<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <!-- $Id: header.html 8799 2010-06-28 04:12:42Z jpgr87 $ --> <HEAD> <meta HTTP-EQUIV="Content-Type" CONTENT="text/html;CHARSET=utf-8"> <meta name="keywords" content="stage, robot, simulation, player, player/stage"> <link href="doxygen.css" rel="stylesheet" type="text/css"> <style type="text/css"> .floatright { float: right; margin: 0 0 1em 1em; } body { font-family: sans-serif; #font-family: Geneva, Verdana, Helvetica, Arial, sans-serif; background-color: #FFF; color:#000; } a:link { color: #A00; } a:visited { color: #800; } a { text-decoration: none; } a:hover { text-decoration: underline; } .timestamp { text-align:right; background-color: #DDD; font-size:75%;} h1 { font-size:160%; } h2 { font-size:110%; #color: #FFF; #background-color: #666; #padding:3px; } h3 { text-align:left; } img { border: 0; } ul.menu { position:relative; left:-2.5em; margin-bottom:0px; margin-top:0px; } ul.menu1 { position:relative; 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you can redistribute it and/or modify</span> <a name="l00008"></a>00008 <span class="comment"> * it under the terms of the GNU General Public License as published by</span> <a name="l00009"></a>00009 <span class="comment"> * the Free Software Foundation; either version 2 of the License, or</span> <a name="l00010"></a>00010 <span class="comment"> * (at your option) any later version.</span> <a name="l00011"></a>00011 <span class="comment"> *</span> <a name="l00012"></a>00012 <span class="comment"> * This program is distributed in the hope that it will be useful,</span> <a name="l00013"></a>00013 <span class="comment"> * but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00014"></a>00014 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span> <a name="l00015"></a>00015 <span class="comment"> * GNU General Public License for more details.</span> <a name="l00016"></a>00016 <span class="comment"> *</span> <a name="l00017"></a>00017 <span class="comment"> * You should have received a copy of the GNU General Public License</span> <a name="l00018"></a>00018 <span class="comment"> * along with this program; if not, write to the Free Software</span> <a name="l00019"></a>00019 <span class="comment"> * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span> <a name="l00020"></a>00020 <span class="comment"> *</span> <a name="l00021"></a>00021 <span class="comment"> */</span> <a name="l00022"></a>00022 <a name="l00023"></a>00023 <span class="preprocessor">#include <alsa/asoundlib.h></span> <a name="l00024"></a>00024 <a name="l00025"></a>00025 <span class="preprocessor">#include "audio_sample.h"</span> <a name="l00026"></a>00026 <a name="l00028"></a>00028 <span class="comment">// Describes a prestored sample for playing with PLAYER_AUDIO_CMD_SAMPLE_PLAY</span> <a name="l00029"></a><a class="code" href="structStoredSample.html">00029</a> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structStoredSample.html">StoredSample</a> <a name="l00030"></a>00030 { <a name="l00031"></a>00031 <a class="code" href="classAudioSample.html">AudioSample</a> *sample; <a name="l00032"></a>00032 <span class="keywordtype">int</span> index; <span class="comment">// Index of sample</span> <a name="l00033"></a>00033 <span class="keyword">struct </span><a class="code" href="structStoredSample.html">StoredSample</a> *next; <span class="comment">// Next sample in the linked list</span> <a name="l00034"></a>00034 } <a class="code" href="structStoredSample.html">StoredSample</a>; <a name="l00035"></a>00035 <a name="l00037"></a>00037 <span class="comment">// An item on the queue of waves to play</span> <a name="l00038"></a><a class="code" href="structQueueItem.html">00038</a> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structQueueItem.html">QueueItem</a> <a