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player-doc-3.0.2-5.fc14.noarch.rpm

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<h1>vfh_algorithm.h</h1>  </div>
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<div class="contents">
<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> *  Orca-Components: Components for robotics.</span>
<a name="l00003"></a>00003 <span class="comment"> *  </span>
<a name="l00004"></a>00004 <span class="comment"> *  Copyright (C) 2004</span>
<a name="l00005"></a>00005 <span class="comment"> *  </span>
<a name="l00006"></a>00006 <span class="comment"> *  This program is free software; you can redistribute it and/or</span>
<a name="l00007"></a>00007 <span class="comment"> *  modify it under the terms of the GNU General Public License</span>
<a name="l00008"></a>00008 <span class="comment"> *  as published by the Free Software Foundation; either version 2</span>
<a name="l00009"></a>00009 <span class="comment"> *  of the License, or (at your option) any later version.</span>
<a name="l00010"></a>00010 <span class="comment"> *  </span>
<a name="l00011"></a>00011 <span class="comment"> *  This program is distributed in the hope that it will be useful,</span>
<a name="l00012"></a>00012 <span class="comment"> *  but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00013"></a>00013 <span class="comment"> *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span>
<a name="l00014"></a>00014 <span class="comment"> *  GNU General Public License for more details.</span>
<a name="l00015"></a>00015 <span class="comment"> *  </span>
<a name="l00016"></a>00016 <span class="comment"> *  You should have received a copy of the GNU General Public License</span>
<a name="l00017"></a>00017 <span class="comment"> *  along with this program; if not, write to the Free Software</span>
<a name="l00018"></a>00018 <span class="comment"> *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.</span>
<a name="l00019"></a>00019 <span class="comment"> */</span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="preprocessor">#ifndef VFH_ALGORITHM_H</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#define VFH_ALGORITHM_H</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;libplayercore/playercore.h&gt;</span>
<a name="l00026"></a>00026 
<a name="l00027"></a><a class="code" href="classVFH__Algorithm.html">00027</a> <span class="keyword">class </span><a class="code" href="classVFH__Algorithm.html">VFH_Algorithm</a>
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029 <span class="keyword">public</span>:
<a name="l00030"></a>00030     <a class="code" href="classVFH__Algorithm.html">VFH_Algorithm</a>( <span class="keywordtype">double</span> cell_size,
<a name="l00031"></a>00031                    <span class="keywordtype">int</span> window_diameter,
<a name="l00032"></a>00032                    <span class="keywordtype">int</span> sector_angle,
<a name="l00033"></a>00033                    <span class="keywordtype">double</span> safety_dist_0ms,
<a name="l00034"></a>00034                    <span class="keywordtype">double</span> safety_dist_1ms, 
<a name="l00035"></a>00035                    <span class="keywordtype">int</span> max_speed,
<a name="l00036"></a>00036                    <span class="keywordtype">int</span> max_speed_narrow_opening,
<a name="l00037"></a>00037                    <span class="keywordtype">int</span> max_speed_wide_opening,
<a name="l00038"></a>00038                    <span class="keywordtype">int</span> max_acceleration,
<a name="l00039"></a>00039                    <span class="keywordtype">int</span> min_turnrate,
<a name="l00040"></a>00040                    <span class="keywordtype">int</span> max_turnrate_0ms,
