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player-doc-3.0.2-5.fc14.noarch.rpm

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<h1>playertcp.h</h1>  </div>
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<div class="contents">
<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> *  Player - One Hell of a Robot Server</span>
<a name="l00003"></a>00003 <span class="comment"> *  Copyright (C) 2005 -</span>
<a name="l00004"></a>00004 <span class="comment"> *     Brian Gerkey</span>
<a name="l00005"></a>00005 <span class="comment"> *</span>
<a name="l00006"></a>00006 <span class="comment"> *</span>
<a name="l00007"></a>00007 <span class="comment"> *  This program is free software; you can redistribute it and/or modify</span>
<a name="l00008"></a>00008 <span class="comment"> *  it under the terms of the GNU General Public License as published by</span>
<a name="l00009"></a>00009 <span class="comment"> *  the Free Software Foundation; either version 2 of the License, or</span>
<a name="l00010"></a>00010 <span class="comment"> *  (at your option) any later version.</span>
<a name="l00011"></a>00011 <span class="comment"> *</span>
<a name="l00012"></a>00012 <span class="comment"> *  This program is distributed in the hope that it will be useful,</span>
<a name="l00013"></a>00013 <span class="comment"> *  but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00014"></a>00014 <span class="comment"> *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span>
<a name="l00015"></a>00015 <span class="comment"> *  GNU General Public License for more details.</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> *  You should have received a copy of the GNU General Public License</span>
<a name="l00018"></a>00018 <span class="comment"> *  along with this program; if not, write to the Free Software</span>
<a name="l00019"></a>00019 <span class="comment"> *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA</span>
<a name="l00020"></a>00020 <span class="comment"> *</span>
<a name="l00021"></a>00021 <span class="comment"> */</span>
<a name="l00022"></a>00022 <span class="comment">/********************************************************************</span>
<a name="l00023"></a>00023 <span class="comment"> *</span>
<a name="l00024"></a>00024 <span class="comment"> *  This library is free software; you can redistribute it and/or</span>
<a name="l00025"></a>00025 <span class="comment"> *  modify it under the terms of the GNU Lesser General Public</span>
<a name="l00026"></a>00026 <span class="comment"> *  License as published by the Free Software Foundation; either</span>
<a name="l00027"></a>00027 <span class="comment"> *  version 2.1 of the License, or (at your option) any later version.</span>
<a name="l00028"></a>00028 <span class="comment"> *</span>
<a name="l00029"></a>00029 <span class="comment"> *  This library is distributed in the hope that it will be useful,</span>
<a name="l00030"></a>00030 <span class="comment"> *  but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00031"></a>00031 <span class="comment"> *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00032"></a>00032 <span class="comment"> *  Lesser General Public License for more details.</span>
<a name="l00033"></a>00033 <span class="comment"> *</span>
<a name="l00034"></a>00034 <span class="comment"> *  You should have received a copy of the GNU Lesser General Public</span>
<a name="l00035"></a>00035 <span class="comment"> *  License along with this library; if not, write to the Free Software</span>
<a name="l00036"></a>00036 <span class="comment"> *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA</span>
<a name="l00037"></a>00037 <span class="comment"> *</span>
<a name="l00038"></a>00038 <span class="comment"> ********************************************************************/</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="comment">/*</span>
<a name="l00041"></a>00041 <span class="comment"> * Interface to libplayertcp</span>
<a name="l00042"></a>00042 <span class="comment"> *</span>
<a name="l00043"></a>00043 <span class="comment"> * $Id: playertcp.h 7878 2009-06-23 11:14:00Z thjc $</span>
<a name="l00044"></a>00044 <span class="comment"> */</span>
<a name="l00045"></a>00045 
<a name="l00093"></a>00093 <span class="preprocessor">#ifndef _PLAYERTCP_H_</span>
<a name="l00094"></a>00094 <span class="preprocessor"></span><span class="preprocessor">#define _PLAYERTCP_H_</span>
<a name="l00095"></a>00095 <span class="preprocessor"></span>
<a name="l00096"></a>00096 <span class="preprocessor">#if defined (WIN32)</span>
<a name="l00097"></a>00097 <span class="preprocessor"></span><span class="preprocessor">  #if defined (PLAYER_STATIC)</span>
<a name="l00098"></a>00098 <span class="preprocessor"></span><span class="preprocessor">    #define PLAYERTCP_EXPORT</span>
