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sdcc-3.0.0-0.fc14.x86_64.rpm

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<B> Next:</B> <A NAME="tex2html400"
  HREF="node2.html">1. Introduction</A>
<B> Up:</B> <A NAME="tex2html396"
  HREF="sdccman.html">SDCC Compiler User Guide</A>
<B> Previous:</B> <A NAME="tex2html390"
  HREF="sdccman.html">SDCC Compiler User Guide</A>
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<H2><A NAME="SECTION00100000000000000000">
Contents</A>
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<UL>
<LI><A NAME="tex2html401"
  HREF="node2.html">1. Introduction</A>
<UL>
<LI><A NAME="tex2html402"
  HREF="node3.html">1.1 About SDCC</A>
<LI><A NAME="tex2html403"
  HREF="node4.html">1.2 Open Source</A>
<LI><A NAME="tex2html404"
  HREF="node5.html">1.3 Typographic conventions</A>
<LI><A NAME="tex2html405"
  HREF="node6.html">1.4 Compatibility with previous
versions</A>
<LI><A NAME="tex2html406"
  HREF="node7.html">1.5 System Requirements</A>
<LI><A NAME="tex2html407"
  HREF="node8.html">1.6 Other Resources</A>
<LI><A NAME="tex2html408"
  HREF="node9.html">1.7 Wishes for the future</A>
</UL>
<BR>
<LI><A NAME="tex2html409"
  HREF="node10.html">2. Installing SDCC</A>
<UL>
<LI><A NAME="tex2html410"
  HREF="node11.html">2.1 Configure Options</A>
<LI><A NAME="tex2html411"
  HREF="node12.html">2.2 Install paths</A>
<LI><A NAME="tex2html412"
  HREF="node13.html">2.3 Search Paths</A>
<LI><A NAME="tex2html413"
  HREF="node14.html">2.4 Building SDCC</A>
<UL>
<LI><A NAME="tex2html414"
  HREF="node15.html">2.4.1 Building SDCC on Linux</A>
<LI><A NAME="tex2html415"
  HREF="node16.html">2.4.2 Building SDCC on Mac OS X</A>
<LI><A NAME="tex2html416"
  HREF="node17.html">2.4.3 Cross compiling SDCC on Linux for Windows</A>
<LI><A NAME="tex2html417"
  HREF="node18.html">2.4.4 Building SDCC using Cygwin and Mingw32</A>
<LI><A NAME="tex2html418"
  HREF="node19.html">2.4.5 Building SDCC Using Microsoft Visual C++ 6.0/NET (MSVC)</A>
<LI><A NAME="tex2html419"
  HREF="node20.html">2.4.6 Windows Install Using a ZIP Package</A>
<LI><A NAME="tex2html420"
  HREF="node21.html">2.4.7 Windows Install Using the Setup Program</A>
<LI><A NAME="tex2html421"
  HREF="node22.html">2.4.8 VPATH feature</A>
</UL>
<LI><A NAME="tex2html422"
  HREF="node23.html">2.5 Building the Documentation</A>
<LI><A NAME="tex2html423"
  HREF="node24.html">2.6 Reading the Documentation</A>
<LI><A NAME="tex2html424"
  HREF="node25.html">2.7 Testing the SDCC Compiler</A>
<LI><A NAME="tex2html425"
  HREF="node26.html">2.8 Install Trouble-shooting</A>
<UL>
<LI><A NAME="tex2html426"
  HREF="node27.html">2.8.1 If SDCC does not build correctly</A>
<LI><A NAME="tex2html427"
  HREF="node28.html">2.8.2 What the ''./configure'' does</A>
<LI><A NAME="tex2html428"
  HREF="node29.html">2.8.3 What the ''make'' does</A>
<LI><A NAME="tex2html429"
  HREF="node30.html">2.8.4 What the ''make install'' command does.</A>
</UL>
<LI><A NAME="tex2html430"
  HREF="node31.html">2.9 Components of SDCC</A>
<UL>
<LI><A NAME="tex2html431"
  HREF="node32.html">2.9.1 sdcc - The Compiler</A>
<LI><A NAME="tex2html432"
  HREF="node33.html">2.9.2 sdcpp - The C-Preprocessor</A>
<LI><A NAME="tex2html433"
  HREF="node34.html">2.9.3 sdas, sdld - The Assemblers and Linkage Editors</A>