name="l00039"></a>00039 { <a name="l00040"></a>00040 <a class="code" href="classAudioSample.html">AudioSample</a> *sample; <span class="comment">// Audio sample at this position in the queue</span> <a name="l00041"></a>00041 <span class="keywordtype">bool</span> temp; <span class="comment">// If true, the AudioSample will be deleted after playback completes</span> <a name="l00042"></a>00042 <span class="keyword">struct </span><a class="code" href="structQueueItem.html">QueueItem</a> *next; <span class="comment">// Next item in the queue</span> <a name="l00043"></a>00043 } <a class="code" href="structQueueItem.html">QueueItem</a>; <a name="l00044"></a>00044 <a name="l00046"></a>00046 <span class="comment">// Capabilities of a mixer element</span> <a name="l00047"></a>00047 <span class="keyword">typedef</span> uint32_t ElemCap; <a name="l00048"></a>00048 <span class="keyword">const</span> ElemCap ELEMCAP_CAN_PLAYBACK = 0x0001; <a name="l00049"></a>00049 <span class="keyword">const</span> ElemCap ELEMCAP_CAN_CAPTURE = 0x0002; <a name="l00050"></a>00050 <span class="keyword">const</span> ElemCap ELEMCAP_COMMON = 0x0004; <span class="comment">// Has a single volume control for both playback and record</span> <a name="l00051"></a>00051 <span class="keyword">const</span> ElemCap ELEMCAP_PLAYBACK_VOL = 0x0008; <a name="l00052"></a>00052 <span class="keyword">const</span> ElemCap ELEMCAP_CAPTURE_VOL = 0x0010; <a name="l00053"></a>00053 <span class="keyword">const</span> ElemCap ELEMCAP_COMMON_VOL = 0x0020; <a name="l00054"></a>00054 <span class="keyword">const</span> ElemCap ELEMCAP_PLAYBACK_SWITCH = 0x0040; <a name="l00055"></a>00055 <span class="keyword">const</span> ElemCap ELEMCAP_CAPTURE_SWITCH = 0x0080; <a name="l00056"></a>00056 <span class="keyword">const</span> ElemCap ELEMCAP_COMMON_SWITCH = 0x0100; <a name="l00057"></a>00057 <span class="comment">// const ElemCap ELEMCAP_PB_JOINED_SWITCH = 0x0200;</span> <a name="l00058"></a>00058 <span class="comment">// const ElemCap ELEMCAP_CAP_JOINED_SWITCH = 0x0400;</span> <a name="l00059"></a>00059 <a name="l00060"></a>00060 <span class="comment">// Describes an ALSA mixer element</span> <a name="l00061"></a><a class="code" href="structMixerElement.html">00061</a> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structMixerElement.html">MixerElement</a> <a name="l00062"></a>00062 { <a name="l00063"></a>00063 snd_mixer_elem_t *elem; <span class="comment">// ALSA Mixer element structure</span> <a name="l00064"></a>00064 <span class="keywordtype">long</span> minPlayVol, curPlayVol, maxPlayVol; <span class="comment">// min, current and max volume levels for playback</span> <a name="l00065"></a>00065 <span class="keywordtype">long</span> minCapVol, curCapVol, maxCapVol; <span class="comment">// min, current and max volume levels for capture</span> <a name="l00066"></a>00066 <span class="keywordtype">long</span> minComVol, curComVol, maxComVol; <span class="comment">// min, current and max volume levels for common</span> <a name="l00067"></a>00067 <span class="keywordtype">int</span> playSwitch, capSwitch, comSwitch; <span class="comment">// Current switch status</span> <a name="l00068"></a>00068 <span class="keywordtype">char</span> *name; <span class="comment">// Name of the element</span> <a name="l00069"></a>00069 ElemCap caps; <span class="comment">// Capabilities</span> <a name="l00070"></a>00070 } <a class="code" href="structMixerElement.html">MixerElement</a>; <a name="l00071"></a>00071 <a name="l00073"></a>00073 <span class="comment">// State of the playback system</span> <a name="l00074"></a>00074 <span class="keyword">typedef</span> uint8_t PBState; <a name="l00075"></a>00075 <span class="keyword">const</span> PBState PB_STATE_STOPPED = 0; <span class="comment">// Not