<a name="l00099"></a>00099 <span class="preprocessor"></span><span class="preprocessor">  #elif defined (playertcp_EXPORTS)</span>
<a name="l00100"></a>00100 <span class="preprocessor"></span><span class="preprocessor">    #define PLAYERTCP_EXPORT    __declspec (dllexport)</span>
<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="preprocessor">  #else</span>
<a name="l00102"></a>00102 <span class="preprocessor"></span><span class="preprocessor">    #define PLAYERTCP_EXPORT    __declspec (dllimport)</span>
<a name="l00103"></a>00103 <span class="preprocessor"></span><span class="preprocessor">  #endif</span>
<a name="l00104"></a>00104 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00105"></a><a class="code" href="group__libplayertcp.html#ga0b8f1e24c88d94a636b23e19d2f89dfb">00105</a> <span class="preprocessor"></span><span class="preprocessor">  #define PLAYERTCP_EXPORT</span>
<a name="l00106"></a>00106 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00107"></a>00107 <span class="preprocessor"></span>
<a name="l00108"></a>00108 <span class="preprocessor">#if defined (WIN32)</span>
<a name="l00109"></a>00109 <span class="preprocessor"></span><span class="preprocessor">  #include &lt;winsock2.h&gt;</span>
<a name="l00110"></a>00110 <span class="preprocessor">  #include &lt;ws2tcpip.h&gt;</span>
<a name="l00111"></a>00111 <span class="preprocessor">#else</span>
<a name="l00112"></a>00112 <span class="preprocessor"></span><span class="preprocessor">  #include &lt;sys/socket.h&gt;</span>
<a name="l00113"></a>00113 <span class="preprocessor">  #include &lt;sys/ioctl.h&gt;</span>
<a name="l00114"></a>00114 <span class="preprocessor">  #include &lt;netdb.h&gt;</span>
<a name="l00115"></a>00115 <span class="preprocessor">  #include &lt;netinet/in.h&gt;</span>
<a name="l00116"></a>00116 <span class="preprocessor">#endif</span>
<a name="l00117"></a>00117 <span class="preprocessor"></span><span class="preprocessor">#include &lt;sys/types.h&gt;</span>
<a name="l00118"></a>00118 <span class="preprocessor">#include &lt;pthread.h&gt;</span>
<a name="l00119"></a>00119 
<a name="l00120"></a>00120 <span class="preprocessor">#include &lt;libplayercore/playercore.h&gt;</span>
<a name="l00121"></a>00121 
<a name="l00123"></a><a class="code" href="group__libplayertcp.html#gad17dc747d07c14be2cc95969031fe2ed">00123</a> <span class="preprocessor">#define PLAYERTCP_DEFAULT_PORT 6665</span>
<a name="l00124"></a>00124 <span class="preprocessor"></span>
<a name="l00127"></a><a class="code" href="group__libplayertcp.html#gab1d9776d83146f1a598dfd47fee044dc">00127</a> <span class="preprocessor">#define PLAYERTCP_READBUFFER_SIZE 65536</span>
<a name="l00128"></a>00128 <span class="preprocessor"></span>
<a name="l00131"></a><a class="code" href="group__libplayertcp.html#ga091e4697561ad9aaf65f31591cf071a7">00131</a> <span class="preprocessor">#define PLAYERTCP_WRITEBUFFER_SIZE 65536</span>
<a name="l00132"></a>00132 <span class="preprocessor"></span>
<a name="l00133"></a>00133 <span class="comment">// Forward declarations</span>
<a name="l00134"></a>00134 <span class="keyword">struct </span>pollfd;
<a name="l00135"></a>00135 
<a name="l00136"></a>00136 <span class="keyword">struct </span>playertcp_listener;
<a name="l00137"></a>00137 <span class="keyword">struct </span>playertcp_conn;
<a name="l00138"></a>00138 
<a name="l00139"></a><a class="code" href="classPlayerTCP.html">00139</a> <span class="keyword">class </span><a class="code" href="group__libplayertcp.html#ga0b8f1e24c88d94a636b23e19d2f89dfb" title="Default TCP port.">PLAYERTCP_EXPORT</a> <a class="code" href="classPlayerTCP.html">PlayerTCP</a>
<a name="l00140"></a>00140 {
<a name="l00141"></a>00141   <span class="keyword">private</span>:
<a name="l00142"></a>00142     uint32_t host;
<a name="l00143"></a>00143     <span class="keywordtype">int</span> num_listeners;
<a name="l00144"></a>00144     playertcp_listener* listeners;
<a name="l00145"></a>00145     <span class="keyword">struct </span>pollfd* listen_ufds;
<a name="l00146"></a>00146 
<a name="l00147"></a>00147     pthread_mutex_t clients_mutex;
<a name="l00148"></a>00148     <span class="keywordtype">int</span> size_clients;
<a name="l00149"></a>00149     <span class="keywordtype">int</span> num_clients;
<a name="l00150"></a>00150     playertcp_conn* clients;
<a name="l00151"></a>00151     <span class="keyword">struct </span>pollfd* client_ufds;
<a name="l00152"></a>00152 
<a name="l00154"></a><a class="code" href="classPlayerTCP.html#a4f3e1f11c6fc0b1bac1a26850fae9c30">00154</a>     <span class="keywordtype">char</span>* decode_readbuffer;
<a name="l00156"></a><a class="code" href="classPlayerTCP.html#ab89c250563e959c2f109185bb53d8248">00156</a>     <span class="keywordtype">int</span> decode_readbuffersize;
<a name="l00157"></a>00157 
<a name="l00158"></a>00158   <span class="keyword">public</span>:
<a name="l00159"></a>00159     <a class="code" href="classPlayerTCP.html">PlayerTCP</a>();
<a name="l00160"></a>00160     ~<a class="code" href="classPlayerTCP.html">PlayerTCP</a>();
<a name="l00161"></a>00161 
<a name="l00162"></a>00162     <span class="keywordtype">void</span> Lock();
<a name="l00163"></a>00163     <span class="keywordtype">void</span> Unlock();
<a name="l00164"></a>00164 
<a name="l00165"></a>00165     <span class="keyword">static</span> <span class="keywordtype">void</span> InitGlobals(<span class="keywordtype">void</span>);
<a name="l00166"></a>00166 
<a name="l00167"></a>00167     pthread_t thread;
<a name="l00168"></a>00168 
<a name="l00169"></a>00169     <span class="keywordtype">int</span> Listen(<span class="keywordtype">int</span>* ports, <span class="keywordtype">int</span> num_ports, <span class="keywordtype">int</span>* new_ports=NULL);
<a name="l00170"></a>00170     <span class="keywordtype">int</span> Listen(<span class="keywordtype">int</span> port);
<a name="l00171"></a>00171     <a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> AddClient(<span class="keyword">struct</span> sockaddr_in* cliaddr,
<a name="l00172"></a>00172                             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> local_host,
<a name="l00173"></a>00173                             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> local_port,
<a name="l00174"></a>00174                             <span class="keywordtype">int</span> newsock,
<a name="l00175"></a>00175                             <span class="keywordtype">bool</span> send_banner,
<a name="l00176"></a>00176                             <span class="keywordtype">int</span>* kill_flag,
<a name="l00177"></a>00177                             <span class="keywordtype">bool</span> have_lock);
<a name="l00178"></a>00178     <a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> AddClient(<span class="keyword">struct</span> sockaddr_in* cliaddr,
<a name="l00179"></a>00179                             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> local_host,
<a name="l00180"></a>00180                             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> local_port,
<a name="l00181"></a>00181                             <span class="keywordtype">int</span> newsock,
<a name="l00182"></a>00182                             <span class="keywordtype">bool</span> send_banner,
<a name="l00183"></a>00183                             <span class="keywordtype">int</span>* kill_flag,
<a name="l00184"></a>00184                             <span class="keywordtype">bool</span> have_lock,
<a name="l00185"></a>00185                             <a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> queue);
<a name="l00186"></a>00186     <span class="keywordtype">int</span> Update(<span class="keywordtype">int</span> timeout);
<a name="l00187"></a>00187     <span class="keywordtype">int</span> Accept(<span class="keywordtype">int</span> timeout);
<a name="l00188"></a>00188     <span class="keywordtype">void</span> Close(<span class="keywordtype">int</span> cli);
<a name="l00189"></a>00189     <span class="keywordtype">int</span> ReadClient(<span class="keywordtype">int</span> cli);
<a name="l00190"></a>00190     <span class="keywordtype">int</span> ReadClient(<a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> q);
<a name="l00191"></a>00191     <span class="keywordtype">int</span> Read(<span class="keywordtype">int</span> timeout, <span class="keywordtype">bool</span> have_lock);
<a name="l00192"></a>00192     <span class="keywordtype">int</span> Write(<span class="keywordtype">bool</span> have_lock);
<a name="l00193"></a>00193     <span class="keywordtype">int</span> WriteClient(<span class="keywordtype">int</span> cli);
<a name="l00194"></a>00194     <span class="keywordtype">void</span> DeleteClients();
<a name="l00195"></a>00195     <span class="keywordtype">void</span> ParseBuffer(<span class="keywordtype">int</span> cli);
<a name="l00196"></a>00196     <span class="keywordtype">int</span> HandlePlayerMessage(<span class="keywordtype">int</span> cli, <a class="code" href="classMessage.html" title="Reference-counted message objects.">Message</a>* msg);
<a name="l00197"></a>00197     <span class="keywordtype">void</span> DeleteClient(<a class="code" href="classQueuePointer.html" title="An autopointer for the message queue.">QueuePointer</a> &amp;q, <span class="keywordtype">bool</span> have_lock);
<a name="l00198"></a>00198     <span class="keywordtype">bool</span> Listening(<span class="keywordtype">int</span> port);
<a name="l00199"></a>00199     uint32_t GetHost() {<span class="keywordflow">return</span> host;};
<a name="l00200"></a>00200 };
<a name="l00201"></a>00201 
<a name="l00204"></a>00204 <span class="preprocessor">#endif</span>
</pre></div></div>
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