<LI><A NAME="tex2html434"
  HREF="node35.html">2.9.4 s51, sz80, shc08 - The Simulators</A>
<LI><A NAME="tex2html435"
  HREF="node36.html">2.9.5 sdcdb - Source Level Debugger</A>
</UL>
</UL>
<BR>
<LI><A NAME="tex2html436"
  HREF="node37.html">3. Using SDCC</A>
<UL>
<LI><A NAME="tex2html437"
  HREF="node38.html">3.1 Compiling</A>
<UL>
<LI><A NAME="tex2html438"
  HREF="node39.html">3.1.1 Single Source File Projects</A>
<LI><A NAME="tex2html439"
  HREF="node40.html">3.1.2 Postprocessing the Intel Hex file</A>
<LI><A NAME="tex2html440"
  HREF="node41.html">3.1.3 Projects with Multiple Source Files</A>
<LI><A NAME="tex2html441"
  HREF="node42.html">3.1.4 Projects with Additional Libraries</A>
<LI><A NAME="tex2html442"
  HREF="node43.html">3.1.5 Using sdcclib to Create and Manage Libraries</A>
<LI><A NAME="tex2html443"
  HREF="node44.html">3.1.6 Using ar to Create and Manage Libraries</A>
</UL>
<LI><A NAME="tex2html444"
  HREF="node45.html">3.2 Command Line Options</A>
<UL>
<LI><A NAME="tex2html445"
  HREF="node46.html">3.2.1 Processor Selection Options</A>
<LI><A NAME="tex2html446"
  HREF="node47.html">3.2.2 Preprocessor Options</A>
<LI><A NAME="tex2html447"
  HREF="node48.html">3.2.3 Linker Options</A>
<LI><A NAME="tex2html448"
  HREF="node49.html">3.2.4 MCS51 Options</A>
<LI><A NAME="tex2html449"
  HREF="node50.html">3.2.5 DS390 / DS400 Options</A>
<LI><A NAME="tex2html450"
  HREF="node51.html">3.2.6 Z80 Options</A>
<LI><A NAME="tex2html451"
  HREF="node52.html">3.2.7 GBZ80 Options</A>
<LI><A NAME="tex2html452"
  HREF="node53.html">3.2.8 Optimization Options</A>
<LI><A NAME="tex2html453"
  HREF="node54.html">3.2.9 Other Options</A>
<LI><A NAME="tex2html454"
  HREF="node55.html">3.2.10 Intermediate Dump Options</A>
<LI><A NAME="tex2html455"
  HREF="node56.html">3.2.11 Redirecting output on Windows Shells</A>
</UL>
<LI><A NAME="tex2html456"
  HREF="node57.html">3.3 Environment variables</A>
<LI><A NAME="tex2html457"
  HREF="node58.html">3.4 Storage Class Language Extensions</A>
<UL>
<LI><A NAME="tex2html458"
  HREF="node59.html">3.4.1 MCS51/DS390 Storage Class Language Extensions</A>
<LI><A NAME="tex2html459"
  HREF="node60.html">3.4.2 Z80/Z180 Storage Class Language Extensions</A>
<LI><A NAME="tex2html460"
  HREF="node61.html">3.4.3 HC08 Storage Class Language Extensions</A>
</UL>
<LI><A NAME="tex2html461"
  HREF="node62.html">3.5 Other SDCC language extensions</A>
<UL>
<LI><A NAME="tex2html462"
  HREF="node63.html">3.5.1 Binary constants</A>
</UL>
<LI><A NAME="tex2html463"
  HREF="node64.html">3.6 Absolute Addressing</A>
<LI><A NAME="tex2html464"
  HREF="node65.html">3.7 Parameters &amp; Local
Variables</A>
<LI><A NAME="tex2html465"
  HREF="node66.html">3.8 Overlaying</A>
<LI><A NAME="tex2html466"
  HREF="node67.html">3.9 Interrupt Service Routines</A>
<UL>
<LI><A NAME="tex2html467"
  HREF="node68.html">3.9.1 General Information</A>
<LI><A NAME="tex2html468"
  HREF="node69.html">3.9.2 MCS51/DS390 Interrupt Service Routines</A>
<LI><A NAME="tex2html469"
  HREF="node70.html">3.9.3 HC08 Interrupt Service Routines</A>
<LI><A NAME="tex2html470"
  HREF="node71.html">3.9.4 Z80 Interrupt Service Routines</A>
</UL>
<LI><A NAME="tex2html471"
  HREF="node72.html">3.10 Enabling and Disabling Interrupts</A>
<UL>
