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<div class="title">MyGUI_RenderItem.cpp</div>  </div>
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<a href="_my_g_u_i___render_item_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;</div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">    This file is part of MyGUI.</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">    MyGUI is free software: you can redistribute it and/or modify</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">    it under the terms of the GNU Lesser General Public License as published by</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">    the Free Software Foundation, either version 3 of the License, or</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">    (at your option) any later version.</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">    MyGUI is distributed in the hope that it will be useful,</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">    GNU Lesser General Public License for more details.</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">    You should have received a copy of the GNU Lesser General Public License</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">    along with MyGUI.  If not, see &lt;http://www.gnu.org/licenses/&gt;.</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_my_g_u_i___precompiled_8h.html">MyGUI_Precompiled.h</a>&quot;</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_my_g_u_i___render_item_8h.html">MyGUI_RenderItem.h</a>&quot;</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_my_g_u_i___layer_node_8h.html">MyGUI_LayerNode.h</a>&quot;</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_my_g_u_i___layer_manager_8h.html">MyGUI_LayerManager.h</a>&quot;</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_my_g_u_i___gui_8h.html">MyGUI_Gui.h</a>&quot;</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_my_g_u_i___render_manager_8h.html">MyGUI_RenderManager.h</a>&quot;</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_my_g_u_i___data_manager_8h.html">MyGUI_DataManager.h</a>&quot;</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_my_g_u_i___render_manager_8h.html">MyGUI_RenderManager.h</a>&quot;</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="keyword">namespace </span>MyGUI</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;{</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a36f6c149997ae1ba8c68cd3c729f23e8">   34</a></span>&#160;    <a class="code" href="class_my_g_u_i_1_1_render_item.html#a36f6c149997ae1ba8c68cd3c729f23e8">RenderItem::RenderItem</a>() :</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;        mTexture(<a class="code" href="_my_g_u_i___prerequest_8h.html#ab979d9d4b4923f7c54d6caa6e1a61936">nullptr</a>),</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        mNeedVertexCount(0),</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;        mOutOfDate(false),</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        mCountVertex(0),</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        mCurrentUpdate(true),</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        mCurrentVertex(<a class="code" href="_my_g_u_i___prerequest_8h.html#ab979d9d4b4923f7c54d6caa6e1a61936">nullptr</a>),</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;        mLastVertexCount(0),</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        mVertexBuffer(<a class="code" href="_my_g_u_i___prerequest_8h.html#ab979d9d4b4923f7c54d6caa6e1a61936">nullptr</a>),</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        mRenderTarget(<a class="code" href="_my_g_u_i___prerequest_8h.html#ab979d9d4b4923f7c54d6caa6e1a61936">nullptr</a>),</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;        mCompression(false),</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;        mManualRender(false)</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    {</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;        mVertexBuffer = <a class="code" href="class_my_g_u_i_1_1_singleton.html#a62dffea70e4b1061c1018a3b12d3ecd8">RenderManager::getInstance</a>().<a class="code" href="class_my_g_u_i_1_1_render_manager.html#af8c21602b058c1706885b70383f61a43">createVertexBuffer</a>();</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    }</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a5255b495ab8fb920c92e86929043c057">   50</a></span>&#160;    <a class="code" href="class_my_g_u_i_1_1_render_item.html#a5255b495ab8fb920c92e86929043c057">RenderItem::~RenderItem</a>()</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    {</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        <a class="code" href="class_my_g_u_i_1_1_singleton.html#a62dffea70e4b1061c1018a3b12d3ecd8">RenderManager::getInstance</a>().<a class="code" href="class_my_g_u_i_1_1_render_manager.html#a8f06c2cc2cdb44f535544961029c94be">destroyVertexBuffer</a>(mVertexBuffer);</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        mVertexBuffer = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    }</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div>
