<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_SoundOutput - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_SoundOutput</h1> <p> SoundOutput interface in ClanLib. <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <i>none</i> <br>Group: Sound (Audio Mixing)</p> <p> #include <ClanLib/sound.h> <p> <table border=0 width=100%> </table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_SoundOutput__CL_SoundOutput.html">CL_SoundOutput</a></p></td><td valign=top><p> Constructs a sound output object.</p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_SoundOutput__has_sound.html">has_sound</a></p></td><td valign=top><p> True if the sound system has been properly initialized</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundOutput__get_name.html">get_name</a></p></td><td valign=top><p> Name of the output device.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundOutput__get_mixing_frequency.html">get_mixing_frequency</a></p></td><td valign=top><p> Returns the mixing frequency for the sound output device.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundOutput__get_global_volume.html">get_global_volume</a></p></td><td valign=top><p> Returns the main volume of the sound output.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundOutput__get_global_pan.html">get_global_pan</a></p></td><td valign=top><p> Returns the main panning position of the sound output.</p></td></tr></table> <p><b>Operations:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_SoundOutput__operator =.html">operator =</a></p></td><td valign=top><p> Copy assignment operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundOutput__stop_all.html">stop_all</a></p></td><td valign=top><p> Stops all sample playbacks on the sound output.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundOutput__set_global_volume.html">set_global_volume</a></p></td><td valign=top><p> Sets the main/mixer volume on the sound output.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundOutput__set_global_pan.html">set_global_pan</a></p></td><td valign=top><p> Sets the main panning position on the sound output.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundOutput__add_filter.html">add_filter</a></p></td><td valign=top><p> Adds the sound filter to the sound output.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundOutput__remove_filter.html">remove_filter</a></p></td><td valign=top><p> Remove the sound filter from the session.</p></td></tr></table> <a name="#description"><p><b>Detailed description:</b></p> !group=Sound/Audio Mixing! !header=sound.h! <p>CL_SoundOutput is the interface to a sound output device. It is used to control the main mixer volume and other global settings.</p> <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->