<LI><A NAME="tex2html472"
  HREF="node73.html">3.10.1 Critical Functions and Critical Statements</A>
<LI><A NAME="tex2html473"
  HREF="node74.html">3.10.2 Enabling and Disabling Interrupts directly</A>
<LI><A NAME="tex2html474"
  HREF="node75.html">3.10.3 Semaphore locking (mcs51/ds390)</A>
</UL>
<LI><A NAME="tex2html475"
  HREF="node76.html">3.11 Functions using private register banks(mcs51/ds390)</A>
<LI><A NAME="tex2html476"
  HREF="node77.html">3.12 Startup Code</A>
<UL>
<LI><A NAME="tex2html477"
  HREF="node78.html">3.12.1 MCS51/DS390 Startup Code</A>
<LI><A NAME="tex2html478"
  HREF="node79.html">3.12.2 HC08 Startup Code</A>
<LI><A NAME="tex2html479"
  HREF="node80.html">3.12.3 Z80 Startup Code</A>
</UL>
<LI><A NAME="tex2html480"
  HREF="node81.html">3.13 Inline Assembler Code</A>
<UL>
<LI><A NAME="tex2html481"
  HREF="node82.html">3.13.1 A Step by Step Introduction</A>
<LI><A NAME="tex2html482"
  HREF="node83.html">3.13.2 Naked Functions</A>
<LI><A NAME="tex2html483"
  HREF="node84.html">3.13.3 Use of Labels within Inline Assembler</A>
</UL>
<LI><A NAME="tex2html484"
  HREF="node85.html">3.14 Interfacing with Assembler Code</A>
<UL>
<LI><A NAME="tex2html485"
  HREF="node86.html">3.14.1 Global Registers used for Parameter Passing</A>
<LI><A NAME="tex2html486"
  HREF="node87.html">3.14.2 Registers usage</A>
<LI><A NAME="tex2html487"
  HREF="node88.html">3.14.3 Assembler Routine (non-reentrant)</A>
<LI><A NAME="tex2html488"
  HREF="node89.html">3.14.4 Assembler Routine (reentrant)</A>
</UL>
<LI><A NAME="tex2html489"
  HREF="node90.html">3.15 int (16 bit) and long (32 bit)
Support</A>
<LI><A NAME="tex2html490"
  HREF="node91.html">3.16 Floating Point Support</A>
<LI><A NAME="tex2html491"
  HREF="node92.html">3.17 Library Routines</A>
<UL>
<LI><A NAME="tex2html492"
  HREF="node93.html">3.17.1 Compiler support routines (_gptrget, _mulint etc.)</A>
<LI><A NAME="tex2html493"
  HREF="node94.html">3.17.2 Stdclib functions (puts, printf, strcat etc.)</A>
<LI><A NAME="tex2html494"
  HREF="node95.html">3.17.3 Math functions (sinf, powf, sqrtf etc.)</A>
<LI><A NAME="tex2html495"
  HREF="node96.html">3.17.4 Other libraries</A>
</UL>
<LI><A NAME="tex2html496"
  HREF="node97.html">3.18 Memory Models</A>
<UL>
<LI><A NAME="tex2html497"
  HREF="node98.html">3.18.1 MCS51 Memory Models</A>
<LI><A NAME="tex2html498"
  HREF="node99.html">3.18.2 DS390 Memory Model</A>
</UL>
<LI><A NAME="tex2html499"
  HREF="node100.html">3.19 Pragmas</A>
<LI><A NAME="tex2html500"
  HREF="node101.html">3.20 Defines Created by the Compiler</A>
</UL>
<BR>
<LI><A NAME="tex2html501"
  HREF="node102.html">4. Notes on supported Processors</A>
<UL>
<LI><A NAME="tex2html502"
  HREF="node103.html">4.1 MCS51 variants</A>
<UL>
<LI><A NAME="tex2html503"
  HREF="node104.html">4.1.1 pdata access by SFR</A>
<LI><A NAME="tex2html504"
  HREF="node105.html">4.1.2 Other Features available by SFR</A>
<LI><A NAME="tex2html505"
  HREF="node106.html">4.1.3 Bankswitching</A>
</UL>
<LI><A NAME="tex2html506"
  HREF="node107.html">4.2 DS400 port</A>
<LI><A NAME="tex2html507"
  HREF="node108.html">4.3 The Z80 and gbz80 port</A>
<LI><A NAME="tex2html508"
  HREF="node109.html">4.4 The HC08 port</A>
<LI><A NAME="tex2html509"
  HREF="node110.html">4.5 The PIC14 port</A>
<UL>
