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distrib > Fedora > 14 > x86_64 > media > updates > by-pkgid > 727fa15453fcace956b835e2377d4269 > files > 30

player-doc-3.0.2-5.fc14.noarch.rpm

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<h1>Class List</h1>  </div>
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Here are the classes, structs, unions and interfaces with brief descriptions:<table>
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  <tr><td class="indexkey"><a class="el" href="classDevice.html">Device</a></td><td class="indexvalue">Encapsulates a device (i.e., a driver bound to an interface) </td></tr>
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  <tr><td class="indexkey"><a class="el" href="classErraticPacket.html">ErraticPacket</a></td><td class="indexvalue"></td></tr>
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  <tr><td class="indexkey"><a class="el" href="classerSIP.html">erSIP</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classFeatureDataHolder.html">FeatureDataHolder</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structFRAME.html">FRAME</a></td><td class="indexvalue"></td></tr>
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  <tr><td class="indexkey"><a class="el" href="structFRAMEGRABBER.html">FRAMEGRABBER</a></td><td class="indexvalue"></td></tr>
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  <tr><td class="indexkey"><a class="el" href="classGeom2D_1_1ICP.html">Geom2D::ICP</a></td><td class="indexvalue"></td></tr>
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  <tr><td class="indexkey"><a class="el" href="structGeom2D_1_1Point.html">Geom2D::Point</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structGeom2D_1_1Pose.html">Geom2D::Pose</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classGeom2D_1_1SweepSearch.html">Geom2D::SweepSearch</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structGeom2D_1_1SweepSearch_1_1PointIdx.html">Geom2D::SweepSearch::PointIdx</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classGeom2D_1_1Transform2D.html">Geom2D::Transform2D</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structgps__model__t.html">gps_model_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classGRASPPacket.html">GRASPPacket</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structheap.html">heap</a></td><td class="indexvalue"></td></tr>
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  <tr><td class="indexkey"><a class="el" href="classIntProperty.html">IntProperty</a></td><td class="indexvalue">Integer property class </td></tr>
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  <tr><td class="indexkey"><a class="el" href="structmap__t.html">map_t</a></td><td class="indexvalue"></td></tr>
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  <tr><td class="indexkey"><a class="el" href="structMeasurementHeader__t.html">MeasurementHeader_t</a></td><td class="indexvalue"></td></tr>
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  <tr><td class="indexkey"><a class="el" href="classMessageQueue.html">MessageQueue</a></td><td class="indexvalue">A doubly-linked queue of messages </td></tr>
  <tr><td class="indexkey"><a class="el" href="classMessageQueueElement.html">MessageQueueElement</a></td><td class="indexvalue">This class is a helper for maintaining doubly-linked queues of Messages </td></tr>
  <tr><td class="indexkey"><a class="el" href="classMessageReplaceRule.html">MessageReplaceRule</a></td><td class="indexvalue">We keep a singly-linked list of (addr,type,subtype,replace) tuples </td></tr>
  <tr><td class="indexkey"><a class="el" href="structMixerElement.html">MixerElement</a></td><td class="indexvalue"></td></tr>
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  <tr><td class="indexkey"><a class="el" href="structNav200Command.html">Nav200Command</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classnimu.html">nimu</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classnimu__data.html">nimu_data</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structodometry__t.html">odometry_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classP2OS.html">P2OS</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classP2OSPacket.html">P2OSPacket</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpacket__f.html">packet_f</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpacket__t.html">packet_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpf__cluster__t.html">pf_cluster_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpf__kdtree__node.html">pf_kdtree_node</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpf__kdtree__t.html">pf_kdtree_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpf__matrix__t.html">pf_matrix_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpf__pdf__gaussian__t.html">pf_pdf_gaussian_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpf__sample__t.html">pf_sample_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpf__vector__t.html">pf_vector_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classPIDGains.html">PIDGains</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structplan__t.html">plan_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__accel__config.html">player_actarray_accel_config</a></td><td class="indexvalue">Request/reply: Acceleration </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__actuator.html">player_actarray_actuator</a></td><td class="indexvalue">Structure containing a single actuator's information </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__actuatorgeom.html">player_actarray_actuatorgeom</a></td><td class="indexvalue">Actuator geometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__brakes__config.html">player_actarray_brakes_config</a></td><td class="indexvalue">Request/reply: Brakes </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__current__cmd.html">player_actarray_current_cmd</a></td><td class="indexvalue">Command: Joint current control (<a class="el" href="group__interface__actarray.html#ga4e333721b05921afb5be92ce30760f1c">PLAYER_ACTARRAY_CMD_CURRENT</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__data.html">player_actarray_data</a></td><td class="indexvalue">Data: state (<a class="el" href="group__interface__actarray.html#ga272bee3de3cc934163ad6a9ff12c4570">PLAYER_ACTARRAY_DATA_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__geom.html">player_actarray_geom</a></td><td class="indexvalue">Request/reply: get geometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__home__cmd.html">player_actarray_home_cmd</a></td><td class="indexvalue">Command: Joint home (PLAYER_CMD_ACTARRAY_HOME) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__multi__current__cmd.html">player_actarray_multi_current_cmd</a></td><td class="indexvalue">Command: Multiple Joint current control (<a class="el" href="group__interface__actarray.html#ga85eb15286d9f8d412e9b1151b813780c">PLAYER_ACTARRAY_CMD_MULTI_CURRENT</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__multi__position__cmd.html">player_actarray_multi_position_cmd</a></td><td class="indexvalue">Command: Multiple Joint position control (<a class="el" href="group__interface__actarray.html#gabc6411a2c0a1a204bcc5dbcf61f768cb">PLAYER_ACTARRAY_CMD_MULTI_POS</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__multi__speed__cmd.html">player_actarray_multi_speed_cmd</a></td><td class="indexvalue">Command: Multiple Joint speed control (<a class="el" href="group__interface__actarray.html#gaba07b1d50d409a42047f67325792a8e4">PLAYER_ACTARRAY_CMD_MULTI_SPEED</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__position__cmd.html">player_actarray_position_cmd</a></td><td class="indexvalue">Command: Joint position control (<a class="el" href="group__interface__actarray.html#ga16bbc0d570d5502ec30732d7de1ac19d">PLAYER_ACTARRAY_CMD_POS</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__power__config.html">player_actarray_power_config</a></td><td class="indexvalue">Request/reply: Power </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__speed__cmd.html">player_actarray_speed_cmd</a></td><td class="indexvalue">Command: Joint speed control (<a class="el" href="group__interface__actarray.html#ga554c62c6d3229c83cc95797432f1c3e7">PLAYER_ACTARRAY_CMD_SPEED</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__actarray__speed__config.html">player_actarray_speed_config</a></td><td class="indexvalue">Request/reply: Speed </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__add__replace__rule__req.html">player_add_replace_rule_req</a></td><td class="indexvalue">Configuration request: Add client queue replace rule </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__aio__cmd.html">player_aio_cmd</a></td><td class="indexvalue">Command: state (<a class="el" href="group__interface__aio.html#gae2316b5d42678bed7713d92de7265c84">PLAYER_AIO_CMD_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__aio__data.html">player_aio_data</a></td><td class="indexvalue">Data: state (<a class="el" href="group__interface__aio.html#ga19e3b3e12364a28858c6ab86dede62d0">PLAYER_AIO_DATA_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__audio__mixer__channel.html">player_audio_mixer_channel</a></td><td class="indexvalue">Player mixer channel </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__audio__mixer__channel__detail.html">player_audio_mixer_channel_detail</a></td><td class="indexvalue">Player mixer channel detail </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__audio__mixer__channel__list.html">player_audio_mixer_channel_list</a></td><td class="indexvalue">Player mixer channels </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__audio__mixer__channel__list__detail.html">player_audio_mixer_channel_list_detail</a></td><td