<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN""http://www.w3.org/TR/html4/loose.dtd"> <HTML ><HEAD ><TITLE >Making Some Noise</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.79"><LINK REL="HOME" TITLE="Aldrin User Manual" HREF="index.html"><LINK REL="UP" TITLE="Walkthrough Guide" HREF="c58.html"><LINK REL="PREVIOUS" TITLE="Configuring Aldrin" HREF="x134.html"><LINK REL="NEXT" TITLE="Keyboard Shortcuts Reference" HREF="c255.html"></HEAD ><BODY CLASS="sect1" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#840084" ALINK="#0000FF" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >Aldrin User Manual</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="x134.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 2. Walkthrough Guide</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="c255.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="sect1" ><H1 CLASS="sect1" ><A NAME="makingnoise" >2.4. Making Some Noise</A ></H1 ><P >Now that Aldrin is set up, you are ready to create a very small song, consisting of one plugin, one pattern and one sequence. This is a repeating process for every new song, and every new instrument you introduce.</P ><DIV CLASS="sect2" ><H2 CLASS="sect2" ><A NAME="addingplugin" >2.4.1. Right Where It Belongs: Routing Plugins</A ></H2 ><P >You should now be back where you begun:</P ><DIV CLASS="figure" ><A NAME="AEN187" ></A ><P ><B >Figure 2-5. The router view.</B ></P ><P ><IMG SRC="../images/aldrin_startview.png"></P ></DIV ><P >What you are seeing is the <SPAN CLASS="interface" >Router View</SPAN > of Aldrin. It allows you to chain generators and effects to define a processing order of signals. What does that mean? Let's try an example.</P ><P >Right-click somewhere in the empty space of the view. You should see the routers context menu. Select <SPAN CLASS="guimenuitem" >Makk M4wII</SPAN >. A new generator plugin will appear at the coordinates where you right-clicked the view:</P ><DIV CLASS="figure" ><A NAME="AEN195" ></A ><P ><B >Figure 2-6. A new plugin.</B ></P ><P ><IMG SRC="../images/aldrin_newplugin.png"></P ></DIV ><P >The Makk M4wII is a quite feature-rich synthesizer, imitating an analogue synth model. Right now, the M4wII is not connected to the master output, and thus you will not be able to hear anything. Connect the synth to the master by clicking the plugin with the <SPAN CLASS="mousebutton" >middle</SPAN > mouse button, and dragging the appearing arrow to the master plugin. You can also connect machines by holding <B CLASS="keycap" >Shift</B > and using the <SPAN CLASS="mousebutton" >left</SPAN > mouse button.</P ><DIV CLASS="figure" ><A NAME="AEN202" ></A ><P ><B >Figure 2-7. A router connection.</B ></P ><P ><IMG SRC="../images/aldrin_connection.png"></P ></DIV ></DIV ><DIV CLASS="sect2" ><H2 CLASS="sect2" ><A NAME="createpattern" >2.4.2. The Core of Composition: Editing Patterns</A ></H2 ><P >Now that the synth is created, hit the <B CLASS="keycap" >F2</B > key to show the <SPAN CLASS="interface" >Pattern View</SPAN >.When you create a generator, Aldrin automatically adds a first empty pattern for you to work on, so you should now see the empty pattern:</P ><DIV CLASS="figure" ><A NAME="AEN210" ></A ><P ><B >Figure 2-8. The pattern view.</B ></P ><P ><IMG SRC="../images/aldrin_pattern.png"></P ></DIV ><P >In this pattern, time flows vertically, while actual changes in parameters are arranged horizontally. When a parameter does not change, it's associated column only shows one or more dots. You can click on fields or use the arrows on your keyboard to navigate in the pattern. For each column, the status bar will display the row index, the column index, the current value, it's readable representation, if any, and a long description of the parameter.</P ><P >It is possible that you can not see the entire pattern width, so you need to move to the first track. Hit <B CLASS="keycap" >Tab</B > to jump to the first track, then use the keyboard to enter a few notes into the first column named <SPAN CLASS="guilabel" >Note</SPAN >:</P ><DIV CLASS="figure" ><A NAME="AEN217" ></A ><P ><B >Figure 2-9. A pattern track with a few notes entered.</B ></P ><P ><IMG SRC="../images/aldrin_patterntrack.png"></P ></DIV ><P >As you enter each note, M4wII will be triggered to play that note, allowing you to preview what you are writing. The cursor travels down by one row. You can change the pattern length and name either by selecting <SPAN CLASS="guimenuitem" >Pattern Properties...</SPAN > from the pattern views context menu, or using the keyboard shortcut <B CLASS="keycap" >Ctrl</B >-<B CLASS="keycap" >Backspace</B >.</P ><DIV CLASS="figure" ><A NAME="AEN225" ></A ><P ><B >Figure 2-10. Pattern properties.</B ></P ><P ><IMG SRC="../images/aldrin_patternprops.png"></P ></DIV ><P ></P ><DIV CLASS="variablelist" ><DL ><DT ><SPAN CLASS="guilabel" >Name</SPAN ></DT ><DD ><P >The name of the pattern. Aldrin usually enumerates patterns with a sequence like 00, 01, 02, and so on, but you are free to choose your own names.</P ></DD ><DT ><SPAN CLASS="guilabel" >Length</SPAN ></DT ><DD ><P >The length of the pattern in rows (= ticks). You can see from the <SPAN CLASS="guilabel" >TPB</SPAN > edit field at the top of the main window that the song is currently set up to 4 "ticks per beats", which is the number of rows that is being played per beat. One bar consists of four beats, so that's 4x4 rows = 16 rows - precisely the number of rows that your pattern has right now. The dropdown box provides you with a set of defaults for different speed and bar settings.</P ></DD ></DL ></DIV ></DIV ><DIV CLASS="sect2" ><H2 CLASS="sect2" ><A NAME="createsequence" >2.4.3. Putting It All Together: Sequences</A ></H2 ><P >Once your pattern contains some notes, you will want to put your pattern into your songs sequence. In order to do that, hit <B CLASS="keycap" >F4</B > to enter the <SPAN CLASS="interface" >Sequence View</SPAN >. You will see a screen that looks like this:</P ><DIV CLASS="figure" ><A NAME="AEN245" ></A ><P ><B >Figure 2-11. Sequencer View.</B ></P ><P ><IMG SRC="../images/aldrin_sequencer.png"></P ></DIV ><P >Since you created a generator, the sequence view already contains a track for the M4wII, but it is currently empty. By moving left and right with the <B CLASS="keycap" >arrow keys</B > on your keyboard, you can change the time index. Moving up and down will change the track and plugin you are adding patterns for. On the right side of the window, there is a <SPAN CLASS="interface" >Pattern List</SPAN >, which lists the available patterns you can put into that track. Each pattern is prefixed by the name of the key that you should press on the keyboard to place that pattern into the sequence. In our example, pressing <B CLASS="keycap" >0</B > will put pattern 00 in the current track at the current time index your cursor is at.</P ><P >Now hit <B CLASS="keycap" >F5</B > to listen to what your song sounds like. <B CLASS="keycap" >F8</B > will stop the song. Your first track - although a bit bland and simple - is finished!</P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="x134.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="c255.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Configuring Aldrin</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="c58.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Keyboard Shortcuts Reference</TD ></TR ></TABLE ></DIV ></BODY ></HTML >