<a name="l00041"></a>00041                    <span class="keywordtype">int</span> max_turnrate_1ms,
<a name="l00042"></a>00042                    <span class="keywordtype">double</span> min_turn_radius_safety_factor,
<a name="l00043"></a>00043                    <span class="keywordtype">double</span> free_space_cutoff_0ms,
<a name="l00044"></a>00044                    <span class="keywordtype">double</span> obs_cutoff_0ms,
<a name="l00045"></a>00045                    <span class="keywordtype">double</span> free_space_cutoff_1ms,
<a name="l00046"></a>00046                    <span class="keywordtype">double</span> obs_cutoff_1ms,
<a name="l00047"></a>00047                    <span class="keywordtype">double</span> weight_desired_dir,
<a name="l00048"></a>00048                    <span class="keywordtype">double</span> weight_current_dir );
<a name="l00049"></a>00049 
<a name="l00050"></a>00050     ~<a class="code" href="classVFH__Algorithm.html">VFH_Algorithm</a>();
<a name="l00051"></a>00051 
<a name="l00052"></a>00052     <span class="keywordtype">int</span> Init();
<a name="l00053"></a>00053     
<a name="l00054"></a>00054     <span class="comment">// Choose a new speed and turnrate based on the given laser data and current speed.</span>
<a name="l00055"></a>00055     <span class="comment">//</span>
<a name="l00056"></a>00056     <span class="comment">// Units/Senses:</span>
<a name="l00057"></a>00057     <span class="comment">//  - goal_direction in degrees, 0deg is to the right.</span>
<a name="l00058"></a>00058     <span class="comment">//  - goal_distance  in mm.</span>
<a name="l00059"></a>00059     <span class="comment">//  - goal_distance_tolerance in mm.</span>
<a name="l00060"></a>00060     <span class="comment">//</span>
<a name="l00061"></a>00061     <span class="keywordtype">int</span> Update_VFH( <span class="keywordtype">double</span> laser_ranges[361][2], 
<a name="l00062"></a>00062                     <span class="keywordtype">int</span> current_speed,  
<a name="l00063"></a>00063                     <span class="keywordtype">float</span> goal_direction,
<a name="l00064"></a>00064                     <span class="keywordtype">float</span> goal_distance,
<a name="l00065"></a>00065                     <span class="keywordtype">float</span> goal_distance_tolerance,
<a name="l00066"></a>00066                     <span class="keywordtype">int</span> &amp;chosen_speed, 
<a name="l00067"></a>00067                     <span class="keywordtype">int</span> &amp;chosen_turnrate );
<a name="l00068"></a>00068 
<a name="l00069"></a>00069     <span class="comment">// Get methods</span>
<a name="l00070"></a>00070     <span class="keywordtype">int</span>   GetMinTurnrate() { <span class="keywordflow">return</span> MIN_TURNRATE; }
<a name="l00071"></a>00071     <span class="comment">// Angle to goal, in degrees.  0deg is to our right.</span>
<a name="l00072"></a>00072     <span class="keywordtype">float</span> GetDesiredAngle() { <span class="keywordflow">return</span> Desired_Angle; }
<a name="l00073"></a>00073     <span class="keywordtype">float</span> GetPickedAngle() { <span class="keywordflow">return</span> Picked_Angle; }
<a name="l00074"></a>00074 
<a name="l00075"></a>00075     <span class="comment">// Max Turnrate depends on speed</span>
<a name="l00076"></a>00076     <span class="keywordtype">int</span> GetMaxTurnrate( <span class="keywordtype">int</span> speed );
<a name="l00077"></a>00077     <span class="keywordtype">int</span> GetCurrentMaxSpeed() { <span class="keywordflow">return</span> Current_Max_Speed; }
<a name="l00078"></a>00078 
<a name="l00079"></a>00079     <span class="comment">// Set methods</span>
