<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_CollisionOutline::draw_sub_circles - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>CL_CollisionOutline::draw_sub_circles</h1> <p> Draw the subcircles surrounding the linesegments on graphic context.</p> <pre> void draw_sub_circles( float x, float y, const CL_Color& color, CL_GraphicContext* gc = 0); </pre> <p><b>Parameters:</b></p> <dl> <dt><i>x, y</i></dt><dd>Anchor position of where to render cirles. Actual rendering position depends on the anchor and the alignment mode.</dd> <dt><i>gc</i></dt><dd>Graphic context on which to render upon. If null, will use CL_Display's current graphic context.</dd> </dl> <p><b>See also:</b></p> <p><a href="CL_GraphicContext.html">CL_GraphicContext</a> | <a href="CL_Display.html">CL_Display</a> | <a href="CL_Color.html">CL_Color</a> | <a href="CL_CollisionOutline.html">CL_CollisionOutline</a></p> <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->