/**************************************************************************** Copyright (C) 2002-2008 Gilles Debunne. All rights reserved. This file is part of the QGLViewer library version 2.3.6. http://www.libqglviewer.com - contact@libqglviewer.com This file may be used under the terms of the GNU General Public License versions 2.0 or 3.0 as published by the Free Software Foundation and appearing in the LICENSE file included in the packaging of this file. In addition, as a special exception, Gilles Debunne gives you certain additional rights, described in the file GPL_EXCEPTION in this package. libQGLViewer uses dual licensing. Commercial/proprietary software must purchase a libQGLViewer Commercial License. This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. *****************************************************************************/ #ifndef DVONN_GAME_H #define DVONN_GAME_H #include "board.h" #include <qstring.h> #include <vector> #include <map> #include <stdexcept> namespace dvonn { typedef enum { WhitePlayer=0, BlackPlayer=1 } Player; typedef enum { RedPlacementPhase = 0, PiecePlacementPhase= 1, MovePhase = 2, GameOverPhase = 3 } Phase; extern Color colorOf(Player p); extern Player player(Color c)/* throw (std::range_error)*/; extern QString nameOf(const dvonn::Player); //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Interface of Game //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ class Game { public: class Placement; class Move; Game(); virtual ~Game(); void reinit(); const Board& board() const; Player theOnePlaying() const; Phase phase() const; bool isOver() const; int score(Player) const; bool isLegalPlacement(const Placement) const; bool isLegalMove(const Move) const; bool doPlacement(const Placement); bool doMove(const Move); const Board::Ghosts* killedBy(const Move) const; std::deque<Board::ConstStackHandle> possibleDestinations(const Board::ConstStackHandle& h) const; void randomlyFinishPlacement(); bool getRandomMove(Player p,Move& m) const; QString fileName() const; bool save(); bool saveAs(const QString& fileName); bool load(const QString& fileName); void undo(); void redo(); bool canUndo() const; bool canRedo() const; private: void switchPlayers(Player p); void updateHistory(); QString fileName_; Board board_; Phase phase_; Player player_; std::map<Move,Board::Ghosts> ghosts_; int score_[2]; unsigned int time_; unsigned int knownTime_; std::deque<Board::State> historyStates_; std::deque<Player> historyPlayers_; std::deque<Phase> historyPhases_; }; //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Interface of Game::Placement //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ class Game::Placement { public: Placement(Color,Board::Coord); Color color; Board::Coord dst; }; //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Interface of Game::Move //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ class Game::Move { public: Move(Board::Coord = Board::Coord(),Board::Coord = Board::Coord()); Board::Coord src; Board::Coord dst; bool operator<(const Move other) const; }; } extern std::ostream& operator<<(std::ostream&,const dvonn::Game::Placement); extern std::ostream& operator<<(std::ostream&,const dvonn::Game::Move); #endif // DVONN_GAME_H