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player-doc-3.0.2-5.fc14.noarch.rpm

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<h1>cmvision.h</h1>  </div>
</div>
<div class="contents">
<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment">    CMVision.h</span>
<a name="l00003"></a>00003 <span class="comment">  -------------------------------------------------------------------------</span>
<a name="l00004"></a>00004 <span class="comment">    API definition for the CMVision real time Color Machine Vision library</span>
<a name="l00005"></a>00005 <span class="comment">  -------------------------------------------------------------------------</span>
<a name="l00006"></a>00006 <span class="comment">    Copyright 1999, 2000         #### ### ### ## ## ## #### ##  ###  ##  ##</span>
<a name="l00007"></a>00007 <span class="comment">    James R. Bruce              ##    ####### ## ## ## ##   ## ## ## ######</span>
<a name="l00008"></a>00008 <span class="comment">    School of Computer Science  ##    ## # ## ## ## ##  ### ## ## ## ## ###</span>
<a name="l00009"></a>00009 <span class="comment">    Carnegie Mellon University   #### ##   ##  ###  ## #### ##  ###  ##  ##</span>
<a name="l00010"></a>00010 <span class="comment">  -------------------------------------------------------------------------</span>
<a name="l00011"></a>00011 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00012"></a>00012 <span class="comment">    modify it under the terms of the GNU Lesser General Public</span>
<a name="l00013"></a>00013 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00014"></a>00014 <span class="comment">    version 2.1 of the License, or (at your option) any later version.</span>
<a name="l00015"></a>00015 <span class="comment"></span>
<a name="l00016"></a>00016 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00017"></a>00017 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00018"></a>00018 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00019"></a>00019 <span class="comment">    Lesser General Public License for more details.</span>
<a name="l00020"></a>00020 <span class="comment"></span>
<a name="l00021"></a>00021 <span class="comment">    You should have received a copy of the GNU Lesser General Public</span>
<a name="l00022"></a>00022 <span class="comment">    License along with this library; if not, write to the Free Software</span>
<a name="l00023"></a>00023 <span class="comment">    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
<a name="l00024"></a>00024 <span class="comment">  =========================================================================*/</span>
<a name="l00025"></a>00025 
<a name="l00026"></a>00026 <span class="preprocessor">#ifndef __CMVISION_H__</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#define __CMVISION_H__</span>
<a name="l00028"></a>00028 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="comment">// uncomment if your compiler supports the &quot;restrict&quot; keyword</span>
<a name="l00030"></a>00030 <span class="comment">// #define restrict __restrict__</span>
<a name="l00031"></a>00031 <span class="preprocessor">#define restrict</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;stdlib.h&gt;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;string.h&gt;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;stdio.h&gt;</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="comment">/*</span>
<a name="l00038"></a>00038 <span class="comment">Ultra-fast intro to processing steps:</span>
<a name="l00039"></a>00039 <span class="comment"> - Color segmentation</span>
<a name="l00040"></a>00040 <span class="comment">   - load / save</span>
<a name="l00041"></a>00041 <span class="comment">   - set new values</span>
<a name="l00042"></a>00042 <span class="comment">   - process frame</span>
<a name="l00043"></a>00043 <span class="comment"> - Connected Regions</span>
<a name="l00044"></a>00044 <span class="comment">   - RLE</span>
<a name="l00045"></a>00045 <span class="comment">   - merge</span>
