Sophie

Sophie

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player-doc-3.0.2-5.fc14.noarch.rpm

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<h1>alsa.h</h1>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> *  Player - One Hell of a Robot Server</span>
<a name="l00003"></a>00003 <span class="comment"> *  Copyright (C) 2003</span>
<a name="l00004"></a>00004 <span class="comment"> *     Brian Gerkey</span>
<a name="l00005"></a>00005 <span class="comment"> *</span>
<a name="l00006"></a>00006 <span class="comment"> *</span>
<a name="l00007"></a>00007 <span class="comment"> *  This program is free software; you can redistribute it and/or modify</span>
<a name="l00008"></a>00008 <span class="comment"> *  it under the terms of the GNU General Public License as published by</span>
<a name="l00009"></a>00009 <span class="comment"> *  the Free Software Foundation; either version 2 of the License, or</span>
<a name="l00010"></a>00010 <span class="comment"> *  (at your option) any later version.</span>
<a name="l00011"></a>00011 <span class="comment"> *</span>
<a name="l00012"></a>00012 <span class="comment"> *  This program is distributed in the hope that it will be useful,</span>
<a name="l00013"></a>00013 <span class="comment"> *  but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00014"></a>00014 <span class="comment"> *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span>
<a name="l00015"></a>00015 <span class="comment"> *  GNU General Public License for more details.</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> *  You should have received a copy of the GNU General Public License</span>
<a name="l00018"></a>00018 <span class="comment"> *  along with this program; if not, write to the Free Software</span>
<a name="l00019"></a>00019 <span class="comment"> *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA</span>
<a name="l00020"></a>00020 <span class="comment"> *</span>
<a name="l00021"></a>00021 <span class="comment"> */</span>
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 <span class="preprocessor">#include &lt;alsa/asoundlib.h&gt;</span>
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;audio_sample.h&quot;</span>
<a name="l00026"></a>00026 
<a name="l00028"></a>00028 <span class="comment">// Describes a prestored sample for playing with PLAYER_AUDIO_CMD_SAMPLE_PLAY</span>
<a name="l00029"></a><a class="code" href="structStoredSample.html">00029</a> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structStoredSample.html">StoredSample</a>
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031         <a class="code" href="classAudioSample.html">AudioSample</a> *sample;
<a name="l00032"></a>00032         <span class="keywordtype">int</span> index;                                      <span class="comment">// Index of sample</span>
<a name="l00033"></a>00033         <span class="keyword">struct </span><a class="code" href="structStoredSample.html">StoredSample</a> *next;      <span class="comment">// Next sample in the linked list</span>
<a name="l00034"></a>00034 } <a class="code" href="structStoredSample.html">StoredSample</a>;
<a name="l00035"></a>00035 
<a name="l00037"></a>00037 <span class="comment">// An item on the queue of waves to play</span>
<a name="l00038"></a><a class="code" href="structQueueItem.html">00038</a> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structQueueItem.html">QueueItem</a>
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040         <a class="code" href="classAudioSample.html">AudioSample</a> *sample;    <span class="comment">// Audio sample at this position in the queue</span>
<a name="l00041"></a>00041         <span class="keywordtype">bool</span> temp;                              <span class="comment">// If true, the AudioSample will be deleted after playback completes</span>
<a name="l00042"></a>00042         <span class="keyword">struct </span><a class="code" href="structQueueItem.html">QueueItem</a> *next; <span class="comment">// Next item in the queue</span>
<a name="l00043"></a>00043 } <a class="code" href="structQueueItem.html">QueueItem</a>;
<a name="l00044"></a>00044 
<a name="l00046"></a>00046 <span class="comment">// Capabilities of a mixer element</span>
<a name="l00047"></a>00047 <span class="keyword">typedef</span> uint32_t ElemCap;
<a name="l00048"></a>00048 <span class="keyword">const</span> ElemCap ELEMCAP_CAN_PLAYBACK              = 0x0001;
<a name="l00049"></a>00049 <span class="keyword">const</span> ElemCap ELEMCAP_CAN_CAPTURE               = 0x0002;
<a name="l00050"></a>00050 <span class="keyword">const</span> ElemCap ELEMCAP_COMMON                    = 0x0004;       <span class="comment">// Has a single volume control for both playback and record</span>
