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aldrin-0.13-3.fc12.noarch.rpm

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CLASS="sect1"
><H1
CLASS="sect1"
><A
NAME="makingnoise"
>2.4. Making Some Noise</A
></H1
><P
>Now that Aldrin is set up, you are ready to create a very small
      song, consisting of one plugin, one pattern and one sequence. This is a
      repeating process for every new song, and every new instrument you
      introduce.</P
><DIV
CLASS="sect2"
><H2
CLASS="sect2"
><A
NAME="addingplugin"
>2.4.1. Right Where It Belongs: Routing Plugins</A
></H2
><P
>You should now be back where you begun:</P
><DIV
CLASS="figure"
><A
NAME="AEN187"
></A
><P
><B
>Figure 2-5. The router view.</B
></P
><P
><IMG
SRC="../images/aldrin_startview.png"></P
></DIV
><P
>What you are seeing is the <SPAN
CLASS="interface"
>Router View</SPAN
> of
        Aldrin. It allows you to chain generators and effects to define a
        processing order of signals. What does that mean? Let's try an
        example.</P
><P
>Right-click somewhere in the empty space of the view. You should
        see the routers context menu. Select <SPAN
CLASS="guimenuitem"
>Makk M4wII</SPAN
>. A new generator plugin will appear at the coordinates where you
        right-clicked the view:</P
><DIV
CLASS="figure"
><A
NAME="AEN195"
></A
><P
><B
>Figure 2-6. A new plugin.</B
></P
><P
><IMG
SRC="../images/aldrin_newplugin.png"></P
></DIV
><P
>The Makk M4wII is a quite feature-rich synthesizer, imitating an
        analogue synth model. Right now, the M4wII is not connected to the
        master output, and thus you will not be able to hear anything. Connect
        the synth to the master by clicking the plugin with the
        <SPAN
CLASS="mousebutton"
>middle</SPAN
> mouse button, and dragging the
        appearing arrow to the master plugin. You can also connect machines by
        holding <B
CLASS="keycap"
>Shift</B
> and using the
        <SPAN
CLASS="mousebutton"
>left</SPAN
> mouse button.</P
><DIV
CLASS="figure"
><A
NAME="AEN202"
></A
><P
><B
>Figure 2-7. A router connection.</B
></P
><P
><IMG
SRC="../images/aldrin_connection.png"></P
></DIV
></DIV
><DIV
CLASS="sect2"
><H2
CLASS="sect2"
><A
NAME="createpattern"
>2.4.2. The Core of Composition: Editing Patterns</A
></H2
><P
>Now that the synth is created, hit the <B
CLASS="keycap"
>F2</B
> key
        to show the <SPAN
CLASS="interface"
>Pattern View</SPAN
>.When you create a
        generator, Aldrin automatically adds a first empty pattern for you to
        work on, so you should now see the empty pattern:</P
><DIV
CLASS="figure"
><A
NAME="AEN210"
></A
><P
><B
>Figure 2-8. The pattern view.</B
></P
><P
><IMG
SRC="../images/aldrin_pattern.png"></P
></DIV
><P
>In this pattern, time flows vertically, while actual changes in
        parameters are arranged horizontally. When a parameter does not
        change, it's associated column only shows one or more dots. You can
        click on fields or use the arrows on your keyboard to navigate in the
        pattern. For each column, the status bar will display the row index,
        the column index, the current value, it's readable representation, if
        any, and a long description of the parameter.</P
><P
>It is possible that you can not see the entire pattern width, so
        you need to move to the first track. Hit <B
CLASS="keycap"
>Tab</B
> to jump
        to the first track, then use the keyboard to enter a few notes into
        the first column named <SPAN
CLASS="guilabel"
>Note</SPAN
>:</P
><DIV
CLASS="figure"
><A
NAME="AEN217"
></A
><P
><B
>Figure 2-9. A pattern track with a few notes entered.</B
></P
><P
><IMG
SRC="../images/aldrin_patterntrack.png"></P
></DIV
><P
>As you enter each note, M4wII will be triggered to play that
        note, allowing you to preview what you are writing. The cursor
        travels down by one row. You can change the pattern
        length and name either by selecting <SPAN
CLASS="guimenuitem"
>Pattern
        Properties...</SPAN
> from the pattern views context menu, or
        using the keyboard shortcut <B
CLASS="keycap"
>Ctrl</B
>-<B
CLASS="keycap"
>Backspace</B
>.</P
><DIV
CLASS="figure"
><A
NAME="AEN225"
></A
><P
><B
>Figure 2-10. Pattern properties.</B
></P
><P
><IMG
SRC="../images/aldrin_patternprops.png"></P
></DIV
><P
></P
><DIV
CLASS="variablelist"
><DL
><DT
><SPAN
CLASS="guilabel"
>Name</SPAN
></DT
><DD
><P
>The name of the pattern. Aldrin usually enumerates
              patterns with a sequence like 00, 01, 02, and so on, but you are
              free to choose your own names.</P
></DD
><DT
><SPAN
CLASS="guilabel"
>Length</SPAN
></DT
><DD
><P
>The length of the pattern in rows (= ticks). You can see
              from the <SPAN
CLASS="guilabel"
>TPB</SPAN
> edit field at the top of the
              main window that the song is currently set up to 4 "ticks per
              beats", which is the number of rows that is being played per
              beat. One bar consists of four beats, so that's 4x4 rows = 16
              rows - precisely the number of rows that your pattern has right
              now. The dropdown box provides you with a set of defaults for
              different speed and bar settings.</P
></DD
></DL
></DIV
></DIV
><DIV
CLASS="sect2"
><H2
CLASS="sect2"
><A
NAME="createsequence"
>2.4.3. Putting It All Together: Sequences</A
></H2
><P
>Once your pattern contains some notes, you will want to put your
        pattern into your songs sequence. In order to do that, hit
        <B
CLASS="keycap"
>F4</B
> to enter the <SPAN
CLASS="interface"
>Sequence View</SPAN
>.
        You will see a screen that looks like this:</P
><DIV
CLASS="figure"
><A
NAME="AEN245"
></A
><P
><B
>Figure 2-11. Sequencer View.</B
></P
><P
><IMG
SRC="../images/aldrin_sequencer.png"></P
></DIV
><P
>Since you created a generator, the sequence view already
        contains a track for the M4wII, but it is currently empty. By moving
        left and right with the <B
CLASS="keycap"
>arrow keys</B
> on your keyboard, you
        can change the time index. Moving up and down will change the track and plugin
		you are adding patterns for. On the right side of the window, there is a <SPAN
CLASS="interface"
>Pattern
        List</SPAN
>, which lists the available patterns you can put into
        that track. Each pattern is prefixed by the name of the key that you
        should press on the keyboard to place that pattern into the sequence.
        In our example, pressing <B
CLASS="keycap"
>0</B
> will put pattern 00 in the
        current track at the current time index your cursor is at.</P
><P
>Now hit <B
CLASS="keycap"
>F5</B
> to listen to what your song sounds
        like. <B
CLASS="keycap"
>F8</B
> will stop the song. Your first track -
        although a bit bland and simple - is finished!</P
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