<html><head><title>NASM Manual</title></head> <body><h1 align=center>The Netwide Assembler: NASM</h1> <p align=center><a href="nasmdo12.html">Next Chapter</a> | <a href="nasmdo10.html">Previous Chapter</a> | <a href="nasmdoc0.html">Contents</a> | <a href="nasmdoci.html">Index</a> <h2><a name="chapter-11">Chapter 11: Writing 64-bit Code (Unix, Win64)</a></h2> <p>This chapter attempts to cover some of the common issues involved when writing 64-bit code, to run under Win64 or Unix. It covers how to write assembly code to interface with 64-bit C routines, and how to write position-independent code for shared libraries. <p>All 64-bit code uses a flat memory model, since segmentation is not available in 64-bit mode. The one exception is the <code><nobr>FS</nobr></code> and <code><nobr>GS</nobr></code> registers, which still add their bases. <p>Position independence in 64-bit mode is significantly simpler, since the processor supports <code><nobr>RIP</nobr></code>-relative addressing directly; see the <code><nobr>REL</nobr></code> keyword (<a href="nasmdoc3.html#section-3.3">section 3.3</a>). On most 64-bit platforms, it is probably desirable to make that the default, using the directive <code><nobr>DEFAULT REL</nobr></code> (<a href="nasmdoc6.html#section-6.2">section 6.2</a>). <p>64-bit programming is relatively similar to 32-bit programming, but of course pointers are 64 bits long; additionally, all existing platforms pass arguments in registers rather than on the stack. Furthermore, 64-bit platforms use SSE2 by default for floating point. Please see the ABI documentation for your platform. <p>64-bit platforms differ in the sizes of the fundamental datatypes, not just from 32-bit platforms but from each other. If a specific size data type is desired, it is probably best to use the types defined in the Standard C header <code><nobr><inttypes.h></nobr></code>. <p>In 64-bit mode, the default instruction size is still 32 bits. When loading a value into a 32-bit register (but not an 8- or 16-bit register), the upper 32 bits of the corresponding 64-bit register are set to zero. <h3><a name="section-11.1">11.1 Register Names in 64-bit Mode</a></h3> <p>NASM uses the following names for general-purpose registers in 64-bit mode, for 8-, 16-, 32- and 64-bit references, respectively: <p><pre> AL/AH, CL/CH, DL/DH, BL/BH, SPL, BPL, SIL, DIL, R8B-R15B AX, CX, DX, BX, SP, BP, SI, DI, R8W-R15W EAX, ECX, EDX, EBX, ESP, EBP, ESI, EDI, R8D-R15D RAX, RCX, RDX, RBX, RSP, RBP, RSI, RDI, R8-R15 </pre> <p>This is consistent with the AMD documentation and most other assemblers. The Intel documentation, however, uses the names <code><nobr>R8L-R15L</nobr></code> for 8-bit references to the higher registers. It is possible to use those names by definiting them as macros; similarly, if one wants to use numeric names for the low 8 registers, define them as macros. The standard macro package <code><nobr>altreg</nobr></code> (see <a href="nasmdoc5.html#section-5.1">section 5.1</a>) can be used for this purpose. <h3><a name="section-11.2">11.2 Immediates and Displacements in 64-bit Mode</a></h3> <p>In 64-bit mode, immediates and displacements are generally only 32 bits wide. NASM will therefore truncate most displacements and immediates to 32 bits. <p>The only instruction which takes a full 64-bit immediate is: <p><pre> MOV reg64,imm64 </pre> <p>NASM will produce this instruction whenever the programmer uses <code><nobr>MOV</nobr></code> with an immediate into a 64-bit register. If this is not desirable, simply specify the equivalent 32-bit register, which will be automatically zero-extended by the processor, or specify the immediate as <code><nobr>DWORD</nobr></code>: <p><pre> mov rax,foo ; 64-bit immediate mov rax,qword foo ; (identical) mov eax,foo ; 32-bit immediate, zero-extended mov rax,dword foo ; 32-bit immediate, sign-extended </pre> <p>The length of these instructions are 10, 5 and 7 bytes, respectively. <p>The only instructions which take a full 64-bit <em>displacement</em> is loading or storing, using <code><nobr>MOV</nobr></code>, <code><nobr>AL</nobr></code>, <code><nobr>AX</nobr></code>, <code><nobr>EAX</nobr></code> or <code><nobr>RAX</nobr></code> (but no other registers) to an absolute 64-bit address. Since this is a relatively rarely used