<a name="l00051"></a>00051 <span class="keyword">const</span> ElemCap ELEMCAP_PLAYBACK_VOL              = 0x0008;
<a name="l00052"></a>00052 <span class="keyword">const</span> ElemCap ELEMCAP_CAPTURE_VOL               = 0x0010;
<a name="l00053"></a>00053 <span class="keyword">const</span> ElemCap ELEMCAP_COMMON_VOL                = 0x0020;
<a name="l00054"></a>00054 <span class="keyword">const</span> ElemCap ELEMCAP_PLAYBACK_SWITCH   = 0x0040;
<a name="l00055"></a>00055 <span class="keyword">const</span> ElemCap ELEMCAP_CAPTURE_SWITCH    = 0x0080;
<a name="l00056"></a>00056 <span class="keyword">const</span> ElemCap ELEMCAP_COMMON_SWITCH             = 0x0100;
<a name="l00057"></a>00057 <span class="comment">// const ElemCap ELEMCAP_PB_JOINED_SWITCH       = 0x0200;</span>
<a name="l00058"></a>00058 <span class="comment">// const ElemCap ELEMCAP_CAP_JOINED_SWITCH      = 0x0400;</span>
<a name="l00059"></a>00059 
<a name="l00060"></a>00060 <span class="comment">// Describes an ALSA mixer element</span>
<a name="l00061"></a><a class="code" href="structMixerElement.html">00061</a> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structMixerElement.html">MixerElement</a>
<a name="l00062"></a>00062 {
<a name="l00063"></a>00063         snd_mixer_elem_t *elem;                 <span class="comment">// ALSA Mixer element structure</span>
<a name="l00064"></a>00064         <span class="keywordtype">long</span> minPlayVol, curPlayVol, maxPlayVol;        <span class="comment">// min, current and max volume levels for playback</span>
<a name="l00065"></a>00065         <span class="keywordtype">long</span> minCapVol, curCapVol, maxCapVol;           <span class="comment">// min, current and max volume levels for capture</span>
<a name="l00066"></a>00066         <span class="keywordtype">long</span> minComVol, curComVol, maxComVol;           <span class="comment">// min, current and max volume levels for common</span>
<a name="l00067"></a>00067         <span class="keywordtype">int</span> playSwitch, capSwitch, comSwitch;           <span class="comment">// Current switch status</span>
<a name="l00068"></a>00068         <span class="keywordtype">char</span> *name;                                             <span class="comment">// Name of the element</span>
<a name="l00069"></a>00069         ElemCap caps;                                   <span class="comment">// Capabilities</span>
<a name="l00070"></a>00070 } <a class="code" href="structMixerElement.html">MixerElement</a>;
<a name="l00071"></a>00071 
<a name="l00073"></a>00073 <span class="comment">// State of the playback system</span>
<a name="l00074"></a>00074 <span class="keyword">typedef</span> uint8_t PBState;
<a name="l00075"></a>00075 <span class="keyword">const</span> PBState PB_STATE_STOPPED          = 0;    <span class="comment">// Not playing anything</span>
<a name="l00076"></a>00076 <span class="keyword">const</span> PBState PB_STATE_PLAYING          = 1;    <span class="comment">// Playing</span>
<a name="l00077"></a>00077 <span class="keyword">const</span> PBState PB_STATE_DRAIN            = 2;    <span class="comment">// Draining current wave</span>
<a name="l00078"></a>00078 <span class="keyword">const</span> PBState PB_STATE_RECORDING        = 3;    <span class="comment">// Recording</span>
<a name="l00079"></a>00079 
<a name="l00081"></a>00081 <span class="comment">// The class for the driver</span>
<a name="l00082"></a><a class="code" href="classAlsa.html">00082</a> <span class="keyword">class </span><a class="code" href="classAlsa.html">Alsa</a> : <span class="keyword">public</span> <a class="code" href="classThreadedDriver.html" title="Base class for drivers which oeprate with a thread.">ThreadedDriver</a>
<a name="l00083"></a>00083 {
<a name="l00084"></a>00084         <span class="keyword">public</span>:
<a name="l00085"></a>00085                 <a class="code" href="classAlsa.html">Alsa</a> (<a class="code" href="classConfigFile.html" title="Class for loading configuration file information.">ConfigFile</a>* cf, <span class="keywordtype">int</span> section);
<a name="l00086"></a>00086                 ~<a class="code" href="classAlsa.html">Alsa</a> (<span class="keywordtype">void</span>);
<a name="l00087"></a>00087 
<a name="l00088"></a>00088                 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classAlsa.html#a7ed88e541c2471cc7bb1cebda8025e41" title="Message handler.">ProcessMessage</a> (<a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> &amp;resp_queue, <a class="code" href="structplayer__msghdr.html" title="Generic message header.">player_msghdr</a> *hdr, <span class="keywordtype">void</span> *data);
<a name="l00089"></a>00089 
<a name="l00090"></a>00090         <span class="keyword">private</span>:
<a name="l00091"></a>00091                 <span class="comment">// Driver options</span>
<a name="l00092"></a>00092                 <span class="keywordtype">bool</span> useQueue;                                  <span class="comment">// If should use a queue for playback or just stop currently playing</span>
<a name="l00093"></a>00093                 uint8_t debugLevel;                             <span class="comment">// Debug info level</span>
<a name="l00094"></a>00094                 <span class="keywordtype">char</span> **mixerFilters;                    <span class="comment">// Null-terminated array of strings to filter mixer elements by</span>
<a name="l00095"></a>00095                 <span class="keywordtype">bool</span> mixerFilterExact;                  <span class="comment">// If mixer filters need to match element names exactly</span>
<a name="l00096"></a>00096                 <span class="keywordtype">char</span> *pbDevice;                                 <span class="comment">// Name of the playback device</span>
<a name="l00097"></a>00097                 <span class="keywordtype">char</span> *mixerDevice;                              <span class="comment">// Name of the mixer device</span>
<a name="l00098"></a>00098                 <span class="keywordtype">char</span> *recDevice;                                <span class="comment">// Name of the record device</span>
<a name="l00099"></a>00099                 uint32_t cfgPBPeriodTime;               <span class="comment">// Length of a playback period in milliseconds</span>
<a name="l00100"></a>00100                 uint32_t cfgPBBufferTime;               <span class="comment">// Length of the playback buffer in milliseconds</span>
<a name="l00101"></a>00101                 uint32_t silenceTime;                   <span class="comment">// Length of silence to put between samples in the queue</span>
<a name="l00102"></a>00102                 uint32_t cfgRecBufferTime;              <span class="comment">// Length of the record buffer in milliseconds</span>
<a name="l00103"></a>00103                 uint32_t cfgRecStoreTime;               <span class="comment">// Length of time to store recorded data before sending to clients</span>
<a name="l00104"></a>00104                 uint32_t cfgRecPeriodTime;              <span class="comment">// Length of a record period in milliseconds</span>
<a name="l00105"></a>00105                 uint8_t recNumChannels;                 <span class="comment">// Number of channels for recording</span>
<a name="l00106"></a>00106                 uint32_t recSampleRate;                 <span class="comment">// Sample rate for recording</span>
<a name="l00107"></a>00107                 uint8_t recBits;                                <span class="comment">// Sample bits per frame for recording</span>
<a name="l00108"></a>00108 
<a name="l00109"></a>00109                 <span class="comment">// ALSA variables</span>
<a name="l00110"></a>00110                 <span class="comment">// Playback</span>
<a name="l00111"></a>00111                 snd_pcm_t *pbHandle;                    <span class="comment">// Handle to the PCM device for playback</span>
<a name="l00112"></a>00112                 <span class="keywordtype">int</span> numPBFDs;                                   <span class="comment">// Number of playback file descriptors</span>
<a name="l00113"></a>00113                 <span class="keyword">struct </span>pollfd *pbFDs;                   <span class="comment">// Playback file descriptors for polling</span>
<a name="l00114"></a>00114                 uint32_t actPBBufferTime;               <span class="comment">// Length of the playback buffer in microseconds (actual value)</span>
<a name="l00115"></a>00115                 uint32_t actPBPeriodTime;               <span class="comment">// Length of a playback period in microseconds (actual value)</span>
<a name="l00116"></a>00116                 snd_pcm_uframes_t pbPeriodSize; <span class="comment">// Size of a playback period (used for filling the buffer)</span>
<a name="l00117"></a>00117                 uint8_t *periodBuffer;                  <span class="comment">// A buffer used to copy data from samples to the playback buffer</span>
<a name="l00118"></a>00118                 <span class="comment">// Record</span>
<a name="l00119"></a>00119                 snd_pcm_t *recHandle;                   <span class="comment">// Handle to the PCM device for recording</span>
<a name="l00120"></a>00120                 <span class="keywordtype">int</span> numRecFDs;                                  <span class="comment">// Number of record file descriptors</span>
<a name="l00121"></a>00121                 <span class="keyword">struct </span>pollfd *recFDs;                  <span class="comment">// Record file descriptors for polling</span>
