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player-doc-3.0.2-5.fc14.noarch.rpm

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<h1>libplayerc++ example<br/>
<small>
[<a class="el" href="group__player__clientlib__cplusplus.html">libplayerc++</a>]</small>
</h1>  </div>
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<div class="contents">

<p>An example of using libplayerc++.  
<a href="#_details">More...</a></p>
<table class="memberdecls">
</table>
<p>An example of using libplayerc++. </p>
<p>The C++ library is built on a "service proxy" model in which the client maintains local objects that are proxies for remote services. There are two kinds of proxies: the special server proxy PlayerClient and the various device-specific proxies. Each kind of proxy is implemented as a separate class. The user first creates a PlayerClient proxy and uses it to establish a connection to a Player server. Next, the proxies of the appropriate device-specific types are created and initialized using the existing PlayerClient proxy. To make this process concrete, consider the following simple example (for clarity, we omit some error-checking):</p>
<div class="fragment"><pre class="fragment"><span class="comment">/*</span>
<span class="comment">Copyright (c) 2005, Brad Kratochvil, Toby Collett, Brian Gerkey, Andrew Howard, ...</span>
<span class="comment">All rights reserved.</span>
<span class="comment"></span>
<span class="comment">Redistribution and use in source and binary forms, with or without</span>
<span class="comment">modification, are permitted provided that the following conditions are met:</span>
<span class="comment"></span>
<span class="comment">    * Redistributions of source code must retain the above copyright notice,</span>
<span class="comment">      this list of conditions and the following disclaimer.</span>
<span class="comment">    * Redistributions in binary form must reproduce the above copyright notice,</span>
<span class="comment">      this list of conditions and the following disclaimer in the documentation</span>
<span class="comment">      and/or other materials provided with the distribution.</span>
<span class="comment">    * Neither the name of the Player Project nor the names of its contributors</span>
<span class="comment">      may be used to endorse or promote products derived from this software</span>
<span class="comment">      without specific prior written permission.</span>
<span class="comment"></span>
<span class="comment">THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS &quot;AS IS&quot; AND</span>
<span class="comment">ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED</span>
<span class="comment">WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE</span>
<span class="comment">DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR</span>
<span class="comment">ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES</span>
<span class="comment">(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;</span>
<span class="comment">LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON</span>
<span class="comment">ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<span class="comment">(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS</span>
<span class="comment">SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<span class="comment">*/</span>

<span class="preprocessor">#include &lt;iostream&gt;</span>
<span class="preprocessor">#include &lt;libplayerc++/playerc++.h&gt;</span>

<span class="keywordtype">int</span>
main(<span class="keywordtype">int</span> argc, <span class="keywordtype">char</span> *argv[])
{
  <span class="keyword">using namespace </span>PlayerCc;

  PlayerClient    robot(<span class="stringliteral">&quot;localhost&quot;</span>);
  SonarProxy      sp(&amp;robot,0);
  Position2dProxy pp(&amp;robot,0);

  <span class="keywordflow">for</span>(;;)
  {
    <span class="keywordtype">double</span> turnrate, speed;

    <span class="comment">// read from the proxies</span>
    robot.Read();

    <span class="comment">// print out sonars for fun</span>
    std::cout &lt;&lt; sp &lt;&lt; std::endl;

    <span class="comment">// do simple collision avoidance</span>
    <span class="keywordflow">if</span>((sp[0] + sp[1]) &lt; (sp[6] + sp[7]))
      turnrate = <a class="code" href="group__player__clientlib__utility.html#ga7a56c56e7c12a45bfab1b86df9edfdc1" title="Convert degrees to radians.">dtor</a>(-20); <span class="comment">// turn 20 degrees per second</span>
    <span class="keywordflow">else</span>
      turnrate = <a class="code" href="group__player__clientlib__utility.html#ga7a56c56e7c12a45bfab1b86df9edfdc1" title="Convert degrees to radians.">dtor</a>(20);

    <span class="keywordflow">if</span>(sp[3] &lt; 0.500)
      speed = 0;
    <span class="keywordflow">else</span>
      speed = 0.100;

    <span class="comment">// command the motors</span>
    pp.SetSpeed(speed, turnrate);
  }
}

</pre></div><p>Compile this program like so: </p>
<div class="fragment"><pre class="fragment">
$ g++ -o example0 `pkg-config --cflags playerc++` example0.cc `pkg-config --libs playerc++`
</pre></div><p>Be sure that libplayerc++ is installed somewhere that pkg-config can find it.</p>
<p>This program performs simple (and bad) sonar-based obstacle avoidance with a mobile robot . First, a PlayerClient proxy is created, using the default constructor to connect to the server listening at <code>localhost:6665</code>. Next, a SonarProxy is created to control the sonars and a PositionProxy to control the robot's motors. The constructors for these objects use the existing PlayerClient proxy to establish access to the 0th <a class="el" href="group__interface__sonar.html">sonar</a> and <a class="el" href="group__interface__position2d.html">position2d</a> devices, respectively. Finally, we enter a simple loop that reads the current sonar state and writes appropriate commands to the motors.</p>
<h2><a class="anchor" id="Using"></a>
automake</h2>
<p>An Automake package config file is included(playerc++.pc). To use this in your automake project, simply add the following to your configure.in or configure.ac:</p>
<div class="fragment"><pre class="fragment">
# Player C++ Library
PKG_CHECK_MODULES(PLAYERCC, playerc++)
AC_SUBST(PLAYERCC_CFLAGS)
AC_SUBST(PLAYERCC_LIBS)
</pre></div><p>Then, in your Makefile.am you can add: </p>
<div class="fragment"><pre class="fragment">
AM_CPPFLAGS += $(PLAYERCC_CFLAGS)
programname_LDFLAGS = $(PLAYERCC_LIBS)
</pre></div> </div>
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Last updated 12 September 2005 21:38:45
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