<a name="l00046"></a>00046 <span class="comment">   - extract blobs</span>
<a name="l00047"></a>00047 <span class="comment">   - separate blobs</span>
<a name="l00048"></a>00048 <span class="comment">   - sort blobs</span>
<a name="l00049"></a>00049 <span class="comment">   - merge blobs</span>
<a name="l00050"></a>00050 <span class="comment"> - Blob merging (not currently in release)</span>
<a name="l00051"></a>00051 <span class="comment">   - merge by area occupied</span>
<a name="l00052"></a>00052 <span class="comment"></span>
<a name="l00053"></a>00053 <span class="comment">Options File Format: (RGB merge name)</span>
<a name="l00054"></a>00054 <span class="comment">[Colors]</span>
<a name="l00055"></a>00055 <span class="comment">(00,00,00) 0.95 &#39;Orange&#39;</span>
<a name="l00056"></a>00056 <span class="comment">(00,00,00) 0.00 &#39;Pink&#39;</span>
<a name="l00057"></a>00057 <span class="comment">(00,00,00) 0.00 &#39;Red&#39;</span>
<a name="l00058"></a>00058 <span class="comment">(00,00,00) 0.00 &#39;DarkBlue&#39;</span>
<a name="l00059"></a>00059 <span class="comment">(00,00,00) 0.00 &#39;Blue&#39;</span>
<a name="l00060"></a>00060 <span class="comment"></span>
<a name="l00061"></a>00061 <span class="comment">[Thresholds]</span>
<a name="l00062"></a>00062 <span class="comment">(&lt;lo&gt;:&lt;hi&gt;,&lt;lo&gt;:&lt;hi&gt;,&lt;lo&gt;:&lt;hi&gt;)</span>
<a name="l00063"></a>00063 <span class="comment">(&lt;lo&gt;:&lt;hi&gt;,&lt;lo&gt;:&lt;hi&gt;,&lt;lo&gt;:&lt;hi&gt;)</span>
<a name="l00064"></a>00064 <span class="comment">(&lt;lo&gt;:&lt;hi&gt;,&lt;lo&gt;:&lt;hi&gt;,&lt;lo&gt;:&lt;hi&gt;)</span>
<a name="l00065"></a>00065 <span class="comment">*/</span>
<a name="l00066"></a>00066 
<a name="l00067"></a>00067 <span class="preprocessor">#define CMV_COLOR_LEVELS  256</span>
<a name="l00068"></a>00068 <span class="preprocessor"></span><span class="preprocessor">#define CMV_MAX_COLORS     32</span>
<a name="l00069"></a>00069 <span class="preprocessor"></span>
<a name="l00070"></a>00070 <span class="comment">// sets tweaked optimal values for image size</span>
<a name="l00071"></a>00071 <span class="preprocessor">#define CMV_DEFAULT_WIDTH  320</span>
<a name="l00072"></a>00072 <span class="preprocessor"></span><span class="preprocessor">#define CMV_DEFAULT_HEIGHT 240</span>
<a name="l00073"></a>00073 <span class="preprocessor"></span>
<a name="l00074"></a>00074 <span class="comment">// values may need tweaked, although these seem to work usually</span>
<a name="l00075"></a>00075 <span class="preprocessor">#define CMV_MAX_RUNS     (CMV_DEFAULT_WIDTH * CMV_DEFAULT_HEIGHT) / 4</span>
<a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#define CMV_MAX_REGIONS  CMV_MAX_RUNS / 4</span>
<a name="l00077"></a>00077 <span class="preprocessor"></span><span class="preprocessor">#define CMV_MIN_AREA     20</span>
<a name="l00078"></a>00078 <span class="preprocessor"></span>
<a name="l00079"></a>00079 <span class="preprocessor">#define CMV_NONE ((unsigned)(-1))</span>
<a name="l00080"></a>00080 <span class="preprocessor"></span>
<a name="l00081"></a>00081 <span class="preprocessor">#ifndef NULL</span>
<a name="l00082"></a>00082 <span class="preprocessor"></span><span class="preprocessor">#define NULL (0)</span>
<a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00084"></a>00084 <span class="preprocessor"></span>
<a name="l00085"></a><a class="code" href="structyuv.html">00085</a> <span class="keyword">struct </span><a class="code" href="structyuv.html">yuv</a>{
<a name="l00086"></a>00086   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> y,u,v;
<a name="l00087"></a>00087 };
<a name="l00088"></a>00088 
<a name="l00089"></a><a class="code" href="structyuv422.html">00089</a> <span class="keyword">struct </span><a class="code" href="structyuv422.html">yuv422</a>{
<a name="l00090"></a>00090   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> y1,u,y2,v;
<a name="l00091"></a>00091 };
<a name="l00092"></a>00092 
