Sophie

Sophie

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player-doc-3.0.2-5.fc14.noarch.rpm

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<h1>garcia_mixed.h</h1>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> *  Player - One Hell of a Robot Server</span>
<a name="l00003"></a>00003 <span class="comment"> *  Copyright (C) 2000  Brian Gerkey et al.</span>
<a name="l00004"></a>00004 <span class="comment"> *</span>
<a name="l00005"></a>00005 <span class="comment"> *</span>
<a name="l00006"></a>00006 <span class="comment"> *  This program is free software; you can redistribute it and/or modify</span>
<a name="l00007"></a>00007 <span class="comment"> *  it under the terms of the GNU General Public License as published by</span>
<a name="l00008"></a>00008 <span class="comment"> *  the Free Software Foundation; either version 2 of the License, or</span>
<a name="l00009"></a>00009 <span class="comment"> *  (at your option) any later version.</span>
<a name="l00010"></a>00010 <span class="comment"> *</span>
<a name="l00011"></a>00011 <span class="comment"> *  This program is distributed in the hope that it will be useful,</span>
<a name="l00012"></a>00012 <span class="comment"> *  but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00013"></a>00013 <span class="comment"> *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span>
<a name="l00014"></a>00014 <span class="comment"> *  GNU General Public License for more details.</span>
<a name="l00015"></a>00015 <span class="comment"> *</span>
<a name="l00016"></a>00016 <span class="comment"> *  You should have received a copy of the GNU General Public License</span>
<a name="l00017"></a>00017 <span class="comment"> *  along with this program; if not, write to the Free Software</span>
<a name="l00018"></a>00018 <span class="comment"> *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> */</span>
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="preprocessor">#include &lt;stdint.h&gt;</span>
<a name="l00023"></a>00023 
<a name="l00024"></a>00024 <span class="preprocessor">#include &lt;libplayercore/playercore.h&gt;</span>
<a name="l00025"></a>00025 
<a name="l00026"></a>00026 <span class="preprocessor">#include &quot;acpGarcia.h&quot;</span>
<a name="l00027"></a>00027 
<a name="l00029"></a>00029 <span class="comment">// The class for the driver</span>
<a name="l00030"></a><a class="code" href="classGarciaDriver.html">00030</a> <span class="keyword">class </span><a class="code" href="classGarciaDriver.html">GarciaDriver</a> : <span class="keyword">public</span> <a class="code" href="classThreadedDriver.html" title="Base class for drivers which oeprate with a thread.">ThreadedDriver</a>
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032   <span class="keyword">public</span>:
<a name="l00033"></a>00033 
<a name="l00034"></a>00034     <span class="comment">// Constructor; need that</span>
<a name="l00035"></a>00035     <a class="code" href="classGarciaDriver.html">GarciaDriver</a>(<a class="code" href="classConfigFile.html" title="Class for loading configuration file information.">ConfigFile</a>* cf, <span class="keywordtype">int</span> section);
<a name="l00036"></a>00036 
<a name="l00037"></a>00037     <span class="keyword">virtual</span> ~<a class="code" href="classGarciaDriver.html">GarciaDriver</a>();
<a name="l00038"></a>00038 
<a name="l00039"></a>00039     <span class="comment">// Must implement the following methods.</span>
<a name="l00040"></a>00040     <span class="keywordtype">int</span> <a class="code" href="classGarciaDriver.html#af345b9909efb513ab8237d8a4e388351" title="Sets up the resources needed by the driver thread.">MainSetup</a>();
<a name="l00041"></a>00041     <span class="keywordtype">void</span> <a class="code" href="classGarciaDriver.html#a3223d9c9fc51ef35a7db6adcb632462e" title="Cleanup method for driver thread (called when main exits).">MainQuit</a>();
<a name="l00042"></a>00042     <span class="comment">// Main function for device thread.</span>
<a name="l00043"></a>00043     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGarciaDriver.html#a89c32a2cb2a2e8f6c5a38eed2b61a50c" title="Main method for driver thread.">Main</a>();
<a name="l00044"></a>00044 
<a name="l00045"></a>00045     <span class="comment">// This method will be invoked on each incoming message</span>
<a name="l00046"></a>00046     <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classGarciaDriver.html#af0f620f101f28c478f3623d308247adf" title="Message handler.">ProcessMessage</a>(<a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> &amp; resp_queue,
<a name="l00047"></a>00047                                <a class="code" href="structplayer__msghdr.html" title="Generic message header.">player_msghdr</a> * hdr,
<a name="l00048"></a>00048                                <span class="keywordtype">void</span> * data);
<a name="l00049"></a>00049     <span class="comment">//void ProcessConfig();</span>
<a name="l00050"></a>00050     <span class="keywordtype">void</span> ProcessPos2dPosCmd(<a class="code" href="structplayer__msghdr.html" title="Generic message header.">player_msghdr_t</a>* hdr, <a class="code" href="structplayer__position2d__cmd__pos.html" title="position2d position command">player_position2d_cmd_pos_t</a> &amp;data);