playing anything</span> <a name="l00076"></a>00076 <span class="keyword">const</span> PBState PB_STATE_PLAYING = 1; <span class="comment">// Playing</span> <a name="l00077"></a>00077 <span class="keyword">const</span> PBState PB_STATE_DRAIN = 2; <span class="comment">// Draining current wave</span> <a name="l00078"></a>00078 <span class="keyword">const</span> PBState PB_STATE_RECORDING = 3; <span class="comment">// Recording</span> <a name="l00079"></a>00079 <a name="l00081"></a>00081 <span class="comment">// The class for the driver</span> <a name="l00082"></a><a class="code" href="classAlsa.html">00082</a> <span class="keyword">class </span><a class="code" href="classAlsa.html">Alsa</a> : <span class="keyword">public</span> <a class="code" href="classThreadedDriver.html" title="Base class for drivers which oeprate with a thread.">ThreadedDriver</a> <a name="l00083"></a>00083 { <a name="l00084"></a>00084 <span class="keyword">public</span>: <a name="l00085"></a>00085 <a class="code" href="classAlsa.html">Alsa</a> (<a class="code" href="classConfigFile.html" title="Class for loading configuration file information.">ConfigFile</a>* cf, <span class="keywordtype">int</span> section); <a name="l00086"></a>00086 ~<a class="code" href="classAlsa.html">Alsa</a> (<span class="keywordtype">void</span>); <a name="l00087"></a>00087 <a name="l00088"></a>00088 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classAlsa.html#a7ed88e541c2471cc7bb1cebda8025e41" title="Message handler.">ProcessMessage</a> (<a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> &resp_queue, <a class="code" href="structplayer__msghdr.html" title="Generic message header.">player_msghdr</a> *hdr, <span class="keywordtype">void</span> *data); <a name="l00089"></a>00089 <a name="l00090"></a>00090 <span class="keyword">private</span>: <a name="l00091"></a>00091 <span class="comment">// Driver options</span> <a name="l00092"></a>00092 <span class="keywordtype">bool</span> useQueue; <span class="comment">// If should use a queue for playback or just stop currently playing</span> <a name="l00093"></a>00093 uint8_t debugLevel; <span class="comment">// Debug info level</span> <a name="l00094"></a>00094 <span class="keywordtype">char</span> **mixerFilters; <span class="comment">// Null-terminated array of strings to filter mixer elements by</span> <a name="l00095"></a>00095 <span class="keywordtype">bool</span> mixerFilterExact; <span class="comment">// If mixer filters need to match element names exactly</span> <a name="l00096"></a>00096 <span class="keywordtype">char</span> *pbDevice; <span class="comment">// Name of the playback device</span> <a name="l00097"></a>00097 <span class="keywordtype">char</span> *mixerDevice; <span class="comment">// Name of the mixer device</span> <a name="l00098"></a>00098 <span class="keywordtype">char</span> *recDevice; <span class="comment">// Name of the record device</span> <a name="l00099"></a>00099 uint32_t cfgPBPeriodTime; <span class="comment">// Length of a playback period in milliseconds</span> <a name="l00100"></a>00100 uint32_t cfgPBBufferTime; <span class="comment">// Length of the playback buffer in milliseconds</span> <a name="l00101"></a>00101 uint32_t silenceTime; <span class="comment">// Length of silence to put between samples in the queue</span> <a name="l00102"></a>00102 uint32_t cfgRecBufferTime; <span class="comment">// Length of the record buffer in milliseconds</span> <a name="l00103"></a>00103 uint32_t cfgRecStoreTime; <span class="comment">// Length of time to store recorded data before sending to clients</span> <a name="l00104"></a>00104 uint32_t cfgRecPeriodTime; <span class="comment">// Length of a record period in milliseconds</span> <a name="l00105"></a>00105 uint8_t recNumChannels; <span