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OpenSceneGraph-devel-2.8.4-2.fc14.i686.rpm

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<title>OpenSceneGraph: osgIntrospection::PropertyAdder Struct Reference</title>
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<div class="title">osgIntrospection::PropertyAdder Struct Reference</div>  </div>
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<p>Base struct for custom array property adders.  
 <a href="a00587.html#details">More...</a></p>
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Inheritance diagram for osgIntrospection::PropertyAdder:</div>
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<div class="center"><img src="a02487.png" border="0" usemap="#osgIntrospection_1_1PropertyAdder_inherit__map" alt="Inheritance graph"/></div>
<map name="osgIntrospection_1_1PropertyAdder_inherit__map" id="osgIntrospection_1_1PropertyAdder_inherit__map">
<area shape="rect" id="node3" href="a00013.html" title="osgIntrospection::StdListReflector\&lt; T, VT \&gt;::Adder" alt="" coords="307,5,675,35"/><area shape="rect" id="node5" href="a00012.html" title="osgIntrospection::StdSetReflector\&lt; T, VT \&gt;::Adder" alt="" coords="307,59,675,88"/><area shape="rect" id="node7" href="a00011.html" title="osgIntrospection::StdVectorReflector\&lt; T, VT \&gt;::Adder" alt="" coords="296,112,685,141"/></map>
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<p><a href="a02488.html">List of all members.</a></p>
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Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00587.html#a3981b9823a8a623adc8e34d19e9c6c22">add</a> (<a class="el" href="a01054.html">Value</a> &amp;, const <a class="el" href="a01054.html">Value</a> &amp;) const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00587.html#a7a4cf9c01d1c6d64f83d7a3c53aabf17">~PropertyAdder</a> ()</td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Base struct for custom array property adders. </p>
<p>Descendants should override the <a class="el" href="a00587.html#a3981b9823a8a623adc8e34d19e9c6c22">add()</a> method whose purpose is to add a new item to an array property. </p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a7a4cf9c01d1c6d64f83d7a3c53aabf17"></a><!-- doxytag: member="osgIntrospection::PropertyAdder::~PropertyAdder" ref="a7a4cf9c01d1c6d64f83d7a3c53aabf17" args="()" -->
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          <td class="memname">virtual osgIntrospection::PropertyAdder::~PropertyAdder </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [inline, virtual]</code></td>
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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a3981b9823a8a623adc8e34d19e9c6c22"></a><!-- doxytag: member="osgIntrospection::PropertyAdder::add" ref="a3981b9823a8a623adc8e34d19e9c6c22" args="(Value &amp;, const Value &amp;) const " -->
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          <td class="memname">virtual void osgIntrospection::PropertyAdder::add </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a01054.html">Value</a> &amp;&#160;</td>
          <td class="paramname">, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="a01054.html">Value</a> &amp;&#160;</td>
          <td class="paramname">&#160;</td>
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          <td>)</td>
          <td></td><td> const<code> [inline, virtual]</code></td>
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<p>Reimplemented in <a class="el" href="a00011.html#a980a2b36a9f404c9939977f4cdc8718f">osgIntrospection::StdVectorReflector&lt; T, VT &gt;::Adder</a>, <a class="el" href="a00012.html#ab3222bdc23850a44339d93210a7f996a">osgIntrospection::StdSetReflector&lt; T, VT &gt;::Adder</a>, and <a class="el" href="a00013.html#aac1999f8e545f75630d7692ada276be2">osgIntrospection::StdListReflector&lt; T, VT &gt;::Adder</a>.</p>

<p>References <a class="el" href="a00586.html#a0515e4c5fabc8c1290567458a3bb5d2ea4934e6d4e7263debef2820eb3e502785">osgIntrospection::PropertyAccessException::ADD</a>.</p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li>osgIntrospection/<a class="el" href="a01410.html">Attributes</a></li>
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  <address><small>Generated at Tue May 31 2011 04:19:35 for the <a href="http://www.openscenegraph.org/">OpenSceneGraph</a>
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