<a name="l00093"></a><a class="code" href="structuyvy.html">00093</a> <span class="keyword">struct </span><a class="code" href="structuyvy.html">uyvy</a>{
<a name="l00094"></a>00094   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> u,y1,v,y2;
<a name="l00095"></a>00095 };
<a name="l00096"></a>00096 
<a name="l00097"></a>00097 <span class="preprocessor">#ifdef USE_METEOR</span>
<a name="l00098"></a>00098 <span class="preprocessor"></span>  <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structuyvy.html">uyvy</a> <a class="code" href="structyuv422.html">image_pixel</a>;
<a name="l00099"></a>00099 <span class="preprocessor">#else</span>
<a name="l00100"></a>00100 <span class="preprocessor"></span>  <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structyuv422.html">yuv422</a> <a class="code" href="structyuv422.html">image_pixel</a>;
<a name="l00101"></a>00101 <span class="preprocessor">#endif</span>
<a name="l00102"></a>00102 <span class="preprocessor"></span>
<a name="l00103"></a>00103 <span class="preprocessor">#ifndef RGB_STRUCT</span>
<a name="l00104"></a>00104 <span class="preprocessor"></span><span class="preprocessor">#define RGB_STRUCT</span>
<a name="l00105"></a><a class="code" href="structrgb.html">00105</a> <span class="preprocessor"></span><span class="keyword">struct </span><a class="code" href="structrgb.html">rgb</a>{
<a name="l00106"></a>00106   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> red,green,blue;
<a name="l00107"></a>00107 };
<a name="l00108"></a>00108 <span class="preprocessor">#endif</span>
<a name="l00109"></a>00109 <span class="preprocessor"></span>
<a name="l00110"></a>00110 <span class="comment">// Options for level of processing</span>
<a name="l00111"></a>00111 <span class="comment">//   use enable()/disable() to change </span>
<a name="l00112"></a>00112 <span class="preprocessor">#define CMV_THRESHOLD      0x01</span>
<a name="l00113"></a>00113 <span class="preprocessor"></span><span class="preprocessor">#define CMV_COLOR_AVERAGES 0x02</span>
<a name="l00114"></a>00114 <span class="preprocessor"></span><span class="preprocessor">#define CMV_DUAL_THRESHOLD 0x04</span>
<a name="l00115"></a>00115 <span class="preprocessor"></span><span class="preprocessor">#define CMV_DENSITY_MERGE  0x08</span>
<a name="l00116"></a>00116 <span class="preprocessor"></span>
<a name="l00117"></a>00117 <span class="preprocessor">#define CMV_VALID_OPTIONS  0x0F</span>
<a name="l00118"></a>00118 <span class="preprocessor"></span>
<a name="l00119"></a>00119 
<a name="l00120"></a><a class="code" href="classCMVision.html">00120</a> <span class="keyword">class </span><a class="code" href="classCMVision.html">CMVision</a>{
<a name="l00121"></a>00121 <span class="keyword">public</span>:
<a name="l00122"></a><a class="code" href="structCMVision_1_1region.html">00122</a>   <span class="keyword">struct </span><a class="code" href="structCMVision_1_1region.html">region</a>{
<a name="l00123"></a>00123     <span class="keywordtype">int</span> color;          <span class="comment">// id of the color</span>
<a name="l00124"></a>00124     <span class="keywordtype">int</span> area;           <span class="comment">// occupied area in pixels</span>
<a name="l00125"></a>00125     <span class="keywordtype">int</span> x1,y1,x2,y2;    <span class="comment">// bounding box (x1,y1) - (x2,y2)</span>
<a name="l00126"></a>00126     <span class="keywordtype">float</span> cen_x,cen_y;  <span class="comment">// centroid</span>
<a name="l00127"></a>00127     <a class="code" href="structyuv.html">yuv</a> average;        <span class="comment">// average color (if CMV_COLOR_AVERAGES enabled)</span>
<a name="l00128"></a>00128 
<a name="l00129"></a>00129     <span class="keywordtype">int</span> sum_x,sum_y,sum_z; <span class="comment">// temporaries for centroid and avg color</span>
<a name="l00130"></a>00130     <span class="comment">// int area_check; // DEBUG ONLY</span>
<a name="l00131"></a>00131 
<a name="l00132"></a>00132     <a class="code" href="structCMVision_1_1region.html">region</a> *next;       <span class="comment">// next region in list</span>
