Extreme TuxRacer is based on PlanetPenguin Racer. Extreme TuxRacer Development Team ------------------------------------------ Volker Ströbel Andreas Tarandi (Torandi) StevenB Hamish Morrison PlanetPenguin Racer was based on Tux Racer 0.6.1 Tux Racer is a Sunspire Studios Production http://www.sunspirestudios.com PlanetPenguin Racer Development Team ------------------------------------------- Volker Stroebel <volker@planetpenguin.de> PlanetPenguin Racer Translators ------------------------------------------- Alexander Aksenov Eric Alvarez Llimos Helder Correia Karl Ove Hufthammer Marco Antonio Blanco Massimo Mikel Olasagasti Spiral Theo Snelleman Trygve B. Wiig Additional Contributors ------------------------------------------- Peter Reichel <peter@apps4linux.org> * simple signal/slot system for the ui widgets Teemu Vesala <teme@lysti.net> * "airborne calculation". Outputs how many percent of time the Tux has been flying. Theo Snelleman <theo@snelleman.net> * configuration menu for translations www.ac3d.org * thanx for the good software and the example code for the model loader Tuxracer Core Development Team (alphabetical order): ------------------------------------------- Patrick Gilhuly <pogilhul@sunspirestudios.com> * Programmer Eric Hall <ehall@sunspirestudios.com> * Programmer Rick Knowles <rdknowle@sunspirestudios.com> * Designer, artist Vincent Ma <vma@sunspirestudios.com> * Programmer Jasmin Patry <jfpatry@sunspirestudios.com> * Game creator and programmer Mark Riddell <mrriddel@sunspirestudios.com> * Designer, artist Past Contributors (chronological order): ---------------------------------------- Alan Levy <alanlevy@pcug.org.au> * Snowy mountain backdrops in versions < 0.60 used with permission (http://www.pcug.org.au/~alanlevy/) Ingo Ruhnke <grumbel@gmx.de> * Helped to track down nasty particle generation bug * Designed several courses * Wrote several Gimp script-fu scripts to help with course design Michael Dale Long <mlong@long.custom.net> * Lighting patch to make dark areas of terrain brighter Steve Baker <sjbaker1@airmail.net> * LOTS of very helpful suggestions, tips for supporting Voodoo{1,2} cards * Designed a track Sten Eriksson <sten.eriksson@udac.se> * Patch to fix coredump in 0.11 Tuomas Jormola <tj@sgic.fi> * Patch to add Tcl 8.3 check to configure Thatcher Ulrich <tu@tulrich.com> * Code for quadtree adaptive LOD terrain algorithm (see http://www.gamasutra.com/features/20000228/ulrich_01.htm) Julien Canet <jools@free.fr> * Designed two courses Joseph Toscano <scarjt@pcom.net> * Composed 5 music tracks James Barnard <james@barnard666.freeserve.co.uk> * Contributed several Tux sounds * Created several 3D model that haven't made it into the game yet (since engine is still lacking support) Julie Brandon <julie@computergeeks.co.uk> * Patch for configuring which joystick axes are used to control Tux Jay Estabrook <Jay.Estabrook@compaq.com> * Patch to fix some 32-bit-isms that enable compiling on 64-bit architectures (like the Alpha).