="code" href="cryptlib_8h.html#a5dc7a255dd813433eeee3152544c2f1d" title="used to represent infinite time">INFINITE_TIME</a>) <a name="l00351"></a>00351 timeout = NULL; <a name="l00352"></a>00352 <span class="keywordflow">else</span> <a name="l00353"></a>00353 { <a name="l00354"></a>00354 tv.tv_sec = milliseconds / 1000; <a name="l00355"></a>00355 tv.tv_usec = (milliseconds % 1000) * 1000; <a name="l00356"></a>00356 timeout = &tv; <a name="l00357"></a>00357 } <a name="l00358"></a>00358 <a name="l00359"></a>00359 <span class="keywordtype">int</span> result = select(m_maxFd+1, &m_readfds, &m_writefds, NULL, timeout); <a name="l00360"></a>00360 <a name="l00361"></a>00361 <span class="keywordflow">if</span> (result > 0) <a name="l00362"></a>00362 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00363"></a>00363 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (result == 0) <a name="l00364"></a>00364 <span class="keywordflow">return</span> timeoutIsScheduledEvent; <a name="l00365"></a>00365 <span class="keywordflow">else</span> <a name="l00366"></a>00366 <span class="keywordflow">throw</span> Err(<span class="stringliteral">"WaitObjectContainer: select failed with error "</span> + errno); <a name="l00367"></a>00367 } <a name="l00368"></a>00368 <a name="l00369"></a>00369 <span class="preprocessor">#endif</span> <a name="l00370"></a>00370 <span class="preprocessor"></span> <a name="l00371"></a>00371 <span class="comment">// ********************************************************</span> <a name="l00372"></a>00372 <a name="l00373"></a>00373 std::string CallStack::Format()<span class="keyword"> const</span> <a name="l00374"></a>00374 <span class="keyword"></span>{ <a name="l00375"></a>00375 <span class="keywordflow">return</span> m_info; <a name="l00376"></a>00376 } <a name="l00377"></a>00377 <a name="l00378"></a>00378 std::string CallStackWithNr::Format()<span class="keyword"> const</span> <a name="l00379"></a>00379 <span class="keyword"></span>{ <a name="l00380"></a>00380 <span class="keywordflow">return</span> std::string(m_info) + <span class="stringliteral">" / nr: "</span> + IntToString(m_nr); <a name="l00381"></a>00381 } <a name="l00382"></a>00382 <a name="l00383"></a>00383 std::string CallStackWithStr::Format()<span class="keyword"> const</span> <a name="l00384"></a>00384 <span class="keyword"></span>{ <a name="l00385"></a>00385 <span class="keywordflow">return</span> std::string(m_info) + <span class="stringliteral">" / "</span> + std::string(m_z); <a name="l00386"></a>00386 } <a name="l00387"></a>00387 <a name="l00388"></a><a class="code" href="class_waitable.html#aded81bbe562f61932306a64e6122a6ca">00388</a> <span class="keywordtype">bool</span> <a class="code" href="class_waitable.html#aded81bbe562f61932306a64e6122a6ca" title="wait on this object">Waitable::Wait</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> milliseconds, <a class="code" href="class_call_stack.html">CallStack</a> <span class="keyword">const</span>& callStack) <a name="l00389"></a>00389 { <a name="l00390"></a>00390 <a class="code" href="class_wait_object_container.html" title="container of wait objects">WaitObjectContainer</a> container; <a name="l00391"></a>00391 <a class="code" href="class_waitable.html#a97155f28db33d3dacc69dc453a01609a" title="put wait objects into container">GetWaitObjects</a>(container, callStack); <span class="comment">// reduce clutter by not adding this func to stack</span> <a name="l00392"></a>00392 <span class="keywordflow">return</span> container.Wait(milliseconds); <a name="l00393"></a>00393 } <a name="l00394"></a>00394 <a name="l00395"></a>00395 NAMESPACE_END <a name="l00396"></a>00396 <a name="l00397"></a>00397 <span class="preprocessor">#endif</span> </pre></div></div> <hr size="1"/><address style="text-align: right;"><small>Generated on 9 Dec 2009 for Crypto++ by <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address> </body> </html>