<a name="l00133"></a>00133 
<a name="l00134"></a>00134     <span class="comment">// int number; // DEBUG ONLY</span>
<a name="l00135"></a>00135   };
<a name="l00136"></a>00136 
<a name="l00137"></a><a class="code" href="structCMVision_1_1rle.html">00137</a>   <span class="keyword">struct </span><a class="code" href="structCMVision_1_1rle.html">rle</a>{
<a name="l00138"></a>00138     <span class="keywordtype">unsigned</span> color;     <span class="comment">// which color(s) this run represents</span>
<a name="l00139"></a>00139     <span class="keywordtype">int</span> length;         <span class="comment">// the length of the run (in pixels)</span>
<a name="l00140"></a>00140     <span class="keywordtype">int</span> parent;         <span class="comment">// run&#39;s parent in the connected components tree</span>
<a name="l00141"></a>00141   };
<a name="l00142"></a>00142 
<a name="l00143"></a><a class="code" href="structCMVision_1_1color__info.html">00143</a>   <span class="keyword">struct </span><a class="code" href="structCMVision_1_1color__info.html">color_info</a>{
<a name="l00144"></a>00144     <a class="code" href="structrgb.html">rgb</a> color;          <span class="comment">// example color (such as used in test output)</span>
<a name="l00145"></a>00145     <span class="keywordtype">char</span> *name;         <span class="comment">// color&#39;s meaninful name (e.g. ball, goal)</span>
<a name="l00146"></a>00146     <span class="keywordtype">double</span> merge;       <span class="comment">// merge density threshold</span>
<a name="l00147"></a>00147     <span class="keywordtype">int</span> expected_num;   <span class="comment">// expected number of regions (used for merge)</span>
<a name="l00148"></a>00148     <span class="keywordtype">int</span> y_low,y_high;   <span class="comment">// Y,U,V component thresholds</span>
<a name="l00149"></a>00149     <span class="keywordtype">int</span> u_low,u_high;
<a name="l00150"></a>00150     <span class="keywordtype">int</span> v_low,v_high;
<a name="l00151"></a>00151   };
<a name="l00152"></a>00152 
<a name="l00153"></a><a class="code" href="structCMVision_1_1point.html">00153</a>   <span class="keyword">struct </span><a class="code" href="structCMVision_1_1point.html">point</a>{
<a name="l00154"></a>00154     <span class="keywordtype">double</span> x,y;
<a name="l00155"></a>00155   };
<a name="l00156"></a>00156 
<a name="l00157"></a><a class="code" href="structCMVision_1_1line.html">00157</a>   <span class="keyword">struct </span><a class="code" href="structCMVision_1_1line.html">line</a>{
<a name="l00158"></a>00158     <a class="code" href="structCMVision_1_1point.html">point</a> a,b;
<a name="l00159"></a>00159   };
<a name="l00160"></a>00160 
<a name="l00161"></a><a class="code" href="structCMVision_1_1rectangle.html">00161</a>   <span class="keyword">struct </span><a class="code" href="structCMVision_1_1rectangle.html">rectangle</a>{
<a name="l00162"></a>00162     <span class="keywordtype">int</span> x,y,w,h;
<a name="l00163"></a>00163   };
<a name="l00164"></a>00164 
<a name="l00165"></a>00165 <span class="keyword">protected</span>:
<a name="l00166"></a>00166   <span class="keywordtype">unsigned</span> y_class[CMV_COLOR_LEVELS];
<a name="l00167"></a>00167   <span class="keywordtype">unsigned</span> u_class[CMV_COLOR_LEVELS];
<a name="l00168"></a>00168   <span class="keywordtype">unsigned</span> v_class[CMV_COLOR_LEVELS];
<a name="l00169"></a>00169 
<a name="l00170"></a>00170   <a class="code" href="structCMVision_1_1region.html">region</a> region_table[CMV_MAX_REGIONS];
<a name="l00171"></a>00171   <a class="code" href="structCMVision_1_1region.html">region</a> *region_list[CMV_MAX_COLORS];
<a name="l00172"></a>00172   <span class="keywordtype">int</span> region_count[CMV_MAX_COLORS];
<a name="l00173"></a>00173 
<a name="l00174"></a>00174   <a class="code" href="structCMVision_1_1rle.html">rle</a> rmap[CMV_MAX_RUNS];
<a name="l00175"></a>00175 
