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Sophie

distrib > Fedora > 14 > x86_64 > media > updates > by-pkgid > 727fa15453fcace956b835e2377d4269 > files > 420

player-doc-3.0.2-5.fc14.noarch.rpm

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<h1>dbconn.h</h1>  </div>
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<div class="contents">
<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> *  Player - One Hell of a Robot Server</span>
<a name="l00003"></a>00003 <span class="comment"> *  Copyright (C) 2007</span>
<a name="l00004"></a>00004 <span class="comment"> *     Ben Morelli</span>
<a name="l00005"></a>00005 <span class="comment"> *</span>
<a name="l00006"></a>00006 <span class="comment"> *</span>
<a name="l00007"></a>00007 <span class="comment"> *  This library is free software; you can redistribute it and/or</span>
<a name="l00008"></a>00008 <span class="comment"> *  modify it under the terms of the GNU Lesser General Public</span>
<a name="l00009"></a>00009 <span class="comment"> *  License as published by the Free Software Foundation; either</span>
<a name="l00010"></a>00010 <span class="comment"> *  version 2.1 of the License, or (at your option) any later version.</span>
<a name="l00011"></a>00011 <span class="comment"> *</span>
<a name="l00012"></a>00012 <span class="comment"> *  This library is distributed in the hope that it will be useful,</span>
<a name="l00013"></a>00013 <span class="comment"> *  but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00014"></a>00014 <span class="comment"> *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00015"></a>00015 <span class="comment"> *  Lesser General Public License for more details.</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> *  You should have received a copy of the GNU Lesser General Public</span>
<a name="l00018"></a>00018 <span class="comment"> *  License along with this library; if not, write to the Free Software</span>
<a name="l00019"></a>00019 <span class="comment"> *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA</span>
<a name="l00020"></a>00020 <span class="comment"> */</span>
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="preprocessor">#ifndef __DBCONN_H_</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#define __DBCONN_H_</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;libpq-fe.h&gt;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &lt;libplayercore/playercore.h&gt;</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include &lt;libplayerwkb/playerwkb.h&gt;</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &lt;string&gt;</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include &lt;cstring&gt;</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;cstddef&gt;</span>
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 <span class="preprocessor">#define MAX_PSQL_STRING 256</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span>
<a name="l00035"></a>00035 <span class="keyword">using namespace </span>std;
<a name="l00036"></a>00036 
<a name="l00037"></a><a class="code" href="structBoundingBox.html">00037</a> <span class="keyword">typedef</span> <span class="keyword">struct</span>
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039   <span class="keywordtype">double</span> x0, y0, x1, y1;
<a name="l00040"></a>00040 } <a class="code" href="structBoundingBox.html">BoundingBox</a>;
<a name="l00041"></a>00041 
<a name="l00042"></a>00042 <span class="preprocessor">#define BBOX(ptr) (reinterpret_cast&lt;BoundingBox *&gt;(ptr))</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span>
<a name="l00044"></a><a class="code" href="classFeatureDataHolder.html">00044</a> <span class="keyword">class </span><a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a>
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046   <span class="keyword">public</span>:
<a name="l00047"></a>00047     <a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a>() { memset(&amp;feature_data, 0, <span class="keyword">sizeof</span> feature_data); }
<a name="l00048"></a>00048     <a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a>(<span class="keyword">const</span> <a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a> &amp; orig)
<a name="l00049"></a>00049     {
<a name="l00050"></a>00050       memset(&amp;feature_data, 0, <span class="keyword">sizeof</span> feature_data);
<a name="l00051"></a>00051       name = orig.name;
<a name="l00052"></a>00052       wkb = orig.wkb;
<a name="l00053"></a>00053       attrib = orig.attrib;
<a name="l00054"></a>00054     }
<a name="l00055"></a>00055     <span class="keyword">virtual</span> ~<a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a>();