instruction (64-bit code generally uses relative addressing), the programmer has to explicitly declare the displacement size as <code><nobr>QWORD</nobr></code>: <p><pre> default abs mov eax,[foo] ; 32-bit absolute disp, sign-extended mov eax,[a32 foo] ; 32-bit absolute disp, zero-extended mov eax,[qword foo] ; 64-bit absolute disp default rel mov eax,[foo] ; 32-bit relative disp mov eax,[a32 foo] ; d:o, address truncated to 32 bits(!) mov eax,[qword foo] ; error mov eax,[abs qword foo] ; 64-bit absolute disp </pre> <p>A sign-extended absolute displacement can access from -2 GB to +2 GB; a zero-extended absolute displacement can access from 0 to 4 GB. <h3><a name="section-11.3">11.3 Interfacing to 64-bit C Programs (Unix)</a></h3> <p>On Unix, the 64-bit ABI is defined by the document: <p> <a href="http://www.nasm.us/links/unix64abi"><code><nobr>http://www.nasm.us/links/unix64abi</nobr></code></a> <p>Although written for AT&T-syntax assembly, the concepts apply equally well for NASM-style assembly. What follows is a simplified summary. <p>The first six integer arguments (from the left) are passed in <code><nobr>RDI</nobr></code>, <code><nobr>RSI</nobr></code>, <code><nobr>RDX</nobr></code>, <code><nobr>RCX</nobr></code>, <code><nobr>R8</nobr></code>, and <code><nobr>R9</nobr></code>, in that order. Additional integer arguments are passed on the stack. These registers, plus <code><nobr>RAX</nobr></code>, <code><nobr>R10</nobr></code> and <code><nobr>R11</nobr></code> are destroyed by function calls, and thus are available for use by the function without saving. <p>Integer return values are passed in <code><nobr>RAX</nobr></code> and <code><nobr>RDX</nobr></code>, in that order. <p>Floating point is done using SSE registers, except for <code><nobr>long double</nobr></code>. Floating-point arguments are passed in <code><nobr>XMM0</nobr></code> to <code><nobr>XMM7</nobr></code>; return is <code><nobr>XMM0</nobr></code> and <code><nobr>XMM1</nobr></code>. <code><nobr>long double</nobr></code> are passed on the stack, and returned in <code><nobr>ST0</nobr></code> and <code><nobr>ST1</nobr></code>. <p>All SSE and x87 registers are destroyed by function calls. <p>On 64-bit Unix, <code><nobr>long</nobr></code> is 64 bits. <p>Integer and SSE register arguments are counted separately, so for the case of <p><pre> void foo(long a, double b, int c) </pre> <p><code><nobr>a</nobr></code> is passed in <code><nobr>RDI</nobr></code>, <code><nobr>b</nobr></code> in <code><nobr>XMM0</nobr></code>, and <code><nobr>c</nobr></code> in <code><nobr>ESI</nobr></code>. <h3><a name="section-11.4">11.4 Interfacing to 64-bit C Programs (Win64)</a></h3> <p>The Win64 ABI is described at: <p> <a href="http://www.nasm.us/links/win64abi"><code><nobr>http://www.nasm.us/links/win64abi</nobr></code></a> <p>What follows is a simplified summary. <p>The first four integer arguments are passed in <code><nobr>RCX</nobr></code>, <code><nobr>RDX</nobr></code>, <code><nobr>R8</nobr></code> and <code><nobr>R9</nobr></code>, in that order. Additional integer arguments are passed on the stack. These registers, plus <code><nobr>RAX</nobr></code>, <code><nobr>R10</nobr></code> and <code><nobr>R11</nobr></code> are destroyed by function calls, and thus are available for use by the function without saving. <p>Integer return values are passed in <code><nobr>RAX</nobr></code> only. <p>Floating point is done using SSE registers, except for <code><nobr>long double</nobr></code>. Floating-point arguments are passed in <code><nobr>XMM0</nobr></code> to <code><nobr>XMM3</nobr></code>; return is <code><nobr>XMM0</nobr></code> only. <p>On Win64, <code><nobr>long</nobr></code> is 32 bits; <code><nobr>long long</nobr></code> or <code><nobr>_int64</nobr></code> is 64 bits. <p>Integer and SSE register arguments are counted together, so for the case of <p><pre> void foo(long long a, double b, int c) </pre> <p><code><nobr>a</nobr></code> is passed in <code><nobr>RCX</nobr></code>, <code><nobr>b</nobr></code> in <code><nobr>XMM1</nobr></code>, and <code><nobr>c</nobr></code> in <code><nobr>R8D</nobr></code>. <p align=center><a href="nasmdo12.html">Next Chapter</a> | <a href="nasmdo10.html">Previous Chapter</a> | <a href="nasmdoc0.html">Contents</a> | <a href="nasmdoci.html">Index</a> </body></html>