<a name="l00176"></a>00176   <a class="code" href="structCMVision_1_1color__info.html">color_info</a> colors[CMV_MAX_COLORS];
<a name="l00177"></a>00177   <span class="keywordtype">int</span> width,height;
<a name="l00178"></a>00178   <span class="keywordtype">unsigned</span> *map;
<a name="l00179"></a>00179 
<a name="l00180"></a>00180   <span class="keywordtype">unsigned</span> options;
<a name="l00181"></a>00181 
<a name="l00182"></a>00182   <span class="keywordtype">int</span> cmv_min_area;
<a name="l00183"></a>00183   <span class="keywordtype">int</span> cmv_max_area;
<a name="l00184"></a>00184 
<a name="l00185"></a>00185 <span class="keyword">protected</span>:
<a name="l00186"></a>00186 <span class="comment">// Private functions</span>
<a name="l00187"></a>00187   <span class="keywordtype">void</span> classifyFrame(<a class="code" href="structyuv422.html">image_pixel</a> * restrict img,<span class="keywordtype">unsigned</span> * restrict map);
<a name="l00188"></a>00188   <span class="keywordtype">int</span>  encodeRuns(<a class="code" href="structCMVision_1_1rle.html">rle</a> * restrict out,<span class="keywordtype">unsigned</span> * restrict map);
<a name="l00189"></a>00189   <span class="keywordtype">void</span> connectComponents(<a class="code" href="structCMVision_1_1rle.html">rle</a> * restrict map,<span class="keywordtype">int</span> num);
<a name="l00190"></a>00190   <span class="keywordtype">int</span>  extractRegions(<a class="code" href="structCMVision_1_1region.html">region</a> * restrict reg,<a class="code" href="structCMVision_1_1rle.html">rle</a> * restrict rmap,<span class="keywordtype">int</span> num);
<a name="l00191"></a>00191   <span class="keywordtype">void</span> calcAverageColors(<a class="code" href="structCMVision_1_1region.html">region</a> * restrict reg,<span class="keywordtype">int</span> num_reg,
<a name="l00192"></a>00192                          <a class="code" href="structyuv422.html">image_pixel</a> * restrict img,
<a name="l00193"></a>00193                          <a class="code" href="structCMVision_1_1rle.html">rle</a> * restrict rmap,<span class="keywordtype">int</span> num_runs);
<a name="l00194"></a>00194   <span class="keywordtype">int</span>  separateRegions(<a class="code" href="structCMVision_1_1region.html">region</a> * restrict reg,<span class="keywordtype">int</span> num);
<a name="l00195"></a>00195   <a class="code" href="structCMVision_1_1region.html">region</a> *sortRegionListByArea(<a class="code" href="structCMVision_1_1region.html">region</a> * restrict list,<span class="keywordtype">int</span> passes);
<a name="l00196"></a>00196   <span class="keywordtype">void</span> sortRegions(<span class="keywordtype">int</span> max_area);
<a name="l00197"></a>00197 
<a name="l00198"></a>00198   <span class="comment">// density based merging support</span>
<a name="l00199"></a>00199   <span class="keywordtype">int</span> mergeRegions(<a class="code" href="structCMVision_1_1region.html">region</a> *p,<span class="keywordtype">int</span> num,<span class="keywordtype">double</span> density_thresh);
<a name="l00200"></a>00200   <span class="keywordtype">int</span> mergeRegions();
<a name="l00201"></a>00201 
<a name="l00202"></a>00202   <span class="keywordtype">void</span> clear();
<a name="l00203"></a>00203 
<a name="l00204"></a>00204 <span class="keyword">public</span>:
<a name="l00205"></a>00205   <a class="code" href="classCMVision.html">CMVision</a>()  {clear();}
<a name="l00206"></a>00206   ~<a class="code" href="classCMVision.html">CMVision</a>() {close();}
<a name="l00207"></a>00207 
<a name="l00208"></a>00208   <span class="keywordtype">bool</span> initialize(<span class="keywordtype">int</span> nwidth,<span class="keywordtype">int</span> nheight);
<a name="l00209"></a>00209   <span class="keywordtype">bool</span> loadOptions(<span class="keywordtype">char</span> *filename);
<a name="l00210"></a>00210   <span class="keywordtype">bool</span> saveOptions(<span class="keywordtype">char</span> *filename);
