<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>OpenSceneGraph: osgFX::Cartoon Class Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css"/> </head> <body> <!-- Generated by Doxygen 1.7.4 --> <div id="top"> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td style="padding-left: 0.5em;"> <div id="projectname">OpenSceneGraph <span id="projectnumber">2.8.4</span></div> </td> </tr> </tbody> </table> </div> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="dirs.html"><span>Directories</span></a></li> </ul> </div> <div id="navrow2" class="tabs2"> <ul class="tablist"> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="classes.html"><span>Class Index</span></a></li> <li><a href="inherits.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="a01631.html">osgFX</a> </li> <li class="navelem"><a class="el" href="a00096.html">Cartoon</a> </li> </ul> </div> </div> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> | <a href="#pro-methods">Protected Member Functions</a> </div> <div class="headertitle"> <div class="title">osgFX::Cartoon Class Reference</div> </div> </div> <div class="contents"> <!-- doxytag: class="osgFX::Cartoon" --><!-- doxytag: inherits="osgFX::Effect" --> <p>This effect implements a technique called 'Cel-Shading' to produce a cartoon-style (non photorealistic) rendering. <a href="a00096.html#details">More...</a></p> <div class="dynheader"> Inheritance diagram for osgFX::Cartoon:</div> <div class="dyncontent"> <div class="center"><img src="a02419.png" border="0" usemap="#osgFX_1_1Cartoon_inherit__map" alt="Inheritance graph"/></div> <map name="osgFX_1_1Cartoon_inherit__map" id="osgFX_1_1Cartoon_inherit__map"> <area shape="rect" id="node2" href="a00240.html" title="The base class for special effects." alt="" coords="15,315,129,344"/><area shape="rect" id="node4" href="a00338.html" title="General group node which maintains a list of children." alt="" coords="25,237,119,267"/><area shape="rect" id="node6" href="a00491.html" title="Base class for all internal nodes in the scene graph." alt="" coords="27,160,117,189"/><area shape="rect" id="node8" href="a00500.html" title="Base class/standard interface for objects which require IO support, cloning and reference counting..." alt="" coords="21,83,123,112"/><area shape="rect" id="node10" href="a00627.html" title="Base class from providing referencing counted objects." alt="" coords="5,5,139,35"/></map> <center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div> <p><a href="a02420.html">List of all members.</a></p> <table class="memberdecls"> <tr><td colspan="2"><h2><a name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00096.html#a0b772881b31de64238990f5288e591b1">Cartoon</a> ()</td></tr> <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00096.html#ab0e32d2e0b5cc2e06fe07e850125f676">Cartoon</a> (const <a class="el" href="a00096.html">Cartoon</a> &copy, const <a class="el" href="a00169.html">osg::CopyOp</a> &copyop=osg::CopyOp::SHALLOW_COPY)</td></tr> <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00096.html#a6c79b7fb4631f73ceb9d50b811d43367">META_Effect</a> (osgFX, <a class="el" href="a00096.html">Cartoon</a>,"Cartoon","This effect implements a technique called 'Cel-Shading' to produce a ""cartoon-style (non photorealistic) rendering. Two passes are required: ""the first one draws solid surfaces, the second one draws the outlines. ""A vertex program is used to setup texture coordinates for a sharp lighting ""texture on unit 0 which is generated on-the-fly.\n""This effect requires the ARB_vertex_program extension ""or OpenGL Shading Language.","Marco Jez; OGLSL port by Mike Weiblen")</td></tr> <tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="a01074.html">osg::Vec4</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="a00096.html#a9bb09b5ae90af941230e53ea99d8483e">getOutlineColor</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">get the outline color <a href="#a9bb09b5ae90af941230e53ea99d8483e"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00096.html#a2ae8b2f54d3b474be600e948c601f2f9">setOutlineColor</a> (const <a class="el" href="a01074.html">osg::Vec4</a> &color)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">set the outline color <a href="#a2ae8b2f54d3b474be600e948c601f2f9"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00096.html#ae1cb0a8ef28b35b1045f2ac2cf9783f7">getOutlineLineWidth</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">get the outline line width <a href="#ae1cb0a8ef28b35b1045f2ac2cf9783f7"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00096.html#aaf34f438034222229faa6ff3683aa2bb">setOutlineLineWidth</a> (float w)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">set the outline line width <a href="#aaf34f438034222229faa6ff3683aa2bb"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00096.html#a8ae551fd35a9f16ba542e25b5af3fa30">getLightNumber</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">get