<a name="l00051"></a>00051     <span class="keywordtype">void</span> ProcessPos2dVelCmd(<a class="code" href="structplayer__msghdr.html" title="Generic message header.">player_msghdr_t</a>* hdr, <a class="code" href="structplayer__position2d__cmd__vel.html" title="position 2d velocity command">player_position2d_cmd_vel_t</a> &amp;data);
<a name="l00052"></a>00052     <span class="keywordtype">void</span> ProcessSpeechCommand(<a class="code" href="structplayer__msghdr.html" title="Generic message header.">player_msghdr_t</a>* hdr, <a class="code" href="structplayer__speech__cmd.html" title="Command: say a string (PLAYER_SPEECH_CMD_SAY).">player_speech_cmd_t</a> &amp;data);
<a name="l00053"></a>00053     <span class="keywordtype">void</span> ProcessDioCommand(<a class="code" href="structplayer__msghdr.html" title="Generic message header.">player_msghdr_t</a>* hdr, <a class="code" href="structplayer__dio__cmd.html" title="Command: output values (PLAYER_DIO_CMD_VALUES).">player_dio_cmd_t</a> &amp;data);
<a name="l00054"></a>00054 
<a name="l00055"></a>00055     <span class="keywordtype">void</span> ProcessPos2dGeomReq(<a class="code" href="structplayer__msghdr.html" title="Generic message header.">player_msghdr_t</a>* hdr);
<a name="l00056"></a>00056     <span class="keywordtype">void</span> ProcessIrPoseReq(<a class="code" href="structplayer__msghdr.html" title="Generic message header.">player_msghdr_t</a>* hdr);
<a name="l00057"></a>00057 
<a name="l00058"></a>00058     <span class="keywordtype">void</span> RefreshData();
<a name="l00059"></a>00059 
<a name="l00060"></a>00060  <span class="keyword">private</span>:
<a name="l00061"></a>00061 
<a name="l00062"></a>00062     <span class="comment">// position2d interface</span>
<a name="l00063"></a>00063     <a class="code" href="structplayer__devaddr.html" title="A device address.">player_devaddr_t</a>           mPos2dAddr;
<a name="l00064"></a>00064     <a class="code" href="structplayer__position2d__data.html" title="position2d data">player_position2d_data_t</a>   mPos2dData;
<a name="l00065"></a>00065     <a class="code" href="structplayer__position2d__cmd__pos.html" title="position2d position command">player_position2d_cmd_pos_t</a>    mPos2dPosCmd;
<a name="l00066"></a>00066     <a class="code" href="structplayer__position2d__cmd__vel.html" title="position 2d velocity command">player_position2d_cmd_vel_t</a>    mPos2dVelCmd;
<a name="l00067"></a>00067 
<a name="l00068"></a>00068     <span class="comment">// ir interface</span>
<a name="l00069"></a>00069     <a class="code" href="structplayer__devaddr.html" title="A device address.">player_devaddr_t</a>       mIrAddr;
<a name="l00070"></a>00070     <a class="code" href="structplayer__ir__data.html" title="Data: ranges (PLAYER_IR_DATA_RANGES).">player_ir_data_t</a>       mIrData;
<a name="l00071"></a>00071 
<a name="l00072"></a>00072     <span class="comment">// speech interface</span>
<a name="l00073"></a>00073     <a class="code" href="structplayer__devaddr.html" title="A device address.">player_devaddr_t</a>       mSpeechAddr;
<a name="l00074"></a>00074     <a class="code" href="structplayer__speech__cmd.html" title="Command: say a string (PLAYER_SPEECH_CMD_SAY).">player_speech_cmd_t</a>    mSpeechCmd;
<a name="l00075"></a>00075 
<a name="l00076"></a>00076     <span class="comment">// dio interface</span>
<a name="l00077"></a>00077     <a class="code" href="structplayer__devaddr.html" title="A device address.">player_devaddr_t</a>       mDioAddr;
<a name="l00078"></a>00078     <a class="code" href="structplayer__dio__data.html" title="Data: input values (PLAYER_DIO_DATA_VALUES).">player_dio_data_t</a>      mDioData;
<a name="l00079"></a>00079     <a class="code" href="structplayer__dio__cmd.html" title="Command: output values (PLAYER_DIO_CMD_VALUES).">player_dio_cmd_t</a>       mDioCmd;
<a name="l00080"></a>00080 
<a name="l00081"></a>00081     <span class="comment">// power interface</span>
<a name="l00082"></a>00082     <a class="code" href="structplayer__devaddr.html" title="A device address.">player_devaddr_t</a>       mPowerAddr;
<a name="l00083"></a>00083     <a class="code" href="structplayer__power__data.html" title="Data: voltage (PLAYER_POWER_DATA_STATE).">player_power_data_t</a>      mPowerData;
<a name="l00084"></a>00084 
<a name="l00085"></a>00085     int32_t mSleep;
<a name="l00086"></a>00086 
<a name="l00087"></a>00087     <span class="keywordtype">double</span> mLength;
<a name="l00088"></a>00088     <span class="keywordtype">double</span> mWidth;
<a name="l00089"></a>00089     <span class="keywordtype">double</span> mWheelBase;
<a name="l00090"></a>00090     <span class="keywordtype">double</span> mWheelRadius;
<a name="l00091"></a>00091 
<a name="l00092"></a>00092     acpValue mSpeed;
<a name="l00093"></a>00093     acpValue mPitch;
<a name="l00094"></a>00094     acpValue mVolume;
<a name="l00095"></a>00095 
<a name="l00096"></a>00096     acpGarcia* mGarcia;
<a name="l00097"></a>00097 };
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