Sophie

Sophie

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player-doc-3.0.2-5.fc14.noarch.rpm

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    <ul>
      <li><b>PlayerCc</b>      </li>
      <li><a class="el" href="classPlayerCc_1_1ActArrayProxy.html">PlayerCc::ActArrayProxy</a>      </li>
    </ul>
  </div>
<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="#pri-attribs">Private Attributes</a>  </div>
  <div class="headertitle">
<h1>PlayerCc::ActArrayProxy Class Reference<br/>
<small>
[<a class="el" href="group__player__clientlib__cplusplus__proxies.html">Proxies</a>]</small>
</h1>  </div>
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<div class="contents">
<!-- doxytag: class="PlayerCc::ActArrayProxy" --><!-- doxytag: inherits="PlayerCc::ClientProxy" -->
<p>The <code><a class="el" href="classPlayerCc_1_1ActArrayProxy.html" title="The ActArrayProxy class is used to control a actarray device.">ActArrayProxy</a></code> class is used to control a <a class="el" href="group__interface__actarray.html">actarray</a> device.  
<a href="#_details">More...</a></p>

<p><code>#include &lt;<a class="el" href="playerc_09_09_8h_source.html">playerc++.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for PlayerCc::ActArrayProxy:</div>
<div class="dyncontent">
 <div class="center">
  <img src="classPlayerCc_1_1ActArrayProxy.png" usemap="#PlayerCc::ActArrayProxy_map" alt=""/>
  <map id="PlayerCc::ActArrayProxy_map" name="PlayerCc::ActArrayProxy_map">
<area href="classPlayerCc_1_1ClientProxy.html" alt="PlayerCc::ClientProxy" shape="rect" coords="0,0,156,24"/>
</map>
</div>