the OpenGL light number <a href="#a8ae551fd35a9f16ba542e25b5af3fa30"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00096.html#a27e6d349029b022f1994d7eca0e1ec21">setLightNumber</a> (int n)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">set the OpenGL light number that will be used in lighting computations <a href="#a27e6d349029b022f1994d7eca0e1ec21"></a><br/></td></tr> <tr><td colspan="2"><h2><a name="pro-methods"></a> Protected Member Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="a00096.html#af2c1e5cdda8a1e2609eac7168a8623d8">~Cartoon</a> ()</td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00096.html">Cartoon</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="a00096.html#ab8e8aa51c85a72fb81f7bb2d4dd7b3c3">operator=</a> (const <a class="el" href="a00096.html">Cartoon</a> &)</td></tr> <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="a00096.html#afdaa441f3f55ee1283168054342fb890">define_techniques</a> ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">abstract method to be implemented in derived classes; its purpose if to create the techniques that can be used for obtaining the desired effect. <a href="#afdaa441f3f55ee1283168054342fb890"></a><br/></td></tr> </table> <hr/><a name="details" id="details"></a><h2>Detailed Description</h2> <div class="textblock"><p>This effect implements a technique called 'Cel-Shading' to produce a cartoon-style (non photorealistic) rendering. </p> <p>Two passes are required: the first one draws solid surfaces, the second one draws the outlines. A vertex program is used to setup texture coordinates for a sharp lighting texture on unit 0 which is generated on-the-fly. This effect requires the ARB_vertex_program extension. </p> </div><hr/><h2>Constructor & Destructor Documentation</h2> <a class="anchor" id="a0b772881b31de64238990f5288e591b1"></a><!-- doxytag: member="osgFX::Cartoon::Cartoon" ref="a0b772881b31de64238990f5288e591b1" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">osgFX::Cartoon::Cartoon </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </div> <div class="memdoc"> </div> </div> <a class="anchor" id="ab0e32d2e0b5cc2e06fe07e850125f676"></a><!-- doxytag: member="osgFX::Cartoon::Cartoon" ref="ab0e32d2e0b5cc2e06fe07e850125f676" args="(const Cartoon &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">osgFX::Cartoon::Cartoon </td> <td>(</td> <td class="paramtype">const <a class="el" href="a00096.html">Cartoon</a> & </td> <td class="paramname"><em>copy</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="a00169.html">osg::CopyOp</a> & </td> <td class="paramname"><em>copyop</em> = <code>osg::CopyOp::SHALLOW_COPY</code> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td> </tr> </table> </div> <div class="memdoc"> </div> </div> <a class="anchor" id="af2c1e5cdda8a1e2609eac7168a8623d8"></a><!-- doxytag: member="osgFX::Cartoon::~Cartoon" ref="af2c1e5cdda8a1e2609eac7168a8623d8" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual osgFX::Cartoon::~Cartoon </td> <td>(</td> <td class="paramname"></td><td>)</td> <td><code> [inline, protected, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> </div> </div> <hr/><h2>Member Function Documentation</h2> <a class="anchor" id="afdaa441f3f55ee1283168054342fb890"></a><!-- doxytag: member="osgFX::Cartoon::define_techniques" ref="afdaa441f3f55ee1283168054342fb890" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool osgFX::Cartoon::define_techniques </td> <td>(</td> <td class="paramname"></td><td>)</td> <td><code> [protected, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>abstract method to be implemented in derived classes; its purpose if to create the techniques that can be used for obtaining the desired effect. </p> <p>You will usually call <a class="el" href="a00240.html#acc6ad2b71579a412c7832196e893fffa" title="add a technique to the Effect">addTechnique()</a> inside this method. </p> <p>Implements <a class="el" href="a00240.html#a76b13241e1beacb906050721a4eeeb21">osgFX::Effect</a>.</p> </div> </div> <a class="anchor" id="a8ae551fd35a9f16ba542e25b5af3fa30"></a><!-- doxytag: member="osgFX::Cartoon::getLightNumber" ref="a8ae551fd35a9f16ba542e25b5af3fa30" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int osgFX::Cartoon::getLightNumber </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>get the OpenGL light number </p> </div> </div> <a class="anchor" id="a9bb09b5ae90af941230e53ea99d8483e"></a><!-- doxytag: member="osgFX::Cartoon::getOutlineColor" ref="a9bb09b5ae90af941230e53ea99d8483e" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="a01074.html">osg::Vec4</a> & osgFX::Cartoon::getOutlineColor </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>get the outline color </p> <p>References <a class="el" href="a00456.html#a72e3b1b054bab370253225256cdfd99bab9d7c4180885fd4495e7124b2edab8e2">osg::Material::FRONT_AND_BACK</a>.</p> </div> </div> <a class="anchor" id="ae1cb0a8ef28b35b1045f2ac2cf9783f7"></a><!