<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.5"/> <title>MyGUI: MyGUI_RenderItem.cpp Source File</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td style="padding-left: 0.5em;"> <div id="projectname">MyGUI  <span id="projectnumber">3.2.0</span> </div> </td> </tr> </tbody> </table> </div> <!-- end header part --> <!-- Generated by Doxygen 1.8.5 --> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="annotated.html"><span>Data Structures</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="examples.html"><span>Examples</span></a></li> </ul> </div> <div id="navrow2" class="tabs2"> <ul class="tablist"> <li><a href="files.html"><span>File List</span></a></li> <li><a href="globals.html"><span>Globals</span></a></li> </ul> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="dir_6ffc83313ac7031dae1aac56ae95e04c.html">MyGUIEngine</a></li><li class="navelem"><a class="el" href="dir_deb6bfddbcac6ef83a5d65512b62ab3f.html">src</a></li> </ul> </div> </div><!-- top --> <div class="header"> <div class="headertitle"> <div class="title">MyGUI_RenderItem.cpp</div> </div> </div><!--header--> <div class="contents"> <a href="_my_g_u_i___render_item_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div> <div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">/*</span></div> <div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> This file is part of MyGUI.</span></div> <div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"></span></div> <div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> MyGUI is free software: you can redistribute it and/or modify</span></div> <div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> it under the terms of the GNU Lesser General Public License as published by</span></div> <div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> the Free Software Foundation, either version 3 of the License, or</span></div> <div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> (at your option) any later version.</span></div> <div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"></span></div> <div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> MyGUI is distributed in the hope that it will be useful,</span></div> <div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div> <div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span></div> <div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> GNU Lesser General Public License for more details.</span></div> <div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"></span></div> <div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> You should have received a copy of the GNU Lesser General Public License</span></div> <div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> along with MyGUI. If not, see <http://www.gnu.org/licenses/>.</span></div> <div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">*/</span></div> <div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#include "<a class="code" href="_my_g_u_i___precompiled_8h.html">MyGUI_Precompiled.h</a>"</span></div> <div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor">#include "<a class="code" href="_my_g_u_i___render_item_8h.html">MyGUI_RenderItem.h</a>"</span></div> <div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include "<a class="code" href="_my_g_u_i___layer_node_8h.html">MyGUI_LayerNode.h</a>"</span></div> <div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include "<a class="code" href="_my_g_u_i___layer_manager_8h.html">MyGUI_LayerManager.h</a>"</span></div> <div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include "<a class="code" href="_my_g_u_i___gui_8h.html">MyGUI_Gui.h</a>"</span></div> <div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include "<a class="code" href="_my_g_u_i___render_manager_8h.html">MyGUI_RenderManager.h</a>"</span></div> <div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#include "<a class="code" href="_my_g_u_i___data_manager_8h.html">MyGUI_DataManager.h</a>"</span></div> <div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#include "<a class="code" href="_my_g_u_i___render_manager_8h.html">MyGUI_RenderManager.h</a>"</span></div> <div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div> <div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">namespace </span>MyGUI</div> <div class="line"><a name="l00032"></a><span class="lineno"> 32</span> {</div> <div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div> <div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a36f6c149997ae1ba8c68cd3c729f23e8"> 34</a></span>  <a class="code" href="class_my_g_u_i_1_1_render_item.html#a36f6c149997ae1ba8c68cd3c729f23e8">RenderItem::RenderItem</a>() :</div> <div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  mTexture(<a class="code" href="_my_g_u_i___prerequest_8h.html#ab979d9d4b4923f7c54d6caa6e1a61936">nullptr</a>),</div> <div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  mNeedVertexCount(0),</div> <div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  mOutOfDate(false),</div> <div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  mCountVertex(0),</div> <div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  mCurrentUpdate(true),</div> <div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  mCurrentVertex(<a class="code" href="_my_g_u_i___prerequest_8h.html#ab979d9d4b4923f7c54d6caa6e1a61936">nullptr</a>),</div> <div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  mLastVertexCount(0),</div> <div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  mVertexBuffer(<a class="code" href="_my_g_u_i___prerequest_8h.html#ab979d9d4b4923f7c54d6caa6e1a61936">nullptr</a>),</div> <div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  mRenderTarget(<a class="code" href="_my_g_u_i___prerequest_8h.html#ab979d9d4b4923f7c54d6caa6e1a61936">nullptr</a>),</div> <div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  mCompression(false),</div> <div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  mManualRender(false)</div> <div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  {</div> <div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  mVertexBuffer = <a class="code" href="class_my_g_u_i_1_1_singleton.html#a62dffea70e4b1061c1018a3b12d3ecd8">RenderManager::getInstance</a>().