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<div id="content" > <!-- Generated by Doxygen 1.7.1 --> <div class="navpath"> <ul> <li><b>PlayerCc</b> </li> <li><a class="el" href="classPlayerCc_1_1BumperProxy.html">PlayerCc::BumperProxy</a> </li> </ul> </div> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> | <a href="#pri-methods">Private Member Functions</a> | <a href="#pri-attribs">Private Attributes</a> </div> <div class="headertitle"> <h1>PlayerCc::BumperProxy Class Reference<br/> <small> [<a class="el" href="group__player__clientlib__cplusplus__proxies.html">Proxies</a>]</small> </h1> </div> </div> <div class="contents"> <!-- doxytag: class="PlayerCc::BumperProxy" --><!-- doxytag: inherits="PlayerCc::ClientProxy" --> <p>The <code><a class="el" href="classPlayerCc_1_1BumperProxy.html" title="The BumperProxy class is used to read from a bumper device.">BumperProxy</a></code> class is used to read from a <a class="el" href="group__interface__bumper.html">bumper</a> device. <a href="#_details">More...</a></p> <p><code>#include <<a class="el" href="playerc_09_09_8h_source.html">playerc++.h</a>></code></p> <div class="dynheader"> Inheritance diagram for PlayerCc::BumperProxy:</div> <div class="dyncontent"> <div class="center"> <img src="classPlayerCc_1_1BumperProxy.png" usemap="#PlayerCc::BumperProxy_map" alt=""/> <map id="PlayerCc::BumperProxy_map" name="PlayerCc::BumperProxy_map"> <area href="classPlayerCc_1_1ClientProxy.html" alt="PlayerCc::ClientProxy" shape="rect" coords="0,0,147,24"/> </map> </div> <p><a href="classPlayerCc_1_1BumperProxy-members.html">List of all members.</a></p> <table class="memberdecls"> <tr><td colspan="2"><h2><a name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af543f991e6dfb3350d95b4cd79007c0f"></a><!-- doxytag: member="PlayerCc::BumperProxy::BumperProxy" ref="af543f991e6dfb3350d95b4cd79007c0f" args="(PlayerClient *aPc, uint32_t aIndex=0)" --> </td><td class="memItemRight" valign="bottom"><b>BumperProxy</b> (<a class="el" href="classPlayerCc_1_1PlayerClient.html">PlayerClient</a> *aPc, uint32_t aIndex=0)</td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aaa1b40fb6d89635a01377edc37a46fd1"></a><!-- doxytag: member="PlayerCc::BumperProxy::GetCount" ref="aaa1b40fb6d89635a01377edc37a46fd1" args="() const " --> uint32_t </td><td class="memItemRight" valign="bottom"><b>GetCount</b> () const </td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aaff7314632b23d7e602250cda778a3ba"></a><!-- doxytag: member="PlayerCc::BumperProxy::IsBumped" ref="aaff7314632b23d7e602250cda778a3ba" args="(uint32_t aIndex) const " --> uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1BumperProxy.html#aaff7314632b23d7e602250cda778a3ba">IsBumped</a> (uint32_t aIndex) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns true if the specified bumper has been bumped, false otherwise. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a03a3287cfa2faf618c9bd0ad1fb55b48"></a><!-- doxytag: member="PlayerCc::BumperProxy::IsAnyBumped" ref="a03a3287cfa2faf618c9bd0ad1fb55b48" args="()" --> bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1BumperProxy.html#a03a3287cfa2faf618c9bd0ad1fb55b48">IsAnyBumped</a> ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns true if any bumper has been bumped, false otherwise. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a81f4d050f63403043dda7d2aa6e89cef"></a><!-- doxytag: member="PlayerCc::BumperProxy::RequestBumperConfig" ref="a81f4d050f63403043dda7d2aa6e89cef" args="()" --> void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1BumperProxy.html#a81f4d050f63403043dda7d2aa6e89cef">RequestBumperConfig</a> ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Requests the geometries of the bumpers. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="afaf92db16168350d3d90c04597eb5af4"></a><!-- doxytag: member="PlayerCc::BumperProxy::GetPoseCount" ref="afaf92db16168350d3d90c04597eb5af4" args="() const " --> uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1BumperProxy.html#afaf92db16168350d3d90c04597eb5af4">GetPoseCount</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns the number bumper poses. