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player-doc-3.0.2-5.fc14.noarch.rpm

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<h1>clientproxy.h</h1>  </div>
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<div class="contents">
<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> *  Player - One Hell of a Robot Server</span>
<a name="l00003"></a>00003 <span class="comment"> *  Copyright (C) 2000-2003</span>
<a name="l00004"></a>00004 <span class="comment"> *     Brian Gerkey, Kasper Stoy, Richard Vaughan, &amp; Andrew Howard</span>
<a name="l00005"></a>00005 <span class="comment"> *</span>
<a name="l00006"></a>00006 <span class="comment"> *</span>
<a name="l00007"></a>00007 <span class="comment"> *  This program is free software; you can redistribute it and/or modify</span>
<a name="l00008"></a>00008 <span class="comment"> *  it under the terms of the GNU General Public License as published by</span>
<a name="l00009"></a>00009 <span class="comment"> *  the Free Software Foundation; either version 2 of the License, or</span>
<a name="l00010"></a>00010 <span class="comment"> *  (at your option) any later version.</span>
<a name="l00011"></a>00011 <span class="comment"> *</span>
<a name="l00012"></a>00012 <span class="comment"> *  This program is distributed in the hope that it will be useful,</span>
<a name="l00013"></a>00013 <span class="comment"> *  but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00014"></a>00014 <span class="comment"> *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span>
<a name="l00015"></a>00015 <span class="comment"> *  GNU General Public License for more details.</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> *  You should have received a copy of the GNU General Public License</span>
<a name="l00018"></a>00018 <span class="comment"> *  along with this program; if not, write to the Free Software</span>
<a name="l00019"></a>00019 <span class="comment"> *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA</span>
<a name="l00020"></a>00020 <span class="comment"> *</span>
<a name="l00021"></a>00021 <span class="comment"> */</span>
<a name="l00022"></a>00022 <span class="comment">/********************************************************************</span>
<a name="l00023"></a>00023 <span class="comment"> *</span>
<a name="l00024"></a>00024 <span class="comment"> *  This library is free software; you can redistribute it and/or</span>
<a name="l00025"></a>00025 <span class="comment"> *  modify it under the terms of the GNU Lesser General Public</span>
<a name="l00026"></a>00026 <span class="comment"> *  License as published by the Free Software Foundation; either</span>
<a name="l00027"></a>00027 <span class="comment"> *  version 2.1 of the License, or (at your option) any later version.</span>
<a name="l00028"></a>00028 <span class="comment"> *</span>
<a name="l00029"></a>00029 <span class="comment"> *  This library is distributed in the hope that it will be useful,</span>
<a name="l00030"></a>00030 <span class="comment"> *  but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00031"></a>00031 <span class="comment"> *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00032"></a>00032 <span class="comment"> *  Lesser General Public License for more details.</span>
<a name="l00033"></a>00033 <span class="comment"> *</span>
<a name="l00034"></a>00034 <span class="comment"> *  You should have received a copy of the GNU Lesser General Public</span>
<a name="l00035"></a>00035 <span class="comment"> *  License along with this library; if not, write to the Free Software</span>
<a name="l00036"></a>00036 <span class="comment"> *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA</span>
<a name="l00037"></a>00037 <span class="comment"> *</span>
<a name="l00038"></a>00038 <span class="comment"> ********************************************************************/</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="comment">/***************************************************************************</span>
<a name="l00041"></a>00041 <span class="comment"> * Desc: Player v2.0 C++ client</span>