-- doxytag: member="osgFX::Cartoon::getOutlineLineWidth" ref="ae1cb0a8ef28b35b1045f2ac2cf9783f7" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">float osgFX::Cartoon::getOutlineLineWidth </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>get the outline line width </p> </div> </div> <a class="anchor" id="a6c79b7fb4631f73ceb9d50b811d43367"></a><!-- doxytag: member="osgFX::Cartoon::META_Effect" ref="a6c79b7fb4631f73ceb9d50b811d43367" args="(osgFX, Cartoon,"Cartoon","This effect implements a technique called 'Cel-Shading' to produce a ""cartoon-style (non photorealistic) rendering. Two passes are required: ""the first one draws solid surfaces, the second one draws the outlines. ""A vertex program is used to setup texture coordinates for a sharp lighting ""texture on unit 0 which is generated on-the-fly.\n""This effect requires the ARB_vertex_program extension ""or OpenGL Shading Language.","Marco Jez; OGLSL port by Mike Weiblen")" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">osgFX::Cartoon::META_Effect </td> <td>(</td> <td class="paramtype">osgFX </td> <td class="paramname">, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="a00096.html">Cartoon</a> </td> <td class="paramname">, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">"Cartoon" </td> <td class="paramname">, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">"This effect implements a technique called 'Cel-Shading' to produce a ""cartoon-style (non photorealistic) rendering. Two passes are required: ""the first one draws solid </td> <td class="paramname"><em>surfaces</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">the second one draws the outlines.""A vertex program is used to setup texture coordinates for a sharp lighting""texture on unit 0 which is generated on-the-fly.\n""This effect requires the ARB_vertex_program extension""or OpenGL Shading Language." </td> <td class="paramname">, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">"Marco Jez; OGLSL port by Mike Weiblen" </td> <td class="paramname"> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td> </tr> </table> </div> <div class="memdoc"> </div> </div> <a class="anchor" id="ab8e8aa51c85a72fb81f7bb2d4dd7b3c3"></a><!-- doxytag: member="osgFX::Cartoon::operator=" ref="ab8e8aa51c85a72fb81f7bb2d4dd7b3c3" args="(const Cartoon &)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="a00096.html">Cartoon</a>& osgFX::Cartoon::operator= </td> <td>(</td> <td class="paramtype">const <a class="el" href="a00096.html">Cartoon</a> & </td> <td class="paramname"></td><td>)</td> <td><code> [inline, protected]</code></td> </tr> </table> </div> <div class="memdoc"> </div> </div> <a class="anchor" id="a27e6d349029b022f1994d7eca0e1ec21"></a><!-- doxytag: member="osgFX::Cartoon::setLightNumber" ref="a27e6d349029b022f1994d7eca0e1ec21" args="(int n)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void osgFX::Cartoon::setLightNumber </td> <td>(</td> <td class="paramtype">int </td> <td class="paramname"><em>n</em></td><td>)</td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>set the OpenGL light number that will be used in lighting computations </p> <p>References <a class="el" href="a00240.html#a629ee628dd192951fa5334c9f15d2935">osgFX::Effect::dirtyTechniques()</a>.</p> </div> </div> <a class="anchor" id="a2ae8b2f54d3b474be600e948c601f2f9"></a><!-- doxytag: member="osgFX::Cartoon::setOutlineColor" ref="a2ae8b2f54d3b474be600e948c601f2f9" args="(const osg::Vec4 &color)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void osgFX::Cartoon::setOutlineColor </td> <td>(</td> <td class="paramtype">const <a class="el" href="a01074.html">osg::Vec4</a> & </td> <td class="paramname"><em>color</em></td><td>)</td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>set the outline color </p> <p>References <a class="el" href="a00456.html#a72e3b1b054bab370253225256cdfd99bab9d7c4180885fd4495e7124b2edab8e2">osg::Material::FRONT_AND_BACK</a>.</p> </div> </div> <a class="anchor" id="aaf34f438034222229faa6ff3683aa2bb"></a><!-- doxytag: member="osgFX::Cartoon::setOutlineLineWidth" ref="aaf34f438034222229faa6ff3683aa2bb" args="(float w)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void osgFX::Cartoon::setOutlineLineWidth </td> <td>(</td> <td class="paramtype">float </td> <td class="paramname"><em>w</em></td><td>)</td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>set the outline line width </p> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> <li>osgFX/<a class="el" href="a01387.html">Cartoon</a></li> </ul> </div> <hr> <table border="0"><tr><td> <img src="osg32-32.png" alt="osg logo" /> </td><td> <address><small>Generated at Tue May 31 2011 04:19:35 for the <a href="http://www.openscenegraph.org/">OpenSceneGraph</a> by <a href="http://www.doxygen.org">doxygen</a> 1.7.4.</small></address> <!-- Dimitri van Heesch's e-mail address removed, lest he get messages on the OpenSceneGraph --> </td></tr></table> </body> </html>