class="comment">// Number of channels for recording</span> <a name="l00106"></a>00106 uint32_t recSampleRate; <span class="comment">// Sample rate for recording</span> <a name="l00107"></a>00107 uint8_t recBits; <span class="comment">// Sample bits per frame for recording</span> <a name="l00108"></a>00108 <a name="l00109"></a>00109 <span class="comment">// ALSA variables</span> <a name="l00110"></a>00110 <span class="comment">// Playback</span> <a name="l00111"></a>00111 snd_pcm_t *pbHandle; <span class="comment">// Handle to the PCM device for playback</span> <a name="l00112"></a>00112 <span class="keywordtype">int</span> numPBFDs; <span class="comment">// Number of playback file descriptors</span> <a name="l00113"></a>00113 <span class="keyword">struct </span>pollfd *pbFDs; <span class="comment">// Playback file descriptors for polling</span> <a name="l00114"></a>00114 uint32_t actPBBufferTime; <span class="comment">// Length of the playback buffer in microseconds (actual value)</span> <a name="l00115"></a>00115 uint32_t actPBPeriodTime; <span class="comment">// Length of a playback period in microseconds (actual value)</span> <a name="l00116"></a>00116 snd_pcm_uframes_t pbPeriodSize; <span class="comment">// Size of a playback period (used for filling the buffer)</span> <a name="l00117"></a>00117 uint8_t *periodBuffer; <span class="comment">// A buffer used to copy data from samples to the playback buffer</span> <a name="l00118"></a>00118 <span class="comment">// Record</span> <a name="l00119"></a>00119 snd_pcm_t *recHandle; <span class="comment">// Handle to the PCM device for recording</span> <a name="l00120"></a>00120 <span class="keywordtype">int</span> numRecFDs; <span class="comment">// Number of record file descriptors</span> <a name="l00121"></a>00121 <span class="keyword">struct </span>pollfd *recFDs; <span class="comment">// Record file descriptors for polling</span> <a name="l00122"></a>00122 uint32_t actRecBufferTime; <span class="comment">// Length of the record buffer in microseconds (actual value)</span> <a name="l00123"></a>00123 uint32_t actRecPeriodTime; <span class="comment">// Length of a record period in microseconds (actual value)</span> <a name="l00124"></a>00124 snd_pcm_uframes_t recPeriodSize; <span class="comment">// Size of a record period (used for filling the buffer)</span> <a name="l00125"></a>00125 <span class="comment">// Mixer</span> <a name="l00126"></a>00126 snd_mixer_t *mixerHandle; <span class="comment">// Mixer for controlling volume levels</span> <a name="l00127"></a>00127 <a class="code" href="structMixerElement.html">MixerElement</a> *mixerElements; <span class="comment">// Elements of the mixer</span> <a name="l00128"></a>00128 uint32_t numElements; <span class="comment">// Number of elements</span> <a name="l00129"></a>00129 <a name="l00130"></a>00130 <span class="comment">// Other driver data</span> <a name="l00131"></a>00131 <span class="keywordtype">int</span> nextSampleIdx; <span class="comment">// Next free index to store a sample at</span> <a name="l00132"></a>00132 <a class="code" href="structStoredSample.html">StoredSample</a> *samplesHead, *samplesTail; <span class="comment">// Stored samples</span> <a name="l00133"></a>00133 <a class="code" href="structQueueItem.html">QueueItem</a> *queueHead, *queueTail; <span class="comment">// Queue of audio data waiting to play</span> <a name="l00134"></a>00134 PBState playState; <span class="comment">// Playback state</span> <a name="l00135"></a>00135 PBState recState; <span class="comment">// Record state</span> <a name="l00136"></a>00136 uint32_t recDataLength; <span class="comment">// Length of recorded data buffer (in bytes)</span> <a name="l00137"></a>00137 uint32_t recDataOffset; <span class="comment">// Current end of recorded data in