<a name="l00080"></a>00080     <span class="keywordtype">void</span> SetRobotRadius( <span class="keywordtype">float</span> robot_radius ) { this-&gt;ROBOT_RADIUS = robot_radius; }
<a name="l00081"></a>00081     <span class="keywordtype">void</span> SetMinTurnrate( <span class="keywordtype">int</span> min_turnrate ) { MIN_TURNRATE = min_turnrate; }
<a name="l00082"></a>00082     <span class="keywordtype">void</span> SetCurrentMaxSpeed( <span class="keywordtype">int</span> Current_Max_Speed );
<a name="l00083"></a>00083 
<a name="l00084"></a>00084     <span class="comment">// The Histogram.</span>
<a name="l00085"></a>00085     <span class="comment">// This is public so that monitoring tools can get at it; it shouldn&#39;t</span>
<a name="l00086"></a>00086     <span class="comment">// be modified externally.</span>
<a name="l00087"></a>00087     <span class="comment">// Sweeps in an anti-clockwise direction.</span>
<a name="l00088"></a>00088     <span class="keywordtype">float</span> *Hist;
<a name="l00089"></a>00089 
<a name="l00090"></a>00090 <span class="keyword">private</span>:
<a name="l00091"></a>00091 
<a name="l00092"></a>00092     <span class="comment">// Functions</span>
<a name="l00093"></a>00093 
<a name="l00094"></a>00094     <span class="keywordtype">int</span> VFH_Allocate();
<a name="l00095"></a>00095 
<a name="l00096"></a>00096     <span class="keywordtype">float</span> Delta_Angle(<span class="keywordtype">int</span> a1, <span class="keywordtype">int</span> a2);
<a name="l00097"></a>00097     <span class="keywordtype">float</span> Delta_Angle(<span class="keywordtype">float</span> a1, <span class="keywordtype">float</span> a2);
<a name="l00098"></a>00098     <span class="keywordtype">int</span> Bisect_Angle(<span class="keywordtype">int</span> angle1, <span class="keywordtype">int</span> angle2);
<a name="l00099"></a>00099 
<a name="l00100"></a>00100     <span class="keywordtype">bool</span> Cant_Turn_To_Goal();
<a name="l00101"></a>00101 
<a name="l00102"></a>00102     <span class="comment">// Returns 0 if something got inside the safety distance, else 1.</span>
<a name="l00103"></a>00103     <span class="keywordtype">int</span> Calculate_Cells_Mag( <span class="keywordtype">double</span> laser_ranges[361][2], <span class="keywordtype">int</span> speed );
<a name="l00104"></a>00104     <span class="comment">// Returns 0 if something got inside the safety distance, else 1.</span>
<a name="l00105"></a>00105     <span class="keywordtype">int</span> Build_Primary_Polar_Histogram( <span class="keywordtype">double</span> laser_ranges[361][2], <span class="keywordtype">int</span> speed );
<a name="l00106"></a>00106     <span class="keywordtype">int</span> Build_Binary_Polar_Histogram(<span class="keywordtype">int</span> speed);
<a name="l00107"></a>00107     <span class="keywordtype">int</span> Build_Masked_Polar_Histogram(<span class="keywordtype">int</span> speed);
<a name="l00108"></a>00108     <span class="keywordtype">int</span> Select_Candidate_Angle();
<a name="l00109"></a>00109     <span class="keywordtype">int</span> Select_Direction();
<a name="l00110"></a>00110     <span class="keywordtype">int</span> Set_Motion( <span class="keywordtype">int</span> &amp;speed, <span class="keywordtype">int</span> &amp;turnrate, <span class="keywordtype">int</span> current_speed );
<a name="l00111"></a>00111 
<a name="l00112"></a>00112     <span class="comment">// AB: This doesn&#39;t seem to be implemented anywhere...</span>
<a name="l00113"></a>00113     <span class="comment">// int Read_Min_Turning_Radius_From_File(char *filename);</span>
<a name="l00114"></a>00114 
<a name="l00115"></a>00115     <span class="keywordtype">void</span> Print_Cells_Dir();
<a name="l00116"></a>00116     <span class="keywordtype">void</span> Print_Cells_Mag();