<a class="code" href="class_my_g_u_i_1_1_render_manager.html#af8c21602b058c1706885b70383f61a43">createVertexBuffer</a>();</div> <div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  }</div> <div class="line"><a name="l00049"></a><span class="lineno"> 49</span> </div> <div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a5255b495ab8fb920c92e86929043c057"> 50</a></span>  <a class="code" href="class_my_g_u_i_1_1_render_item.html#a5255b495ab8fb920c92e86929043c057">RenderItem::~RenderItem</a>()</div> <div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  {</div> <div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <a class="code" href="class_my_g_u_i_1_1_singleton.html#a62dffea70e4b1061c1018a3b12d3ecd8">RenderManager::getInstance</a>().<a class="code" href="class_my_g_u_i_1_1_render_manager.html#a8f06c2cc2cdb44f535544961029c94be">destroyVertexBuffer</a>(mVertexBuffer);</div> <div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  mVertexBuffer = <span class="keyword">nullptr</span>;</div> <div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  }</div> <div class="line"><a name="l00055"></a><span class="lineno"> 55</span> </div> <div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a264f8fbe5724850b262842193c6b4603"> 56</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a264f8fbe5724850b262842193c6b4603">RenderItem::renderToTarget</a>(<a class="code" href="class_my_g_u_i_1_1_i_render_target.html">IRenderTarget</a>* _target, <span class="keywordtype">bool</span> _update)</div> <div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  {</div> <div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <span class="keywordflow">if</span> (mTexture == <span class="keyword">nullptr</span>)</div> <div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <span class="keywordflow">return</span>;</div> <div class="line"><a name="l00060"></a><span class="lineno"> 60</span> </div> <div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  mRenderTarget = _target;</div> <div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div> <div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  mCurrentUpdate = _update;</div> <div class="line"><a name="l00064"></a><span class="lineno"> 64</span> </div> <div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  <span class="keywordflow">if</span> (mOutOfDate || _update)</div> <div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  {</div> <div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  mCountVertex = 0;</div> <div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <a class="code" href="struct_my_g_u_i_1_1_vertex.html">Vertex</a>* buffer = (<a class="code" href="struct_my_g_u_i_1_1_vertex.html">Vertex</a>*)mVertexBuffer-><a class="code" href="class_my_g_u_i_1_1_i_vertex_buffer.html#a5e93f0b2064c4b43c78b3124d8fa66c1">lock</a>();</div> <div class="line"><a name="l00069"></a><span class="lineno"> 69</span> </div> <div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keywordflow">for</span> (VectorDrawItem::iterator iter = mDrawItems.begin(); iter != mDrawItems.end(); ++iter)</div> <div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  {</div> <div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <span class="comment">// перед вызовом запоминаем позицию в буфере</span></div> <div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  mCurrentVertex = buffer;</div> <div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  mLastVertexCount = 0;</div> <div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div> <div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  (*iter).first->doRender();</div> <div class="line"><a name="l00077"></a><span class="lineno"> 77</span> </div> <div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="comment">// колличество отрисованных вершин</span></div> <div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  <a class="code" href="_my_g_u_i___diagnostic_8h.html#aaa73525ca0c80cb0ab89683a4c9188a3">MYGUI_DEBUG_ASSERT</a>(mLastVertexCount <= (*iter).second, <span class="stringliteral">"It is too much vertexes"</span>);</div> <div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  buffer += mLastVertexCount;</div> <div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  mCountVertex += mLastVertexCount;</div> <div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  }</div> <div class="line"><a name="l00083"></a><span class="lineno"> 83</span> </div> <div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  mVertexBuffer-><a class="code" href="class_my_g_u_i_1_1_i_vertex_buffer.html#a86e52d66a3fcda9e1c8ff416899f1752">unlock</a>();</div> <div class="line"><a name="l00085"></a><span class="lineno"> 85</span> </div> <div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  mOutOfDate = <span class="keyword">false</span>;</div> <div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  }</div> <div class="line"><a name="l00088"></a><span class="lineno"> 88</span> </div> <div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  <span class="comment">// хоть с 0 не выводиться батч, но все равно не будем дергать стейт и операцию</span></div> <div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  <span class="keywordflow">if</span> (0 != mCountVertex)</div> <div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  {</div> <div class="line"><a name="l00092"></a><span class="lineno"> 92</span> <span class="preprocessor">#if MYGUI_DEBUG_MODE == 1</span></div> <div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="preprocessor"></span> <span class="keywordflow">if</span> (!