<div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a264f8fbe5724850b262842193c6b4603">   56</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a264f8fbe5724850b262842193c6b4603">RenderItem::renderToTarget</a>(<a class="code" href="class_my_g_u_i_1_1_i_render_target.html">IRenderTarget</a>* _target, <span class="keywordtype">bool</span> _update)</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    {</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <span class="keywordflow">if</span> (mTexture == <span class="keyword">nullptr</span>)</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;            <span class="keywordflow">return</span>;</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        mRenderTarget = _target;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        mCurrentUpdate = _update;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        <span class="keywordflow">if</span> (mOutOfDate || _update)</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        {</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;            mCountVertex = 0;</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;            <a class="code" href="struct_my_g_u_i_1_1_vertex.html">Vertex</a>* buffer = (<a class="code" href="struct_my_g_u_i_1_1_vertex.html">Vertex</a>*)mVertexBuffer-&gt;<a class="code" href="class_my_g_u_i_1_1_i_vertex_buffer.html#a5e93f0b2064c4b43c78b3124d8fa66c1">lock</a>();</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;            <span class="keywordflow">for</span> (VectorDrawItem::iterator iter = mDrawItems.begin(); iter != mDrawItems.end(); ++iter)</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;            {</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;                <span class="comment">// перед вызовом запоминаем позицию в буфере</span></div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;                mCurrentVertex = buffer;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;                mLastVertexCount = 0;</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;                (*iter).first-&gt;doRender();</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;                <span class="comment">// колличество отрисованных вершин</span></div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;                <a class="code" href="_my_g_u_i___diagnostic_8h.html#aaa73525ca0c80cb0ab89683a4c9188a3">MYGUI_DEBUG_ASSERT</a>(mLastVertexCount &lt;= (*iter).second, <span class="stringliteral">&quot;It is too much vertexes&quot;</span>);</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;                buffer += mLastVertexCount;</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;                mCountVertex += mLastVertexCount;</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;            }</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;            mVertexBuffer-&gt;<a class="code" href="class_my_g_u_i_1_1_i_vertex_buffer.html#a86e52d66a3fcda9e1c8ff416899f1752">unlock</a>();</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;            mOutOfDate = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        }</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        <span class="comment">// хоть с 0 не выводиться батч, но все равно не будем дергать стейт и операцию</span></div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        <span class="keywordflow">if</span> (0 != mCountVertex)</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        {</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="preprocessor">#if MYGUI_DEBUG_MODE == 1</span></div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;<span class="preprocessor"></span>            <span class="keywordflow">if</span> (!<a class="code" href="class_my_g_u_i_1_1_singleton.html#a62dffea70e4b1061c1018a3b12d3ecd8">RenderManager::getInstance</a>().checkTexture(mTexture))</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;            {</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;                mTexture = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;                <a class="code" href="_my_g_u_i___diagnostic_8h.html#ab27fe39fff996df9a2561031834056f5">MYGUI_EXCEPT</a>(<span class="stringliteral">&quot;texture pointer is not valid, texture name &#39;&quot;</span> &lt;&lt; mTextureName &lt;&lt; <span class="stringliteral">&quot;&#39;&quot;</span>);</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;                <span class="keywordflow">return</span>;</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;            }</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="preprocessor"></span>            <span class="comment">// непосредственный рендринг</span></div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;            <span class="keywordflow">if</span> (mManualRender)</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;            {</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;                <span class="keywordflow">for</span> (VectorDrawItem::iterator iter = mDrawItems.begin(); iter != mDrawItems.end(); ++iter)</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;                    (*iter).first-&gt;doManualRender(mVertexBuffer, mTexture, mCountVertex);</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;            }</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;            <span class="keywordflow">else</span></div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;            {</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;                _target-&gt;<a class="code" href="class_my_g_u_i_1_1_i_render_target.html#ab142df4ce9490fe023349defe8d452dd">doRender</a>(mVertexBuffer, mTexture, mCountVertex);</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;            }</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;        }</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    }</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;</div>