<a name="l00117"></a>00117     <span class="keywordtype">void</span> Print_Cells_Dist();
<a name="l00118"></a>00118     <span class="keywordtype">void</span> Print_Cells_Sector();
<a name="l00119"></a>00119     <span class="keywordtype">void</span> Print_Cells_Enlargement_Angle();
<a name="l00120"></a>00120     <span class="keywordtype">void</span> Print_Hist();
<a name="l00121"></a>00121 
<a name="l00122"></a>00122     <span class="comment">// Returns the speed index into Cell_Sector, for a given speed in mm/sec.</span>
<a name="l00123"></a>00123     <span class="comment">// This exists so that only a few (potentially large) Cell_Sector tables must be stored.</span>
<a name="l00124"></a>00124     <span class="keywordtype">int</span> Get_Speed_Index( <span class="keywordtype">int</span> speed );
<a name="l00125"></a>00125 
<a name="l00126"></a>00126     <span class="comment">// Returns the safety dist in mm for this speed.</span>
<a name="l00127"></a>00127     <span class="keywordtype">int</span> Get_Safety_Dist( <span class="keywordtype">int</span> speed );
<a name="l00128"></a>00128 
<a name="l00129"></a>00129     <span class="keywordtype">float</span> Get_Binary_Hist_Low( <span class="keywordtype">int</span> speed );
<a name="l00130"></a>00130     <span class="keywordtype">float</span> Get_Binary_Hist_High( <span class="keywordtype">int</span> speed );
<a name="l00131"></a>00131 
<a name="l00132"></a>00132     <span class="comment">// Data</span>
<a name="l00133"></a>00133 
<a name="l00134"></a>00134     <span class="keywordtype">float</span> ROBOT_RADIUS;           <span class="comment">// millimeters</span>
<a name="l00135"></a>00135     <span class="keywordtype">int</span> CENTER_X;                 <span class="comment">// cells</span>
<a name="l00136"></a>00136     <span class="keywordtype">int</span> CENTER_Y;                 <span class="comment">// cells</span>
<a name="l00137"></a>00137     <span class="keywordtype">int</span> HIST_SIZE;                <span class="comment">// sectors (over 360deg)</span>
<a name="l00138"></a>00138 
<a name="l00139"></a>00139     <span class="keywordtype">float</span> CELL_WIDTH;             <span class="comment">// millimeters</span>
<a name="l00140"></a>00140     <span class="keywordtype">int</span> WINDOW_DIAMETER;          <span class="comment">// cells</span>
<a name="l00141"></a>00141     <span class="keywordtype">int</span> SECTOR_ANGLE;             <span class="comment">// degrees</span>
<a name="l00142"></a>00142     <span class="keywordtype">float</span> SAFETY_DIST_0MS;        <span class="comment">// millimeters</span>
<a name="l00143"></a>00143     <span class="keywordtype">float</span> SAFETY_DIST_1MS;        <span class="comment">// millimeters</span>
<a name="l00144"></a>00144     <span class="keywordtype">int</span> Current_Max_Speed;        <span class="comment">// mm/sec</span>
<a name="l00145"></a>00145     <span class="keywordtype">int</span> MAX_SPEED;                <span class="comment">// mm/sec</span>
<a name="l00146"></a>00146     <span class="keywordtype">int</span> MAX_SPEED_NARROW_OPENING; <span class="comment">// mm/sec</span>
<a name="l00147"></a>00147     <span class="keywordtype">int</span> MAX_SPEED_WIDE_OPENING;   <span class="comment">// mm/sec</span>
<a name="l00148"></a>00148     <span class="keywordtype">int</span> MAX_ACCELERATION;         <span class="comment">// mm/sec/sec</span>
<a name="l00149"></a>00149     <span class="keywordtype">int</span> MIN_TURNRATE;             <span class="comment">// deg/sec -- not actually used internally</span>
<a name="l00150"></a>00150 
<a name="l00151"></a>00151     <span class="keywordtype">int</span> NUM_CELL_SECTOR_TABLES;
<a name="l00152"></a>00152 