<LI><A NAME="tex2html510"
  HREF="node111.html">4.5.1 PIC Code Pages and Memory Banks</A>
<LI><A NAME="tex2html511"
  HREF="node112.html">4.5.2 Adding New Devices to the Port </A>
<LI><A NAME="tex2html512"
  HREF="node113.html">4.5.3 Interrupt Code</A>
<LI><A NAME="tex2html513"
  HREF="node114.html">4.5.4 Linking and Assembling</A>
<LI><A NAME="tex2html514"
  HREF="node115.html">4.5.5 Command-Line Options</A>
<LI><A NAME="tex2html515"
  HREF="node116.html">4.5.6 Environment Variables</A>
<LI><A NAME="tex2html516"
  HREF="node117.html">4.5.7 The Library</A>
<LI><A NAME="tex2html517"
  HREF="node118.html">4.5.8 Known Bugs</A>
</UL>
<LI><A NAME="tex2html518"
  HREF="node119.html">4.6 The PIC16 port</A>
<UL>
<LI><A NAME="tex2html519"
  HREF="node120.html">4.6.1 Global Options</A>
<LI><A NAME="tex2html520"
  HREF="node121.html">4.6.2 Port Specific Options</A>
<LI><A NAME="tex2html521"
  HREF="node122.html">4.6.3 Environment Variables</A>
<LI><A NAME="tex2html522"
  HREF="node123.html">4.6.4 Preprocessor Macros</A>
<LI><A NAME="tex2html523"
  HREF="node124.html">4.6.5 Directories</A>
<LI><A NAME="tex2html524"
  HREF="node125.html">4.6.6 Pragmas</A>
<LI><A NAME="tex2html525"
  HREF="node126.html">4.6.7 Header Files and Libraries</A>
<LI><A NAME="tex2html526"
  HREF="node127.html">4.6.8 Header Files</A>
<LI><A NAME="tex2html527"
  HREF="node128.html">4.6.9 Libraries</A>
<LI><A NAME="tex2html528"
  HREF="node129.html">4.6.10 Adding New Devices to the Port</A>
<LI><A NAME="tex2html529"
  HREF="node130.html">4.6.11 Memory Models</A>
<LI><A NAME="tex2html530"
  HREF="node131.html">4.6.12 Stack</A>
<LI><A NAME="tex2html531"
  HREF="node132.html">4.6.13 Functions</A>
<LI><A NAME="tex2html532"
  HREF="node133.html">4.6.14 Function return values</A>
<LI><A NAME="tex2html533"
  HREF="node134.html">4.6.15 Interrupts</A>
<LI><A NAME="tex2html534"
  HREF="node135.html">4.6.16 Generic Pointers</A>
<LI><A NAME="tex2html535"
  HREF="node136.html">4.6.17 PIC16 C Libraries</A>
<LI><A NAME="tex2html536"
  HREF="node137.html">4.6.18 PIC16 Port - Tips</A>
<LI><A NAME="tex2html537"
  HREF="node138.html">4.6.19 Known Bugs</A>
</UL>
</UL>
<BR>
<LI><A NAME="tex2html538"
  HREF="node139.html">5. Debugging</A>
<UL>
<LI><A NAME="tex2html539"
  HREF="node140.html">5.1 Debugging with SDCDB </A>
<UL>
<LI><A NAME="tex2html540"
  HREF="node141.html">5.1.1 Compiling for Debugging</A>
<LI><A NAME="tex2html541"
  HREF="node142.html">5.1.2 How the Debugger Works</A>
<LI><A NAME="tex2html542"
  HREF="node143.html">5.1.3 Starting the Debugger SDCDB</A>
<LI><A NAME="tex2html543"
  HREF="node144.html">5.1.4 SDCDB Command Line Options</A>
<LI><A NAME="tex2html544"
  HREF="node145.html">5.1.5 SDCDB Debugger Commands</A>
<LI><A NAME="tex2html545"
  HREF="node146.html">5.1.6 Interfacing SDCDB with DDD</A>
<LI><A NAME="tex2html546"
  HREF="node147.html">5.1.7 Interfacing SDCDB with XEmacs</A>
</UL>
</UL>
<BR>
<LI><A NAME="tex2html547"
  HREF="node148.html">6. TIPS</A>
<UL>
<LI><A NAME="tex2html548"
  HREF="node149.html">6.1 Porting code from or to other compilers</A>
<LI><A NAME="tex2html549"
  HREF="node150.html">6.2 Tools included in the distribution</A>
<LI><A NAME="tex2html550"
  HREF="node151.html">6.3 Documentation included in the distribution</A>
<LI><A NAME="tex2html551"