recData</span> <a name="l00138"></a>00138 uint8_t *recData; <span class="comment">// Somewhere to store recorded data before it goes to the client</span> <a name="l00139"></a>00139 <span class="keywordtype">int</span> recDest; <span class="comment">// Destination of recorded data: -ve for to clients via data packets,</span> <a name="l00140"></a>00140 <span class="comment">// >=0 for to stored sample at that index</span> <a name="l00141"></a>00141 <a name="l00142"></a>00142 <span class="comment">// Internal functions</span> <a name="l00143"></a>00143 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classAlsa.html#a46a695a8a788d0039c1465389a54d855" title="Main method for driver thread.">Main</a> (<span class="keywordtype">void</span>); <a name="l00144"></a>00144 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classAlsa.html#a624c62d5369313834f0a1aaf0c20f9f1" title="Sets up the resources needed by the driver thread.">MainSetup</a> (<span class="keywordtype">void</span>); <a name="l00145"></a>00145 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classAlsa.html#a7b553f911e3a72797a493eac04ed6201" title="Cleanup method for driver thread (called when main exits).">MainQuit</a> (<span class="keywordtype">void</span>); <a name="l00146"></a>00146 <span class="keywordtype">void</span> SendStateMessage (<span class="keywordtype">void</span>); <a name="l00147"></a>00147 <a name="l00148"></a>00148 <span class="comment">// Stored sample functions</span> <a name="l00149"></a>00149 <span class="keywordtype">bool</span> AddStoredSample (<a class="code" href="structStoredSample.html">StoredSample</a> *newSample); <a name="l00150"></a>00150 <span class="keywordtype">bool</span> AddStoredSample (<a class="code" href="structplayer__audio__wav.html" title="Data: Raw audio data.">player_audio_wav_t</a> *waveData); <a name="l00151"></a>00151 <span class="keywordtype">bool</span> AddStoredSample (<span class="keyword">const</span> <span class="keywordtype">char</span> *filePath); <a name="l00152"></a>00152 <a class="code" href="structStoredSample.html">StoredSample</a>* GetSampleAtIndex (<span class="keywordtype">int</span> index); <a name="l00153"></a>00153 <a name="l00154"></a>00154 <span class="comment">// Queue functions</span> <a name="l00155"></a>00155 <span class="keywordtype">void</span> ClearQueue (<span class="keywordtype">void</span>); <a name="l00156"></a>00156 <span class="keywordtype">bool</span> AddToQueue (<a class="code" href="structQueueItem.html">QueueItem</a> *newItem); <a name="l00157"></a>00157 <span class="keywordtype">bool</span> AddToQueue (<a class="code" href="structplayer__audio__wav.html" title="Data: Raw audio data.">player_audio_wav_t</a> *waveData); <a name="l00158"></a>00158 <span class="keywordtype">bool</span> AddToQueue (<a class="code" href="classAudioSample.html">AudioSample</a> *sample); <a name="l00159"></a>00159 <span class="keywordtype">bool</span> AddSilence (uint32_t time, <a class="code" href="classAudioSample.html">AudioSample</a> *format); <a name="l00160"></a>00160 <span class="keywordtype">void</span> AdvanceQueue (<span class="keywordtype">void</span>); <a name="l00161"></a>00161 <a name="l00162"></a>00162 <span class="comment">// Playback functions</span> <a name="l00163"></a>00163 <span class="comment">// bool SetGeneralParams (void);</span> <a name="l00164"></a>00164 <span class="comment">// bool SetWaveHWParams (AudioSample *sample);</span> <a name="l00165"></a>00165 <span class="keywordtype">bool</span> SetupPlayBack (<span class="keywordtype">void</span>); <a name="l00166"></a>00166 <span class="keywordtype">bool</span> SetPBParams (<a class="code" href="classAudioSample.html">AudioSample</a> *sample); <a name="l00167"></a>00167 <span class="keywordtype">void</span> PlaybackCallback (<span