<HTML> <HEAD> <TITLE>ClanLib Game SDK: ClanLib - Documentation</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 14px; border-style: solid; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 14px; } LI { font-size: 14px; } --></STYLE> </HEAD> <body bgcolor=white text=black> <center> <table width=70%> <tr> <td> <center><table><tr><td> <img SRC="../../Images/clanlib_logo_small.png" alt="ClanLib logo"><br> </td></tr></table></center> <h1>Simple Game Development with ClanLib 0.8</h1> <p>This tutorial will guide you through the development of a simple game using the ClanLib 0.8 API.</p> <ul> <li><b>Part 1</b><br> <a href="part-1.html">Introduction to ClanLib & Visual C++ Workspace Setup</a><br> <ul>We will start by looking at what ClanLib does for you and what you have to do yourself. We will also start work on the game we're creating (Tic-Tac-Toe) by setting up ClanLib in the Visual C++ environment.</ul><br> <li><b>Part 2</b><br> <a href="part-2.html">The Game Loop and ClanLib Graphics</a><br> <ul>This part looks at keeping the game running as well as CL_Surface, CL_Display and what needs to be done to display those pretty pictures.</ul><br> <li><b>Part 3</b><br> <a href="part-3.html">Signals and User Input</a><br> <ul>A game isn't much fun without a way to control things. Luckily for us, ClanLib provides the user with plenty of ways to enter information.</ul><br> <li><b>Finished Game</b><br> <ul> <li><a href="clanlib-tutorial-workspace.zip">Source Code and Visual C++ 6.0 Workspace</a> <li><a href="tictactoe.zip">Windows binary and graphics</a> </ul> </TD> </TR> </TABLE> <br> <br> <i>Written by Eric B. You can visit his <a href="http://www.gla55pak.com/code">code page</a> for other ClanLib games and sources.<br></i> <br> <FONT COLOR="#a0a0a0">Questions or comments, write to the <a href="http://clanlib.org/development/mailinglist.html">ClanLib mailing list</a>.</FONT> </CENTER> </BODY> </HTML>