<a name="l00122"></a>00122                 uint32_t actRecBufferTime;              <span class="comment">// Length of the record buffer in microseconds (actual value)</span>
<a name="l00123"></a>00123                 uint32_t actRecPeriodTime;              <span class="comment">// Length of a record period in microseconds (actual value)</span>
<a name="l00124"></a>00124                 snd_pcm_uframes_t recPeriodSize;        <span class="comment">// Size of a record period (used for filling the buffer)</span>
<a name="l00125"></a>00125                 <span class="comment">// Mixer</span>
<a name="l00126"></a>00126                 snd_mixer_t *mixerHandle;               <span class="comment">// Mixer for controlling volume levels</span>
<a name="l00127"></a>00127                 <a class="code" href="structMixerElement.html">MixerElement</a> *mixerElements;    <span class="comment">// Elements of the mixer</span>
<a name="l00128"></a>00128                 uint32_t numElements;                   <span class="comment">// Number of elements</span>
<a name="l00129"></a>00129 
<a name="l00130"></a>00130                 <span class="comment">// Other driver data</span>
<a name="l00131"></a>00131                 <span class="keywordtype">int</span> nextSampleIdx;                              <span class="comment">// Next free index to store a sample at</span>
<a name="l00132"></a>00132                 <a class="code" href="structStoredSample.html">StoredSample</a> *samplesHead, *samplesTail;        <span class="comment">// Stored samples</span>
<a name="l00133"></a>00133                 <a class="code" href="structQueueItem.html">QueueItem</a> *queueHead, *queueTail;       <span class="comment">// Queue of audio data waiting to play</span>
<a name="l00134"></a>00134                 PBState playState;                              <span class="comment">// Playback state</span>
<a name="l00135"></a>00135                 PBState recState;                               <span class="comment">// Record state</span>
<a name="l00136"></a>00136                 uint32_t recDataLength;                 <span class="comment">// Length of recorded data buffer (in bytes)</span>
<a name="l00137"></a>00137                 uint32_t recDataOffset;                 <span class="comment">// Current end of recorded data in recData</span>
<a name="l00138"></a>00138                 uint8_t *recData;                               <span class="comment">// Somewhere to store recorded data before it goes to the client</span>
<a name="l00139"></a>00139                 <span class="keywordtype">int</span> recDest;                                    <span class="comment">// Destination of recorded data: -ve for to clients via data packets,</span>
<a name="l00140"></a>00140                                                                                 <span class="comment">// &gt;=0 for to stored sample at that index</span>
<a name="l00141"></a>00141 
<a name="l00142"></a>00142                 <span class="comment">// Internal functions</span>
<a name="l00143"></a>00143                 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classAlsa.html#a46a695a8a788d0039c1465389a54d855" title="Main method for driver thread.">Main</a> (<span class="keywordtype">void</span>);
<a name="l00144"></a>00144                 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classAlsa.html#a624c62d5369313834f0a1aaf0c20f9f1" title="Sets up the resources needed by the driver thread.">MainSetup</a> (<span class="keywordtype">void</span>);
<a name="l00145"></a>00145                 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classAlsa.html#a7b553f911e3a72797a493eac04ed6201" title="Cleanup method for driver thread (called when main exits).">MainQuit</a> (<span class="keywordtype">void</span>);
<a name="l00146"></a>00146                 <span class="keywordtype">void</span> SendStateMessage (<span class="keywordtype">void</span>);
<a name="l00147"></a>00147 
<a name="l00148"></a>00148                 <span class="comment">// Stored sample functions</span>
<a name="l00149"></a>00149                 <span class="keywordtype">bool</span> AddStoredSample (<a class="code" href="structStoredSample.html">StoredSample</a> *newSample);
<a name="l00150"></a>00150                 <span class="keywordtype">bool</span> AddStoredSample (<a class="code" href="structplayer__audio__wav.html" title="Data: Raw audio data.">player_audio_wav_t</a> *waveData);
<a name="l00151"></a>00151                 <span class="keywordtype">bool</span> AddStoredSample (<span class="keyword">const</span> <span class="keywordtype">char</span> *filePath);