<a name="l00056"></a>00056     <a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a>(<span class="keywordtype">string</span> name)
<a name="l00057"></a>00057     {
<a name="l00058"></a>00058       memset(&amp;feature_data, 0, <span class="keyword">sizeof</span> feature_data);
<a name="l00059"></a>00059       this-&gt;name = name;
<a name="l00060"></a>00060     }
<a name="l00061"></a>00061     <a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a>(<span class="keyword">const</span> <a class="code" href="structplayer__vectormap__feature__data.html" title="Vectormap feature data.">player_vectormap_feature_data_t</a> * feature)
<a name="l00062"></a>00062     {
<a name="l00063"></a>00063       memset(&amp;feature_data, 0, <span class="keyword">sizeof</span> feature_data);
<a name="l00064"></a>00064       name = string(feature-&gt;<a class="code" href="structplayer__vectormap__feature__data.html#a20e3863eae72acd5ad63144cc1e9cdd8" title="Identifier for the geometric shape.">name</a>);
<a name="l00065"></a>00065       attrib = string(feature-&gt;<a class="code" href="structplayer__vectormap__feature__data.html#ac9fd571c78c4e09e8e8f6724550f1634" title="Attrib data for the feature.">attrib</a>);
<a name="l00066"></a>00066       wkb.assign(feature-&gt;<a class="code" href="structplayer__vectormap__feature__data.html#a5ab1f0f6f590b71a6bb2851453663e44" title="Well known binary describing the geometric shape.">wkb</a>, (feature-&gt;<a class="code" href="structplayer__vectormap__feature__data.html#a5ab1f0f6f590b71a6bb2851453663e44" title="Well known binary describing the geometric shape.">wkb</a>) + (feature-&gt;<a class="code" href="structplayer__vectormap__feature__data.html#ae1b103e00c6d5ba2c480f2db977911c8" title="Length of data in bytes.">wkb_count</a>));
<a name="l00067"></a>00067     }
<a name="l00068"></a>00068 
<a name="l00069"></a>00069     <span class="keyword">const</span> <a class="code" href="structplayer__vectormap__feature__data.html" title="Vectormap feature data.">player_vectormap_feature_data_t</a>* Convert();
<a name="l00070"></a>00070 
<a name="l00071"></a>00071     <span class="keywordtype">string</span> name;
<a name="l00072"></a>00072     vector&lt;uint8_t&gt; wkb;
<a name="l00073"></a>00073     <span class="keywordtype">string</span> attrib;
<a name="l00074"></a>00074     <a class="code" href="structplayer__vectormap__feature__data.html" title="Vectormap feature data.">player_vectormap_feature_data_t</a> feature_data;
<a name="l00075"></a>00075 };
<a name="l00076"></a>00076 
<a name="l00077"></a><a class="code" href="classLayerInfoHolder.html">00077</a> <span class="keyword">class </span><a class="code" href="classLayerInfoHolder.html">LayerInfoHolder</a>
<a name="l00078"></a>00078 {
<a name="l00079"></a>00079   <span class="keyword">public</span>:
<a name="l00080"></a>00080     <a class="code" href="classLayerInfoHolder.html">LayerInfoHolder</a>() { memset(&amp;layer_info,0,<span class="keyword">sizeof</span>(layer_info)); memset(&amp;extent, 0, <span class="keyword">sizeof</span>(extent)); };
<a name="l00081"></a>00081     <a class="code" href="classLayerInfoHolder.html">LayerInfoHolder</a>(<span class="keyword">const</span> <a class="code" href="classLayerInfoHolder.html">LayerInfoHolder</a> &amp; orig)
<a name="l00082"></a>00082     {
<a name="l00083"></a>00083       memset(&amp;layer_info,0,<span class="keyword">sizeof</span>(layer_info));
<a name="l00084"></a>00084       name = orig.name;
<a name="l00085"></a>00085       extent = orig.extent;
<a name="l00086"></a>00086     }
<a name="l00087"></a>00087     <a class="code" href="classLayerInfoHolder.html">LayerInfoHolder</a>(<span class="keywordtype">string</span> name)
<a name="l00088"></a>00088     {
<a name="l00089"></a>00089       memset(&amp;layer_info,0,<span class="keyword">sizeof</span>(layer_info));
<a name="l00090"></a>00090       this-&gt;name = name;
<a name="l00091"></a>00091       memset(&amp;extent, 0, <span class="keyword">sizeof</span>(extent));
<a name="l00092"></a>00092     };
<a name="l00093"></a>00093     <span class="keyword">virtual</span> ~<a class="code" href="classLayerInfoHolder.html">LayerInfoHolder</a>()
<a name="l00094"></a>00094     {
<a name="l00095"></a>00095       free(layer_info.name);
<a name="l00096"></a>00096     }
<a name="l00097"></a>00097 
<a name="l00098"></a>00098     <span class="keyword">const</span> <a class="code" href="structplayer__vectormap__layer__info.html">player_vectormap_layer_info_t</a>* Convert();
<a name="l00099"></a>00099 
<a name="l00100"></a>00100     <span class="keywordtype">string</span> name;
<a name="l00101"></a>00101     <a class="code" href="structBoundingBox.html">BoundingBox</a> extent;