<div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#adc88d4cc694350cf2c7e90ba2ba84466">  113</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#adc88d4cc694350cf2c7e90ba2ba84466">RenderItem::removeDrawItem</a>(<a class="code" href="class_my_g_u_i_1_1_i_sub_widget.html">ISubWidget</a>* _item)</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    {</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;        <span class="keywordflow">for</span> (VectorDrawItem::iterator iter = mDrawItems.begin(); iter != mDrawItems.end(); ++iter)</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;        {</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;            <span class="keywordflow">if</span> ((*iter).first == _item)</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;            {</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;                mNeedVertexCount -= (*iter).second;</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;                mDrawItems.erase(iter);</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;                mOutOfDate = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;                mVertexBuffer-&gt;<a class="code" href="class_my_g_u_i_1_1_i_vertex_buffer.html#a0339cffff1e472fbc6bcca522be7bc45">setVertexCount</a>(mNeedVertexCount);</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;                <span class="comment">// если все отдетачились, расскажем отцу</span></div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;                <span class="keywordflow">if</span> (mDrawItems.empty())</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;                {</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;                    mTexture = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;                    mCompression = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;                }</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;                <span class="keywordflow">return</span>;</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;            }</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        }</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        <a class="code" href="_my_g_u_i___diagnostic_8h.html#ab27fe39fff996df9a2561031834056f5">MYGUI_EXCEPT</a>(<span class="stringliteral">&quot;DrawItem not found&quot;</span>);</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;    }</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;</div>
<div class="line"><a name="l00138"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a008c2021e356b22551eee865eb16d725">  138</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a008c2021e356b22551eee865eb16d725">RenderItem::addDrawItem</a>(<a class="code" href="class_my_g_u_i_1_1_i_sub_widget.html">ISubWidget</a>* _item, <span class="keywordtype">size_t</span> _count)</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;    {</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;<span class="comment">// проверяем только в дебаге</span></div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;<span class="preprocessor">#if MYGUI_DEBUG_MODE == 1</span></div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;<span class="preprocessor"></span>        <span class="keywordflow">for</span> (VectorDrawItem::iterator iter = mDrawItems.begin(); iter != mDrawItems.end(); ++iter)</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;        {</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;            <a class="code" href="_my_g_u_i___diagnostic_8h.html#a3295dc6a84072a11aa2d316eed55ccf3">MYGUI_ASSERT</a>((*iter).first != _item, <span class="stringliteral">&quot;DrawItem exist&quot;</span>);</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;        }</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;        mDrawItems.push_back(<a class="code" href="namespace_my_g_u_i.html#a7581da91d347f4fad4feac4f0023c1b7">DrawItemInfo</a>(_item, _count));</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;        mNeedVertexCount += _count;</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        mOutOfDate = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;        mVertexBuffer-&gt;<a class="code" href="class_my_g_u_i_1_1_i_vertex_buffer.html#a0339cffff1e472fbc6bcca522be7bc45">setVertexCount</a>(mNeedVertexCount);</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    }</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;</div>