<p><a href="classPlayerCc_1_1ActArrayProxy-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aec45d643fd0523126b100ec43ec2ab2b"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::ActArrayProxy" ref="aec45d643fd0523126b100ec43ec2ab2b" args="(PlayerClient *aPc, uint32_t aIndex=0)" -->
&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#aec45d643fd0523126b100ec43ec2ab2b">ActArrayProxy</a> (<a class="el" href="classPlayerCc_1_1PlayerClient.html">PlayerClient</a> *aPc, uint32_t aIndex=0)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a84c0decd66ec215e9f59782cf8b514be"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::~ActArrayProxy" ref="a84c0decd66ec215e9f59782cf8b514be" args="()" -->
&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#a84c0decd66ec215e9f59782cf8b514be">~ActArrayProxy</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default destructor. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac0f99d400adf705603c507d5f7f7c754"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::RequestGeometry" ref="ac0f99d400adf705603c507d5f7f7c754" args="(void)" -->
void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#ac0f99d400adf705603c507d5f7f7c754">RequestGeometry</a> (void)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Geometry request - call before getting the geometry of a joint through the accessor method. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac59a57cbb28dc5cf5906d31a599664c1"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::SetPowerConfig" ref="ac59a57cbb28dc5cf5906d31a599664c1" args="(bool aVal)" -->
void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#ac59a57cbb28dc5cf5906d31a599664c1">SetPowerConfig</a> (bool aVal)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Power control. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a87a55f5704587d19d277dc52992b0d72"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::SetBrakesConfig" ref="a87a55f5704587d19d277dc52992b0d72" args="(bool aVal)" -->
void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#a87a55f5704587d19d277dc52992b0d72">SetBrakesConfig</a> (bool aVal)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Brakes control. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a437c577047563ab0ab28f05de4f3ae32"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::SetSpeedConfig" ref="a437c577047563ab0ab28f05de4f3ae32" args="(uint32_t aJoint, float aSpeed)" -->
void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#a437c577047563ab0ab28f05de4f3ae32">SetSpeedConfig</a> (uint32_t aJoint, float aSpeed)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Speed control. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7f805c1695d817742e67a0a066dcdf75"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::MoveTo" ref="a7f805c1695d817742e67a0a066dcdf75" args="(uint32_t aJoint, float aPos)" -->
void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#a7f805c1695d817742e67a0a066dcdf75">MoveTo</a> (uint32_t aJoint, float aPos)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Send an actuator to a position. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a256bd7ec0205e6c4e1634beff43a1ffe"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::MoveToMulti" ref="a256bd7ec0205e6c4e1634beff43a1ffe" args="(std::vector&lt; float &gt; aPos)" -->
void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#a256bd7ec0205e6c4e1634beff43a1ffe">MoveToMulti</a> (std::vector&lt; float &gt; aPos)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Send actuators 0 thru n to the designated positions. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2940d644c85285c66253bfbb8065187c"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::MoveAtSpeed" ref="a2940d644c85285c66253bfbb8065187c" args="(uint32_t aJoint, float aSpeed)" -->
void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#a2940d644c85285c66253bfbb8065187c">MoveAtSpeed</a> (uint32_t aJoint, float aSpeed)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move an actuator at a speed. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6f169e24c2689a4148f44ceb9cc24b46"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::MoveAtSpeedMulti" ref="a6f169e24c2689a4148f44ceb9cc24b46" args="(std::vector&lt; float &gt; aSpeed)" -->
void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#a6f169e24c2689a4148f44ceb9cc24b46">MoveAtSpeedMulti</a> (std::vector&lt; float &gt; aSpeed)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move actuators 0 thru n at the designated speeds. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abb1f946cf6e48631bc1f44b9278f55ad"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::MoveHome" ref="abb1f946cf6e48631bc1f44b9278f55ad" args="(int aJoint)" -->
void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#abb1f946cf6e48631bc1f44b9278f55ad">MoveHome</a> (int aJoint)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Send an actuator, or all actuators, home. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac0896ccacbffe041abf6d354bd066234"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::SetActuatorCurrent" ref="ac0896ccacbffe041abf6d354bd066234" args="(uint32_t aJoint, float aCurrent)" -->
void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#ac0896ccacbffe041abf6d354bd066234">SetActuatorCurrent</a> (uint32_t aJoint, float aCurrent)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set an actuator to a given current. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0675271f9a38e16291f9fa1ea3b900e8"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::SetActuatorCurrentMulti" ref="a0675271f9a38e16291f9fa1ea3b900e8" args="(std::vector&lt; float &gt; aCurrent)" -->
void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#a0675271f9a38e16291f9fa1ea3b900e8">SetActuatorCurrentMulti</a> (std::vector&lt; float &gt; aCurrent)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set actuators 0 thru n to the given currents. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae407d6934f82192f11affe5512c56649"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::GetCount" ref="ae407d6934f82192f11affe5512c56649" args="(void) const " -->
uint32_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#ae407d6934f82192f11affe5512c56649">GetCount</a> (void) const </td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the number of actuators in the array. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4ec7f303e7cbc5b33752ea4ff64255d2"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::GetActuatorData" ref="a4ec7f303e7cbc5b33752ea4ff64255d2" args="(uint32_t aJoint) const " -->
<a class="el" href="structplayer__actarray__actuator.html">player_actarray_actuator_t</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#a4ec7f303e7cbc5b33752ea4ff64255d2">GetActuatorData</a> (uint32_t aJoint) const </td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Accessor method for getting an actuator's data. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af069ba27811600eb222fa2ae3e7ca4bb"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::GetActuatorGeom" ref="af069ba27811600eb222fa2ae3e7ca4bb" args="(uint32_t aJoint) const " -->
<a class="el" href="structplayer__actarray__actuatorgeom.html">player_actarray_actuatorgeom_t</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#af069ba27811600eb222fa2ae3e7ca4bb">GetActuatorGeom</a> (uint32_t aJoint) const </td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Same again for getting actuator geometry. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aae87235c8b342c769df25cc626c1c41a"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::GetBasePos" ref="aae87235c8b342c769df25cc626c1c41a" args="(void) const " -->
<a class="el" href="structplayer__point__3d.html">player_point_3d_t</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#aae87235c8b342c769df25cc626c1c41a">GetBasePos</a> (void) const </td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Accessor method for getting the base position. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a14bdaaa038d20a04fe107f043a5361ef"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::GetBaseOrientation" ref="a14bdaaa038d20a04fe107f043a5361ef" args="(void) const " -->
<a class="el" href="structplayer__orientation__3d.html">player_orientation_3d_t</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#a14bdaaa038d20a04fe107f043a5361ef">GetBaseOrientation</a> (void) const </td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Accessor method for getting the base orientation. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="structplayer__actarray__actuator.html">player_actarray_actuator_t</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html#ad20223454e7aeed0c002bcba541d7087">operator[]</a> (uint32_t aJoint)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Actuator data access operator.  <a href="#ad20223454e7aeed0c002bcba541d7087"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa887a07432683c99c13607cb3d3bc0ed"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::Subscribe" ref="aa887a07432683c99c13607cb3d3bc0ed" args="(uint32_t aIndex)" -->
void&nbsp;</td><td class="memItemRight" valign="bottom"><b>Subscribe</b> (uint32_t aIndex)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="afe26c867fb2cf5157f864b76c2c1708b"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::Unsubscribe" ref="afe26c867fb2cf5157f864b76c2c1708b" args="()" -->
void&nbsp;</td><td class="memItemRight" valign="bottom"><b>Unsubscribe</b> ()</td></tr>
<tr><td colspan="2"><h2><a name="pri-attribs"></a>
Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad5c6219883323710d1dc37bd5aa55354"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::mDevice" ref="ad5c6219883323710d1dc37bd5aa55354" args="" -->
<a class="el" href="structplayerc__actarray__t.html">playerc_actarray_t</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><b>mDevice</b></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>The <code><a class="el" href="classPlayerCc_1_1ActArrayProxy.html" title="The ActArrayProxy class is used to control a actarray device.">ActArrayProxy</a></code> class is used to control a <a class="el" href="group__interface__actarray.html">actarray</a> device. </p>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="ad20223454e7aeed0c002bcba541d7087"></a><!-- doxytag: member="PlayerCc::ActArrayProxy::operator[]" ref="ad20223454e7aeed0c002bcba541d7087" args="(uint32_t aJoint)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="structplayer__actarray__actuator.html">player_actarray_actuator_t</a> PlayerCc::ActArrayProxy::operator[] </td>
          <td>(</td>
          <td class="paramtype">uint32_t&nbsp;</td>
          <td class="paramname"> <em>aJoint</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [inline]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Actuator data access operator. </p>
<p>This operator provides an alternate way of access the actuator data. For example, given a <code><a class="el" href="classPlayerCc_1_1ActArrayProxy.html" title="The ActArrayProxy class is used to control a actarray device.">ActArrayProxy</a></code> named <code>ap</code>, the following expressions are equivalent: <code>ap.GetActuatorData</code>[0] and <code>ap</code>[0]. </p>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="playerc_09_09_8h_source.html">playerc++.h</a></li>
</ul>
</div>
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Last updated 12 September 2005 21:38:45
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