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6c1fec9f2b89c8b2a33a791f70cff81d"></a><!-- doxytag: member="PlayerCc::BumperProxy::GetPose" ref="a6c1fec9f2b89c8b2a33a791f70cff81d" args="(uint32_t aIndex) const " --> <a class="el" href="structplayer__bumper__define.html">player_bumper_define_t</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1BumperProxy.html#a6c1fec9f2b89c8b2a33a791f70cff81d">GetPose</a> (uint32_t aIndex) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns a specific bumper pose. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1BumperProxy.html#a241669951e0242ca91591df692f64d99">operator[]</a> (uint32_t aIndex) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classPlayerCc_1_1BumperProxy.html" title="The BumperProxy class is used to read from a bumper device.">BumperProxy</a> data access operator. <a href="#a241669951e0242ca91591df692f64d99"></a><br/></td></tr> <tr><td colspan="2"><h2><a name="pri-methods"></a> Private Member Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a69925d5922af02cea712e29c9e53c22d"></a><!-- doxytag: member="PlayerCc::BumperProxy::Subscribe" ref="a69925d5922af02cea712e29c9e53c22d" args="(uint32_t aIndex)" --> void </td><td class="memItemRight" valign="bottom"><b>Subscribe</b> (uint32_t aIndex)</td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac11c9f316fcad59ef038b766525b104f"></a><!-- doxytag: member="PlayerCc::BumperProxy::Unsubscribe" ref="ac11c9f316fcad59ef038b766525b104f" args="()" --> void </td><td class="memItemRight" valign="bottom"><b>Unsubscribe</b> ()</td></tr> <tr><td colspan="2"><h2><a name="pri-attribs"></a> Private Attributes</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0d280e1dfd907d48be8530ac74ecb9b2"></a><!-- doxytag: member="PlayerCc::BumperProxy::mDevice" ref="a0d280e1dfd907d48be8530ac74ecb9b2" args="" --> <a class="el" href="structplayerc__bumper__t.html">playerc_bumper_t</a> * </td><td class="memItemRight" valign="bottom"><b>mDevice</b></td></tr> </table> <hr/><a name="_details"></a><h2>Detailed Description</h2> <p>The <code><a class="el" href="classPlayerCc_1_1BumperProxy.html" title="The BumperProxy class is used to read from a bumper device.">BumperProxy</a></code> class is used to read from a <a class="el" href="group__interface__bumper.html">bumper</a> device. </p> <hr/><h2>Member Function Documentation</h2> <a class="anchor" id="a241669951e0242ca91591df692f64d99"></a><!-- doxytag: member="PlayerCc::BumperProxy::operator[]" ref="a241669951e0242ca91591df692f64d99" args="(uint32_t aIndex) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool PlayerCc::BumperProxy::operator[] </td> <td>(</td> <td class="paramtype">uint32_t </td> <td class="paramname"> <em>aIndex</em></td> <td> ) </td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p><a class="el" href="classPlayerCc_1_1BumperProxy.html" title="The BumperProxy class is used to read from a bumper device.">BumperProxy</a> data access operator. </p> <p>This operator provides an alternate way of access the actuator data. For example, given a <code><a class="el" href="classPlayerCc_1_1BumperProxy.html" title="The BumperProxy class is used to read from a bumper device.">BumperProxy</a></code> named <code>bp</code>, the following expressions are equivalent: <code>bp.IsBumped</code>[0] and <code>bp</code>[0]. </p> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="playerc_09_09_8h_source.html">playerc++.h</a></li> </ul> </div> <!-- render the modification time of the source file --> <div class="timestamp"> <hr> <table style="width:100%;"> <tr> <td style="text-align:left;"> Last updated 12 September 2005 21:38:45 <!-- <td style="text-align:right;"> <a href="http://validator.w3.org/check/referer"><img style="vertical-align:middle;border:0;width:88px;height:31px" src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"></a> <a href="http://jigsaw.w3.org/css-validator/"> <img style="vertical-align:middle;border:0;width:88px;height:31px" src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"> </a> --> </tr> </table> </div> </tr> </table> </BODY> </HTML>