<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_Viewpoint - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_Viewpoint</h1> <p> CL_Viewpoint object. <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <i>none</i> <br>Group: GL (Display 3D)</p> <p> #include <ClanLib/gl.h> <p> <table border=0 width=100%> </table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_Viewpoint__CL_Viewpoint.html">CL_Viewpoint</a></p></td><td valign=top><p> Constructs a viewpoint.</p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_Viewpoint__pos.html">pos</a></p></td><td valign=top><p> Position of viewpoint.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__dir.html">dir</a></p></td><td valign=top><p> Viewing direction of viewpoint.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__up.html">up</a></p></td><td valign=top><p> Up direction of viewpoint.</p></td></tr></table> <p><b>Operations:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_Viewpoint__translate.html">translate</a></p></td><td valign=top><p> Translates viewpoint position.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__set.html">set</a></p></td><td valign=top><p> Sets the viewpoint position.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__translate_local.html">translate_local</a></p></td><td valign=top><p> Moves the viewpoint from its local point of view.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__rotate_local.html">rotate_local</a></p></td><td valign=top><p> Rotates the viewpoint from its local point view.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__enter_local.html">enter_local</a></p></td><td valign=top><p> Setup OpenGL model view matrix to use local viewpoint coordinates.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__leave_local.html">leave_local</a></p></td><td valign=top><p> Restores the OpenGL model view matrix prior to a call to enter_local().</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__make_local_direction.html">make_local_direction</a></p></td><td valign=top><p> Converts a direction vector from world into local coordinates.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__setup_modelview.html">setup_modelview</a></p></td><td valign=top><p> Sets up the model view matrix to look from this viewpoint.</p></td></tr></table> <a name="#description"><p><b>Detailed description:</b></p> !group=GL/Display 3D! !header=gl.h! <p>A viewpoint represents a position and viewing direction in 3D.</p> <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->