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OpenSceneGraph-devel-2.8.4-2.fc14.i686.rpm

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<p><a href="a01801.html">List of all members.</a></p>
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<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#a80aca2be73e90f14641cb1f0f4e7cbca">FrameBufferAttachment</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#a66769390b5a9ca1dd8719c432c17cb6b">FrameBufferAttachment</a> (const <a class="el" href="a00305.html">FrameBufferAttachment</a> &amp;copy)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#aae525e89aa4f9be984693030824b94c1">FrameBufferAttachment</a> (<a class="el" href="a00651.html">RenderBuffer</a> *target)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#aab76fde4c99d6e427c0490a01a6e702e">FrameBufferAttachment</a> (<a class="el" href="a00897.html">Texture1D</a> *target, int level=0)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#a49887ff856aeacb3ece113d4d1af410f">FrameBufferAttachment</a> (<a class="el" href="a00898.html">Texture2D</a> *target, int level=0)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#a90fe311a6c4b019d2f644b4a2064d3dd">FrameBufferAttachment</a> (<a class="el" href="a00900.html">Texture3D</a> *target, int zoffset, int level=0)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#a93a442204742dbd51c19d3990eea34fe">FrameBufferAttachment</a> (<a class="el" href="a00899.html">Texture2DArray</a> *target, int layer, int level=0)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#af5eb401d0bfba1f37a89e8bc6d51814f">FrameBufferAttachment</a> (<a class="el" href="a00903.html">TextureCubeMap</a> *target, int face, int level=0)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#a428d87964ec55b47492d0d29b2d619b4">FrameBufferAttachment</a> (<a class="el" href="a00905.html">TextureRectangle</a> *target)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#a12207d2f2256efe924665cdea5b668b6">FrameBufferAttachment</a> (<a class="el" href="a00037.html">Camera::Attachment</a> &amp;attachment)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#a5b60a2a8414ebe4fe6039d1cf42b3f8e">~FrameBufferAttachment</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00305.html">FrameBufferAttachment</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#ae194b9388d8b823198b7416e35ebf74a">operator=</a> (const <a class="el" href="a00305.html">FrameBufferAttachment</a> &amp;copy)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#ac1acfda84b0641b8e8393ab38c060c5f">isMultisample</a> () const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#aa45768a4e7b86d8fd887b98b92de2137">createRequiredTexturesAndApplyGenerateMipMap</a> (<a class="el" href="a00742.html">State</a> &amp;state, const <a class="el" href="a00281.html">FBOExtensions</a> *ext) const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#abf697a62f52bc4df26e0008078cfc435">attach</a> (<a class="el" href="a00742.html">State</a> &amp;state, GLenum target, GLenum attachment_point, const <a class="el" href="a00281.html">FBOExtensions</a> *ext) const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#a7a4e3db933cc8233c5c909735b332337">compare</a> (const <a class="el" href="a00305.html">FrameBufferAttachment</a> &amp;fa) const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00651.html">RenderBuffer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#aa3605338b63d4080edcae9216c411901">getRenderBuffer</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="a00651.html">RenderBuffer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#a157f384bfa7f33e0d718fe4b1a466527">getRenderBuffer</a> () const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00896.html">Texture</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#afcce5a268ee0cb4b2067dc62f4664710">getTexture</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="a00896.html">Texture</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#aef3948065380616827b2a03bdf9c6371">getTexture</a> () const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#a29015fe09df35522199600e6e037b01a">getCubeMapFace</a> () const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#aa98565a94349e7b8a5e206615de4ff48">getTextureLevel</a> () const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#aee75e9cc146734205fe6c93ec5611e54">getTexture3DZOffset</a> () const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00305.html#a66baa24a3b6313bdff039f7343f5b742">getTextureArrayLayer</a> () const </td></tr>
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<hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a80aca2be73e90f14641cb1f0f4e7cbca"></a><!-- doxytag: member="osg::FrameBufferAttachment::FrameBufferAttachment" ref="a80aca2be73e90f14641cb1f0f4e7cbca" args="()" -->
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          <td class="memname">osg::FrameBufferAttachment::FrameBufferAttachment </td>
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<a class="anchor" id="a66769390b5a9ca1dd8719c432c17cb6b"></a><!-- doxytag: member="osg::FrameBufferAttachment::FrameBufferAttachment" ref="a66769390b5a9ca1dd8719c432c17cb6b" args="(const FrameBufferAttachment &amp;copy)" -->