<a name="l00042"></a>00042 <span class="comment"> * Authors: Brad Kratochvil, Toby Collett</span>
<a name="l00043"></a>00043 <span class="comment"> *</span>
<a name="l00044"></a>00044 <span class="comment"> * Date: 23 Sep 2005</span>
<a name="l00045"></a>00045 <span class="comment"> # CVS: $Id: clientproxy.h 8022 2009-07-15 03:59:24Z gbiggs $</span>
<a name="l00046"></a>00046 <span class="comment"> **************************************************************************/</span>
<a name="l00047"></a>00047 
<a name="l00048"></a>00048 
<a name="l00049"></a>00049 <span class="preprocessor">#ifndef PLAYERCC_CLIENTPROXY_H</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#define PLAYERCC_CLIENTPROXY_H</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span>
<a name="l00052"></a>00052 <span class="preprocessor">#if defined (WIN32)</span>
<a name="l00053"></a>00053 <span class="preprocessor"></span><span class="preprocessor">  #if defined (PLAYER_STATIC)</span>
<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor">    #define PLAYERCC_EXPORT</span>
<a name="l00055"></a>00055 <span class="preprocessor"></span><span class="preprocessor">  #elif defined (playerc___EXPORTS)</span>
<a name="l00056"></a>00056 <span class="preprocessor"></span><span class="preprocessor">    #define PLAYERCC_EXPORT    __declspec (dllexport)</span>
<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">  #else</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">    #define PLAYERCC_EXPORT    __declspec (dllimport)</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span><span class="preprocessor">  #endif</span>
<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="preprocessor">  #define PLAYERCC_EXPORT</span>
<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00063"></a>00063 <span class="preprocessor"></span>
<a name="l00064"></a>00064 <span class="keyword">namespace </span>PlayerCc
<a name="l00065"></a>00065 {
<a name="l00066"></a>00066 
<a name="l00079"></a><a class="code" href="classPlayerCc_1_1ClientProxy.html">00079</a> <span class="keyword">class </span>PLAYERCC_EXPORT <a class="code" href="classPlayerCc_1_1ClientProxy.html" title="The client proxy base class.">ClientProxy</a>
<a name="l00080"></a>00080 {
<a name="l00081"></a>00081   <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classPlayerCc_1_1PlayerClient.html" title="The PlayerClient is used for communicating with the player server.">PlayerClient</a>;
<a name="l00082"></a>00082 
<a name="l00083"></a>00083   <span class="keyword">public</span>:
<a name="l00084"></a>00084 
<a name="l00085"></a>00085 <span class="preprocessor">#ifdef HAVE_BOOST_SIGNALS</span>
<a name="l00086"></a>00086 <span class="preprocessor"></span>
<a name="l00087"></a>00087 
<a name="l00088"></a>00088     <span class="keyword">typedef</span> boost::signals::connection connection_t;
<a name="l00089"></a>00089 
<a name="l00091"></a>00091     <span class="keyword">typedef</span> <a class="code" href="classboost_1_1mutex_1_1scoped__lock.html">boost::mutex::scoped_lock</a> <a class="code" href="classboost_1_1mutex_1_1scoped__lock.html">scoped_lock_t</a>;
<a name="l00092"></a>00092 
<a name="l00094"></a>00094     <span class="keyword">typedef</span> boost::signal&lt;void (void)&gt; read_signal_t;
<a name="l00095"></a>00095 <span class="preprocessor">#else</span>
<a name="l00096"></a>00096 <span class="preprocessor"></span>    <span class="comment">// if we&#39;re not using boost, just define them.</span>
<a name="l00097"></a>00097     <span class="keyword">typedef</span> <span class="keywordtype">int</span> connection_t;
<a name="l00098"></a>00098     <span class="comment">// we redefine boost::mustex::scoped_lock in playerclient.h</span>
<a name="l00099"></a>00099     <span class="keyword">typedef</span> <a class="code" href="classboost_1_1mutex_1_1scoped__lock.html">boost::mutex::scoped_lock</a> <a class="code" href="classboost_1_1mutex_1_1scoped__lock.html">scoped_lock_t</a>;
<a name="l00100"></a>00100     <span class="comment">// if we&#39;re not using boost, just define them.</span>
<a name="l00101"></a>00101     <span class="keyword">typedef</span> <span class="keywordtype">int</span> read_signal_t;