class="keywordtype">int</span> numFrames); <a name="l00168"></a>00168 <a name="l00169"></a>00169 <span class="comment">// Record functions</span> <a name="l00170"></a>00170 <span class="keywordtype">bool</span> SetupRecord (<span class="keywordtype">void</span>); <a name="l00171"></a>00171 <span class="keywordtype">bool</span> SetRecParams (<span class="keywordtype">void</span>); <a name="l00172"></a>00172 <span class="keywordtype">bool</span> SetupRecordBuffer (uint32_t length); <a name="l00173"></a>00173 <span class="keywordtype">void</span> RecordCallback (<span class="keywordtype">int</span> numFrames); <a name="l00174"></a>00174 <span class="keywordtype">void</span> HandleRecordedData (<span class="keywordtype">void</span>); <a name="l00175"></a>00175 <span class="keywordtype">void</span> PublishRecordedData (<span class="keywordtype">void</span>); <a name="l00176"></a>00176 <a name="l00177"></a>00177 <span class="comment">// Playback/record control functions</span> <a name="l00178"></a>00178 <span class="keywordtype">void</span> StartPlayback (<span class="keywordtype">void</span>); <a name="l00179"></a>00179 <span class="keywordtype">void</span> StopPlayback (<span class="keywordtype">void</span>); <a name="l00180"></a>00180 <span class="keywordtype">void</span> StartRecording (<span class="keywordtype">void</span>); <a name="l00181"></a>00181 <span class="keywordtype">void</span> StopRecording (<span class="keywordtype">void</span>); <a name="l00182"></a>00182 <a name="l00183"></a>00183 <span class="comment">// Mixer functions</span> <a name="l00184"></a>00184 <span class="keywordtype">bool</span> SetupMixer (<span class="keywordtype">void</span>); <a name="l00185"></a>00185 <span class="keywordtype">bool</span> EnumMixerElements (<span class="keywordtype">void</span>); <a name="l00186"></a>00186 <span class="keywordtype">bool</span> EnumElementCaps (<a class="code" href="structMixerElement.html">MixerElement</a> *element); <a name="l00187"></a>00187 <a class="code" href="structMixerElement.html">MixerElement</a>* SplitElements (<a class="code" href="structMixerElement.html">MixerElement</a> *elements, uint32_t &count); <a name="l00188"></a>00188 <a class="code" href="structMixerElement.html">MixerElement</a>* FilterElements (<a class="code" href="structMixerElement.html">MixerElement</a> *elements, uint32_t &count); <a name="l00189"></a>00189 <span class="keywordtype">void</span> CleanUpMixerElements (<a class="code" href="structMixerElement.html">MixerElement</a> *elements, uint32_t count); <a name="l00190"></a>00190 <span class="keywordtype">void</span> MixerDetailsToPlayer (<a class="code" href="structplayer__audio__mixer__channel__list__detail.html" title="Player mixer channels.">player_audio_mixer_channel_list_detail_t</a> *dest); <a name="l00191"></a>00191 <span class="keywordtype">void</span> MixerLevelsToPlayer (<a class="code" href="structplayer__audio__mixer__channel__list.html" title="Player mixer channels.">player_audio_mixer_channel_list_t</a> *dest); <a name="l00192"></a>00192 <span class="keywordtype">void</span> SetElementLevel (uint32_t index, <span class="keywordtype">float</span> level); <a name="l00193"></a>00193 <span class="keywordtype">void</span> SetElementSwitch (uint32_t index, <a class="code" href="structplayer__bool.html" title="A boolean variable, 0 for false anything else for true.">player_bool_t</a> active); <a name="l00194"></a>00194 <span class="keywordtype">void</span> PublishMixerData (<span class="keywordtype">void</span>); <a name="l00195"></a>00195 <span class="keywordtype">float</span> LevelToPlayer (<span class="keywordtype">long</span> <a class="code" href="group__player__clientlib__utility.html#gae595027e3eb7a9c12bf49dee42d6ea06" title="Return the minimum of a, b.">min</a>, <span