<a class="code" href="class_my_g_u_i_1_1_singleton.html#a62dffea70e4b1061c1018a3b12d3ecd8">RenderManager::getInstance</a>().checkTexture(mTexture))</div> <div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  {</div> <div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  mTexture = <span class="keyword">nullptr</span>;</div> <div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  <a class="code" href="_my_g_u_i___diagnostic_8h.html#ab27fe39fff996df9a2561031834056f5">MYGUI_EXCEPT</a>(<span class="stringliteral">"texture pointer is not valid, texture name '"</span> << mTextureName << <span class="stringliteral">"'"</span>);</div> <div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <span class="keywordflow">return</span>;</div> <div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  }</div> <div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="preprocessor">#endif</span></div> <div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="preprocessor"></span> <span class="comment">// непосредственный рендринг</span></div> <div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  <span class="keywordflow">if</span> (mManualRender)</div> <div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  {</div> <div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  <span class="keywordflow">for</span> (VectorDrawItem::iterator iter = mDrawItems.begin(); iter != mDrawItems.end(); ++iter)</div> <div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  (*iter).first->doManualRender(mVertexBuffer, mTexture, mCountVertex);</div> <div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  }</div> <div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="keywordflow">else</span></div> <div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  {</div> <div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  _target-><a class="code" href="class_my_g_u_i_1_1_i_render_target.html#ab142df4ce9490fe023349defe8d452dd">doRender</a>(mVertexBuffer, mTexture, mCountVertex);</div> <div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  }</div> <div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  }</div> <div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  }</div> <div class="line"><a name="l00112"></a><span class="lineno"> 112</span> </div> <div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#adc88d4cc694350cf2c7e90ba2ba84466"> 113</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#adc88d4cc694350cf2c7e90ba2ba84466">RenderItem::removeDrawItem</a>(<a class="code" href="class_my_g_u_i_1_1_i_sub_widget.html">ISubWidget</a>* _item)</div> <div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  {</div> <div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  <span class="keywordflow">for</span> (VectorDrawItem::iterator iter = mDrawItems.begin(); iter != mDrawItems.end(); ++iter)</div> <div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  {</div> <div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  <span class="keywordflow">if</span> ((*iter).first == _item)</div> <div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  {</div> <div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  mNeedVertexCount -= (*iter).second;</div> <div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  mDrawItems.erase(iter);</div> <div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  mOutOfDate = <span class="keyword">true</span>;</div> <div class="line"><a name="l00122"></a><span class="lineno"> 122</span> </div> <div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  mVertexBuffer-><a class="code" href="class_my_g_u_i_1_1_i_vertex_buffer.html#a0339cffff1e472fbc6bcca522be7bc45">setVertexCount</a>(mNeedVertexCount);</div> <div class="line"><a name="l00124"></a><span class="lineno"> 124</span> </div> <div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  <span class="comment">// если все отдетачились, расскажем отцу</span></div> <div class="line"><a name="l00126"></a><span class="lineno"> 126</span>  <span class="keywordflow">if</span> (mDrawItems.empty())</div> <div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  {</div> <div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  mTexture = <span class="keyword">nullptr</span>;</div> <div class="line"><a name="l00129"></a><span class="lineno"> 129</span>  mCompression = <span class="keyword">true</span>;</div> <div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  }</div> <div class="line"><a name="l00131"></a><span class="lineno"> 131</span> </div> <div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  <span class="keywordflow">return</span>;</div> <div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  }</div> <div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  }</div> <div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  <a class="code" href="_my_g_u_i___diagnostic_8h.html#ab27fe39fff996df9a2561031834056f5">MYGUI_EXCEPT</a>(<span class="stringliteral">"DrawItem not found"</span>);</div> <div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  }</div> <div class="line"><a name="l00137"></a><span class="lineno"> 137</span> </div> <div class="line"><a name="l00138"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a008c2021e356b22551eee865eb16d725"> 138</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a008c2021e356b22551eee865eb16d725">RenderItem::addDrawItem</a>(<a class="code" href="class_my_g_u_i_1_1_i_sub_widget.html">ISubWidget</a>* _item, <span class="keywordtype">size_t</span> _count)</div> <div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  {</div> <div class="line"><a name="l00140"></a><span class="lineno"> 140</span> </div> <div class="line"><a name="l00141"></a><span class="lineno"> 141</span> <span class="comment">// проверяем