<a name="l00102"></a>00102     <a class="code" href="structplayer__vectormap__layer__info.html">player_vectormap_layer_info_t</a> layer_info;
<a name="l00103"></a>00103 };
<a name="l00104"></a>00104 
<a name="l00105"></a><a class="code" href="classLayerDataHolder.html">00105</a> <span class="keyword">class </span><a class="code" href="classLayerDataHolder.html">LayerDataHolder</a>
<a name="l00106"></a>00106 {
<a name="l00107"></a>00107   <span class="keyword">public</span>:
<a name="l00108"></a>00108     <a class="code" href="classLayerDataHolder.html">LayerDataHolder</a>() { memset(&amp;layer_data, 0, <span class="keyword">sizeof</span> layer_data); }
<a name="l00109"></a>00109     <a class="code" href="classLayerDataHolder.html">LayerDataHolder</a>(<span class="keyword">const</span> <a class="code" href="classLayerDataHolder.html">LayerDataHolder</a> &amp; orig)
<a name="l00110"></a>00110     {
<a name="l00111"></a>00111       memset(&amp;layer_data, 0, <span class="keyword">sizeof</span> layer_data);
<a name="l00112"></a>00112       name = orig.name;
<a name="l00113"></a>00113       features = orig.features;
<a name="l00114"></a>00114     }
<a name="l00115"></a>00115     <a class="code" href="classLayerDataHolder.html">LayerDataHolder</a>(<span class="keywordtype">string</span> name)
<a name="l00116"></a>00116     {
<a name="l00117"></a>00117       memset(&amp;layer_data,0,<span class="keyword">sizeof</span>(layer_data));
<a name="l00118"></a>00118       this-&gt;name = name;
<a name="l00119"></a>00119     }
<a name="l00120"></a>00120     <a class="code" href="classLayerDataHolder.html">LayerDataHolder</a>(<span class="keyword">const</span> <a class="code" href="structplayer__vectormap__layer__data.html" title="Vectormap data.">player_vectormap_layer_data_t</a> * layer)
<a name="l00121"></a>00121     {
<a name="l00122"></a>00122       memset(&amp;layer_data, 0, <span class="keyword">sizeof</span> layer_data);
<a name="l00123"></a>00123       name = string(layer-&gt;<a class="code" href="structplayer__vectormap__layer__data.html#a0f0893abbae21d5fd47e5c263bac5eaa" title="Identifier for the layer.">name</a>);
<a name="l00124"></a>00124       <span class="keywordflow">for</span> (uint32_t ii = 0; ii &lt; layer-&gt;<a class="code" href="structplayer__vectormap__layer__data.html#a589640c4d5a06e3c12b18570f893ca50" title="The number of map features.">features_count</a>; ii++)
<a name="l00125"></a>00125       {
<a name="l00126"></a>00126         <a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a> fd(&amp;(layer-&gt;<a class="code" href="structplayer__vectormap__layer__data.html#a79bc85f5516b94c849af8cdc87fdd89c" title="Array of map features.">features</a>[ii]));
<a name="l00127"></a>00127         features.push_back(fd);
<a name="l00128"></a>00128       }
<a name="l00129"></a>00129     }
<a name="l00130"></a>00130     <span class="keyword">virtual</span> ~<a class="code" href="classLayerDataHolder.html">LayerDataHolder</a>();
<a name="l00131"></a>00131 
<a name="l00132"></a>00132     <span class="keyword">const</span> <a class="code" href="structplayer__vectormap__layer__data.html" title="Vectormap data.">player_vectormap_layer_data_t</a>* Convert();
<a name="l00133"></a>00133 
<a name="l00134"></a>00134     vector&lt;FeatureDataHolder&gt; features;
<a name="l00135"></a>00135     <a class="code" href="structplayer__vectormap__layer__data.html" title="Vectormap data.">player_vectormap_layer_data_t</a> layer_data;
<a name="l00136"></a>00136     <span class="keywordtype">string</span> name;
<a name="l00137"></a>00137 };
<a name="l00138"></a>00138 
<a name="l00139"></a><a class="code" href="classVectorMapInfoHolder.html">00139</a> <span class="keyword">class </span><a class="code" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a>
<a name="l00140"></a>00140 {
<a name="l00141"></a>00141   <span class="keyword">public</span>:
<a name="l00142"></a>00142     <a class="code" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a>() { memset(&amp;info, 0, <span class="keyword">sizeof</span> info); memset(&amp;extent, 0, <span class="keyword">sizeof</span> extent); };
<a name="l00143"></a>00143     <a class="code" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a>(<span class="keyword">const</span> <a class="code" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a> &amp; orig)
<a name="l00144"></a>00144     {
<a name="l00145"></a>00145       memset(&amp;info, 0, <span class="keyword">sizeof</span> info);
<a name="l00146"></a>00146       srid = orig.srid; layers = orig.layers; extent = orig.extent;
<a name="l00147"></a>00147     }