<a name="l00152"></a>00152                 <a class="code" href="structStoredSample.html">StoredSample</a>* GetSampleAtIndex (<span class="keywordtype">int</span> index);
<a name="l00153"></a>00153 
<a name="l00154"></a>00154                 <span class="comment">// Queue functions</span>
<a name="l00155"></a>00155                 <span class="keywordtype">void</span> ClearQueue (<span class="keywordtype">void</span>);
<a name="l00156"></a>00156                 <span class="keywordtype">bool</span> AddToQueue (<a class="code" href="structQueueItem.html">QueueItem</a> *newItem);
<a name="l00157"></a>00157                 <span class="keywordtype">bool</span> AddToQueue (<a class="code" href="structplayer__audio__wav.html" title="Data: Raw audio data.">player_audio_wav_t</a> *waveData);
<a name="l00158"></a>00158                 <span class="keywordtype">bool</span> AddToQueue (<a class="code" href="classAudioSample.html">AudioSample</a> *sample);
<a name="l00159"></a>00159                 <span class="keywordtype">bool</span> AddSilence (uint32_t time, <a class="code" href="classAudioSample.html">AudioSample</a> *format);
<a name="l00160"></a>00160                 <span class="keywordtype">void</span> AdvanceQueue (<span class="keywordtype">void</span>);
<a name="l00161"></a>00161 
<a name="l00162"></a>00162                 <span class="comment">// Playback functions</span>
<a name="l00163"></a>00163 <span class="comment">//              bool SetGeneralParams (void);</span>
<a name="l00164"></a>00164 <span class="comment">//              bool SetWaveHWParams (AudioSample *sample);</span>
<a name="l00165"></a>00165                 <span class="keywordtype">bool</span> SetupPlayBack (<span class="keywordtype">void</span>);
<a name="l00166"></a>00166                 <span class="keywordtype">bool</span> SetPBParams (<a class="code" href="classAudioSample.html">AudioSample</a> *sample);
<a name="l00167"></a>00167                 <span class="keywordtype">void</span> PlaybackCallback (<span class="keywordtype">int</span> numFrames);
<a name="l00168"></a>00168 
<a name="l00169"></a>00169                 <span class="comment">// Record functions</span>
<a name="l00170"></a>00170                 <span class="keywordtype">bool</span> SetupRecord (<span class="keywordtype">void</span>);
<a name="l00171"></a>00171                 <span class="keywordtype">bool</span> SetRecParams (<span class="keywordtype">void</span>);
<a name="l00172"></a>00172                 <span class="keywordtype">bool</span> SetupRecordBuffer (uint32_t length);
<a name="l00173"></a>00173                 <span class="keywordtype">void</span> RecordCallback (<span class="keywordtype">int</span> numFrames);
<a name="l00174"></a>00174                 <span class="keywordtype">void</span> HandleRecordedData (<span class="keywordtype">void</span>);
<a name="l00175"></a>00175                 <span class="keywordtype">void</span> PublishRecordedData (<span class="keywordtype">void</span>);
<a name="l00176"></a>00176 
<a name="l00177"></a>00177                 <span class="comment">// Playback/record control functions</span>
<a name="l00178"></a>00178                 <span class="keywordtype">void</span> StartPlayback (<span class="keywordtype">void</span>);
<a name="l00179"></a>00179                 <span class="keywordtype">void</span> StopPlayback (<span class="keywordtype">void</span>);
<a name="l00180"></a>00180                 <span class="keywordtype">void</span> StartRecording (<span class="keywordtype">void</span>);
<a name="l00181"></a>00181                 <span class="keywordtype">void</span> StopRecording (<span class="keywordtype">void</span>);
<a name="l00182"></a>00182 
<a name="l00183"></a>00183                 <span class="comment">// Mixer functions</span>
<a name="l00184"></a>00184                 <span class="keywordtype">bool</span> SetupMixer (<span class="keywordtype">void</span>);
<a name="l00185"></a>00185                 <span class="keywordtype">bool</span> EnumMixerElements (<span class="keywordtype">void</span>);
<a name="l00186"></a>00186                 <span class="keywordtype">bool</span> EnumElementCaps (<a class="code" href="structMixerElement.html">MixerElement</a> *element);
<a name="l00187"></a>00187                 <a class="code" href="structMixerElement.html">MixerElement</a>* SplitElements (<a class="code" href="structMixerElement.html">MixerElement</a> *elements, uint32_t &amp;count);
<a name="l00188"></a>00188                 <a class="code" href="structMixerElement.html">MixerElement</a>* FilterElements (<a class="code" href="structMixerElement.html">MixerElement</a> *elements, uint32_t &amp;count);
<a name="l00189"></a>00189                 <span class="keywordtype">void</span> CleanUpMixerElements (<a class="code" href="structMixerElement.html">MixerElement</a> *elements, uint32_t count);
