<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_Vector - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_Vector</h1> <p> Vector class. <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <i>none</i> <br>Group: Core (Math)</p> <p> #include <ClanLib/core.h> <p> <table border=0 width=100%> </table> <p><b>Variables:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_Vector__x.html">x</a></p></td><td valign=top><p> x coordinate</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__y.html">y</a></p></td><td valign=top><p> y coordinate</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__z.html">z</a></p></td><td valign=top><p> z coordinate</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__w.html">w</a></p></td><td valign=top><p> w coordinate</p></td></tr></table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_Vector__CL_Vector.html">CL_Vector</a></p></td><td valign=top><p> Constructor that initializes a vector</p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_Vector__norm.html">norm</a></p></td><td valign=top><p> Returns the (euclid) norm of the vector.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__normalize.html">normalize</a></p></td><td valign=top><p> Normalizes the vector (not taking into account the w ordinate!)</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__dot.html">dot</a></p></td><td valign=top><p> Dot products this vector with an other vector.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__angle.html">angle</a></p></td><td valign=top><p> Calculate the angle between this vector and an other vector.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__cross.html">cross</a></p></td><td valign=top><p> Calculate the cross product between this vector and an other vector.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__rotate.html">rotate</a></p></td><td valign=top><p> Rotate vector around an axis.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__round.html">round</a></p></td><td valign=top><p> Rounds all components.</p></td></tr></table> <p><b>Operators:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_Vector__operator * .html">operator * </a></p></td><td valign=top><p> Scalar product (vector * scalar)</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__.html"></a></p></td><td valign=top><p> Scalar product (scalar * vector)</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__operator += .html">operator += </a></p></td><td valign=top><p> += operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__operator -= .html">operator -= </a></p></td><td valign=top><p> -= operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__operator * = .html">operator * = </a></p></td><td valign=top><p> *= operator (scalar multiplication).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__operator + .html">operator + </a></p></td><td valign=top><p> + operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__operator - .html">operator - </a></p></td><td valign=top><p> - operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__operator = .html">operator = </a></p></td><td valign=top><p> assignment operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__operator == .html">operator == </a></p></td><td valign=top><p> Returns true if current vector equals v.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__operator != .html">operator != </a></p></td><td valign=top><p> Returns false if current vector equals v.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Vector__operator [] .html">operator [] </a></p></td><td valign=top><p> Returns reference to n-th ordinate (0. == x, 1. == y, ...).</p></td></tr></table> <a name="#description"><p><b>Detailed description:</b></p> !group=Core/Math! !header=core.h! <p>This class provides basic functions and operators for working with vectors.</p> <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->