только в дебаге</span></div> <div class="line"><a name="l00142"></a><span class="lineno"> 142</span> <span class="preprocessor">#if MYGUI_DEBUG_MODE == 1</span></div> <div class="line"><a name="l00143"></a><span class="lineno"> 143</span> <span class="preprocessor"></span> <span class="keywordflow">for</span> (VectorDrawItem::iterator iter = mDrawItems.begin(); iter != mDrawItems.end(); ++iter)</div> <div class="line"><a name="l00144"></a><span class="lineno"> 144</span>  {</div> <div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <a class="code" href="_my_g_u_i___diagnostic_8h.html#a3295dc6a84072a11aa2d316eed55ccf3">MYGUI_ASSERT</a>((*iter).first != _item, <span class="stringliteral">"DrawItem exist"</span>);</div> <div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  }</div> <div class="line"><a name="l00147"></a><span class="lineno"> 147</span> <span class="preprocessor">#endif</span></div> <div class="line"><a name="l00148"></a><span class="lineno"> 148</span> <span class="preprocessor"></span></div> <div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  mDrawItems.push_back(<a class="code" href="namespace_my_g_u_i.html#a7581da91d347f4fad4feac4f0023c1b7">DrawItemInfo</a>(_item, _count));</div> <div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  mNeedVertexCount += _count;</div> <div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  mOutOfDate = <span class="keyword">true</span>;</div> <div class="line"><a name="l00152"></a><span class="lineno"> 152</span> </div> <div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  mVertexBuffer-><a class="code" href="class_my_g_u_i_1_1_i_vertex_buffer.html#a0339cffff1e472fbc6bcca522be7bc45">setVertexCount</a>(mNeedVertexCount);</div> <div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  }</div> <div class="line"><a name="l00155"></a><span class="lineno"> 155</span> </div> <div class="line"><a name="l00156"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#aad2c40f96a5b60a09d318c513a0cf03c"> 156</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#aad2c40f96a5b60a09d318c513a0cf03c">RenderItem::reallockDrawItem</a>(<a class="code" href="class_my_g_u_i_1_1_i_sub_widget.html">ISubWidget</a>* _item, <span class="keywordtype">size_t</span> _count)</div> <div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  {</div> <div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  <span class="keywordflow">for</span> (VectorDrawItem::iterator iter = mDrawItems.begin(); iter != mDrawItems.end(); ++iter)</div> <div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  {</div> <div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  <span class="keywordflow">if</span> ((*iter).first == _item)</div> <div class="line"><a name="l00161"></a><span class="lineno"> 161</span>  {</div> <div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  <span class="comment">// если нужно меньше, то ниче не делаем</span></div> <div class="line"><a name="l00163"></a><span class="lineno"> 163</span>  <span class="keywordflow">if</span> ((*iter).second < _count)</div> <div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  {</div> <div class="line"><a name="l00165"></a><span class="lineno"> 165</span>  mNeedVertexCount -= (*iter).second;</div> <div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  mNeedVertexCount += _count;</div> <div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  (*iter).second = _count;</div> <div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  mOutOfDate = <span class="keyword">true</span>;</div> <div class="line"><a name="l00169"></a><span class="lineno"> 169</span> </div> <div class="line"><a name="l00170"></a><span class="lineno"> 170</span>  mVertexBuffer-><a class="code" href="class_my_g_u_i_1_1_i_vertex_buffer.html#a0339cffff1e472fbc6bcca522be7bc45">setVertexCount</a>(mNeedVertexCount);</div> <div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  }</div> <div class="line"><a name="l00172"></a><span class="lineno"> 172</span>  <span class="keywordflow">return</span>;</div> <div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  }</div> <div class="line"><a name="l00174"></a><span class="lineno"> 174</span>  }</div> <div class="line"><a name="l00175"></a><span class="lineno"> 175</span>  <a class="code" href="_my_g_u_i___diagnostic_8h.html#ab27fe39fff996df9a2561031834056f5">MYGUI_EXCEPT</a>(<span class="stringliteral">"DrawItem not found"</span>);</div> <div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  }</div> <div class="line"><a name="l00177"></a><span class="lineno"> 177</span> </div> <div class="line"><a name="l00178"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a0d164941f8b93707e09736cabb35cfd7"> 178</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a0d164941f8b93707e09736cabb35cfd7">RenderItem::setTexture</a>(<a class="code" href="class_my_g_u_i_1_1_i_texture.html">ITexture</a>* _value)</div> <div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  {</div> <div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  <span class="keywordflow">if</span> (mTexture == _value)</div> <div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  <span class="keywordflow">return</span>;</div> <div class="line"><a name="l00182"></a><span class="lineno"> 182</span> </div> <div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  <span class="comment">//MYGUI_DEBUG_ASSERT(mVertexBuffer->getVertexCount() == 0, "change texture only empty buffer");</span></div> <div class="line"><a name="l00184"></a><span class="lineno"> 184</span>  <a class="code" href="_my_g_u_i___diagnostic_8h.html#aaa73525ca0c80cb0ab89683a4c9188a3">MYGUI_DEBUG_ASSERT</a>(mNeedVertexCount == 0, <span class="stringliteral">"change texture only empty buffer"</span>);</div> <div class="line"><a name="l00185"></a><span class="lineno"> 185</span> </div> <div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  