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          <td class="memname">osg::FrameBufferAttachment::FrameBufferAttachment </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="a00305.html">FrameBufferAttachment</a> &amp;&#160;</td>
          <td class="paramname"><em>copy</em></td><td>)</td>
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<a class="anchor" id="aae525e89aa4f9be984693030824b94c1"></a><!-- doxytag: member="osg::FrameBufferAttachment::FrameBufferAttachment" ref="aae525e89aa4f9be984693030824b94c1" args="(RenderBuffer *target)" -->
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          <td class="memname">osg::FrameBufferAttachment::FrameBufferAttachment </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a00651.html">RenderBuffer</a> *&#160;</td>
          <td class="paramname"><em>target</em></td><td>)</td>
          <td><code> [explicit]</code></td>
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<a class="anchor" id="aab76fde4c99d6e427c0490a01a6e702e"></a><!-- doxytag: member="osg::FrameBufferAttachment::FrameBufferAttachment" ref="aab76fde4c99d6e427c0490a01a6e702e" args="(Texture1D *target, int level=0)" -->
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          <td class="memname">osg::FrameBufferAttachment::FrameBufferAttachment </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a00897.html">Texture1D</a> *&#160;</td>
          <td class="paramname"><em>target</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td><code> [explicit]</code></td>
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<a class="anchor" id="a49887ff856aeacb3ece113d4d1af410f"></a><!-- doxytag: member="osg::FrameBufferAttachment::FrameBufferAttachment" ref="a49887ff856aeacb3ece113d4d1af410f" args="(Texture2D *target, int level=0)" -->
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          <td class="memname">osg::FrameBufferAttachment::FrameBufferAttachment </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a00898.html">Texture2D</a> *&#160;</td>
          <td class="paramname"><em>target</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>&#160;</td>
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          <td>)</td>
          <td></td><td><code> [explicit]</code></td>
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<a class="anchor" id="a90fe311a6c4b019d2f644b4a2064d3dd"></a><!-- doxytag: member="osg::FrameBufferAttachment::FrameBufferAttachment" ref="a90fe311a6c4b019d2f644b4a2064d3dd" args="(Texture3D *target, int zoffset, int level=0)" -->
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          <td class="memname">osg::FrameBufferAttachment::FrameBufferAttachment </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a00900.html">Texture3D</a> *&#160;</td>
          <td class="paramname"><em>target</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>zoffset</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td><code> [explicit]</code></td>
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<a class="anchor" id="a93a442204742dbd51c19d3990eea34fe"></a><!-- doxytag: member="osg::FrameBufferAttachment::FrameBufferAttachment" ref="a93a442204742dbd51c19d3990eea34fe" args="(Texture2DArray *target, int layer, int level=0)" -->
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          <td class="memname">osg::FrameBufferAttachment::FrameBufferAttachment </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a00899.html">Texture2DArray</a> *&#160;</td>
          <td class="paramname"><em>target</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>layer</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td><code> [explicit]</code></td>
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<a class="anchor" id="af5eb401d0bfba1f37a89e8bc6d51814f"></a><!-- doxytag: member="osg::FrameBufferAttachment::FrameBufferAttachment" ref="af5eb401d0bfba1f37a89e8bc6d51814f" args="(TextureCubeMap *target, int face, int level=0)" -->
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          <td class="memname">osg::FrameBufferAttachment::FrameBufferAttachment </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a00903.html">TextureCubeMap</a> *&#160;</td>
          <td class="paramname"><em>target</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>face</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [explicit]</code></td>
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<a class="anchor" id="a428d87964ec55b47492d0d29b2d619b4"></a><!-- doxytag: member="osg::FrameBufferAttachment::FrameBufferAttachment" ref="a428d87964ec55b47492d0d29b2d619b4" args="(TextureRectangle *target)" -->
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          <td class="memname">osg::FrameBufferAttachment::FrameBufferAttachment </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a00905.html">TextureRectangle</a> *&#160;</td>
          <td class="paramname"><em>target</em></td><td>)</td>
          <td><code> [explicit]</code></td>
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<a class="anchor" id="a12207d2f2256efe924665cdea5b668b6"></a><!-- doxytag: member="osg::FrameBufferAttachment::FrameBufferAttachment" ref="a12207d2f2256efe924665cdea5b668b6" args="(Camera::Attachment &amp;attachment)" -->