class="indexvalue">Player mixer channels </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__audio__sample.html">player_audio_sample</a></td><td class="indexvalue">Player audio sample </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__audio__sample__item.html">player_audio_sample_item</a></td><td class="indexvalue">Player audio sample selection </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__audio__sample__rec__req.html">player_audio_sample_rec_req</a></td><td class="indexvalue">Player audio sample record request </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__audio__seq.html">player_audio_seq</a></td><td class="indexvalue">Player audio sequence </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__audio__seq__item.html">player_audio_seq_item</a></td><td class="indexvalue">Player audio sequence item </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__audio__state.html">player_audio_state</a></td><td class="indexvalue">Player audio driver state </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__audio__wav.html">player_audio_wav</a></td><td class="indexvalue">Data: Raw audio data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__bbox2d.html">player_bbox2d</a></td><td class="indexvalue">A rectangular bounding box, used to define the size of an object </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__bbox3d.html">player_bbox3d</a></td><td class="indexvalue">A rectangular bounding box, used to define the size of an object </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__blackboard__entry.html">player_blackboard_entry</a></td><td class="indexvalue">Vectormap feature data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__blinkenlight__cmd.html">player_blinkenlight_cmd</a></td><td class="indexvalue">Command: state (<a class="el" href="group__interface__blinkenlight.html#gade36bd6ad2804d0c6f347cc216eadcc7">PLAYER_BLINKENLIGHT_CMD_STATE</a>) This <code>blinkenlight</code> command sets the complete current state of the indicator light </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__blinkenlight__cmd__color.html">player_blinkenlight_cmd_color</a></td><td class="indexvalue">Command: color (<a class="el" href="group__interface__blinkenlight.html#ga10b9bdf303a7c8d00eb23595208e0d0c">PLAYER_BLINKENLIGHT_CMD_COLOR</a>) This <code>blinkenlight</code> command sets the color of the light </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__blinkenlight__cmd__flash.html">player_blinkenlight_cmd_flash</a></td><td class="indexvalue">Command: flash (<a class="el" href="group__interface__blinkenlight.html#ga9c0ecddfa0f357d4d0ca69f887c89ff8">PLAYER_BLINKENLIGHT_CMD_FLASH</a>) This <code>blinkenlight</code> command sets the duration of one on/off blink cycle in seconds and the ratio of light on/off time (0.0 to 1.0 ) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__blinkenlight__cmd__power.html">player_blinkenlight_cmd_power</a></td><td class="indexvalue">Command: power (<a class="el" href="group__interface__blinkenlight.html#gac88afad8c57aff4cedddc424c7533f7f">PLAYER_BLINKENLIGHT_CMD_POWER</a>) This <code>blinkenlight</code> command turns the light on or off </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__blinkenlight__data.html">player_blinkenlight_data</a></td><td class="indexvalue">Data: state (<a class="el" href="group__interface__blinkenlight.html#gaa73e6add570be58a883b31c4b1542466">PLAYER_BLINKENLIGHT_DATA_STATE</a>) The <code>blinkenlight</code> data provides the current state of the indicator light </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__blobfinder__blob.html">player_blobfinder_blob</a></td><td class="indexvalue">Structure describing a single blob </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__blobfinder__color__config.html">player_blobfinder_color_config</a></td><td class="indexvalue">Request/reply: Set tracking color </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__blobfinder__data.html">player_blobfinder_data</a></td><td class="indexvalue">Data: detected blobs (<a class="el" href="group__interface__blobfinder.html#ga4a827c0a56d54f82b90e3012e64a408d">PLAYER_BLOBFINDER_DATA_BLOBS</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__blobfinder__imager__config.html">player_blobfinder_imager_config</a></td><td class="indexvalue">Configuration request: Set imager params </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__bool.html">player_bool</a></td><td class="indexvalue">A boolean variable, 0 for false anything else for true </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__boolprop__req.html">player_boolprop_req</a></td><td class="indexvalue">Request to get a boolean property </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__bumper__data.html">player_bumper_data</a></td><td class="indexvalue">Data: state (<a class="el" href="group__interface__bumper.html#ga503d1bba60afac69861077040874e82d">PLAYER_BUMPER_DATA_GEOM</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__bumper__define.html">player_bumper_define</a></td><td class="indexvalue">The geometry of a single bumper </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__bumper__geom.html">player_bumper_geom</a></td><td class="indexvalue">Data AND Request/reply: bumper geometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__camera__data.html">player_camera_data</a></td><td class="indexvalue">Data: state (<a class="el" href="group__interface__camera.html#gac695a7265d5a3ddbc8e9792bd711d5a3">PLAYER_CAMERA_DATA_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__capabilities__req.html">player_capabilities_req</a></td><td class="indexvalue">Structure containing a single capability request </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__color.html">player_color</a></td><td class="indexvalue">A color descriptor </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__dblprop__req.html">player_dblprop_req</a></td><td class="indexvalue">Request to get a double property </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__devaddr.html">player_devaddr</a></td><td class="indexvalue">A device address </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__device__auth__req.html">player_device_auth_req</a></td><td class="indexvalue">Configuration request: Authentication </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__device__datamode__req.html">player_device_datamode_req</a></td><td class="indexvalue">Configuration request: Change data delivery mode </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__device__devlist.html">player_device_devlist</a></td><td class="indexvalue">Request/reply: Get the list of available devices </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__device__driverinfo.html">player_device_driverinfo</a></td><td class="indexvalue">Request/reply: Get the driver name for a particular device </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__device__nameservice__req.html">player_device_nameservice_req</a></td><td class="indexvalue">Nameservice request </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__device__req.html">player_device_req</a></td><td class="indexvalue">Request/reply: (un)subscribe to a device </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__dio__cmd.html">player_dio_cmd</a></td><td class="indexvalue">Command: output values (<a class="el" href="group__interface__dio.html#gab67c877f9e91bdc50fe6100d9192e20f">PLAYER_DIO_CMD_VALUES</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__dio__data.html">player_dio_data</a></td><td class="indexvalue">Data: input values (<a class="el" href="group__interface__dio.html#ga1cfec9baf479d3347041e67e03d70e75">PLAYER_DIO_DATA_VALUES</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__erratic__data.html">player_erratic_data</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__extent2d.html">player_extent2d</a></td><td class="indexvalue">A rectangular bounding box, used to define the origin and bounds of an object </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__fiducial__data.html">player_fiducial_data</a></td><td class="indexvalue">Data: detected fiducials (<a class="el" href="group__interface__fiducial.html#gaeeb70dc0436bc6f21bcdf154bf4a45c1">PLAYER_FIDUCIAL_DATA_SCAN</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__fiducial__fov.html">player_fiducial_fov</a></td><td class="indexvalue">Request/reply: Get/set sensor field of view </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__fiducial__geom.html">player_fiducial_geom</a></td><td class="indexvalue">Request/reply: Get geometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__fiducial__id.html">player_fiducial_id</a></td><td class="indexvalue">Request/reply: Get/set fiducial ID </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__fiducial__item.html">player_fiducial_item</a></td><td class="indexvalue">Info on a single detected fiducial </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__gps__data.html">player_gps_data</a></td><td class="indexvalue">Data: state (<a class="el" href="group__interface__gps.html#ga33e0c7ba71c4ca5a4aca7079c922a3d0">PLAYER_GPS_DATA_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__graphics2d__cmd__points.html">player_graphics2d_cmd_points</a></td><td class="indexvalue">Data: This interface produces no data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__graphics2d__cmd__polygon.html">player_graphics2d_cmd_polygon</a></td><td class="indexvalue">Command: Draw polygon (<a class="el" href="group__interface__graphics2d.html#gaf1eb23eb904e44621d739425a9c75b42">PLAYER_GRAPHICS2D_CMD_POLYGON</a>) Draw a polygon </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__graphics2d__cmd__polyline.html">player_graphics2d_cmd_polyline</a></td><td