mTexture = _value;</div> <div class="line"><a name="l00187"></a><span class="lineno"> 187</span> </div> <div class="line"><a name="l00188"></a><span class="lineno"> 188</span> <span class="preprocessor">#if MYGUI_DEBUG_MODE == 1</span></div> <div class="line"><a name="l00189"></a><span class="lineno"> 189</span> <span class="preprocessor"></span> mTextureName = mTexture == <span class="keyword">nullptr</span> ? <span class="stringliteral">""</span> : mTexture-><a class="code" href="class_my_g_u_i_1_1_i_texture.html#afcbbd6ad947eed5e1e46ef579a83039b">getName</a>();</div> <div class="line"><a name="l00190"></a><span class="lineno"> 190</span> <span class="preprocessor">#endif</span></div> <div class="line"><a name="l00191"></a><span class="lineno"> 191</span> <span class="preprocessor"></span> }</div> <div class="line"><a name="l00192"></a><span class="lineno"> 192</span> </div> <div class="line"><a name="l00193"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#ac67a67c0640f3a739f7ccf6d21b17672"> 193</a></span>  <a class="code" href="class_my_g_u_i_1_1_i_texture.html">ITexture</a>* <a class="code" href="class_my_g_u_i_1_1_render_item.html#ac67a67c0640f3a739f7ccf6d21b17672">RenderItem::getTexture</a>()</div> <div class="line"><a name="l00194"></a><span class="lineno"> 194</span>  {</div> <div class="line"><a name="l00195"></a><span class="lineno"> 195</span>  <span class="keywordflow">return</span> mTexture;</div> <div class="line"><a name="l00196"></a><span class="lineno"> 196</span>  }</div> <div class="line"><a name="l00197"></a><span class="lineno"> 197</span> </div> <div class="line"><a name="l00198"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#accda0cc4e66b95325b498ae552ae6250"> 198</a></span>  <span class="keywordtype">bool</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#accda0cc4e66b95325b498ae552ae6250">RenderItem::getCompression</a>()</div> <div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  {</div> <div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  <span class="keywordtype">bool</span> result = mCompression;</div> <div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  mCompression = <span class="keyword">false</span>;</div> <div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  <span class="keywordflow">return</span> result;</div> <div class="line"><a name="l00203"></a><span class="lineno"> 203</span>  }</div> <div class="line"><a name="l00204"></a><span class="lineno"> 204</span> </div> <div class="line"><a name="l00205"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a0ca161707cce9580f14bf90ace23db82"> 205</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a0ca161707cce9580f14bf90ace23db82">RenderItem::setManualRender</a>(<span class="keywordtype">bool</span> _value)</div> <div class="line"><a name="l00206"></a><span class="lineno"> 206</span>  {</div> <div class="line"><a name="l00207"></a><span class="lineno"> 207</span>  mManualRender = _value;</div> <div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  }</div> <div class="line"><a name="l00209"></a><span class="lineno"> 209</span> </div> <div class="line"><a name="l00210"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a1fa54271d7d9e6538bb5e0bfcee81d6d"> 210</a></span>  <span class="keywordtype">bool</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a1fa54271d7d9e6538bb5e0bfcee81d6d">RenderItem::getManualRender</a>()<span class="keyword"> const</span></div> <div class="line"><a name="l00211"></a><span class="lineno"> 211</span> <span class="keyword"> </span>{</div> <div class="line"><a name="l00212"></a><span class="lineno"> 212</span>  <span class="keywordflow">return</span> mManualRender;</div> <div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  }</div> <div class="line"><a name="l00214"></a><span class="lineno"> 214</span> </div> <div class="line"><a name="l00215"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a93fc0a68bfc29521e723811ab5cf9de7"> 215</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a93fc0a68bfc29521e723811ab5cf9de7">RenderItem::outOfDate</a>()</div> <div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  {</div> <div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  mOutOfDate = <span class="keyword">true</span>;</div> <div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  }</div> <div class="line"><a name="l00219"></a><span class="lineno"> 219</span> </div> <div class="line"><a name="l00220"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a20765bc49e8524f72340ec6844f00dc6"> 220</a></span>  <span class="keywordtype">bool</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a20765bc49e8524f72340ec6844f00dc6">RenderItem::isOutOfDate</a>()<span class="keyword"> const</span></div> <div class="line"><a name="l00221"></a><span class="lineno"> 221</span> <span class="keyword"> </span>{</div> <div class="line"><a name="l00222"></a><span class="lineno"> 222</span>  <span class="keywordflow">return</span> mOutOfDate;</div> <div class="line"><a name="l00223"></a><span class="lineno"> 223</span>  }</div> <div class="line"><a name="l00224"></a><span class="lineno"> 224</span> </div> <div class="line"><a name="l00225"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a5fa8c8d28f4ea557d20cb6ae7a7f4dfd"> 225</a></span>  <span class="keywordtype">size_t</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a5fa8c8d28f4ea557d20cb6ae7a7f4dfd">RenderItem::getNeedVertexCount</a>()<span class="keyword"> const</span></div> <div class="line"><a name="l00226"></a><span class="lineno"> 226</span> <span class="keyword"> </span>{</div> <div class="line"><a name="l00227"></a><span class="lineno"> 227</span>  <span class="keywordflow">return</span> mNeedVertexCount;</div> <div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  }</div> <div class="line"><a name="l00229"></a><span class="lineno"> 