<a name="l00153"></a>00153     <span class="comment">// Scale turnrate linearly between these two</span>
<a name="l00154"></a>00154     <span class="keywordtype">int</span> MAX_TURNRATE_0MS;       <span class="comment">// deg/sec</span>
<a name="l00155"></a>00155     <span class="keywordtype">int</span> MAX_TURNRATE_1MS;       <span class="comment">// deg/sec</span>
<a name="l00156"></a>00156     <span class="keywordtype">double</span> MIN_TURN_RADIUS_SAFETY_FACTOR;
<a name="l00157"></a>00157     <span class="keywordtype">float</span> Binary_Hist_Low_0ms, Binary_Hist_High_0ms;
<a name="l00158"></a>00158     <span class="keywordtype">float</span> Binary_Hist_Low_1ms, Binary_Hist_High_1ms;
<a name="l00159"></a>00159     <span class="keywordtype">float</span> U1, U2;
<a name="l00160"></a>00160     <span class="keywordtype">float</span> Desired_Angle, Dist_To_Goal, Goal_Distance_Tolerance;
<a name="l00161"></a>00161     <span class="keywordtype">float</span> Picked_Angle, Last_Picked_Angle;
<a name="l00162"></a>00162     <span class="keywordtype">int</span>   Max_Speed_For_Picked_Angle;
<a name="l00163"></a>00163 
<a name="l00164"></a>00164     <span class="comment">// Radius of dis-allowed circles, either side of the robot, which</span>
<a name="l00165"></a>00165     <span class="comment">// we can&#39;t enter due to our minimum turning radius.</span>
<a name="l00166"></a>00166     <span class="keywordtype">float</span> Blocked_Circle_Radius;
<a name="l00167"></a>00167 
<a name="l00168"></a>00168     std::vector&lt;std::vector&lt;float&gt; &gt; Cell_Direction;
<a name="l00169"></a>00169     std::vector&lt;std::vector&lt;float&gt; &gt; Cell_Base_Mag;
<a name="l00170"></a>00170     std::vector&lt;std::vector&lt;float&gt; &gt; Cell_Mag;
<a name="l00171"></a>00171     std::vector&lt;std::vector&lt;float&gt; &gt; Cell_Dist;      <span class="comment">// millimetres</span>
<a name="l00172"></a>00172     std::vector&lt;std::vector&lt;float&gt; &gt; Cell_Enlarge;
<a name="l00173"></a>00173 
<a name="l00174"></a>00174     <span class="comment">// Cell_Sector[x][y] is a vector of indices to sectors that are effected if cell (x,y) contains</span>
<a name="l00175"></a>00175     <span class="comment">// an obstacle.  </span>
<a name="l00176"></a>00176     <span class="comment">// Cell enlargement is taken into account.</span>
<a name="l00177"></a>00177     <span class="comment">// Acess as: Cell_Sector[speed_index][x][y][sector_index]</span>
<a name="l00178"></a>00178     std::vector&lt;std::vector&lt;std::vector&lt;std::vector&lt;int&gt; &gt; &gt; &gt; Cell_Sector;
<a name="l00179"></a>00179     std::vector&lt;float&gt; Candidate_Angle;
<a name="l00180"></a>00180     std::vector&lt;int&gt; Candidate_Speed;
<a name="l00181"></a>00181 
<a name="l00182"></a>00182     <span class="keywordtype">double</span> dist_eps;
<a name="l00183"></a>00183     <span class="keywordtype">double</span> ang_eps;
<a name="l00184"></a>00184 
<a name="l00185"></a>00185     <span class="keywordtype">float</span> *Last_Binary_Hist;
<a name="l00186"></a>00186 
<a name="l00187"></a>00187     <span class="comment">// Minimum turning radius at different speeds, in millimeters</span>
<a name="l00188"></a>00188     std::vector&lt;int&gt; Min_Turning_Radius;
<a name="l00189"></a>00189 
<a name="l00190"></a>00190     <span class="comment">// Keep track of last update, so we can monitor acceleration</span>
<a name="l00191"></a>00191     timeval last_update_time;
<a name="l00192"></a>00192 
<a name="l00193"></a>00193     <span class="keywordtype">int</span> last_chosen_speed;
<a name="l00194"></a>00194 };
<a name="l00195"></a>00195 
<a name="l00196"></a>00196 <span class="preprocessor">#endif</span>
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