class="indexvalue">Command: Draw polyline (<a class="el" href="group__interface__graphics2d.html#ga8a2d0e71f915341dbdc5bf2ce5ca466f">PLAYER_GRAPHICS2D_CMD_POLYLINE</a>) Draw a series of straight line segments between a set of points </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__graphics3d__cmd__draw.html">player_graphics3d_cmd_draw</a></td><td class="indexvalue">Data: This interface produces no data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__graphics3d__cmd__rotate.html">player_graphics3d_cmd_rotate</a></td><td class="indexvalue">Command: Rotate coordinate system (<a class="el" href="group__interface__graphics3d.html#gabc344a4724f917c20e397969a045c0ac">PLAYER_GRAPHICS3D_CMD_ROTATE</a>) Rotate the current coordinate system by a given angle around the given vector </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__graphics3d__cmd__translate.html">player_graphics3d_cmd_translate</a></td><td class="indexvalue">Command: Translate coordinate system (<a class="el" href="group__interface__graphics3d.html#gac60efc49b27126381970043cc2deeded">PLAYER_GRAPHICS3D_CMD_TRANSLATE</a>) Translate the current coordinate system </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__gripper__data.html">player_gripper_data</a></td><td class="indexvalue">Data: state (<a class="el" href="group__interface__gripper.html#ga027449a37ce518c8d5cc23ba5443c72f">PLAYER_GRIPPER_DATA_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__gripper__geom.html">player_gripper_geom</a></td><td class="indexvalue">Request/reply: get geometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__health__cpu.html">player_health_cpu</a></td><td class="indexvalue">Structure describing the cpu </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__health__data.html">player_health_data</a></td><td class="indexvalue">Structure describing the HEALTH's data packet </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__health__memory.html">player_health_memory</a></td><td class="indexvalue">Structure describing the memory </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__imu__data__calib.html">player_imu_data_calib</a></td><td class="indexvalue">Data: calibrated IMU data (<a class="el" href="group__interface__imu.html#gaebf284ee836a3d1144fbb5615ead4b01">PLAYER_IMU_DATA_CALIB</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__imu__data__euler.html">player_imu_data_euler</a></td><td class="indexvalue">Data: Euler orientation data (<a class="el" href="group__interface__imu.html#ga993255084bdb82f41f5665d9b80eec4d">PLAYER_IMU_DATA_EULER</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__imu__data__fullstate.html">player_imu_data_fullstate</a></td><td class="indexvalue">Data: all of the calibrated IMU data (<a class="el" href="group__interface__imu.html#ga55dd80201004a4e1f0b05104aaca535f">PLAYER_IMU_DATA_FULLSTATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__imu__data__quat.html">player_imu_data_quat</a></td><td class="indexvalue">Data: Quaternions orientation data (<a class="el" href="group__interface__imu.html#ga388b28870d30814915b4343f6ead66d7">PLAYER_IMU_DATA_QUAT</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__imu__data__state.html">player_imu_data_state</a></td><td class="indexvalue">Data: calibrated IMU data (<a class="el" href="group__interface__imu.html#gad86e4b7aadbb41f58bb77c6634fb2121">PLAYER_IMU_DATA_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__imu__datatype__config.html">player_imu_datatype_config</a></td><td class="indexvalue">Request/reply: change the data type to one of the predefined data structures </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__imu__reset__orientation__config.html">player_imu_reset_orientation_config</a></td><td class="indexvalue">Request/reply: Reset orientation </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__interface__t.html">player_interface_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__intprop__req.html">player_intprop_req</a></td><td class="indexvalue">Request to get an integer property </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ir__data.html">player_ir_data</a></td><td class="indexvalue">Data: ranges (<a class="el" href="group__interface__ir.html#ga3d5529d4c3af65c084cd6aa7e5e36854">PLAYER_IR_DATA_RANGES</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ir__pose.html">player_ir_pose</a></td><td class="indexvalue">Request/reply: get pose </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ir__power__req.html">player_ir_power_req</a></td><td class="indexvalue">Request/reply: set power </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__joystick__data.html">player_joystick_data</a></td><td class="indexvalue">Data: state (<a class="el" href="group__interface__joystick.html#gaa4a29dd5130565499651b4393d3f0fd7">PLAYER_JOYSTICK_DATA_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__khepera__geom.html">player_khepera_geom</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__laser__config.html">player_laser_config</a></td><td class="indexvalue">Request/reply: Get/set scan properties </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__laser__data.html">player_laser_data</a></td><td class="indexvalue">Data: scan (<a class="el" href="group__interface__laser.html#ga99b20671325991998de43dcbbf213ea5">PLAYER_LASER_DATA_SCAN</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__laser__data__scanangle.html">player_laser_data_scanangle</a></td><td class="indexvalue">Data: scan (<a class="el" href="group__interface__laser.html#gaea8d299ae349dabffffeb836957d04fc">PLAYER_LASER_DATA_SCANANGLE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__laser__data__scanpose.html">player_laser_data_scanpose</a></td><td class="indexvalue">Data: pose-stamped scan (<a class="el" href="group__interface__laser.html#ga55ad1543e6017c9303d4841c3cbee75f">PLAYER_LASER_DATA_SCANPOSE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__laser__geom.html">player_laser_geom</a></td><td class="indexvalue">Request/reply: Get geometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__laser__get__id__config.html">player_laser_get_id_config</a></td><td class="indexvalue">Request/reply: Get IDentification information </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__laser__power__config.html">player_laser_power_config</a></td><td class="indexvalue">Request/reply: Turn power on/off </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__laser__set__filter__config.html">player_laser_set_filter_config</a></td><td class="indexvalue">Request/reply: Set filter settings </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__limb__brakes__req.html">player_limb_brakes_req</a></td><td class="indexvalue">Request/reply: Brakes </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__limb__data.html">player_limb_data</a></td><td class="indexvalue">Data: state (PLAYER_LIMB_DATA) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__limb__geom__req.html">player_limb_geom_req</a></td><td class="indexvalue">Request/reply: get geometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__limb__power__req.html">player_limb_power_req</a></td><td class="indexvalue">Request/reply: Power </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__limb__setpose__cmd.html">player_limb_setpose_cmd</a></td><td class="indexvalue">Command: Set end effector pose (<a class="el" href="group__interface__limb.html#gaffce871172e4e81f5f4095d919fc6bcd">PLAYER_LIMB_CMD_SETPOSE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__limb__setposition__cmd.html">player_limb_setposition_cmd</a></td><td class="indexvalue">Command: Set end effector position (<a class="el" href="group__interface__limb.html#ga024832a55cba6288039fc4d84d964a61">PLAYER_LIMB_CMD_SETPOSITION</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__limb__speed__req.html">player_limb_speed_req</a></td><td class="indexvalue">Request/reply: Speed </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__limb__vecmove__cmd.html">player_limb_vecmove_cmd</a></td><td class="indexvalue">Command: Vector move the end effector (<a class="el" href="group__interface__limb.html#ga2f8182a090923b9be31fe2f03d56d9af">PLAYER_LIMB_CMD_VECMOVE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__localize__data.html">player_localize_data</a></td><td class="indexvalue">Data: hypotheses (<a class="el" href="group__interface__localize.html#ga3d2972160dcb523444fe04624e148f65">PLAYER_LOCALIZE_DATA_HYPOTHS</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__localize__get__particles.html">player_localize_get_particles</a></td><td class="indexvalue">Request/reply: Get particles </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__localize__hypoth.html">player_localize_hypoth</a></td><td class="indexvalue">Hypothesis format </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__localize__particle.html">player_localize_particle</a></td><td class="indexvalue">A particle </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__localize__set__pose.html">player_localize_set_pose</a></td><td class="indexvalue">Request/reply: Set the robot pose estimate </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__log__get__state.html">player_log_get_state</a></td><td class="indexvalue">Request/reply: Rewind playback </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__log__set__filename.html">player_log_set_filename</a></td><td class="indexvalue">Request/reply: Set filename </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__log__set__read__state.html">player_log_set_read_state</a></td><td class="indexvalue">Request/reply: Set playback state </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__log__set__write__state.html">player_log_set_write_state</a></td><td class="indexvalue">Request/reply: Set write state </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__map__data.html">player_map_data</a></td><td class="indexvalue">Request/reply: get grid map tile </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__map__data__vector.html">player_map_data_vector</a></td><td class="indexvalue">Request/reply: get vector map </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__map__info.html">player_map_info</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__msghdr.html">player_msghdr</a></td><td class="indexvalue">Generic message header </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__opaque__data.html">player_opaque_data</a></td><td class="indexvalue">Data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__orientation__3d.html">player_orientation_3d</a></td><td class="indexvalue">An angle in 3D space </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__p2os__data.html">player_p2os_data</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__planner__cmd.html">player_planner_cmd</a></td><td class="indexvalue">Command: state (<a class="el" href="group__interface__planner.html#gab43ecf96f8bf9a893b448b6bc6a06d70">PLAYER_PLANNER_CMD_GOAL</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__planner__data.html">player_planner_data</a></td><td class="indexvalue">Data: state (<a class="el" href="group__interface__planner.html#gaba40dc3281efad94df6d727438c01f6b">PLAYER_PLANNER_DATA_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__planner__enable__req.html">player_planner_enable_req</a></td><td class="indexvalue">Request/reply: Enable/disable robot motion </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__planner__waypoints__req.html">player_planner_waypoints_req</a></td><td class="indexvalue">Request/reply: Get waypoints </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__point__2d.html">player_point_2d</a></td><td class="indexvalue">A point in the plane </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__point__3d.html">player_point_3d</a></td><td class="indexvalue">A point in 3D space </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__pointcloud3d__data.html">player_pointcloud3d_data</a></td><td class="indexvalue">Data: Get cloud (<a class="el" href="group__interface__pointcloud3d.html#ga58edbd9b6c7a4200f4768e9e803ff557">PLAYER_POINTCLOUD3D_DATA_STATE</a>) The basic 3dcloudpoint data packet </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__pointcloud3d__element.html">player_pointcloud3d_element</a></td><td class="indexvalue">3D Pointcloud element structure An element as stored in a 3D pointcloud, containing a 3D position plus other corresponding information </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__pointcloud3d__stereo__element.html">player_pointcloud3d_stereo_element</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__pose2d.html">player_pose2d</a></td><td class="indexvalue">A pose in the plane </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__pose3d.html">player_pose3d</a></td><td class="indexvalue">A pose in space </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position1d__cmd__pos.html">player_position1d_cmd_pos</a></td><td class="indexvalue">Command: state (<a class="el" href="group__interface__position1d.html#gab771c74be2ead0cd0e2ec4fd10de016e">PLAYER_POSITION1D_CMD_POS</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position1d__cmd__vel.html">player_position1d_cmd_vel</a></td><td class="indexvalue">Command: state (<a class="el" href="group__interface__position1d.html#ga4d526ee37e0f8263035051cb78945ffe">PLAYER_POSITION1D_CMD_VEL</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position1d__data.html">player_position1d_data</a></td><td class="indexvalue">Data: state (<a class="el" href="group__interface__position1d.html#gad3bac8b8ab9ed1b07831fc7ba4d3ec2d">PLAYER_POSITION1D_DATA_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position1d__geom.html">player_position1d_geom</a></td><td class="indexvalue">Request/reply: Query geometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position1d__position__mode__req.html">player_position1d_position_mode_req</a></td><td class="indexvalue">Request/reply: Change control mode </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position1d__position__pid__req.html">player_position1d_position_pid_req</a></td><td class="indexvalue">Request/reply: Set position PID parameters </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position1d__power__config.html">player_position1d_power_config</a></td><td class="indexvalue">Request/reply: Motor power </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position1d__reset__odom__config.html">player_position1d_reset_odom_config</a></td><td class="indexvalue">Request/reply: Reset odometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position1d__set__odom__req.html">player_position1d_set_odom_req</a></td><td class="indexvalue">Request/reply: Set odometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position1d__speed__pid__req.html">player_position1d_speed_pid_req</a></td><td class="indexvalue">Request/reply: Set velocity PID parameters </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position1d__speed__prof__req.html">player_position1d_speed_prof_req</a></td><td class="indexvalue">Request/reply: Set linear speed profile parameters </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position1d__velocity__mode__config.html">player_position1d_velocity_mode_config</a></td><td class="indexvalue">Request/reply: Change velocity control </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position2d__cmd__car.html">player_position2d_cmd_car</a></td><td class="indexvalue">Position2d command setting velocity and steering angle </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position2d__cmd__pos.html">player_position2d_cmd_pos</a></td><td class="indexvalue">Position2d position command </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position2d__cmd__vel.html">player_position2d_cmd_vel</a></td><td class="indexvalue">Position 2d velocity command </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position2d__cmd__vel__head.html">player_position2d_cmd_vel_head</a></td><td class="indexvalue">Position2d command setting velocity and heading </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position2d__data.html">player_position2d_data</a></td><td class="indexvalue">Position2d data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position2d__geom.html">player_position2d_geom</a></td><td class="indexvalue">Position2d geom </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position2d__position__mode__req.html">player_position2d_position_mode_req</a></td><td class="indexvalue">Position2d position mode request </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position2d__position__pid__req.html">player_position2d_position_pid_req</a></td><td class="indexvalue">Position2d position pid req </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position2d__power__config.html">player_position2d_power_config</a></td><td class="indexvalue">Position2d power config </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position2d__set__odom__req.html">player_position2d_set_odom_req</a></td><td class="indexvalue">Set odometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position2d__speed__pid__req.html">player_position2d_speed_pid_req</a></td><td class="indexvalue">Position2d speed PID req </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position2d__speed__prof__req.html">player_position2d_speed_prof_req</a></td><td class="indexvalue">Speed prof req </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position2d__velocity__mode__config.html">player_position2d_velocity_mode_config</a></td><td class="indexvalue">Position2d velocity mode config </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position3d__cmd__pos.html">player_position3d_cmd_pos</a></td><td class="indexvalue">Command: position (<a class="el" href="group__interface__position3d.html#ga4d02c1ae0758b3174d2a5c6a819b2e0a">PLAYER_POSITION3D_CMD_SET_POS</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position3d__cmd__vel.html">player_position3d_cmd_vel</a></td><td class="indexvalue">Command: velocity (<a class="el" href="group__interface__position3d.html#ga8b3dd0e534d6eb2cecd800e6ef229ac1">PLAYER_POSITION3D_CMD_SET_VEL</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position3d__data.html">player_position3d_data</a></td><td class="indexvalue">Data: state (<a class="el" href="group__interface__position3d.html#ga0982c916bb2bf8e6f51b906e3a24cb3d">PLAYER_POSITION3D_DATA_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position3d__geom.html">player_position3d_geom</a></td><td class="indexvalue">Request/reply: Query geometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position3d__position__mode__req.html">player_position3d_position_mode_req</a></td><td class="indexvalue">Request/reply: Change position control </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position3d__position__pid__req.html">player_position3d_position_pid_req</a></td><td class="indexvalue">Request/reply: Set position PID parameters </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position3d__power__config.html">player_position3d_power_config</a></td><td class="indexvalue">Request/reply: Motor power </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position3d__set__odom__req.html">player_position3d_set_odom_req</a></td><td class="indexvalue">Request/reply: Set odometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position3d__speed__pid__req.html">player_position3d_speed_pid_req</a></td><td class="indexvalue">Request/reply: Reset odometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position3d__speed__prof__req.html">player_position3d_speed_prof_req</a></td><td class="indexvalue">Request/reply: Set speed profile parameters </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__position3d__velocity__mode__config.html">player_position3d_velocity_mode_config</a></td><td class="indexvalue">Request/reply: Change velocity control </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__power__chargepolicy__config.html">player_power_chargepolicy_config</a></td><td class="indexvalue">Request/reply: set charging policy </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__power__data.html">player_power_data</a></td><td class="indexvalue">Data: voltage (<a class="el" href="group__interface__power.html#ga720d4dddb48ab5d2ef81ddc9de3b283e">PLAYER_POWER_DATA_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ptz__cmd.html">player_ptz_cmd</a></td><td class="indexvalue">Command: state (<a class="el" href="group__interface__ptz.html#gab8ea78d84d7f1904bbadd6803102c2b2">PLAYER_PTZ_CMD_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ptz__data.html">player_ptz_data</a></td><td class="indexvalue">Data: state (<a class="el" href="group__interface__ptz.html#ga3fbc2b1a86136057b45334d7d9269a18">PLAYER_PTZ_DATA_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ptz__geom.html">player_ptz_geom</a></td><td class="indexvalue">Request/reply: Query geometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ptz__req__control__mode.html">player_ptz_req_control_mode</a></td><td class="indexvalue">Request/reply: Control mode </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ptz__req__generic.html">player_ptz_req_generic</a></td><td class="indexvalue">Request/reply: Generic request </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ptz__req__status.html">player_ptz_req_status</a></td><td class="indexvalue">Request/reply: Query pan/tilt status </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ranger__config.html">player_ranger_config</a></td><td class="indexvalue"><a class="el" href="classDevice.html" title="Encapsulates a device (i.e., a driver bound to an interface).">Device</a> configuration request (<a class="el" href="group__interface__ranger.html#ga2fd1bb9cd76155772e3a2fe0ff319af1">PLAYER_RANGER_REQ_GET_CONFIG</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ranger__data__intns.html">player_ranger_data_intns</a></td><td class="indexvalue">Data: intensity scan (<a class="el" href="group__interface__ranger.html#gaff20169a029406b0cea50fc2a77d4a81">PLAYER_RANGER_DATA_INTNS</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ranger__data__intnsstamped.html">player_ranger_data_intnsstamped</a></td><td class="indexvalue">Data: Stamped intensity scan (<a class="el" href="group__interface__ranger.html#gaeaba6f924b0c99292712eb6e1561d0a5">PLAYER_RANGER_DATA_INTNSSTAMPED</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ranger__data__range.html">player_ranger_data_range</a></td><td class="indexvalue">Data: range scan (<a class="el" href="group__interface__ranger.html#ga68dc6d3bc715017657822a0837f111e0">PLAYER_RANGER_DATA_RANGE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ranger__data__rangestamped.html">player_ranger_data_rangestamped</a></td><td class="indexvalue">Data: Stamped range scan (<a class="el" href="group__interface__ranger.html#ga5ab518c54fa9d9e58bbd7eceef7d79e4">PLAYER_RANGER_DATA_RANGESTAMPED</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ranger__geom.html">player_ranger_geom</a></td><td class="indexvalue">Data and Request/reply: Get geometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ranger__intns__config.html">player_ranger_intns_config</a></td><td class="indexvalue">Request/reply: Turn intensity data on/off for devices that provide it (<a class="el" href="group__interface__ranger.html#ga4493749ffaff0c286c00c4a3b2e04816">PLAYER_RANGER_REQ_INTNS</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__ranger__power__config.html">player_ranger_power_config</a></td><td class="indexvalue">Request/reply: Turn power on/off (<a class="el" href="group__interface__ranger.html#ga675503fda5dce30618e786370a6359f1">PLAYER_RANGER_REQ_POWER</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__rfid__data.html">player_rfid_data</a></td><td class="indexvalue">Data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__rfid__tag.html">player_rfid_tag</a></td><td class="indexvalue">Structure describing a single RFID tag </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__rflex__data.html">player_rflex_data</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__sd.html">player_sd</a></td><td class="indexvalue">Service discovery object </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__sd__dev.html">player_sd_dev</a></td><td class="indexvalue">A device, represented by its name and address </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__segment.html">player_segment</a></td><td class="indexvalue">A line segment, used to construct vector-based maps </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__simulation__cmd.html">player_simulation_cmd</a></td><td class="indexvalue">Command </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__simulation__data.html">player_simulation_data</a></td><td class="indexvalue">Data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__simulation__pose2d__req.html">player_simulation_pose2d_req</a></td><td class="indexvalue">Request/reply: get/set 2D pose of a named simulation object </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__simulation__pose3d__req.html">player_simulation_pose3d_req</a></td><td class="indexvalue">Request/reply: get/set 3D pose of a named simulation object </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__simulation__property__req.html">player_simulation_property_req</a></td><td class="indexvalue">Request/reply: get/set a property of a named simulation object </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__sonar__data.html">player_sonar_data</a></td><td class="indexvalue">Data: ranges (<a class="el" href="group__interface__sonar.html#gaf8eee80bf413a9cb2c443dbc81bd12d3">PLAYER_SONAR_DATA_RANGES</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__sonar__geom.html">player_sonar_geom</a></td><td class="indexvalue">Data AND Request/reply: geometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__sonar__power__config.html">player_sonar_power_config</a></td><td class="indexvalue">Request/reply: <a class="el" href="classSonar.html">Sonar</a> power </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__speech__cmd.html">player_speech_cmd</a></td><td class="indexvalue">Command: say a string (<a class="el" href="group__interface__speech.html#gabda297a0cd1e90750da32ef26f0bc567">PLAYER_SPEECH_CMD_SAY</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__speech__recognition__data.html">player_speech_recognition_data</a></td><td class="indexvalue">Data: recognized string (PLAYER_SPEECH_MAX_STRING_LEN) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__stereo__data.html">player_stereo_data</a></td><td class="indexvalue">Data: state (<a class="el" href="group__interface__stereo.html#ga645d3c4603ac350a0a518d14f1afa39a">PLAYER_STEREO_DATA_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__strprop__req.html">player_strprop_req</a></td><td class="indexvalue">Request to get a string property </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__uint32.html">player_uint32</a></td><td class="indexvalue">Structure for messages returning a single integer </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__vectormap__feature__data.html">player_vectormap_feature_data</a></td><td class="indexvalue">Vectormap feature data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__vectormap__info.html">player_vectormap_info</a></td><td class="indexvalue">Vectormap info </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__vectormap__layer__data.html">player_vectormap_layer_data</a></td><td class="indexvalue">Vectormap data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__vectormap__layer__info.html">player_vectormap_layer_info</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__wifi__data.html">player_wifi_data</a></td><td class="indexvalue">Data: state (<a class="el" href="group__interface__wifi.html#gaf8cba1e94f58586a4fc8580739aadd76">PLAYER_WIFI_DATA_STATE</a>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__wifi__iwspy__addr__req.html">player_wifi_iwspy_addr_req</a></td><td class="indexvalue">Request/reply: </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__wifi__link.html">player_wifi_link</a></td><td class="indexvalue">Link information for one host </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__wifi__mac__req.html">player_wifi_mac_req</a></td><td class="indexvalue">Request/reply: </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__wsn__cmd.html">player_wsn_cmd</a></td><td class="indexvalue">Command: set device state (<a class="el" href="group__interface__wsn.html#ga89f65ea4ba1f61d5ecaa0d9834619d8e">PLAYER_WSN_CMD_DEVSTATE</a>) This <code>wsn</code> command sets the state of the node's indicator lights or its buzzer/sounder (if equipped with one) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__wsn__data.html">player_wsn_data</a></td><td class="indexvalue">Data (PLAYER_WSN_DATA) </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__wsn__datafreq__config.html">player_wsn_datafreq_config</a></td><td class="indexvalue">Request/reply: Change data delivery frequency </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__wsn__datatype__config.html">player_wsn_datatype_config</a></td><td class="indexvalue">Request/reply: change the data type to RAW or converted engineering units </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__wsn__node__data.html">player_wsn_node_data</a></td><td class="indexvalue">Structure describing the WSN node's data packet </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayer__wsn__power__config.html">player_wsn_power_config</a></td><td class="indexvalue">Request/reply: Put the node in sleep mode (0) or wake it up (1) </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerBarrier.html">PlayerBarrier</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__actarray__t.html">playerc_actarray_t</a></td><td class="indexvalue">Actarray device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__aio__t.html">playerc_aio_t</a></td><td class="indexvalue">Aio proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__audio__t.html">playerc_audio_t</a></td><td class="indexvalue">Audio device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__blackboard.html">playerc_blackboard</a></td><td class="indexvalue">BlackBoard proxy </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__blinkenlight__t.html">playerc_blinkenlight_t</a></td><td class="indexvalue">Blinklight proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__blobfinder__t.html">playerc_blobfinder_t</a></td><td class="indexvalue">Blobfinder device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__bumper__t.html">playerc_bumper_t</a></td><td class="indexvalue">Bumper proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__camera__t.html">playerc_camera_t</a></td><td class="indexvalue">Camera proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__client__item__t.html">playerc_client_item_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__device__info__t.html">playerc_device_info_t</a></td><td class="indexvalue">Info about an available (but not necessarily subscribed) device </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__dio__t.html">playerc_dio_t</a></td><td class="indexvalue">Dio proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__fiducial__t.html">playerc_fiducial_t</a></td><td class="indexvalue">Fiducial finder data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__gps__t.html">playerc_gps_t</a></td><td class="indexvalue">GPS proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__graphics2d__t.html">playerc_graphics2d_t</a></td><td class="indexvalue">Graphics2d device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__graphics3d__t.html">playerc_graphics3d_t</a></td><td class="indexvalue">Graphics3d device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__gripper__t.html">playerc_gripper_t</a></td><td class="indexvalue">Gripper device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__health__t.html">playerc_health_t</a></td><td class="indexvalue">Note: the structure describing the HEALTH's data packet is declared in Player </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__imu__t.html">playerc_imu_t</a></td><td class="indexvalue">IMU proxy state data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__ir__t.html">playerc_ir_t</a></td><td class="indexvalue">Ir proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__joystick__t.html">playerc_joystick_t</a></td><td class="indexvalue">Joystick proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__laser__t.html">playerc_laser_t</a></td><td class="indexvalue">Laser proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__limb__t.html">playerc_limb_t</a></td><td class="indexvalue">Limb device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__localize__particle.html">playerc_localize_particle</a></td><td class="indexvalue">Hypothesis data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__localize__t.html">playerc_localize_t</a></td><td class="indexvalue">Localization device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__log__t.html">playerc_log_t</a></td><td class="indexvalue">Log proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__map__t.html">playerc_map_t</a></td><td class="indexvalue"><a class="el" href="classMap.html">Map</a> proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__mclient__t.html">playerc_mclient_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__opaque__t.html">playerc_opaque_t</a></td><td class="indexvalue">Opaque device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__planner__t.html">playerc_planner_t</a></td><td class="indexvalue">Planner device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__pointcloud3d__t.html">playerc_pointcloud3d_t</a></td><td class="indexvalue">Pointcloud3d proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__position1d__t.html">playerc_position1d_t</a></td><td class="indexvalue">Position1d device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__position2d__t.html">playerc_position2d_t</a></td><td class="indexvalue">Position2d device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__position3d__t.html">playerc_position3d_t</a></td><td class="indexvalue">Position3d device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__power__t.html">playerc_power_t</a></td><td class="indexvalue">Power device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__ptz__t.html">playerc_ptz_t</a></td><td class="indexvalue">PTZ device data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__ranger__t.html">playerc_ranger_t</a></td><td class="indexvalue">Ranger proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__rfid__t.html">playerc_rfid_t</a></td><td class="indexvalue">RFID proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__rfidtag__t.html">playerc_rfidtag_t</a></td><td class="indexvalue">Structure describing a single RFID tag </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__simulation__t.html">playerc_simulation_t</a></td><td class="indexvalue">Simulation device proxy </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__sonar__t.html">playerc_sonar_t</a></td><td class="indexvalue"><a class="el" href="classSonar.html">Sonar</a> proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__speech__t.html">playerc_speech_t</a></td><td class="indexvalue">Speech proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__speechrecognition__t.html">playerc_speechrecognition_t</a></td><td class="indexvalue">Speech recognition proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__stereo__t.html">playerc_stereo_t</a></td><td class="indexvalue">Stereo proxy data </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__vectormap__t.html">playerc_vectormap_t</a></td><td class="indexvalue">Vectormap proxy </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__wifi__link__t.html">playerc_wifi_link_t</a></td><td class="indexvalue">Individual link info </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__wifi__t.html">playerc_wifi_t</a></td><td class="indexvalue">Wifi device proxy </td></tr>
  <tr><td class="indexkey"><a class="el" href="structplayerc__wsn__t.html">playerc_wsn_t</a></td><td class="indexvalue">Note: the structure describing the WSN node's data packet is declared in Player </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1ActArrayProxy.html">PlayerCc::ActArrayProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1ActArrayProxy.html" title="The ActArrayProxy class is used to control a actarray device.">ActArrayProxy</a></code> class is used to control a <a class="el" href="group__interface__actarray.html">actarray</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1AioProxy.html">PlayerCc::AioProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1AioProxy.html" title="The AioProxy class is used to read from a aio (analog I/O) device.">AioProxy</a></code> class is used to read from a <a class="el" href="group__interface__aio.html">aio</a> (analog I/O) device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1AudioProxy.html">PlayerCc::AudioProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1AudioProxy.html" title="The AudioProxy class controls an audio device.">AudioProxy</a></code> class controls an <a class="el" href="group__interface__audio.html">audio</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1BlackBoardProxy.html">PlayerCc::BlackBoardProxy</a></td><td class="indexvalue">Used to subscribe to a blackboard device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1BlobfinderProxy.html">PlayerCc::BlobfinderProxy</a></td><td class="indexvalue">The <code>BlinkenlightProxy</code> class is used to enable and disable a flashing indicator light, and to set its period, via a <a class="el" href="group__interface__blinkenlight.html">blinkenlight</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1BumperProxy.html">PlayerCc::BumperProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1BumperProxy.html" title="The BumperProxy class is used to read from a bumper device.">BumperProxy</a></code> class is used to read from a <a class="el" href="group__interface__bumper.html">bumper</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1CameraProxy.html">PlayerCc::CameraProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1CameraProxy.html" title="The CameraProxy class can be used to get images from a camera device.">CameraProxy</a></code> class can be used to get images from a <a class="el" href="group__interface__camera.html">camera</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1ClientProxy.html">PlayerCc::ClientProxy</a></td><td class="indexvalue">The client proxy base class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1DioProxy.html">PlayerCc::DioProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1DioProxy.html" title="The DioProxy class is used to read from a dio (digital I/O) device.">DioProxy</a></code> class is used to read from a <a class="el" href="group__interface__dio.html">dio</a> (digital