229</span> </div> <div class="line"><a name="l00230"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a42d58ad1175ff2ba26165d00acff328d"> 230</a></span>  <span class="keywordtype">size_t</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a42d58ad1175ff2ba26165d00acff328d">RenderItem::getVertexCount</a>()<span class="keyword"> const</span></div> <div class="line"><a name="l00231"></a><span class="lineno"> 231</span> <span class="keyword"> </span>{</div> <div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  <span class="keywordflow">return</span> mCountVertex;</div> <div class="line"><a name="l00233"></a><span class="lineno"> 233</span>  }</div> <div class="line"><a name="l00234"></a><span class="lineno"> 234</span> </div> <div class="line"><a name="l00235"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#aa0429055937234bd9093053b862e6a9d"> 235</a></span>  <span class="keywordtype">bool</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#aa0429055937234bd9093053b862e6a9d">RenderItem::getCurrentUpdate</a>()<span class="keyword"> const</span></div> <div class="line"><a name="l00236"></a><span class="lineno"> 236</span> <span class="keyword"> </span>{</div> <div class="line"><a name="l00237"></a><span class="lineno"> 237</span>  <span class="keywordflow">return</span> mCurrentUpdate;</div> <div class="line"><a name="l00238"></a><span class="lineno"> 238</span>  }</div> <div class="line"><a name="l00239"></a><span class="lineno"> 239</span> </div> <div class="line"><a name="l00240"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#ae09f250318ce13fc95a9aa7d0041e012"> 240</a></span>  <a class="code" href="struct_my_g_u_i_1_1_vertex.html">Vertex</a>* <a class="code" href="class_my_g_u_i_1_1_render_item.html#ae09f250318ce13fc95a9aa7d0041e012">RenderItem::getCurrentVertexBuffer</a>()<span class="keyword"> const</span></div> <div class="line"><a name="l00241"></a><span class="lineno"> 241</span> <span class="keyword"> </span>{</div> <div class="line"><a name="l00242"></a><span class="lineno"> 242</span>  <span class="keywordflow">return</span> mCurrentVertex;</div> <div class="line"><a name="l00243"></a><span class="lineno"> 243</span>  }</div> <div class="line"><a name="l00244"></a><span class="lineno"> 244</span> </div> <div class="line"><a name="l00245"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#aff09bae5e0a6c2da695dde441f3d9652"> 245</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#aff09bae5e0a6c2da695dde441f3d9652">RenderItem::setLastVertexCount</a>(<span class="keywordtype">size_t</span> _count)</div> <div class="line"><a name="l00246"></a><span class="lineno"> 246</span>  {</div> <div class="line"><a name="l00247"></a><span class="lineno"> 247</span>  mLastVertexCount = _count;</div> <div class="line"><a name="l00248"></a><span class="lineno"> 248</span>  }</div> <div class="line"><a name="l00249"></a><span class="lineno"> 249</span> </div> <div class="line"><a name="l00250"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a1d5cf58dc86704eac59c9727a6faa171"> 250</a></span>  <a class="code" href="class_my_g_u_i_1_1_i_render_target.html">IRenderTarget</a>* <a class="code" href="class_my_g_u_i_1_1_render_item.html#a1d5cf58dc86704eac59c9727a6faa171">RenderItem::getRenderTarget</a>()</div> <div class="line"><a name="l00251"></a><span class="lineno"> 251</span>  {</div> <div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  <span class="keywordflow">return</span> mRenderTarget;</div> <div class="line"><a name="l00253"></a><span class="lineno"> 253</span>  }</div> <div class="line"><a name="l00254"></a><span class="lineno"> 254</span> </div> <div class="line"><a name="l00255"></a><span class="lineno"> 255</span> } <span class="comment">// namespace MyGUI</span></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_adc88d4cc694350cf2c7e90ba2ba84466"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#adc88d4cc694350cf2c7e90ba2ba84466">MyGUI::RenderItem::removeDrawItem</a></div><div class="ttdeci">void removeDrawItem(ISubWidget *_item)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00113">MyGUI_RenderItem.cpp:113</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_i_vertex_buffer_html_a0339cffff1e472fbc6bcca522be7bc45"><div class="ttname"><a href="class_my_g_u_i_1_1_i_vertex_buffer.html#a0339cffff1e472fbc6bcca522be7bc45">MyGUI::IVertexBuffer::setVertexCount</a></div><div class="ttdeci">virtual void setVertexCount(size_t _value)=0</div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a008c2021e356b22551eee865eb16d725"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a008c2021e356b22551eee865eb16d725">MyGUI::RenderItem::addDrawItem</a></div><div class="ttdeci">void addDrawItem(ISubWidget *_item, size_t _count)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00138">MyGUI_RenderItem.cpp:138</a></div></div> <div class="ttc" id="_my_g_u_i___layer_manager_8h_html"><div class="ttname"><a href="_my_g_u_i___layer_manager_8h.html">MyGUI_LayerManager.h</a></div></div> <div class="ttc" id="_my_g_u_i___precompiled_8h_html"><div class="ttname"><a href="_my_g_u_i___precompiled_8h.html">MyGUI_Precompiled.h</a></div></div> <div class="ttc" id="_my_g_u_i___data_manager_8h_html"><div class="ttname"><a href="_my_g_u_i___data_manager_8h.html">MyGUI_DataManager.h</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a1d5cf58dc86704eac59c9727a6faa171"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a1d5cf58dc86704eac59c9727a6faa171">MyGUI::RenderItem::getRenderTarget</a></div><div class="ttdeci">IRenderTarget * getRenderTarget()</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00250">MyGUI_RenderItem.cpp:250</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_singleton_html_a62dffea70e4b1061c1018a3b12d3ecd8"><div class="ttname"><a href="class_my_g_u_i_1_1_singleton.html#a62dffea70e4b1061c1018a3b12d3ecd8">MyGUI::Singleton< RenderManager >::getInstance</a></div><div class="ttdeci">static RenderManager & getInstance()</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___singleton_8h_source.html#l00053">MyGUI_Singleton.h:53</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_manager_html_a8f06c2cc2cdb44f535544961029c94be"><div class="ttname"><a href="class_my_g_u_i_1_1_render_manager.html#a8f06c2cc2cdb44f535544961029c94be">MyGUI::RenderManager::destroyVertexBuffer</a></div><div class="ttdeci">virtual void destroyVertexBuffer(IVertexBuffer *_buffer)=0</div></div> <div class="ttc" id="class_my_g_u_i_1_1_i_vertex_buffer_html_a5e93f0b2064c4b43c78b3124d8fa66c1"><div class="ttname"><a href="class_my_g_u_i_1_1_i_vertex_buffer.html#a5e93f0b2064c4b43c78b3124d8fa66c1">MyGUI::IVertexBuffer::lock</a></div><div class="ttdeci">virtual Vertex * lock()=0</div></div> <div class="ttc" id="namespace_my_g_u_i_html_a7581da91d347f4fad4feac4f0023c1b7"><div class="ttname"><a href="namespace_my_g_u_i.html#a7581da91d347f4fad4feac4f0023c1b7">MyGUI::DrawItemInfo</a></div><div class="ttdeci">std::pair< ISubWidget *, size_t > DrawItemInfo</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8h_source.html#l00034">MyGUI_RenderItem.h:34</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a264f8fbe5724850b262842193c6b4603"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a264f8fbe5724850b262842193c6b4603">MyGUI::RenderItem::renderToTarget</a></div><div class="ttdeci">void renderToTarget(IRenderTarget *_target, bool _update)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00056">MyGUI_RenderItem.cpp:56</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a42d58ad1175ff2ba26165d00acff328d"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a42d58ad1175ff2ba26165d00acff328d">MyGUI::RenderItem::getVertexCount</a></div><div class="ttdeci">size_t getVertexCount() const </div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00230">MyGUI_RenderItem.cpp:230</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_i_sub_widget_html"><div class="ttname"><a href="class_my_g_u_i_1_1_i_sub_widget.html">MyGUI::ISubWidget</a></div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___i_sub_widget_8h_source.html#l00039">MyGUI_ISubWidget.h:39</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a36f6c149997ae1ba8c68cd3c729f23e8"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a36f6c149997ae1ba8c68cd3c729f23e8">MyGUI::RenderItem::RenderItem</a></div><div class="ttdeci">RenderItem()</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00034">MyGUI_RenderItem.cpp:34</a></div></div> <div class="ttc" id="_my_g_u_i___prerequest_8h_html_ab979d9d4b4923f7c54d6caa6e1a61936"><div class="ttname"><a href="_my_g_u_i___prerequest_8h.html#ab979d9d4b4923f7c54d6caa6e1a61936">nullptr</a></div><div class="ttdeci">#define nullptr</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___prerequest_8h_source.html#l00047">MyGUI_Prerequest.h:47</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a0d164941f8b93707e09736cabb35cfd7"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a0d164941f8b93707e09736cabb35cfd7">MyGUI::RenderItem::setTexture</a></div><div class="ttdeci">void setTexture(ITexture *_value)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00178">MyGUI_RenderItem.cpp:178</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a0ca161707cce9580f14bf90ace23db82"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a0ca161707cce9580f14bf90ace23db82">MyGUI::RenderItem::setManualRender</a></div><div class="ttdeci">void setManualRender(bool _value)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00205">MyGUI_RenderItem.cpp:205</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_i_texture_html_afcbbd6ad947eed5e1e46ef579a83039b"><div class="ttname"><a href="class_my_g_u_i_1_1_i_texture.html#afcbbd6ad947eed5e1e46ef579a83039b">MyGUI::ITexture::getName</a></div><div class="ttdeci">virtual const std::string & getName() const =0</div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a1fa54271d7d9e6538bb5e0bfcee81d6d"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a1fa54271d7d9e6538bb5e0bfcee81d6d">MyGUI::RenderItem::getManualRender</a></div><div class="ttdeci">bool getManualRender() const </div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00210">MyGUI_RenderItem.cpp:210</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_manager_html_af8c21602b058c1706885b70383f61a43"><div class="ttname"><a href="class_my_g_u_i_1_1_render_manager.html#af8c21602b058c1706885b70383f61a43">MyGUI::RenderManager::createVertexBuffer</a></div><div class="ttdeci">virtual IVertexBuffer * createVertexBuffer()=0</div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a93fc0a68bfc29521e723811ab5cf9de7"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a93fc0a68bfc29521e723811ab5cf9de7">MyGUI::RenderItem::outOfDate</a></div><div class="ttdeci">void outOfDate()</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00215">MyGUI_RenderItem.cpp:215</a></div></div> <div class="ttc" id="_my_g_u_i___render_manager_8h_html"><div class="ttname"><a href="_my_g_u_i___render_manager_8h.html">MyGUI_RenderManager.h</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_ae09f250318ce13fc95a9aa7d0041e012"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#ae09f250318ce13fc95a9aa7d0041e012">MyGUI::RenderItem::getCurrentVertexBuffer</a></div><div class="ttdeci">Vertex * getCurrentVertexBuffer() const </div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00240">MyGUI_RenderItem.cpp:240</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_i_vertex_buffer_html_a86e52d66a3fcda9e1c8ff416899f1752"><div class="ttname"><a href="class_my_g_u_i_1_1_i_vertex_buffer.html#a86e52d66a3fcda9e1c8ff416899f1752">MyGUI::IVertexBuffer::unlock</a></div><div class="ttdeci">virtual void unlock()=0</div></div> <div class="ttc" id="_my_g_u_i___diagnostic_8h_html_ab27fe39fff996df9a2561031834056f5"><div