class="keywordtype">long</span> <a class="code" href="group__player__clientlib__utility.html#gaa6c2b569d3d0e6c174a49e8ec1aac796" title="Return the maximum of a, b.">max</a>, <span class="keywordtype">long</span> level); <a name="l00196"></a>00196 <span class="keywordtype">long</span> LevelFromPlayer (<span class="keywordtype">long</span> min, <span class="keywordtype">long</span> max, <span class="keywordtype">float</span> level); <a name="l00197"></a>00197 <span class="keywordtype">void</span> PrintMixerElements (<a class="code" href="structMixerElement.html">MixerElement</a> *elements, uint32_t count); <a name="l00198"></a>00198 <a name="l00199"></a>00199 <span class="comment">// Command and request handling</span> <a name="l00200"></a>00200 <span class="keywordtype">int</span> HandleWavePlayCmd (<a class="code" href="structplayer__audio__wav.html" title="Data: Raw audio data.">player_audio_wav_t</a> *waveData); <a name="l00201"></a>00201 <span class="keywordtype">int</span> HandleSamplePlayCmd (<a class="code" href="structplayer__audio__sample__item.html" title="Player audio sample selection.">player_audio_sample_item_t</a> *data); <a name="l00202"></a>00202 <span class="keywordtype">int</span> HandleRecordCmd (<a class="code" href="structplayer__bool.html" title="A boolean variable, 0 for false anything else for true.">player_bool_t</a> *data); <a name="l00203"></a>00203 <span class="keywordtype">int</span> HandleMixerChannelCmd (<a class="code" href="structplayer__audio__mixer__channel__list.html" title="Player mixer channels.">player_audio_mixer_channel_list_t</a> *data); <a name="l00204"></a>00204 <span class="keywordtype">int</span> HandleSampleLoadReq (<a class="code" href="structplayer__audio__sample.html" title="Player audio sample.">player_audio_sample_t</a> *data, <a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> &resp_queue); <a name="l00205"></a>00205 <span class="keywordtype">int</span> HandleSampleRetrieveReq (<a class="code" href="structplayer__audio__sample.html" title="Player audio sample.">player_audio_sample_t</a> *data, <a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> &resp_queue); <a name="l00206"></a>00206 <span class="keywordtype">int</span> HandleSampleRecordReq (<a class="code" href="structplayer__audio__sample__rec__req.html" title="Player audio sample record request.">player_audio_sample_rec_req_t</a> *data, <a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> &resp_queue); <a name="l00207"></a>00207 <span class="keywordtype">int</span> HandleMixerChannelListReq (<a class="code" href="structplayer__audio__mixer__channel__list__detail.html" title="Player mixer channels.">player_audio_mixer_channel_list_detail_t</a> *data, <a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> &resp_queue); <a name="l00208"></a>00208 <span class="keywordtype">int</span> HandleMixerChannelLevelReq (<a class="code" href="structplayer__audio__mixer__channel__list.html" title="Player mixer channels.">player_audio_mixer_channel_list_t</a> *data, <a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> &resp_queue); <a name="l00209"></a>00209 }; </pre></div></div> </div> <!-- render the modification time of the source file --> <div class="timestamp"> <hr> <table style="width:100%;"> <tr> <td style="text-align:left;"> Last updated 12 September 2005 21:38:45 <!-- <td style="text-align:right;"> <a href="http://validator.w3.org/check/referer"><img style="vertical-align:middle;border:0;width:88px;height:31px" src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"></a> <a href="http://jigsaw.w3.org/css-validator/"> <img style="vertical-align:middle;border:0;width:88px;height:31px" src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"> </a> --> </tr> </table> </div> </tr> </table> </BODY> </HTML>