<div class="line"><a name="l00156"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#aad2c40f96a5b60a09d318c513a0cf03c">  156</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#aad2c40f96a5b60a09d318c513a0cf03c">RenderItem::reallockDrawItem</a>(<a class="code" href="class_my_g_u_i_1_1_i_sub_widget.html">ISubWidget</a>* _item, <span class="keywordtype">size_t</span> _count)</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;    {</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;        <span class="keywordflow">for</span> (VectorDrawItem::iterator iter = mDrawItems.begin(); iter != mDrawItems.end(); ++iter)</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;        {</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;            <span class="keywordflow">if</span> ((*iter).first == _item)</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;            {</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;                <span class="comment">// если нужно меньше, то ниче не делаем</span></div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;                <span class="keywordflow">if</span> ((*iter).second &lt; _count)</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;                {</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;                    mNeedVertexCount -= (*iter).second;</div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;                    mNeedVertexCount += _count;</div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;                    (*iter).second = _count;</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;                    mOutOfDate = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;                    mVertexBuffer-&gt;<a class="code" href="class_my_g_u_i_1_1_i_vertex_buffer.html#a0339cffff1e472fbc6bcca522be7bc45">setVertexCount</a>(mNeedVertexCount);</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;                }</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;                <span class="keywordflow">return</span>;</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;            }</div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;        }</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;        <a class="code" href="_my_g_u_i___diagnostic_8h.html#ab27fe39fff996df9a2561031834056f5">MYGUI_EXCEPT</a>(<span class="stringliteral">&quot;DrawItem not found&quot;</span>);</div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;    }</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;</div>
<div class="line"><a name="l00178"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a0d164941f8b93707e09736cabb35cfd7">  178</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a0d164941f8b93707e09736cabb35cfd7">RenderItem::setTexture</a>(<a class="code" href="class_my_g_u_i_1_1_i_texture.html">ITexture</a>* _value)</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;    {</div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;        <span class="keywordflow">if</span> (mTexture == _value)</div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;            <span class="keywordflow">return</span>;</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;</div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;        <span class="comment">//MYGUI_DEBUG_ASSERT(mVertexBuffer-&gt;getVertexCount() == 0, &quot;change texture only empty buffer&quot;);</span></div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;        <a class="code" href="_my_g_u_i___diagnostic_8h.html#aaa73525ca0c80cb0ab89683a4c9188a3">MYGUI_DEBUG_ASSERT</a>(mNeedVertexCount == 0, <span class="stringliteral">&quot;change texture only empty buffer&quot;</span>);</div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;</div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        mTexture = _value;</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;</div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;<span class="preprocessor">#if MYGUI_DEBUG_MODE == 1</span></div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;<span class="preprocessor"></span>        mTextureName = mTexture == <span class="keyword">nullptr</span> ? <span class="stringliteral">&quot;&quot;</span> : mTexture-&gt;<a class="code" href="class_my_g_u_i_1_1_i_texture.html#afcbbd6ad947eed5e1e46ef579a83039b">getName</a>();</div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;<span class="preprocessor"></span>    }</div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;</div>
<div class="line"><a name="l00193"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#ac67a67c0640f3a739f7ccf6d21b17672">  193</a></span>&#160;    <a class="code" href="class_my_g_u_i_1_1_i_texture.html">ITexture</a>* <a class="code" href="class_my_g_u_i_1_1_render_item.html#ac67a67c0640f3a739f7ccf6d21b17672">RenderItem::getTexture</a>()</div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;    {</div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;        <span class="keywordflow">return</span> mTexture;</div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;    }</div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;</div>