class="ttname"><a href="_my_g_u_i___diagnostic_8h.html#ab27fe39fff996df9a2561031834056f5">MYGUI_EXCEPT</a></div><div class="ttdeci">#define MYGUI_EXCEPT(dest)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___diagnostic_8h_source.html#l00049">MyGUI_Diagnostic.h:49</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_i_render_target_html_ab142df4ce9490fe023349defe8d452dd"><div class="ttname"><a href="class_my_g_u_i_1_1_i_render_target.html#ab142df4ce9490fe023349defe8d452dd">MyGUI::IRenderTarget::doRender</a></div><div class="ttdeci">virtual void doRender(IVertexBuffer *_buffer, ITexture *_texture, size_t _count)=0</div></div> <div class="ttc" id="_my_g_u_i___render_item_8h_html"><div class="ttname"><a href="_my_g_u_i___render_item_8h.html">MyGUI_RenderItem.h</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_aad2c40f96a5b60a09d318c513a0cf03c"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#aad2c40f96a5b60a09d318c513a0cf03c">MyGUI::RenderItem::reallockDrawItem</a></div><div class="ttdeci">void reallockDrawItem(ISubWidget *_item, size_t _count)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00156">MyGUI_RenderItem.cpp:156</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_ac67a67c0640f3a739f7ccf6d21b17672"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#ac67a67c0640f3a739f7ccf6d21b17672">MyGUI::RenderItem::getTexture</a></div><div class="ttdeci">ITexture * getTexture()</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00193">MyGUI_RenderItem.cpp:193</a></div></div> <div class="ttc" id="_my_g_u_i___diagnostic_8h_html_a3295dc6a84072a11aa2d316eed55ccf3"><div class="ttname"><a href="_my_g_u_i___diagnostic_8h.html#a3295dc6a84072a11aa2d316eed55ccf3">MYGUI_ASSERT</a></div><div class="ttdeci">#define MYGUI_ASSERT(exp, dest)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___diagnostic_8h_source.html#l00058">MyGUI_Diagnostic.h:58</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_i_texture_html"><div class="ttname"><a href="class_my_g_u_i_1_1_i_texture.html">MyGUI::ITexture</a></div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___i_texture_8h_source.html#l00041">MyGUI_ITexture.h:41</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_i_render_target_html"><div class="ttname"><a href="class_my_g_u_i_1_1_i_render_target.html">MyGUI::IRenderTarget</a></div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___i_render_target_8h_source.html#l00035">MyGUI_IRenderTarget.h:35</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_accda0cc4e66b95325b498ae552ae6250"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#accda0cc4e66b95325b498ae552ae6250">MyGUI::RenderItem::getCompression</a></div><div class="ttdeci">bool getCompression()</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00198">MyGUI_RenderItem.cpp:198</a></div></div> <div class="ttc" id="_my_g_u_i___layer_node_8h_html"><div class="ttname"><a href="_my_g_u_i___layer_node_8h.html">MyGUI_LayerNode.h</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a20765bc49e8524f72340ec6844f00dc6"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a20765bc49e8524f72340ec6844f00dc6">MyGUI::RenderItem::isOutOfDate</a></div><div class="ttdeci">bool isOutOfDate() const </div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00220">MyGUI_RenderItem.cpp:220</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a5fa8c8d28f4ea557d20cb6ae7a7f4dfd"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a5fa8c8d28f4ea557d20cb6ae7a7f4dfd">MyGUI::RenderItem::getNeedVertexCount</a></div><div class="ttdeci">size_t getNeedVertexCount() const </div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00225">MyGUI_RenderItem.cpp:225</a></div></div> <div class="ttc" id="_my_g_u_i___diagnostic_8h_html_aaa73525ca0c80cb0ab89683a4c9188a3"><div class="ttname"><a href="_my_g_u_i___diagnostic_8h.html#aaa73525ca0c80cb0ab89683a4c9188a3">MYGUI_DEBUG_ASSERT</a></div><div class="ttdeci">#define MYGUI_DEBUG_ASSERT(exp, dest)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___diagnostic_8h_source.html#l00083">MyGUI_Diagnostic.h:83</a></div></div> <div class="ttc" id="_my_g_u_i___gui_8h_html"><div class="ttname"><a href="_my_g_u_i___gui_8h.html">MyGUI_Gui.h</a></div></div> <div class="ttc" id="struct_my_g_u_i_1_1_vertex_html"><div class="ttname"><a href="struct_my_g_u_i_1_1_vertex.html">MyGUI::Vertex</a></div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___vertex_data_8h_source.html#l00031">MyGUI_VertexData.h:31</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_aa0429055937234bd9093053b862e6a9d"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#aa0429055937234bd9093053b862e6a9d">MyGUI::RenderItem::getCurrentUpdate</a></div><div class="ttdeci">bool getCurrentUpdate() const </div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00235">MyGUI_RenderItem.cpp:235</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_aff09bae5e0a6c2da695dde441f3d9652"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#aff09bae5e0a6c2da695dde441f3d9652">MyGUI::RenderItem::setLastVertexCount</a></div><div class="ttdeci">void setLastVertexCount(size_t _count)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00245">MyGUI_RenderItem.cpp:245</a></div></div> <div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a5255b495ab8fb920c92e86929043c057"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a5255b495ab8fb920c92e86929043c057">MyGUI::RenderItem::~RenderItem</a></div><div class="ttdeci">virtual ~RenderItem()</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00050">MyGUI_RenderItem.cpp:50</a></div></div> </div><!-- fragment --></div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address class="footer"><small> Generated on Sat Oct 19 2013 12:37:13 for MyGUI by  <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" 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