<a name="l00102"></a>00102 <span class="preprocessor">#endif</span>
<a name="l00103"></a>00103 <span class="preprocessor"></span>
<a name="l00104"></a>00104   <span class="keyword">protected</span>:
<a name="l00105"></a>00105 
<a name="l00106"></a>00106     <span class="comment">// The ClientProxy constructor</span>
<a name="l00107"></a>00107     <span class="comment">// @attention Potected, so it can only be instantiated by other clients</span>
<a name="l00108"></a>00108     <span class="comment">//</span>
<a name="l00109"></a>00109     <span class="comment">// @throw PlayerError Throws a PlayerError if unable to connect to the client</span>
<a name="l00110"></a>00110     <a class="code" href="classPlayerCc_1_1ClientProxy.html" title="The client proxy base class.">ClientProxy</a>(<a class="code" href="classPlayerCc_1_1PlayerClient.html" title="The PlayerClient is used for communicating with the player server.">PlayerClient</a>* aPc, uint32_t aIndex);
<a name="l00111"></a>00111 
<a name="l00112"></a>00112     <span class="comment">// destructor will try to close access to the device</span>
<a name="l00113"></a>00113     <span class="keyword">virtual</span> ~<a class="code" href="classPlayerCc_1_1ClientProxy.html" title="The client proxy base class.">ClientProxy</a>();
<a name="l00114"></a>00114 
<a name="l00115"></a>00115     <span class="comment">// Subscribe to the proxy</span>
<a name="l00116"></a>00116     <span class="comment">// This needs to be defined for every proxy.</span>
<a name="l00117"></a>00117     <span class="comment">// @arg aIndex the index of the devce we want to connect to</span>
<a name="l00118"></a>00118 
<a name="l00119"></a>00119     <span class="comment">// I wish these could be pure virtual,</span>
<a name="l00120"></a>00120     <span class="comment">// but they&#39;re used in the constructor/destructor</span>
<a name="l00121"></a>00121     <span class="keyword">virtual</span> <span class="keywordtype">void</span> Subscribe(uint32_t <span class="comment">/*aIndex*/</span>) {};
<a name="l00122"></a>00122 
<a name="l00123"></a>00123     <span class="comment">// Unsubscribe from the proxy</span>
<a name="l00124"></a>00124     <span class="comment">// This needs to be defined for every proxy.</span>
<a name="l00125"></a>00125     <span class="keyword">virtual</span> <span class="keywordtype">void</span> Unsubscribe() {};
<a name="l00126"></a>00126 
<a name="l00127"></a>00127     <span class="comment">// The controlling client object.</span>
<a name="l00128"></a>00128     <a class="code" href="classPlayerCc_1_1PlayerClient.html" title="The PlayerClient is used for communicating with the player server.">PlayerClient</a>* mPc;
<a name="l00129"></a>00129 
<a name="l00130"></a>00130     <span class="comment">// A reference to the C client</span>
<a name="l00131"></a>00131     <a class="code" href="struct__playerc__client__t.html" title="Client object data.">playerc_client_t</a>* mClient;
<a name="l00132"></a>00132 
<a name="l00133"></a>00133     <span class="comment">// contains convenience information about the device</span>
<a name="l00134"></a>00134     <a class="code" href="struct__playerc__device__t.html" title="Common device info.">playerc_device_t</a> *mInfo;
<a name="l00135"></a>00135 
<a name="l00136"></a>00136     <span class="comment">// if set to true, the current data is &quot;fresh&quot;</span>
<a name="l00137"></a>00137     <span class="keywordtype">bool</span> mFresh;
<a name="l00138"></a>00138 
<a name="l00139"></a>00139     <span class="comment">// @brief Get a variable from the client</span>
<a name="l00140"></a>00140     <span class="comment">// All Get functions need to use this when accessing data from the</span>
<a name="l00141"></a>00141     <span class="comment">// c library to make sure the data access is thread safe.</span>
<a name="l00142"></a>00142     <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00143"></a>00143     T GetVar(<span class="keyword">const</span> T &amp;aV)<span class="keyword"> const</span>
<a name="l00144"></a>00144 <span class="keyword">    </span>{ <span class="comment">// these have to be defined here since they&#39;re templates</span>