<div class="line"><a name="l00198"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#accda0cc4e66b95325b498ae552ae6250">  198</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#accda0cc4e66b95325b498ae552ae6250">RenderItem::getCompression</a>()</div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;    {</div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;        <span class="keywordtype">bool</span> result = mCompression;</div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;        mCompression = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;        <span class="keywordflow">return</span> result;</div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;    }</div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;</div>
<div class="line"><a name="l00205"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a0ca161707cce9580f14bf90ace23db82">  205</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a0ca161707cce9580f14bf90ace23db82">RenderItem::setManualRender</a>(<span class="keywordtype">bool</span> _value)</div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;    {</div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;        mManualRender = _value;</div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;    }</div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;</div>
<div class="line"><a name="l00210"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a1fa54271d7d9e6538bb5e0bfcee81d6d">  210</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a1fa54271d7d9e6538bb5e0bfcee81d6d">RenderItem::getManualRender</a>()<span class="keyword"> const</span></div>
<div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;<span class="keyword">    </span>{</div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;        <span class="keywordflow">return</span> mManualRender;</div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;    }</div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;</div>
<div class="line"><a name="l00215"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a93fc0a68bfc29521e723811ab5cf9de7">  215</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a93fc0a68bfc29521e723811ab5cf9de7">RenderItem::outOfDate</a>()</div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;    {</div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;        mOutOfDate = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;    }</div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;</div>
<div class="line"><a name="l00220"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a20765bc49e8524f72340ec6844f00dc6">  220</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a20765bc49e8524f72340ec6844f00dc6">RenderItem::isOutOfDate</a>()<span class="keyword"> const</span></div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;<span class="keyword">    </span>{</div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;        <span class="keywordflow">return</span> mOutOfDate;</div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;    }</div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;</div>
<div class="line"><a name="l00225"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a5fa8c8d28f4ea557d20cb6ae7a7f4dfd">  225</a></span>&#160;    <span class="keywordtype">size_t</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a5fa8c8d28f4ea557d20cb6ae7a7f4dfd">RenderItem::getNeedVertexCount</a>()<span class="keyword"> const</span></div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;<span class="keyword">    </span>{</div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;        <span class="keywordflow">return</span> mNeedVertexCount;</div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;    }</div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;</div>
<div class="line"><a name="l00230"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a42d58ad1175ff2ba26165d00acff328d">  230</a></span>&#160;    <span class="keywordtype">size_t</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#a42d58ad1175ff2ba26165d00acff328d">RenderItem::getVertexCount</a>()<span class="keyword"> const</span></div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;<span class="keyword">    </span>{</div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;        <span class="keywordflow">return</span> mCountVertex;</div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;    }</div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;</div>
<div class="line"><a name="l00235"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#aa0429055937234bd9093053b862e6a9d">  235</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#aa0429055937234bd9093053b862e6a9d">RenderItem::getCurrentUpdate</a>()<span class="keyword"> const</span></div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;<span class="keyword">    </span>{</div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;        <span class="keywordflow">return</span> mCurrentUpdate;</div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;    }</div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;</div>