<a name="l00190"></a>00190                 <span class="keywordtype">void</span> MixerDetailsToPlayer (<a class="code" href="structplayer__audio__mixer__channel__list__detail.html" title="Player mixer channels.">player_audio_mixer_channel_list_detail_t</a> *dest);
<a name="l00191"></a>00191                 <span class="keywordtype">void</span> MixerLevelsToPlayer (<a class="code" href="structplayer__audio__mixer__channel__list.html" title="Player mixer channels.">player_audio_mixer_channel_list_t</a> *dest);
<a name="l00192"></a>00192                 <span class="keywordtype">void</span> SetElementLevel (uint32_t index, <span class="keywordtype">float</span> level);
<a name="l00193"></a>00193                 <span class="keywordtype">void</span> SetElementSwitch (uint32_t index, <a class="code" href="structplayer__bool.html" title="A boolean variable, 0 for false anything else for true.">player_bool_t</a> active);
<a name="l00194"></a>00194                 <span class="keywordtype">void</span> PublishMixerData (<span class="keywordtype">void</span>);
<a name="l00195"></a>00195                 <span class="keywordtype">float</span> LevelToPlayer (<span class="keywordtype">long</span> <a class="code" href="group__player__clientlib__utility.html#gae595027e3eb7a9c12bf49dee42d6ea06" title="Return the minimum of a, b.">min</a>, <span class="keywordtype">long</span> <a class="code" href="group__player__clientlib__utility.html#gaa6c2b569d3d0e6c174a49e8ec1aac796" title="Return the maximum of a, b.">max</a>, <span class="keywordtype">long</span> level);
<a name="l00196"></a>00196                 <span class="keywordtype">long</span> LevelFromPlayer (<span class="keywordtype">long</span> min, <span class="keywordtype">long</span> max, <span class="keywordtype">float</span> level);
<a name="l00197"></a>00197                 <span class="keywordtype">void</span> PrintMixerElements (<a class="code" href="structMixerElement.html">MixerElement</a> *elements, uint32_t count);
<a name="l00198"></a>00198 
<a name="l00199"></a>00199                 <span class="comment">// Command and request handling</span>
<a name="l00200"></a>00200                 <span class="keywordtype">int</span> HandleWavePlayCmd (<a class="code" href="structplayer__audio__wav.html" title="Data: Raw audio data.">player_audio_wav_t</a> *waveData);
<a name="l00201"></a>00201                 <span class="keywordtype">int</span> HandleSamplePlayCmd (<a class="code" href="structplayer__audio__sample__item.html" title="Player audio sample selection.">player_audio_sample_item_t</a> *data);
<a name="l00202"></a>00202                 <span class="keywordtype">int</span> HandleRecordCmd (<a class="code" href="structplayer__bool.html" title="A boolean variable, 0 for false anything else for true.">player_bool_t</a> *data);
<a name="l00203"></a>00203                 <span class="keywordtype">int</span> HandleMixerChannelCmd (<a class="code" href="structplayer__audio__mixer__channel__list.html" title="Player mixer channels.">player_audio_mixer_channel_list_t</a> *data);
<a name="l00204"></a>00204                 <span class="keywordtype">int</span> HandleSampleLoadReq (<a class="code" href="structplayer__audio__sample.html" title="Player audio sample.">player_audio_sample_t</a> *data, <a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> &amp;resp_queue);
<a name="l00205"></a>00205                 <span class="keywordtype">int</span> HandleSampleRetrieveReq (<a class="code" href="structplayer__audio__sample.html" title="Player audio sample.">player_audio_sample_t</a> *data, <a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> &amp;resp_queue);
<a name="l00206"></a>00206                 <span class="keywordtype">int</span> HandleSampleRecordReq (<a class="code" href="structplayer__audio__sample__rec__req.html" title="Player audio sample record request.">player_audio_sample_rec_req_t</a> *data, <a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> &amp;resp_queue);
<a name="l00207"></a>00207                 <span class="keywordtype">int</span> HandleMixerChannelListReq (<a class="code" href="structplayer__audio__mixer__channel__list__detail.html" title="Player mixer channels.">player_audio_mixer_channel_list_detail_t</a> *data, <a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> &amp;resp_queue);
<a name="l00208"></a>00208                 <span class="keywordtype">int</span> HandleMixerChannelLevelReq (<a class="code" href="structplayer__audio__mixer__channel__list.html" title="Player mixer channels.">player_audio_mixer_channel_list_t</a> *data, <a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> &amp;resp_queue);
<a name="l00209"></a>00209 };
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