I/O) device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1FiducialProxy.html">PlayerCc::FiducialProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1FiducialProxy.html" title="The FiducialProxy class is used to control fiducial devices.">FiducialProxy</a></code> class is used to control <a class="el" href="group__interface__fiducial.html">fiducial</a> devices </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1GpsProxy.html">PlayerCc::GpsProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1GpsProxy.html" title="The GpsProxy class is used to control a gps device.">GpsProxy</a></code> class is used to control a <a class="el" href="group__interface__gps.html">gps</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1Graphics2dProxy.html">PlayerCc::Graphics2dProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1Graphics2dProxy.html" title="The Graphics2dProxy class is used to draw simple graphics into a rendering device provided by Player ...">Graphics2dProxy</a></code> class is used to draw simple graphics into a rendering device provided by Player using the graphics2d interface </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1Graphics3dProxy.html">PlayerCc::Graphics3dProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1Graphics3dProxy.html" title="The Graphics3dProxy class is used to draw simple graphics into a rendering device provided by Player ...">Graphics3dProxy</a></code> class is used to draw simple graphics into a rendering device provided by Player using the graphics3d interface </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1GripperProxy.html">PlayerCc::GripperProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1GripperProxy.html" title="The GripperProxy class is used to control a gripper device.">GripperProxy</a></code> class is used to control a <a class="el" href="group__interface__gripper.html">gripper</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1HealthProxy.html">PlayerCc::HealthProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1HealthProxy.html" title="The HealthProxy class is used to get infos of the player-server.">HealthProxy</a></code> class is used to get infos of the player-server </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1ImuProxy.html">PlayerCc::ImuProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1ImuProxy.html" title="The ImuProxy class is used to control an imu device.">ImuProxy</a></code> class is used to control an <a class="el" href="group__interface__imu.html">imu</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1IrProxy.html">PlayerCc::IrProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1IrProxy.html" title="The IrProxy class is used to control an ir device.">IrProxy</a></code> class is used to control an <a class="el" href="group__interface__ir.html">ir</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1LaserProxy.html">PlayerCc::LaserProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1LaserProxy.html" title="The LaserProxy class is used to control a laser device.">LaserProxy</a></code> class is used to control a <a class="el" href="group__interface__laser.html">laser</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1LimbProxy.html">PlayerCc::LimbProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1LimbProxy.html" title="The LimbProxy class is used to control a limb device.">LimbProxy</a></code> class is used to control a <a class="el" href="group__interface__limb.html">limb</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1LinuxjoystickProxy.html">PlayerCc::LinuxjoystickProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1LinuxjoystickProxy.html" title="The LinuxjoystickProxy class is used to control a joystick device.">LinuxjoystickProxy</a></code> class is used to control a <a class="el" href="group__interface__joystick.html">joystick</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1LocalizeProxy.html">PlayerCc::LocalizeProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1LocalizeProxy.html" title="The LocalizeProxy class is used to control a localize device, which can provide multiple pose hypothe...">LocalizeProxy</a></code> class is used to control a <a class="el" href="group__interface__localize.html">localize</a> device, which can provide multiple pose hypotheses for a robot </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1LogProxy.html">PlayerCc::LogProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1LogProxy.html" title="The LogProxy proxy provides access to a log device.">LogProxy</a></code> proxy provides access to a <a class="el" href="group__interface__log.html">log</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1MapProxy.html">PlayerCc::MapProxy</a></td><td class="indexvalue">The <code>map</code> proxy provides access to a <a class="el" href="group__interface__map.html">map</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1OpaqueProxy.html">PlayerCc::OpaqueProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1OpaqueProxy.html" title="The OpaqueProxy proxy provides an interface to a generic opaque.">OpaqueProxy</a></code> proxy provides an interface to a generic <a class="el" href="group__interface__opaque.html">opaque</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1PlannerProxy.html">PlayerCc::PlannerProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1PlannerProxy.html" title="The PlannerProxy proxy provides an interface to a 2D motion planner.">PlannerProxy</a></code> proxy provides an interface to a 2D motion <a class="el" href="group__interface__planner.html">planner</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1PlayerClient.html">PlayerCc::PlayerClient</a></td><td class="indexvalue">The <a class="el" href="classPlayerCc_1_1PlayerClient.html" title="The PlayerClient is used for communicating with the player server.">PlayerClient</a> is used for communicating with the player server </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1PlayerError.html">PlayerCc::PlayerError</a></td><td class="indexvalue">The C++ exception class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1Pointcloud3dProxy.html">PlayerCc::Pointcloud3dProxy</a></td><td class="indexvalue">The Pointcloud3d proxy provides an interface to a pointcloud3d device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1Position1dProxy.html">PlayerCc::Position1dProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1Position1dProxy.html" title="The Position1dProxy class is used to control a position1d device.">Position1dProxy</a></code> class is used to control a <a class="el" href="group__interface__position1d.html">position1d</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1Position2dProxy.html">PlayerCc::Position2dProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1Position2dProxy.html" title="The Position2dProxy class is used to control a position2d device.">Position2dProxy</a></code> class is used to control a <a class="el" href="group__interface__position2d.html">position2d</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1Position3dProxy.html">PlayerCc::Position3dProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1Position3dProxy.html" title="The Position3dProxy class is used to control a interface_position3d device.">Position3dProxy</a></code> class is used to control a interface_position3d device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1PowerProxy.html">PlayerCc::PowerProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1PowerProxy.html" title="The PowerProxy class controls a power device.">PowerProxy</a></code> class controls a <a class="el" href="group__interface__power.html">power</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1PtzProxy.html">PlayerCc::PtzProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1PtzProxy.html" title="The PtzProxy class is used to control a ptz device.">PtzProxy</a></code> class is used to control a <a class="el" href="group__interface__ptz.html">ptz</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1RangerProxy.html">PlayerCc::RangerProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1RangerProxy.html" title="The RangerProxy class is used to control a ranger device.">RangerProxy</a></code> class is used to control a <a class="el" href="group__interface__ranger.html">ranger</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1RFIDProxy.html">PlayerCc::RFIDProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1RFIDProxy.html" title="The RFIDProxy class is used to control a rfid device.">RFIDProxy</a></code> class is used to control a <a class="el" href="group__interface__rfid.html">rfid</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1SimulationProxy.html">PlayerCc::SimulationProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1SimulationProxy.html" title="The SimulationProxy proxy provides access to a simulation device.">SimulationProxy</a></code> proxy provides access to a <a class="el" href="group__interface__simulation.html">simulation</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1SonarProxy.html">PlayerCc::SonarProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1SonarProxy.html" title="The SonarProxy class is used to control a sonar device.">SonarProxy</a></code> class is used to control a <a class="el" href="group__interface__sonar.html">sonar</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1SpeechProxy.html">PlayerCc::SpeechProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1SpeechProxy.html" title="The SpeechProxy class is used to control a speech device.">SpeechProxy</a></code> class is used to control a <a class="el" href="group__interface__speech.html">speech</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1SpeechRecognitionProxy.html">PlayerCc::SpeechRecognitionProxy</a></td><td class="indexvalue">The <code>SpeechRecognition</code> proxy provides access to a <a class="el" href="group__interface__speech__recognition.html">speech_recognition</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1VectorMapProxy.html">PlayerCc::VectorMapProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1VectorMapProxy.html" title="The VectorMapProxy class is used to interface to a vectormap.">VectorMapProxy</a></code> class is used to interface to a vectormap </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1WiFiProxy.html">PlayerCc::WiFiProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1WiFiProxy.html" title="The WiFiProxy class controls a wifi device.">WiFiProxy</a></code> class controls a <a class="el" href="group__interface__wifi.html">wifi</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerCc_1_1WSNProxy.html">PlayerCc::WSNProxy</a></td><td class="indexvalue">The <code><a class="el" href="classPlayerCc_1_1WSNProxy.html" title="The WSNProxy class is used to control a wsn device.">WSNProxy</a></code> class is used to control a <a class="el" href="group__interface__wsn.html">wsn</a> device </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPlayerTCP.html">PlayerTCP</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structPositionXY.html">PositionXY</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classPostgresConn.html">PostgresConn</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classProperty.html">Property</a></td><td class="indexvalue"><a class="el" href="classProperty.html" title="Property base class.">Property</a> base class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classPropertyBag.html">PropertyBag</a></td><td class="indexvalue"><a class="el" href="classProperty.html" title="Property base class.">Property</a> bag class: stores registered properties </td></tr>
  <tr><td class="indexkey"><a class="el" href="structPropertyNode.html">PropertyNode</a></td><td class="indexvalue"><a class="el" href="classProperty.html" title="Property base class.">Property</a> node structure </td></tr>
  <tr><td class="indexkey"><a class="el" href="structpwc__coord.html">pwc_coord</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpwc__imagesize.html">pwc_imagesize</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpwc__leds.html">pwc_leds</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpwc__mpt__angles.html">pwc_mpt_angles</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpwc__mpt__range.html">pwc_mpt_range</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpwc__mpt__status.html">pwc_mpt_status</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpwc__probe.html">pwc_probe</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpwc__serial.html">pwc_serial</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpwc__table__init__buffer.html">pwc_table_init_buffer</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpwc__video__command.html">pwc_video_command</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpwc__wb__speed.html">pwc_wb_speed</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structpwc__whitebalance.html">pwc_whitebalance</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structQueueItem.html">QueueItem</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classQueuePointer.html">QueuePointer</a></td><td class="indexvalue">An autopointer for the message queue </td></tr>
  <tr><td class="indexkey"><a class="el" href="classReadLogTime.html">ReadLogTime</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classREB.html">REB</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structReflectorData.html">ReflectorData</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structreply__struct.html">reply_struct</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structrequest__struct.html">request_struct</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classrfi341__protocol.html">rfi341_protocol</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classRFLEX.html">RFLEX</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structrflex__config__t.html">rflex_config_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structRFLEX__Device.html">RFLEX_Device</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structrgb.html">rgb</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structrgb__type.html">rgb_type</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classrmp__frame__t.html">rmp_frame_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structRobotParams__t.html">RobotParams_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structroomba__comm__t.html">roomba_comm_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structrow__type.html">row_type</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structRS4Leuze__laser__readings.html">RS4Leuze_laser_readings</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classSegwayRMP.html">SegwayRMP</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classSegwayRMP400.html">SegwayRMP400</a></td><td class="indexvalue"><a class="el" href="classSegwayRMP400.html" title="SegwayRMP400 Position Driver.">SegwayRMP400</a> Position <a class="el" href="classDriver.html" title="Base class for all drivers.">Driver</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="structSensorPacket.html">SensorPacket</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="unionshort__union.html">short_union</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classSIP.html">SIP</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classsnd.html">snd</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classsnd__Proxy.html">snd_Proxy</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classSonar.html">Sonar</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structsonar__pose__t.html">sonar_pose_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structsonar__t.html">sonar_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classSphereDriver.html">SphereDriver</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classStatGrabDriver.html">StatGrabDriver</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structStoredSample.html">StoredSample</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classStringProperty.html">StringProperty</a></td><td class="indexvalue">String <a class="el" href="classProperty.html" title="Property base class.">Property</a> Class </td></tr>
  <tr><td class="indexkey"><a class="el" href="structTAsoc.html">TAsoc</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTCoordenadas.html">TCoordenadas</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTCoordenadasPolares.html">TCoordenadasPolares</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classThreadedDriver.html">ThreadedDriver</a></td><td class="indexvalue">Base class for drivers which oeprate with a thread </td></tr>
  <tr><td class="indexkey"><a class="el" href="structTInfoEntorno.html">TInfoEntorno</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTInfoMovimiento.html">TInfoMovimiento</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTInfoND.html">TInfoND</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTInfoRobot.html">TInfoRobot</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTObjetivo.html">TObjetivo</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classToRanger.html">ToRanger</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTParametersND.html">TParametersND</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTpf.html">Tpf</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTpfp.html">Tpfp</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTpi.html">Tpi</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTRegion.html">TRegion</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTsc.html">Tsc</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTscan.html">Tscan</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTSMparams.html">TSMparams</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTSR.html">TSR</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTVelocities.html">TVelocities</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structTVRegiones.html">TVRegiones</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structUBotRobotParams__t.html">UBotRobotParams_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="unionulong__union.html">ulong_union</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structusb__packet.html">usb_packet</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classUSBIO.html">USBIO</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classUSBpacket.html">USBpacket</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="unionushort__union.html">ushort_union</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structuvc__xu__control.html">uvc_xu_control</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structuvc__xu__control__info.html">uvc_xu_control_info</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structuvc__xu__control__mapping.html">uvc_xu_control_mapping</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classUvcInterface.html">UvcInterface</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structuyvy.html">uyvy</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classValley.html">Valley</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structVECTOR.html">VECTOR</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classwbr914.html">wbr914</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structwifi__t.html">wifi_t</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structyuv.html">yuv</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structyuv422.html">yuv422</a></td><td class="indexvalue"></td></tr>
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