<div class="line"><a name="l00240"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#ae09f250318ce13fc95a9aa7d0041e012">  240</a></span>&#160;    <a class="code" href="struct_my_g_u_i_1_1_vertex.html">Vertex</a>* <a class="code" href="class_my_g_u_i_1_1_render_item.html#ae09f250318ce13fc95a9aa7d0041e012">RenderItem::getCurrentVertexBuffer</a>()<span class="keyword"> const</span></div>
<div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;<span class="keyword">    </span>{</div>
<div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;        <span class="keywordflow">return</span> mCurrentVertex;</div>
<div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;    }</div>
<div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;</div>
<div class="line"><a name="l00245"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#aff09bae5e0a6c2da695dde441f3d9652">  245</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_my_g_u_i_1_1_render_item.html#aff09bae5e0a6c2da695dde441f3d9652">RenderItem::setLastVertexCount</a>(<span class="keywordtype">size_t</span> _count)</div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;    {</div>
<div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;        mLastVertexCount = _count;</div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;    }</div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;</div>
<div class="line"><a name="l00250"></a><span class="lineno"><a class="line" href="class_my_g_u_i_1_1_render_item.html#a1d5cf58dc86704eac59c9727a6faa171">  250</a></span>&#160;    <a class="code" href="class_my_g_u_i_1_1_i_render_target.html">IRenderTarget</a>* <a class="code" href="class_my_g_u_i_1_1_render_item.html#a1d5cf58dc86704eac59c9727a6faa171">RenderItem::getRenderTarget</a>()</div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;    {</div>
<div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;        <span class="keywordflow">return</span> mRenderTarget;</div>
<div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;    }</div>
<div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;</div>
<div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;} <span class="comment">// namespace MyGUI</span></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_adc88d4cc694350cf2c7e90ba2ba84466"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#adc88d4cc694350cf2c7e90ba2ba84466">MyGUI::RenderItem::removeDrawItem</a></div><div class="ttdeci">void removeDrawItem(ISubWidget *_item)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00113">MyGUI_RenderItem.cpp:113</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_i_vertex_buffer_html_a0339cffff1e472fbc6bcca522be7bc45"><div class="ttname"><a href="class_my_g_u_i_1_1_i_vertex_buffer.html#a0339cffff1e472fbc6bcca522be7bc45">MyGUI::IVertexBuffer::setVertexCount</a></div><div class="ttdeci">virtual void setVertexCount(size_t _value)=0</div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a008c2021e356b22551eee865eb16d725"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a008c2021e356b22551eee865eb16d725">MyGUI::RenderItem::addDrawItem</a></div><div class="ttdeci">void addDrawItem(ISubWidget *_item, size_t _count)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00138">MyGUI_RenderItem.cpp:138</a></div></div>
<div class="ttc" id="_my_g_u_i___layer_manager_8h_html"><div class="ttname"><a href="_my_g_u_i___layer_manager_8h.html">MyGUI_LayerManager.h</a></div></div>
<div class="ttc" id="_my_g_u_i___precompiled_8h_html"><div class="ttname"><a href="_my_g_u_i___precompiled_8h.html">MyGUI_Precompiled.h</a></div></div>
<div class="ttc" id="_my_g_u_i___data_manager_8h_html"><div class="ttname"><a href="_my_g_u_i___data_manager_8h.html">MyGUI_DataManager.h</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a1d5cf58dc86704eac59c9727a6faa171"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a1d5cf58dc86704eac59c9727a6faa171">MyGUI::RenderItem::getRenderTarget</a></div><div class="ttdeci">IRenderTarget * getRenderTarget()</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00250">MyGUI_RenderItem.cpp:250</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_singleton_html_a62dffea70e4b1061c1018a3b12d3ecd8"><div class="ttname"><a href="class_my_g_u_i_1_1_singleton.html#a62dffea70e4b1061c1018a3b12d3ecd8">MyGUI::Singleton&lt; RenderManager &gt;::getInstance</a></div><div class="ttdeci">static RenderManager &amp; getInstance()</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___singleton_8h_source.html#l00053">MyGUI_Singleton.h:53</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_manager_html_a8f06c2cc2cdb44f535544961029c94be"><div class="ttname"><a href="class_my_g_u_i_1_1_render_manager.html#a8f06c2cc2cdb44f535544961029c94be">MyGUI::RenderManager::destroyVertexBuffer</a></div><div class="ttdeci">virtual void destroyVertexBuffer(IVertexBuffer *_buffer)=0</div></div>
<div class="ttc" id="class_my_g_u_i_1_1_i_vertex_buffer_html_a5e93f0b2064c4b43c78b3124d8fa66c1"><div class="ttname"><a href="class_my_g_u_i_1_1_i_vertex_buffer.html#a5e93f0b2064c4b43c78b3124d8fa66c1">MyGUI::IVertexBuffer::lock</a></div><div class="ttdeci">virtual Vertex * lock()=0</div></div>
