<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>OpenSceneGraph: osgSim/OverlayNode File Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css"/> </head> <body> <!-- Generated by Doxygen 1.7.4 --> <div id="top"> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td style="padding-left: 0.5em;"> <div id="projectname">OpenSceneGraph <span id="projectnumber">2.8.4</span></div> </td> </tr> </tbody> </table> </div> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a 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href="a01131.html">osg/Camera</a>></code><br/> <code>#include <<a class="el" href="a01264.html">osg/Texture2D</a>></code><br/> <code>#include <<a class="el" href="a01260.html">osg/TexGenNode</a>></code><br/> <code>#include <<a class="el" href="a01179.html">osg/Geode</a>></code><br/> <code>#include <<a class="el" href="a01552.html">osgUtil/CullVisitor</a>></code><br/> <code>#include <<a class="el" href="a01165.html">osgSim/Export</a>></code><br/> </div><table class="memberdecls"> <tr><td colspan="2"><h2><a name="nested-classes"></a> Classes</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="a00532.html">osgSim::OverlayNode</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="a00532.html" title="OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by p...">OverlayNode</a> is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene. <a href="a00532.html#details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="a00531.html">osgSim::OverlayNode::OverlayData</a></td></tr> <tr><td colspan="2"><h2><a name="namespaces"></a> Namespaces</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">namespace  </td><td class="memItemRight" valign="bottom"><a class="el" href="a01637.html">osgSim</a></td></tr> <p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>The <a class="el" href="a01637.html" title="The osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that...">osgSim</a> library is a NodeKit that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform. </p> <br/></td></tr> </p> <tr><td colspan="2"><h2><a name="define-members"></a> Defines</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="a01526.html#a676118fb3fa5db0e4dc3e9becc59c83e">OSGSIM_OVERLAYNODE</a>   1</td></tr> </table> <hr/><h2>Define Documentation</h2> <a class="anchor" id="a676118fb3fa5db0e4dc3e9becc59c83e"></a><!-- doxytag: member="OverlayNode::OSGSIM_OVERLAYNODE" ref="a676118fb3fa5db0e4dc3e9becc59c83e" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">#define OSGSIM_OVERLAYNODE   1</td> </tr> </table> </div> <div class="memdoc"> </div> </div> </div> <hr> <table border="0"><tr><td> <img src="osg32-32.png" alt="osg logo" /> </td><td> <address><small>Generated at Tue May 31 2011 04:19:31 for the <a href="http://www.openscenegraph.org/">OpenSceneGraph</a> by <a href="http://www.doxygen.org">doxygen</a> 1.7.4.</small></address> <!-- Dimitri van Heesch's e-mail address removed, lest he get messages on the OpenSceneGraph --> </td></tr></table> </body> </html>