<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_LightSource - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_LightSource</h1> <p> OpenGL glLight container. <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <i>none</i> <br>Group: GL (Display 3D)</p> <p> #include <ClanLib/gl.h> <p> <table border=0 width=100%> </table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_LightSource__CL_LightSource.html">CL_LightSource</a></p></td><td valign=top><p> Constructs a light source container.</p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_LightSource__get_spot_exponent.html">get_spot_exponent</a></p></td><td valign=top><p> Returns the intensity distribution of the light.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__get_spot_cutoff.html">get_spot_cutoff</a></p></td><td valign=top><p> Returns the spot cutoff angle (the maximum spread angle of a light source).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__get_constant_attenuation.html">get_constant_attenuation</a></p></td><td valign=top><p> Returns constant attenuation of the light.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__get_linear_attenuation.html">get_linear_attenuation</a></p></td><td valign=top><p> Returns linear attenuation of the light.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__get_quadratic_attenuation.html">get_quadratic_attenuation</a></p></td><td valign=top><p> Returns quadratic attenuation of the light.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__get_ambient_intensity.html">get_ambient_intensity</a></p></td><td valign=top><p> Returns the ambient (global light) intensity of the light.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__get_diffuse_intensity.html">get_diffuse_intensity</a></p></td><td valign=top><p> Returns the diffuse (spread over wide area) intensity of the light.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__get_specular_intensity.html">get_specular_intensity</a></p></td><td valign=top><p> Returns the specular (mirror reflective) intensity of the light.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__get_position.html">get_position</a></p></td><td valign=top><p> Returns the light position.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__get_spot_direction.html">get_spot_direction</a></p></td><td valign=top><p> Returns the light spot direction.</p></td></tr></table> <p><b>Operations:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_LightSource__set_spot_exponent.html">set_spot_exponent</a></p></td><td valign=top><p> Sets the intensity distribution of the light.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__set_spot_cutoff.html">set_spot_cutoff</a></p></td><td valign=top><p> Sets the spot cutoff angle (the maximum spread angle of a light source).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__set_constant_attenuation.html">set_constant_attenuation</a></p></td><td valign=top><p> Sets the constant attenuation of the light.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__set_linear_attenuation.html">set_linear_attenuation</a></p></td><td valign=top><p> Sets linear attenuation of the light.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__set_quadratic_attenuation.html">set_quadratic_attenuation</a></p></td><td valign=top><p> Sets quadratic attenuation of the light.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__set_ambient_intensity.html">set_ambient_intensity</a></p></td><td valign=top><p> Sets the ambient (global light) intensity of the light.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__set_diffuse_intensity.html">set_diffuse_intensity</a></p></td><td valign=top><p> Sets the diffuse (spread over wide area) intensity of the light.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__set_specular_intensity.html">set_specular_intensity</a></p></td><td valign=top><p> Sets the specular (mirror reflective) intensity of the light.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__set_position.html">set_position</a></p></td><td valign=top><p> Sets the light position.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__set_spot_direction.html">set_spot_direction</a></p></td><td valign=top><p> Sets the light spot direction.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__set_viewpoint.html">set_viewpoint</a></p></td><td valign=top><p> Sets position and spot direction as a viewpoint.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_LightSource__setup_light.html">setup_light</a></p></td><td valign=top><p> Sends the light configuration to OpenGL.</p></td></tr></table> <a name="#description"><p><b>Detailed description:</b></p> !group=GL/Display 3D! !header=gl.h! <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a 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