<div class="ttc" id="namespace_my_g_u_i_html_a7581da91d347f4fad4feac4f0023c1b7"><div class="ttname"><a href="namespace_my_g_u_i.html#a7581da91d347f4fad4feac4f0023c1b7">MyGUI::DrawItemInfo</a></div><div class="ttdeci">std::pair&lt; ISubWidget *, size_t &gt; DrawItemInfo</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8h_source.html#l00034">MyGUI_RenderItem.h:34</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a264f8fbe5724850b262842193c6b4603"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a264f8fbe5724850b262842193c6b4603">MyGUI::RenderItem::renderToTarget</a></div><div class="ttdeci">void renderToTarget(IRenderTarget *_target, bool _update)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00056">MyGUI_RenderItem.cpp:56</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a42d58ad1175ff2ba26165d00acff328d"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a42d58ad1175ff2ba26165d00acff328d">MyGUI::RenderItem::getVertexCount</a></div><div class="ttdeci">size_t getVertexCount() const </div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00230">MyGUI_RenderItem.cpp:230</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_i_sub_widget_html"><div class="ttname"><a href="class_my_g_u_i_1_1_i_sub_widget.html">MyGUI::ISubWidget</a></div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___i_sub_widget_8h_source.html#l00039">MyGUI_ISubWidget.h:39</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a36f6c149997ae1ba8c68cd3c729f23e8"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a36f6c149997ae1ba8c68cd3c729f23e8">MyGUI::RenderItem::RenderItem</a></div><div class="ttdeci">RenderItem()</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00034">MyGUI_RenderItem.cpp:34</a></div></div>
<div class="ttc" id="_my_g_u_i___prerequest_8h_html_ab979d9d4b4923f7c54d6caa6e1a61936"><div class="ttname"><a href="_my_g_u_i___prerequest_8h.html#ab979d9d4b4923f7c54d6caa6e1a61936">nullptr</a></div><div class="ttdeci">#define nullptr</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___prerequest_8h_source.html#l00047">MyGUI_Prerequest.h:47</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a0d164941f8b93707e09736cabb35cfd7"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a0d164941f8b93707e09736cabb35cfd7">MyGUI::RenderItem::setTexture</a></div><div class="ttdeci">void setTexture(ITexture *_value)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00178">MyGUI_RenderItem.cpp:178</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a0ca161707cce9580f14bf90ace23db82"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a0ca161707cce9580f14bf90ace23db82">MyGUI::RenderItem::setManualRender</a></div><div class="ttdeci">void setManualRender(bool _value)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00205">MyGUI_RenderItem.cpp:205</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_i_texture_html_afcbbd6ad947eed5e1e46ef579a83039b"><div class="ttname"><a href="class_my_g_u_i_1_1_i_texture.html#afcbbd6ad947eed5e1e46ef579a83039b">MyGUI::ITexture::getName</a></div><div class="ttdeci">virtual const std::string &amp; getName() const =0</div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a1fa54271d7d9e6538bb5e0bfcee81d6d"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a1fa54271d7d9e6538bb5e0bfcee81d6d">MyGUI::RenderItem::getManualRender</a></div><div class="ttdeci">bool getManualRender() const </div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00210">MyGUI_RenderItem.cpp:210</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_manager_html_af8c21602b058c1706885b70383f61a43"><div class="ttname"><a href="class_my_g_u_i_1_1_render_manager.html#af8c21602b058c1706885b70383f61a43">MyGUI::RenderManager::createVertexBuffer</a></div><div class="ttdeci">virtual IVertexBuffer * createVertexBuffer()=0</div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a93fc0a68bfc29521e723811ab5cf9de7"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a93fc0a68bfc29521e723811ab5cf9de7">MyGUI::RenderItem::outOfDate</a></div><div class="ttdeci">void outOfDate()</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00215">MyGUI_RenderItem.cpp:215</a></div></div>
<div class="ttc" id="_my_g_u_i___render_manager_8h_html"><div class="ttname"><a href="_my_g_u_i___render_manager_8h.html">MyGUI_RenderManager.h</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_ae09f250318ce13fc95a9aa7d0041e012"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#ae09f250318ce13fc95a9aa7d0041e012">MyGUI::RenderItem::getCurrentVertexBuffer</a></div><div class="ttdeci">Vertex * getCurrentVertexBuffer() const </div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00240">MyGUI_RenderItem.cpp:240</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_i_vertex_buffer_html_a86e52d66a3fcda9e1c8ff416899f1752"><div class="ttname"><a href="class_my_g_u_i_1_1_i_vertex_buffer.html#a86e52d66a3fcda9e1c8ff416899f1752">MyGUI::IVertexBuffer::unlock</a></div><div class="ttdeci">virtual void unlock()=0</div></div>
<div class="ttc" id="_my_g_u_i___diagnostic_8h_html_ab27fe39fff996df9a2561031834056f5"><div class="ttname"><a href="_my_g_u_i___diagnostic_8h.html#ab27fe39fff996df9a2561031834056f5">MYGUI_EXCEPT</a></div><div class="ttdeci">#define MYGUI_EXCEPT(dest)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___diagnostic_8h_source.html#l00049">MyGUI_Diagnostic.h:49</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_i_render_target_html_ab142df4ce9490fe023349defe8d452dd"><div class="ttname"><a href="class_my_g_u_i_1_1_i_render_target.html#ab142df4ce9490fe023349defe8d452dd">MyGUI::IRenderTarget::doRender</a></div><div class="ttdeci">virtual void doRender(IVertexBuffer *_buffer, ITexture *_texture, size_t _count)=0</div></div>