<a name="l00211"></a>00211   <span class="keywordtype">bool</span> enable(<span class="keywordtype">unsigned</span> opt);
<a name="l00212"></a>00212   <span class="keywordtype">bool</span> disable(<span class="keywordtype">unsigned</span> opt);
<a name="l00213"></a>00213   <span class="keywordtype">void</span> close();
<a name="l00214"></a>00214 
<a name="l00215"></a>00215   <span class="keywordtype">bool</span> testClassify(<a class="code" href="structrgb.html">rgb</a> * restrict out,<a class="code" href="structyuv422.html">image_pixel</a> * restrict <a class="code" href="structimage.html">image</a>);
<a name="l00216"></a>00216   <span class="keywordtype">bool</span> getThreshold(<span class="keywordtype">int</span> color,
<a name="l00217"></a>00217          <span class="keywordtype">int</span> &amp;y_low,<span class="keywordtype">int</span> &amp;y_high,
<a name="l00218"></a>00218          <span class="keywordtype">int</span> &amp;u_low,<span class="keywordtype">int</span> &amp;u_high,
<a name="l00219"></a>00219          <span class="keywordtype">int</span> &amp;v_low,<span class="keywordtype">int</span> &amp;v_high);
<a name="l00220"></a>00220   <span class="keywordtype">bool</span> setThreshold(<span class="keywordtype">int</span> color,
<a name="l00221"></a>00221          <span class="keywordtype">int</span> y_low,<span class="keywordtype">int</span> y_high,
<a name="l00222"></a>00222          <span class="keywordtype">int</span> u_low,<span class="keywordtype">int</span> u_high,
<a name="l00223"></a>00223          <span class="keywordtype">int</span> v_low,<span class="keywordtype">int</span> v_high);
<a name="l00224"></a>00224 
<a name="l00225"></a>00225   <span class="keywordtype">unsigned</span> *getMap()
<a name="l00226"></a>00226     {<span class="keywordflow">return</span>(map);}
<a name="l00227"></a>00227 
<a name="l00228"></a>00228   <span class="keywordtype">char</span> *getColorName(<span class="keywordtype">int</span> color)
<a name="l00229"></a>00229     {<span class="keywordflow">return</span>(colors[color].name);}
<a name="l00230"></a>00230   <a class="code" href="structrgb.html">rgb</a> getColorVisual(<span class="keywordtype">int</span> color)
<a name="l00231"></a>00231     {<span class="keywordflow">return</span>(colors[color].color);}
<a name="l00232"></a>00232 
<a name="l00233"></a>00233   color_info *getColorInfo(<span class="keywordtype">int</span> color)
<a name="l00234"></a>00234     {<span class="keywordflow">return</span>(&amp;colors[color]);}
<a name="l00235"></a>00235   <span class="keywordtype">void</span> getColorInfo(<span class="keywordtype">int</span> color,color_info &amp;info)
<a name="l00236"></a>00236     {info = colors[color];}
<a name="l00237"></a>00237   <span class="keywordtype">void</span> setColorInfo(<span class="keywordtype">int</span> color,color_info &amp;info)
<a name="l00238"></a>00238     {colors[color] = info;}
<a name="l00239"></a>00239 
<a name="l00240"></a>00240   <span class="keywordtype">bool</span> processFrame(<a class="code" href="structyuv422.html">image_pixel</a> *<a class="code" href="structimage.html">image</a>);
<a name="l00241"></a>00241   <span class="keywordtype">bool</span> processFrame(<span class="keywordtype">unsigned</span> *map);
<a name="l00242"></a>00242   <span class="keywordtype">int</span> numRegions(<span class="keywordtype">int</span> color_id);
<a name="l00243"></a>00243   region *getRegions(<span class="keywordtype">int</span> color_id);
<a name="l00244"></a>00244   <span class="keywordtype">void</span> set_cmv_min_area(<span class="keywordtype">int</span> area) { cmv_min_area = area; }
<a name="l00245"></a>00245   <span class="keywordtype">void</span> set_cmv_max_area(<span class="keywordtype">int</span> area) { cmv_max_area = area; }
<a name="l00246"></a>00246 };
<a name="l00247"></a>00247 
<a name="l00248"></a>00248 <span class="preprocessor">#endif</span>
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Last updated 12 September 2005 21:38:45
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