<a name="l00145"></a>00145       <a class="code" href="classboost_1_1mutex_1_1scoped__lock.html">scoped_lock_t</a> lock(mPc-&gt;mMutex);
<a name="l00146"></a>00146       T v = aV;
<a name="l00147"></a>00147       <span class="keywordflow">return</span> v;
<a name="l00148"></a>00148     }
<a name="l00149"></a>00149 
<a name="l00150"></a>00150     <span class="comment">// @brief Get a variable from the client by reference</span>
<a name="l00151"></a>00151     <span class="comment">// All Get functions need to use this when accessing data from the</span>
<a name="l00152"></a>00152     <span class="comment">// c library to make sure the data access is thread safe.  In this</span>
<a name="l00153"></a>00153     <span class="comment">// case, a begin, end, and destination pointer must be given (similar</span>
<a name="l00154"></a>00154     <span class="comment">// to C++ copy).  It is up to the user to ensure there is memory</span>
<a name="l00155"></a>00155     <span class="comment">// allocated at aDest.</span>
<a name="l00156"></a>00156     <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00157"></a>00157     <span class="keywordtype">void</span> GetVarByRef(<span class="keyword">const</span> T aBegin, <span class="keyword">const</span> T aEnd, T aDest)<span class="keyword"> const</span>
<a name="l00158"></a>00158 <span class="keyword">    </span>{ <span class="comment">// these have to be defined here since they&#39;re templates</span>
<a name="l00159"></a>00159       <a class="code" href="classboost_1_1mutex_1_1scoped__lock.html">scoped_lock_t</a> lock(mPc-&gt;mMutex);
<a name="l00160"></a>00160       std::copy(aBegin, aEnd, aDest);
<a name="l00161"></a>00161     }
<a name="l00162"></a>00162 
<a name="l00163"></a>00163   <span class="keyword">private</span>:
<a name="l00164"></a>00164 
<a name="l00165"></a>00165     <span class="comment">// The last time that data was read by this client in [s].</span>
<a name="l00166"></a>00166     <span class="keywordtype">double</span> mLastTime;
<a name="l00167"></a>00167 
<a name="l00168"></a>00168     <span class="comment">// A boost::signal which is used for our callbacks.</span>
<a name="l00169"></a>00169     <span class="comment">// The signal will normally be of a type such as:</span>
<a name="l00170"></a>00170     <span class="comment">// - boost::signal&lt;void ()&gt;</span>
<a name="l00171"></a>00171     <span class="comment">// - boost::signal&lt;void (T)&gt;</span>
<a name="l00172"></a>00172     <span class="comment">// where T can be any type.</span>
<a name="l00173"></a>00173     <span class="comment">//</span>
<a name="l00174"></a>00174     <span class="comment">// @attention we currently only use signals that return void because we</span>
<a name="l00175"></a>00175     <span class="comment">// don&#39;t have checks to make sure a signal is registered.  If an empty</span>
<a name="l00176"></a>00176     <span class="comment">// signal is called:</span>
<a name="l00177"></a>00177     <span class="comment">//</span>
<a name="l00178"></a>00178     <span class="comment">// @attention &quot;Calling the function call operator may invoke undefined</span>
<a name="l00179"></a>00179     <span class="comment">// behavior if no slots are connected to the signal, depending on the</span>
<a name="l00180"></a>00180     <span class="comment">// combiner used. The default combiner is well-defined for zero slots when</span>
<a name="l00181"></a>00181     <span class="comment">// the return type is void but is undefined when the return type is any</span>
<a name="l00182"></a>00182     <span class="comment">// other type (because there is no way to synthesize a return value).&quot;</span>
<a name="l00183"></a>00183     <span class="comment">//</span>
<a name="l00184"></a>00184     read_signal_t mReadSignal;
<a name="l00185"></a>00185 
<a name="l00186"></a>00186     <span class="comment">// Outputs the signal if there is new data</span>
<a name="l00187"></a>00187     <span class="keywordtype">void</span> ReadSignal();
<a name="l00188"></a>00188 
<a name="l00189"></a>00189   <span class="keyword">public</span>:
<a name="l00190"></a>00190 