<div class="ttc" id="_my_g_u_i___render_item_8h_html"><div class="ttname"><a href="_my_g_u_i___render_item_8h.html">MyGUI_RenderItem.h</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_aad2c40f96a5b60a09d318c513a0cf03c"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#aad2c40f96a5b60a09d318c513a0cf03c">MyGUI::RenderItem::reallockDrawItem</a></div><div class="ttdeci">void reallockDrawItem(ISubWidget *_item, size_t _count)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00156">MyGUI_RenderItem.cpp:156</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_ac67a67c0640f3a739f7ccf6d21b17672"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#ac67a67c0640f3a739f7ccf6d21b17672">MyGUI::RenderItem::getTexture</a></div><div class="ttdeci">ITexture * getTexture()</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00193">MyGUI_RenderItem.cpp:193</a></div></div>
<div class="ttc" id="_my_g_u_i___diagnostic_8h_html_a3295dc6a84072a11aa2d316eed55ccf3"><div class="ttname"><a href="_my_g_u_i___diagnostic_8h.html#a3295dc6a84072a11aa2d316eed55ccf3">MYGUI_ASSERT</a></div><div class="ttdeci">#define MYGUI_ASSERT(exp, dest)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___diagnostic_8h_source.html#l00058">MyGUI_Diagnostic.h:58</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_i_texture_html"><div class="ttname"><a href="class_my_g_u_i_1_1_i_texture.html">MyGUI::ITexture</a></div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___i_texture_8h_source.html#l00041">MyGUI_ITexture.h:41</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_i_render_target_html"><div class="ttname"><a href="class_my_g_u_i_1_1_i_render_target.html">MyGUI::IRenderTarget</a></div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___i_render_target_8h_source.html#l00035">MyGUI_IRenderTarget.h:35</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_accda0cc4e66b95325b498ae552ae6250"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#accda0cc4e66b95325b498ae552ae6250">MyGUI::RenderItem::getCompression</a></div><div class="ttdeci">bool getCompression()</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00198">MyGUI_RenderItem.cpp:198</a></div></div>
<div class="ttc" id="_my_g_u_i___layer_node_8h_html"><div class="ttname"><a href="_my_g_u_i___layer_node_8h.html">MyGUI_LayerNode.h</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a20765bc49e8524f72340ec6844f00dc6"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a20765bc49e8524f72340ec6844f00dc6">MyGUI::RenderItem::isOutOfDate</a></div><div class="ttdeci">bool isOutOfDate() const </div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00220">MyGUI_RenderItem.cpp:220</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a5fa8c8d28f4ea557d20cb6ae7a7f4dfd"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a5fa8c8d28f4ea557d20cb6ae7a7f4dfd">MyGUI::RenderItem::getNeedVertexCount</a></div><div class="ttdeci">size_t getNeedVertexCount() const </div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00225">MyGUI_RenderItem.cpp:225</a></div></div>
<div class="ttc" id="_my_g_u_i___diagnostic_8h_html_aaa73525ca0c80cb0ab89683a4c9188a3"><div class="ttname"><a href="_my_g_u_i___diagnostic_8h.html#aaa73525ca0c80cb0ab89683a4c9188a3">MYGUI_DEBUG_ASSERT</a></div><div class="ttdeci">#define MYGUI_DEBUG_ASSERT(exp, dest)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___diagnostic_8h_source.html#l00083">MyGUI_Diagnostic.h:83</a></div></div>
<div class="ttc" id="_my_g_u_i___gui_8h_html"><div class="ttname"><a href="_my_g_u_i___gui_8h.html">MyGUI_Gui.h</a></div></div>
<div class="ttc" id="struct_my_g_u_i_1_1_vertex_html"><div class="ttname"><a href="struct_my_g_u_i_1_1_vertex.html">MyGUI::Vertex</a></div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___vertex_data_8h_source.html#l00031">MyGUI_VertexData.h:31</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_aa0429055937234bd9093053b862e6a9d"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#aa0429055937234bd9093053b862e6a9d">MyGUI::RenderItem::getCurrentUpdate</a></div><div class="ttdeci">bool getCurrentUpdate() const </div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00235">MyGUI_RenderItem.cpp:235</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_aff09bae5e0a6c2da695dde441f3d9652"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#aff09bae5e0a6c2da695dde441f3d9652">MyGUI::RenderItem::setLastVertexCount</a></div><div class="ttdeci">void setLastVertexCount(size_t _count)</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00245">MyGUI_RenderItem.cpp:245</a></div></div>
<div class="ttc" id="class_my_g_u_i_1_1_render_item_html_a5255b495ab8fb920c92e86929043c057"><div class="ttname"><a href="class_my_g_u_i_1_1_render_item.html#a5255b495ab8fb920c92e86929043c057">MyGUI::RenderItem::~RenderItem</a></div><div class="ttdeci">virtual ~RenderItem()</div><div class="ttdef"><b>Definition:</b> <a href="_my_g_u_i___render_item_8cpp_source.html#l00050">MyGUI_RenderItem.cpp:50</a></div></div>
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