<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_DisplayWindowDescription - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_DisplayWindowDescription</h1> <p> Display window description class. <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <a href="CL_OpenGLWindowDescription.html">CL_OpenGLWindowDescription</a> <br>Group: Display (Display 2D)</p> <p> #include <ClanLib/display.h> <p> <table border=0 width=100%> </table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__CL_DisplayWindowDescription.html">CL_DisplayWindowDescription</a></p></td><td valign=top><p> Constructs a window description with default values.</p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__get_title.html">get_title</a></p></td><td valign=top><p> Returns the window title stored in the description.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__get_size.html">get_size</a></p></td><td valign=top><p> Returns the size of the window stored in description.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__get_position.html">get_position</a></p></td><td valign=top><p> Returns the initial position of the window.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__is_fullscreen.html">is_fullscreen</a></p></td><td valign=top><p> Returns if window should be initially fullscreen.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__get_flipping_buffers.html">get_flipping_buffers</a></p></td><td valign=top><p> Returns the amount of flipping buffers to be created.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__get_allow_resize.html">get_allow_resize</a></p></td><td valign=top><p> Returns true if window should be resizeable.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__get_bpp.html">get_bpp</a></p></td><td valign=top><p> Returns the numbers of bytes per pixel in the window.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__get_refresh_rate.html">get_refresh_rate</a></p></td><td valign=top><p> Returns the refresh rate of the displaymode.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__is_layered.html">is_layered</a></p></td><td valign=top><p> Windows 2000/XP only. Returns true if window is layered.</p></td></tr></table> <p><b>Operations:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__operator =.html">operator =</a></p></td><td valign=top><p> Copy assignment operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__set_title.html">set_title</a></p></td><td valign=top><p> Sets the title of the window.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__set_size.html">set_size</a></p></td><td valign=top><p> Sets the size of the window.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__set_position.html">set_position</a></p></td><td valign=top><p> Sets the position of the window.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__set_fullscreen.html">set_fullscreen</a></p></td><td valign=top><p> Makes the window initially fullscreen.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__set_flipping_buffers.html">set_flipping_buffers</a></p></td><td valign=top><p> Sets the amount of flipping buffers to be used.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__set_allow_resize.html">set_allow_resize</a></p></td><td valign=top><p> Sets if windows should be resizeable.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__set_bpp.html">set_bpp</a></p></td><td valign=top><p> Sets the number of bytes per pixel</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__set_refresh_rate.html">set_refresh_rate</a></p></td><td valign=top><p> Set the refresh rate of the displaymode.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__set_layered.html">set_layered</a></p></td><td valign=top><p> Windows 2000/XP only. Creates a layered window (complex shaped window).</p></td></tr></table> <p><b>Implementation:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_DisplayWindowDescription__impl.html">impl</a></p></td><td valign=top><p></p></td></tr></table> <a name="#description"><p><b>Detailed description:</b></p> !group=Display/Display 2D! !header=display.h! <p>This class allows you to setup a more advanced description when creating a display window.</p> <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->