<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <!-- $Id: header.html 8799 2010-06-28 04:12:42Z jpgr87 $ --> <HEAD> <meta HTTP-EQUIV="Content-Type" CONTENT="text/html;CHARSET=utf-8"> <meta name="keywords" content="stage, robot, simulation, player, player/stage"> <link href="doxygen.css" rel="stylesheet" type="text/css"> <style type="text/css"> .floatright { float: right; margin: 0 0 1em 1em; } body { font-family: sans-serif; #font-family: Geneva, Verdana, Helvetica, Arial, sans-serif; background-color: #FFF; color:#000; } a:link { color: #A00; } a:visited { color: #800; } a { text-decoration: none; } a:hover { text-decoration: underline; } .timestamp { text-align:right; background-color: #DDD; font-size:75%;} h1 { font-size:160%; } h2 { font-size:110%; #color: #FFF; #background-color: #666; #padding:3px; } h3 { text-align:left; } img { border: 0; } ul.menu { position:relative; left:-2.5em; margin-bottom:0px; margin-top:0px; } ul.menu1 { 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<div id="content" > <!-- Generated by Doxygen 1.7.1 --> <div class="header"> <div class="summary"> <a href="#nested-classes">Classes</a> | <a href="#typedef-members">Typedefs</a> </div> <div class="headertitle"> <h1>General-purpose message structures.<br/> <small> [<a class="el" href="group__message__basics.html">Messaging basics</a>]</small> </h1> </div> </div> <div class="contents"> <p>These structures often appear inside other structures. <a href="#_details">More...</a></p> <table class="memberdecls"> <tr><td colspan="2"><h2><a name="nested-classes"></a> Classes</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structplayer__point__2d.html">player_point_2d</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A point in the plane. <a href="structplayer__point__2d.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structplayer__point__3d.html">player_point_3d</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A point in 3D space. <a href="structplayer__point__3d.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structplayer__orientation__3d.html">player_orientation_3d</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">An angle in 3D space. <a href="structplayer__orientation__3d.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structplayer__pose2d.html">player_pose2d</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A pose in the plane. <a href="structplayer__pose2d.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structplayer__pose3d.html">player_pose3d</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A pose in space. <a href="structplayer__pose3d.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structplayer__bbox2d.html">player_bbox2d</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A rectangular bounding box, used to define the size of an object. <a href="structplayer__bbox2d.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structplayer__bbox3d.html">player_bbox3d</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A rectangular bounding box, used to define the size of an object. <a href="structplayer__bbox3d.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structplayer__blackboard__entry.html">player_blackboard_entry</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vectormap feature data. <a href="structplayer__blackboard__entry.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structplayer__segment.html">player_segment</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A line segment, used to construct vector-based maps. <a href="structplayer__segment.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structplayer__extent2d.html">player_extent2d</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A rectangular bounding box, used to define the origin and bounds of an object. <a href="structplayer__extent2d.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structplayer__color.html">player_color</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A color descriptor. <a href="structplayer__color.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structplayer__bool.html">player_bool</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A boolean variable, 0 for false anything else for true. <a href="structplayer__bool.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structplayer__uint32.html">player_uint32</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Structure for messages returning a single integer. <a href="structplayer__uint32.html#_details">More...</a><br/></td></tr> <tr><td colspan="2"><h2><a name="typedef-members"></a> Typedefs</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ga0f06557520715f0f2dd3fb268005ba88"></a><!-- doxytag: member="utility_structs::player_point_2d_t" ref="ga0f06557520715f0f2dd3fb268005ba88" args="" --> typedef struct <a class="el" href="structplayer__point__2d.html">player_point_2d</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__utility__structs.html#ga0f06557520715f0f2dd3fb268005ba88">player_point_2d_t</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A point in the plane. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ga513b86679e488f42c0ce0d2fb1b109d4"></a><!-- doxytag: member="utility_structs::player_point_3d_t" ref="ga513b86679e488f42c0ce0d2fb1b109d4" args="" --> typedef struct <a class="el" href="structplayer__point__3d.html">player_point_3d</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__utility__structs.html#ga513b86679e488f42c0ce0d2fb1b109d4">player_point_3d_t</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A point in 3D space. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="gafef73931729c57bd29348743796acd15"></a><!-- doxytag: member="utility_structs::player_orientation_3d_t" ref="gafef73931729c57bd29348743796acd15" args="" --> typedef struct <br class="typebreak"/> <a class="el" href="structplayer__orientation__3d.html">player_orientation_3d</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__utility__structs.html#gafef73931729c57bd29348743796acd15">player_orientation_3d_t</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">An angle in 3D space. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ga3fb594c0c59d10e5f0ca5ae1566bde7a"></a><!-- doxytag: member="utility_structs::player_pose2d_t" ref="ga3fb594c0c59d10e5f0ca5ae1566bde7a" args="" --> typedef struct <a class="el" href="structplayer__pose2d.html">player_pose2d</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__utility__structs.html#ga3fb594c0c59d10e5f0ca5ae1566bde7a">player_pose2d_t</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A pose in the plane. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ga1046052cc4005c867943901e4a3d9b3e"></a><!-- doxytag: member="utility_structs::player_pose3d_t" ref="ga1046052cc4005c867943901e4a3d9b3e" args="" --> typedef struct <a class="el" href="structplayer__pose3d.html">player_pose3d</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__utility__structs.html#ga1046052cc4005c867943901e4a3d9b3e">player_pose3d_t</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A pose in space. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ga615e45cd492b3da3bcd808882b39de0f"></a><!-- doxytag: member="utility_structs::player_bbox2d_t" ref="ga615e45cd492b3da3bcd808882b39de0f" args="" --> typedef struct <a class="el" href="structplayer__bbox2d.html">player_bbox2d</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__utility__structs.html#ga615e45cd492b3da3bcd808882b39de0f">player_bbox2d_t</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A rectangular bounding box, used to define the size of an object. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ga5ba908a4eac2868a8a67482163cfcbe1"></a><!-- doxytag: member="utility_structs::player_bbox3d_t" ref="ga5ba908a4eac2868a8a67482163cfcbe1" args="" --> typedef struct <a class="el" href="structplayer__bbox3d.html">player_bbox3d</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__utility__structs.html#ga5ba908a4eac2868a8a67482163cfcbe1">player_bbox3d_t</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A rectangular bounding box, used to define the size of an object. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">typedef struct <br class="typebreak"/> <a class="el" href="structplayer__blackboard__entry.html">player_blackboard_entry</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__utility__structs.html#gaef8a9e68a89996a5b113add0e2300273">player_blackboard_entry_t</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Vectormap feature data. <a href="#gaef8a9e68a89996a5b113add0e2300273"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ga7e876286fb84d4868e91503bd2942096"></a><!-- doxytag: member="utility_structs::player_segment_t" ref="ga7e876286fb84d4868e91503bd2942096" args="" --> typedef struct <a class="el" href="structplayer__segment.html">player_segment</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__utility__structs.html#ga7e876286fb84d4868e91503bd2942096">player_segment_t</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A line segment, used to construct vector-based maps. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structplayer__extent2d.html">player_extent2d</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__utility__structs.html#gad353d78210a44b05f30711798e83cf24">player_extent2d_t</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A rectangular bounding box, used to define the origin and bounds of an object. <a href="#gad353d78210a44b05f30711798e83cf24"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ga0cf2bb96f30f847ec4c8eac1e664e481"></a><!-- doxytag: member="utility_structs::player_color_t" ref="ga0cf2bb96f30f847ec4c8eac1e664e481" args="" --> typedef struct <a class="el" href="structplayer__color.html">player_color</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__utility__structs.html#ga0cf2bb96f30f847ec4c8eac1e664e481">player_color_t</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A color descriptor. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="gacd840679cb887c729ded4948957f8b0c"></a><!-- doxytag: member="utility_structs::player_bool_t" ref="gacd840679cb887c729ded4948957f8b0c" args="" --> typedef struct <a class="el" href="structplayer__bool.html">player_bool</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__utility__structs.html#gacd840679cb887c729ded4948957f8b0c">player_bool_t</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A boolean variable, 0 for false anything else for true. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ga23199b58336c5446e0ea1c1aa82b6272"></a><!-- doxytag: member="utility_structs::player_uint32_t" ref="ga23199b58336c5446e0ea1c1aa82b6272" args="" --> typedef struct <a class="el" href="structplayer__uint32.html">player_uint32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__utility__structs.html#ga23199b58336c5446e0ea1c1aa82b6272">player_uint32_t</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Structure for messages returning a single integer. <br/></td></tr> </table> <hr/><a name="_details"></a><h2>Detailed Description</h2> <p>These structures often appear inside other structures. </p> <hr/><h2>Typedef Documentation</h2> <a class="anchor" id="gaef8a9e68a89996a5b113add0e2300273"></a><!-- doxytag: member="player.h::player_blackboard_entry_t" ref="gaef8a9e68a89996a5b113add0e2300273" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef struct <a class="el" href="structplayer__blackboard__entry.html">player_blackboard_entry</a> <a class="el" href="structplayer__blackboard__entry.html">player_blackboard_entry_t</a></td> </tr> </table> </div> <div class="memdoc"> <p>Vectormap feature data. </p> </div> </div> <a class="anchor" id="gad353d78210a44b05f30711798e83cf24"></a><!-- doxytag: member="player.h::player_extent2d_t" ref="gad353d78210a44b05f30711798e83cf24" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef struct <a class="el" href="structplayer__extent2d.html">player_extent2d</a> <a class="el" href="structplayer__extent2d.html">player_extent2d_t</a></td> </tr> </table> </div> <div class="memdoc"> <p>A rectangular bounding box, used to define the origin and bounds of an object. </p> <p>It is expected that x0 is less than x1 and y0 is less than y1. The points (x0,y0) and (x1,y1) represent opposite sides of the rectangle. </p> </div> </div> </div> <!-- render the modification time of the source file --> <div class="timestamp"> <hr> <table style="width:100%;"> <tr> <td style="text-align:left;"> Last updated 12 September 2005 21:38:45 <!-- <td style="text-align:right;"> <a href="http://validator.w3.org/check/referer"><img style="vertical-align:middle;border:0;width:88px;height:31px" src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"></a> <a href="http://jigsaw.w3.org/css-validator/"> <img style="vertical-align:middle;border:0;width:88px;height:31px" src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"> </a> --> </tr> </table> </div> </tr> </table> </BODY> </HTML>