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          <td class="memname">osg::FrameBufferAttachment::FrameBufferAttachment </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a00037.html">Camera::Attachment</a> &amp;&#160;</td>
          <td class="paramname"><em>attachment</em></td><td>)</td>
          <td><code> [explicit]</code></td>
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<a class="anchor" id="a5b60a2a8414ebe4fe6039d1cf42b3f8e"></a><!-- doxytag: member="osg::FrameBufferAttachment::~FrameBufferAttachment" ref="a5b60a2a8414ebe4fe6039d1cf42b3f8e" args="()" -->
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          <td class="memname">osg::FrameBufferAttachment::~FrameBufferAttachment </td>
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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="abf697a62f52bc4df26e0008078cfc435"></a><!-- doxytag: member="osg::FrameBufferAttachment::attach" ref="abf697a62f52bc4df26e0008078cfc435" args="(State &amp;state, GLenum target, GLenum attachment_point, const FBOExtensions *ext) const " -->
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          <td class="memname">void osg::FrameBufferAttachment::attach </td>
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          <td class="paramtype"><a class="el" href="a00742.html">State</a> &amp;&#160;</td>
          <td class="paramname"><em>state</em>, </td>
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          <td class="paramtype">GLenum&#160;</td>
          <td class="paramname"><em>target</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">GLenum&#160;</td>
          <td class="paramname"><em>attachment_point</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="a00281.html">FBOExtensions</a> *&#160;</td>
          <td class="paramname"><em>ext</em>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td> const</td>
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<a class="anchor" id="a7a4e3db933cc8233c5c909735b332337"></a><!-- doxytag: member="osg::FrameBufferAttachment::compare" ref="a7a4e3db933cc8233c5c909735b332337" args="(const FrameBufferAttachment &amp;fa) const " -->
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          <td class="memname">int osg::FrameBufferAttachment::compare </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="a00305.html">FrameBufferAttachment</a> &amp;&#160;</td>
          <td class="paramname"><em>fa</em></td><td>)</td>
          <td> const</td>
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<a class="anchor" id="aa45768a4e7b86d8fd887b98b92de2137"></a><!-- doxytag: member="osg::FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap" ref="aa45768a4e7b86d8fd887b98b92de2137" args="(State &amp;state, const FBOExtensions *ext) const " -->
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          <td class="memname">void osg::FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a00742.html">State</a> &amp;&#160;</td>
          <td class="paramname"><em>state</em>, </td>
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<a class="anchor" id="a29015fe09df35522199600e6e037b01a"></a><!-- doxytag: member="osg::FrameBufferAttachment::getCubeMapFace" ref="a29015fe09df35522199600e6e037b01a" args="() const " -->
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<a class="anchor" id="a66baa24a3b6313bdff039f7343f5b742"></a><!-- doxytag: member="osg::FrameBufferAttachment::getTextureArrayLayer" ref="a66baa24a3b6313bdff039f7343f5b742" args="() const " -->
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<a class="anchor" id="aa98565a94349e7b8a5e206615de4ff48"></a><!-- doxytag: member="osg::FrameBufferAttachment::getTextureLevel" ref="aa98565a94349e7b8a5e206615de4ff48" args="() const " -->
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          <td class="memname">int osg::FrameBufferAttachment::getTextureLevel </td>
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<a class="anchor" id="ae194b9388d8b823198b7416e35ebf74a"></a><!-- doxytag: member="osg::FrameBufferAttachment::operator=" ref="ae194b9388d8b823198b7416e35ebf74a" args="(const FrameBufferAttachment &amp;copy)" -->
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          <td class="memname"><a class="el" href="a00305.html">FrameBufferAttachment</a>&amp; osg::FrameBufferAttachment::operator= </td>
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          <td class="paramtype">const <a class="el" href="a00305.html">FrameBufferAttachment</a> &amp;&#160;</td>
          <td class="paramname"><em>copy</em></td><td>)</td>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li>osg/<a class="el" href="a01176.html">FrameBufferObject</a></li>
</ul>
</div>
<hr>
<table border="0"><tr><td>
  <img src="osg32-32.png" alt="osg logo" />
</td><td>
  <address><small>Generated at Tue May 31 2011 04:19:33 for the <a href="http://www.openscenegraph.org/">OpenSceneGraph</a>
by <a href="http://www.doxygen.org">doxygen</a> 1.7.4.</small></address>
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