<a name="l00192"></a><a class="code" href="classPlayerCc_1_1ClientProxy.html#a8edcdebde9527ca71d11890ccfe30e2c">00192</a>     <span class="keywordtype">bool</span> <a class="code" href="classPlayerCc_1_1ClientProxy.html#a8edcdebde9527ca71d11890ccfe30e2c" title="Returns true if we have received any data from the device.">IsValid</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> 0!=GetVar(mInfo-&gt;datatime); };
<a name="l00193"></a>00193 
<a name="l00197"></a><a class="code" href="classPlayerCc_1_1ClientProxy.html#a8e4cc50741acf3dcb435a45c56173821">00197</a>     <span class="keywordtype">bool</span> <a class="code" href="classPlayerCc_1_1ClientProxy.html#a8e4cc50741acf3dcb435a45c56173821" title="Fresh is set to true on each new read.">IsFresh</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> GetVar(mFresh); };
<a name="l00198"></a>00198 
<a name="l00200"></a>00200     <span class="keywordtype">void</span> NotFresh();
<a name="l00201"></a>00201 
<a name="l00204"></a><a class="code" href="classPlayerCc_1_1ClientProxy.html#a4057929568e8d25843119f76b01ab48d">00204</a>     std::string <a class="code" href="classPlayerCc_1_1ClientProxy.html#a4057929568e8d25843119f76b01ab48d" title="Returns the driver name.">GetDriverName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mInfo-&gt;drivername; };
<a name="l00205"></a>00205 
<a name="l00207"></a><a class="code" href="classPlayerCc_1_1ClientProxy.html#ae5fc04494560ddc7b14678d1d79916b5">00207</a>     <span class="keywordtype">double</span> <a class="code" href="classPlayerCc_1_1ClientProxy.html#ae5fc04494560ddc7b14678d1d79916b5" title="Returns the received timestamp [s].">GetDataTime</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> GetVar(mInfo-&gt;datatime); };
<a name="l00208"></a>00208 
<a name="l00210"></a><a class="code" href="classPlayerCc_1_1ClientProxy.html#a79312c4542f58611fb7725d84b20c737">00210</a>     <span class="keywordtype">double</span> GetElapsedTime()<span class="keyword"> const</span>
<a name="l00211"></a>00211 <span class="keyword">      </span>{ <span class="keywordflow">return</span> GetVar(mInfo-&gt;datatime) - GetVar(mInfo-&gt;lasttime); };
<a name="l00212"></a>00212 
<a name="l00214"></a><a class="code" href="classPlayerCc_1_1ClientProxy.html#ae45a48e238dad87609b141bb97789b68">00214</a>     <a class="code" href="classPlayerCc_1_1PlayerClient.html" title="The PlayerClient is used for communicating with the player server.">PlayerClient</a> * <a class="code" href="classPlayerCc_1_1ClientProxy.html#ae45a48e238dad87609b141bb97789b68" title="Returns a pointer to the Player Client.">GetPlayerClient</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mPc;}
<a name="l00216"></a><a class="code" href="classPlayerCc_1_1ClientProxy.html#ac00ee4a1087c568c5f99ebb8e148f451">00216</a>     uint32_t <a class="code" href="classPlayerCc_1_1ClientProxy.html#ac00ee4a1087c568c5f99ebb8e148f451" title="Returns device index.">GetIndex</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> GetVar(mInfo-&gt;addr.index); };
<a name="l00217"></a>00217 
<a name="l00219"></a><a class="code" href="classPlayerCc_1_1ClientProxy.html#a2992e2d8b7a5572b8ce33a59942307ad">00219</a>     uint32_t <a class="code" href="classPlayerCc_1_1ClientProxy.html#a2992e2d8b7a5572b8ce33a59942307ad" title="Returns device interface.">GetInterface</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> GetVar(mInfo-&gt;addr.interf); };
<a name="l00220"></a>00220 
<a name="l00222"></a><a class="code" href="classPlayerCc_1_1ClientProxy.html#a5ad4831f9aa452bf04507d807f365730">00222</a>     std::string GetInterfaceStr()<span class="keyword"> const</span>
<a name="l00223"></a>00223 <span class="keyword">      </span>{ <span class="keywordflow">return</span> interf_to_str(GetVar(mInfo-&gt;addr.interf)); };
<a name="l00224"></a>00224 
<a name="l00238"></a>00238     <span class="keywordtype">void</span> SetReplaceRule(<span class="keywordtype">bool</span> aReplace,
<a name="l00239"></a>00239                         <span class="keywordtype">int</span> aType = -1,
<a name="l00240"></a>00240                         <span class="keywordtype">int</span> aSubtype = -1);
