<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <!-- $Id: header.html 8799 2010-06-28 04:12:42Z jpgr87 $ --> <HEAD> <meta HTTP-EQUIV="Content-Type" CONTENT="text/html;CHARSET=utf-8"> <meta name="keywords" content="stage, robot, simulation, player, player/stage"> <link href="doxygen.css" rel="stylesheet" type="text/css"> <style type="text/css"> .floatright { float: right; margin: 0 0 1em 1em; } body { font-family: sans-serif; #font-family: Geneva, Verdana, Helvetica, Arial, sans-serif; background-color: #FFF; color:#000; } a:link { color: #A00; } a:visited { color: #800; } a { text-decoration: none; } a:hover { text-decoration: underline; } .timestamp { text-align:right; background-color: #DDD; font-size:75%;} h1 { font-size:160%; } h2 { font-size:110%; #color: #FFF; #background-color: #666; #padding:3px; } h3 { text-align:left; } img { border: 0; } ul.menu { position:relative; left:-2.5em; margin-bottom:0px; margin-top:0px; } ul.menu1 { 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<div id="content" > <!-- Generated by Doxygen 1.7.1 --> <div class="header"> <div class="headertitle"> <h1>VFH_Algorithm Member List</h1> </div> </div> <div class="contents"> This is the complete list of members for <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>, including all inherited members.<table> <tr bgcolor="#f0f0f0"><td><b>ang_eps</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Binary_Hist_High_0ms</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Binary_Hist_High_1ms</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Binary_Hist_Low_0ms</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Binary_Hist_Low_1ms</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Bisect_Angle</b>(int angle1, int angle2) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Blocked_Circle_Radius</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Build_Binary_Polar_Histogram</b>(int speed) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Build_Masked_Polar_Histogram</b>(int speed) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Build_Primary_Polar_Histogram</b>(double laser_ranges[361][2], int speed) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Calculate_Cells_Mag</b>(double laser_ranges[361][2], int speed) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Candidate_Angle</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Candidate_Speed</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Cant_Turn_To_Goal</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Cell_Base_Mag</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Cell_Direction</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Cell_Dist</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Cell_Enlarge</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Cell_Mag</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Cell_Sector</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>CELL_WIDTH</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>CENTER_X</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>CENTER_Y</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Current_Max_Speed</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Delta_Angle</b>(int a1, int a2) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Delta_Angle</b>(float a1, float a2) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Desired_Angle</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>dist_eps</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Dist_To_Goal</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Get_Binary_Hist_High</b>(int speed) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Get_Binary_Hist_Low</b>(int speed) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Get_Safety_Dist</b>(int speed) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Get_Speed_Index</b>(int speed) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>GetCurrentMaxSpeed</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [inline]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>GetDesiredAngle</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [inline]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>GetMaxTurnrate</b>(int speed) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>GetMinTurnrate</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [inline]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>GetPickedAngle</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [inline]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Goal_Distance_Tolerance</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Hist</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>HIST_SIZE</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Init</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>Last_Binary_Hist</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>last_chosen_speed</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Last_Picked_Angle</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>last_update_time</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>MAX_ACCELERATION</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>MAX_SPEED</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Max_Speed_For_Picked_Angle</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>MAX_SPEED_NARROW_OPENING</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>MAX_SPEED_WIDE_OPENING</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>MAX_TURNRATE_0MS</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>MAX_TURNRATE_1MS</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>MIN_TURN_RADIUS_SAFETY_FACTOR</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Min_Turning_Radius</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>MIN_TURNRATE</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>NUM_CELL_SECTOR_TABLES</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Picked_Angle</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Print_Cells_Dir</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Print_Cells_Dist</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Print_Cells_Enlargement_Angle</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Print_Cells_Mag</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Print_Cells_Sector</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Print_Hist</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>ROBOT_RADIUS</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>SAFETY_DIST_0MS</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>SAFETY_DIST_1MS</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>SECTOR_ANGLE</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Select_Candidate_Angle</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Select_Direction</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Set_Motion</b>(int &speed, int &turnrate, int current_speed) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>SetCurrentMaxSpeed</b>(int Current_Max_Speed) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>SetMinTurnrate</b>(int min_turnrate) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [inline]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>SetRobotRadius</b>(float robot_radius) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [inline]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>U1</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>U2</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>Update_VFH</b>(double laser_ranges[361][2], int current_speed, float goal_direction, float goal_distance, float goal_distance_tolerance, int &chosen_speed, int &chosen_turnrate) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>VFH_Algorithm</b>(double cell_size, int window_diameter, int sector_angle, double safety_dist_0ms, double safety_dist_1ms, int max_speed, int max_speed_narrow_opening, int max_speed_wide_opening, int max_acceleration, int min_turnrate, int max_turnrate_0ms, int max_turnrate_1ms, double min_turn_radius_safety_factor, double free_space_cutoff_0ms, double obs_cutoff_0ms, double free_space_cutoff_1ms, double obs_cutoff_1ms, double weight_desired_dir, double weight_current_dir) (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>VFH_Allocate</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>WINDOW_DIAMETER</b> (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>~VFH_Algorithm</b>() (defined in <a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a>)</td><td><a class="el" href="classVFH__Algorithm.html">VFH_Algorithm</a></td><td></td></tr> </table></div> <!-- render the modification time of the source file --> <div class="timestamp"> <hr> <table style="width:100%;"> <tr> <td style="text-align:left;"> Last updated 12 September 2005 21:38:45 <!-- <td style="text-align:right;"> <a href="http://validator.w3.org/check/referer"><img style="vertical-align:middle;border:0;width:88px;height:31px" src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"></a> <a href="http://jigsaw.w3.org/css-validator/"> <img style="vertical-align:middle;border:0;width:88px;height:31px" src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"> </a> --> </tr> </table> </div> </tr> </table> </BODY> </HTML>