  HREF="node152.html">6.4 Communication online at SourceForge</A>
<LI><A NAME="tex2html552"
  HREF="node153.html">6.5 Related open source tools</A>
<LI><A NAME="tex2html553"
  HREF="node154.html">6.6 Related documentation / recommended reading</A>
<LI><A NAME="tex2html554"
  HREF="node155.html">6.7 Application notes specifically for SDCC</A>
<LI><A NAME="tex2html555"
  HREF="node156.html">6.8 Some Questions</A>
</UL>
<BR>
<LI><A NAME="tex2html556"
  HREF="node157.html">7. Support</A>
<UL>
<LI><A NAME="tex2html557"
  HREF="node158.html">7.1 Reporting Bugs</A>
<LI><A NAME="tex2html558"
  HREF="node159.html">7.2 Requesting Features</A>
<LI><A NAME="tex2html559"
  HREF="node160.html">7.3 Submitting patches</A>
<LI><A NAME="tex2html560"
  HREF="node161.html">7.4 Getting Help</A>
<LI><A NAME="tex2html561"
  HREF="node162.html">7.5 ChangeLog</A>
<LI><A NAME="tex2html562"
  HREF="node163.html">7.6 Subversion Source Code Repository</A>
<LI><A NAME="tex2html563"
  HREF="node164.html">7.7 Release policy</A>
<LI><A NAME="tex2html564"
  HREF="node165.html">7.8 Quality control</A>
<LI><A NAME="tex2html565"
  HREF="node166.html">7.9 Examples</A>
<LI><A NAME="tex2html566"
  HREF="node167.html">7.10 Use of SDCC in Education</A>
</UL>
<BR>
<LI><A NAME="tex2html567"
  HREF="node168.html">8. SDCC Technical Data</A>
<UL>
<LI><A NAME="tex2html568"
  HREF="node169.html">8.1 Optimizations</A>
<UL>
<LI><A NAME="tex2html569"
  HREF="node170.html">8.1.1 Sub-expression Elimination</A>
<LI><A NAME="tex2html570"
  HREF="node171.html">8.1.2 Dead-Code Elimination</A>
<LI><A NAME="tex2html571"
  HREF="node172.html">8.1.3 Copy-Propagation</A>
<LI><A NAME="tex2html572"
  HREF="node173.html">8.1.4 Loop Optimizations</A>
<LI><A NAME="tex2html573"
  HREF="node174.html">8.1.5 Loop Reversing</A>
<LI><A NAME="tex2html574"
  HREF="node175.html">8.1.6 Algebraic Simplifications</A>
<LI><A NAME="tex2html575"
  HREF="node176.html">8.1.7 'switch' Statements</A>
<LI><A NAME="tex2html576"
  HREF="node177.html">8.1.8 Bit-shifting Operations.</A>
<LI><A NAME="tex2html577"
  HREF="node178.html">8.1.9 Bit-rotation</A>
<LI><A NAME="tex2html578"
  HREF="node179.html">8.1.10 Nibble and Byte Swapping</A>
<LI><A NAME="tex2html579"
  HREF="node180.html">8.1.11 Highest Order Bit / Any Order Bit</A>
<LI><A NAME="tex2html580"
  HREF="node181.html">8.1.12 Higher Order Byte / Higher Order Word</A>
<LI><A NAME="tex2html581"
  HREF="node182.html">8.1.13 Peephole Optimizer</A>
</UL>
<LI><A NAME="tex2html582"
  HREF="node183.html">8.2 ANSI-Compliance</A>
<LI><A NAME="tex2html583"
  HREF="node184.html">8.3 Cyclomatic Complexity</A>
<LI><A NAME="tex2html584"
  HREF="node185.html">8.4 Retargetting for other Processors</A>
</UL>
<BR>
<LI><A NAME="tex2html585"
  HREF="node186.html">9. Compiler internals</A>
<UL>
<LI><A NAME="tex2html586"
  HREF="node187.html">9.1 The anatomy of the compiler</A>
<LI><A NAME="tex2html587"
  HREF="node188.html">9.2 A few words about basic block successors, predecessors and dominators</A>
</UL>
<BR>
<LI><A NAME="tex2html588"
  HREF="node189.html">10. Acknowledgments</A>
<LI><A NAME="tex2html589"
  HREF="node191.html">Index</A>
</UL>
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2011-03-20
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