<a name="l00241"></a>00241 
<a name="l00246"></a>00246     <span class="keywordtype">int</span> HasCapability(uint32_t aType, uint32_t aSubtype);
<a name="l00247"></a>00247 
<a name="l00249"></a>00249     <span class="keywordtype">int</span> GetBoolProp(<span class="keywordtype">char</span> *aProperty, <span class="keywordtype">bool</span> *aValue);
<a name="l00250"></a>00250 
<a name="l00252"></a>00252     <span class="keywordtype">int</span> SetBoolProp(<span class="keywordtype">char</span> *aProperty, <span class="keywordtype">bool</span> aValue);
<a name="l00253"></a>00253 
<a name="l00255"></a>00255     <span class="keywordtype">int</span> GetIntProp(<span class="keywordtype">char</span> *aProperty, int32_t *aValue);
<a name="l00256"></a>00256 
<a name="l00258"></a>00258     <span class="keywordtype">int</span> SetIntProp(<span class="keywordtype">char</span> *aProperty, int32_t aValue);
<a name="l00259"></a>00259 
<a name="l00261"></a>00261     <span class="keywordtype">int</span> GetDblProp(<span class="keywordtype">char</span> *aProperty, <span class="keywordtype">double</span> *aValue);
<a name="l00262"></a>00262 
<a name="l00264"></a>00264     <span class="keywordtype">int</span> SetDblProp(<span class="keywordtype">char</span> *aProperty, <span class="keywordtype">double</span> aValue);
<a name="l00265"></a>00265 
<a name="l00267"></a>00267     <span class="keywordtype">int</span> GetStrProp(<span class="keywordtype">char</span> *aProperty, <span class="keywordtype">char</span> **aValue);
<a name="l00268"></a>00268 
<a name="l00270"></a>00270     <span class="keywordtype">int</span> SetStrProp(<span class="keywordtype">char</span> *aProperty, <span class="keywordtype">char</span> *aValue);
<a name="l00271"></a>00271 
<a name="l00274"></a>00274     <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00275"></a><a class="code" href="classPlayerCc_1_1ClientProxy.html#a8d2a82e31f62e3ca94cad558bd7ebcdd">00275</a>     connection_t ConnectReadSignal(T aSubscriber)
<a name="l00276"></a>00276       {
<a name="l00277"></a>00277 <span class="preprocessor">#ifdef HAVE_BOOST_SIGNALS</span>
<a name="l00278"></a>00278 <span class="preprocessor"></span>        <a class="code" href="classboost_1_1mutex_1_1scoped__lock.html">scoped_lock_t</a> lock(mPc-&gt;mMutex);
<a name="l00279"></a>00279         <span class="keywordflow">return</span> mReadSignal.connect(aSubscriber);
<a name="l00280"></a>00280 <span class="preprocessor">#else</span>
<a name="l00281"></a>00281 <span class="preprocessor"></span>        <span class="keywordflow">return</span> -1;
<a name="l00282"></a>00282 <span class="preprocessor">#endif</span>
<a name="l00283"></a>00283 <span class="preprocessor"></span>      }
<a name="l00284"></a>00284 
<a name="l00286"></a><a class="code" href="classPlayerCc_1_1ClientProxy.html#a8c7c63c32ae3c69f3469f71746580e7f">00286</a>     <span class="keywordtype">void</span> DisconnectReadSignal(connection_t aSubscriber)
<a name="l00287"></a>00287       {
<a name="l00288"></a>00288 <span class="preprocessor">#ifdef HAVE_BOOST_SIGNALS</span>
<a name="l00289"></a>00289 <span class="preprocessor"></span>        <a class="code" href="classboost_1_1mutex_1_1scoped__lock.html">scoped_lock_t</a> lock(mPc-&gt;mMutex);
<a name="l00290"></a>00290         aSubscriber.disconnect();
<a name="l00291"></a>00291 <span class="preprocessor">#else</span>
<a name="l00292"></a>00292 <span class="preprocessor"></span>       <span class="comment">// This line is here to prevent compiler warnings of &quot;unused varaibles&quot;</span>
<a name="l00293"></a>00293        aSubscriber = aSubscriber;
<a name="l00294"></a>00294 <span class="preprocessor">#endif</span>
<a name="l00295"></a>00295 <span class="preprocessor"></span>      }
<a name="l00296"></a>00296 
<a name="l00297"></a>00297 };
<a name="l00298"></a>00298 
<a name="l00299"></a>00299 }<span class="comment">// namespace</span>
<a name="l00300"></a>00300 
<a name="l00301"></a>00301 <span class="preprocessor">#endif</span>
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Last updated 12 September 2005 21:38:45
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