<a name="l00148"></a>00148     <span class="keyword">virtual</span> ~<a class="code" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a>();
<a name="l00149"></a>00149     <a class="code" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a>(uint32_t srid, <a class="code" href="structBoundingBox.html">BoundingBox</a> extent)
<a name="l00150"></a>00150     {
<a name="l00151"></a>00151         this-&gt;srid = srid; this-&gt;extent = extent;
<a name="l00152"></a>00152         memset(&amp;info, 0, <span class="keyword">sizeof</span> info);
<a name="l00153"></a>00153     };
<a name="l00154"></a>00154 
<a name="l00155"></a>00155     <span class="keyword">const</span> <a class="code" href="structplayer__vectormap__info.html" title="Vectormap info.">player_vectormap_info_t</a>* Convert();
<a name="l00156"></a>00156 
<a name="l00157"></a>00157     uint32_t srid;
<a name="l00158"></a>00158     vector&lt;LayerInfoHolder&gt; layers;
<a name="l00159"></a>00159     <a class="code" href="structBoundingBox.html">BoundingBox</a> extent;
<a name="l00160"></a>00160     <a class="code" href="structplayer__vectormap__info.html" title="Vectormap info.">player_vectormap_info_t</a> info;
<a name="l00161"></a>00161 };
<a name="l00162"></a>00162 
<a name="l00163"></a><a class="code" href="classPostgresConn.html">00163</a> <span class="keyword">class </span><a class="code" href="classPostgresConn.html">PostgresConn</a>
<a name="l00164"></a>00164 {
<a name="l00165"></a>00165   <span class="keyword">public</span>:
<a name="l00166"></a>00166     <a class="code" href="classPostgresConn.html">PostgresConn</a>(<span class="keywordtype">int</span> debug = 0){ this-&gt;wkbprocessor = player_wkb_create_processor(); this-&gt;conn = NULL; this-&gt;debug = debug; };
<a name="l00167"></a>00167     <span class="keyword">virtual</span> ~<a class="code" href="classPostgresConn.html">PostgresConn</a>(){ <span class="keywordflow">if</span> (Connected()) Disconnect(); player_wkb_destroy_processor(this-&gt;wkbprocessor); };
<a name="l00168"></a>00168     <span class="keywordtype">bool</span> Connect(<span class="keyword">const</span> <span class="keywordtype">char</span>* dbname, <span class="keyword">const</span> <span class="keywordtype">char</span>* host, <span class="keyword">const</span> <span class="keywordtype">char</span>* user, <span class="keyword">const</span> <span class="keywordtype">char</span>* password, <span class="keyword">const</span> <span class="keywordtype">char</span>* port);
<a name="l00169"></a>00169     <span class="keywordtype">bool</span> Disconnect();
<a name="l00170"></a>00170     <span class="keywordtype">bool</span> Connected() { <span class="keywordflow">return</span> (conn != NULL) &amp;&amp; (PQstatus(conn) != CONNECTION_BAD); };
<a name="l00171"></a>00171 
<a name="l00172"></a>00172     <a class="code" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a> GetVectorMapInfo(vector&lt;string&gt; layerNames);
<a name="l00173"></a>00173     <a class="code" href="classLayerInfoHolder.html">LayerInfoHolder</a> GetLayerInfo(<span class="keyword">const</span> <span class="keywordtype">char</span> *layer_name);
<a name="l00174"></a>00174     <a class="code" href="classLayerDataHolder.html">LayerDataHolder</a> GetLayerData(<span class="keyword">const</span> <span class="keywordtype">char</span> *layer_name);
<a name="l00175"></a>00175     <span class="keywordtype">int</span> WriteLayerData(<a class="code" href="classLayerDataHolder.html">LayerDataHolder</a> &amp; data);
<a name="l00176"></a>00176 
<a name="l00177"></a>00177   <span class="keyword">private</span>:
<a name="l00178"></a>00178     <a class="code" href="structBoundingBox.html">BoundingBox</a> BinaryToBBox(<span class="keyword">const</span> uint8_t *binary, uint32_t length);
<a name="l00179"></a>00179     uint32_t Text2Bin(<span class="keyword">const</span> <span class="keywordtype">char</span> * text, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> * bin, uint32_t maxlen);
<a name="l00180"></a>00180     playerwkbprocessor_t wkbprocessor;
<a name="l00181"></a>00181     PGconn *conn;
<a name="l00182"></a>00182     <span class="keywordtype">int</span> debug;
<a name="l00183"></a>00183     <span class="keyword">static</span> <span class="keywordtype">void</span> bbcb(<span class="keywordtype">void</span> * bbox, <span class="keywordtype">double</span> x0, <span class="keywordtype">double</span> y0, <span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1);
<a name="l00184"></a>00184 };
<a name="l00185"></a>00185 
<a name="l00186"></a>00186 <span class="preprocessor">#endif </span><span class="comment">/* __DBCONN_H_ */</span>
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