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<div class="subTitle">javafx.scene.image</div>
<h2 title="Interface PixelWriter" class="title">Interface PixelWriter</h2>
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<pre>public interface <span class="typeNameLabel">PixelWriter</span></pre>
<div class="block">This interface defines methods for writing the pixel data of a
 <a href="../../../javafx/scene/image/WritableImage.html" title="class in javafx.scene.image"><code>WritableImage</code></a> or other surface containing writable pixels.</div>
<dl>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>JavaFX 2.2</dd>
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<td class="colFirst"><code><a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image">PixelFormat</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelWriter.html#getPixelFormat--">getPixelFormat</a></span>()</code>
<div class="block">This method returns the <code>PixelFormat</code> in which the surface
 stores its pixels, or a roughly equivalent pixel format from which
 it can easily convert pixels for purposes of writing them.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelWriter.html#setArgb-int-int-int-">setArgb</a></span>(int&nbsp;x,
       int&nbsp;y,
       int&nbsp;argb)</code>
<div class="block">Stores pixel data for a color into the specified coordinates of the
 surface.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelWriter.html#setColor-int-int-javafx.scene.paint.Color-">setColor</a></span>(int&nbsp;x,
        int&nbsp;y,
        <a href="../../../javafx/scene/paint/Color.html" title="class in javafx.scene.paint">Color</a>&nbsp;c)</code>
<div class="block">Stores pixel data for a <a href="../../../javafx/scene/paint/Color.html" title="class in javafx.scene.paint"><code>Color</code></a> into the specified coordinates
 of the surface.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelWriter.html#setPixels-int-int-int-int-javafx.scene.image.PixelFormat-byte:A-int-int-">setPixels</a></span>(int&nbsp;x,
         int&nbsp;y,
         int&nbsp;w,
         int&nbsp;h,
         <a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image">PixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/ByteBuffer.html?is-external=true" title="class or interface in java.nio">ByteBuffer</a>&gt;&nbsp;pixelformat,
         byte[]&nbsp;buffer,
         int&nbsp;offset,
         int&nbsp;scanlineStride)</code>
<div class="block">Stores pixel data from a byte array into a rectangular region of the
 surface.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelWriter.html#setPixels-int-int-int-int-javafx.scene.image.PixelFormat-int:A-int-int-">setPixels</a></span>(int&nbsp;x,
         int&nbsp;y,
         int&nbsp;w,
         int&nbsp;h,
         <a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image">PixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/IntBuffer.html?is-external=true" title="class or interface in java.nio">IntBuffer</a>&gt;&nbsp;pixelformat,
         int[]&nbsp;buffer,
         int&nbsp;offset,
         int&nbsp;scanlineStride)</code>
<div class="block">Stores pixel data from an int array into a rectangular region of the
 surface.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>&lt;T extends <a href="https://docs.oracle.com/javase/8/docs/api/java/nio/Buffer.html?is-external=true" title="class or interface in java.nio">Buffer</a>&gt;<br>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelWriter.html#setPixels-int-int-int-int-javafx.scene.image.PixelFormat-T-int-">setPixels</a></span>(int&nbsp;x,
         int&nbsp;y,
         int&nbsp;w,
         int&nbsp;h,
         <a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image">PixelFormat</a>&lt;T&gt;&nbsp;pixelformat,
         T&nbsp;buffer,
         int&nbsp;scanlineStride)</code>
<div class="block">Stores pixel data from a buffer into a rectangular region of the
 surface.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelWriter.html#setPixels-int-int-int-int-javafx.scene.image.PixelReader-int-int-">setPixels</a></span>(int&nbsp;dstx,
         int&nbsp;dsty,
         int&nbsp;w,
         int&nbsp;h,
         <a href="../../../javafx/scene/image/PixelReader.html" title="interface in javafx.scene.image">PixelReader</a>&nbsp;reader,
         int&nbsp;srcx,
         int&nbsp;srcy)</code>
<div class="block">Stores pixel data retrieved from a <code>PixelReader</code> instance
 into a rectangular region of the surface.</div>
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<h4>getPixelFormat</h4>
<pre><a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image">PixelFormat</a>&nbsp;getPixelFormat()</pre>
<div class="block">This method returns the <code>PixelFormat</code> in which the surface
 stores its pixels, or a roughly equivalent pixel format from which
 it can easily convert pixels for purposes of writing them.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the <code>PixelFormat</code> that best describes the underlying
         pixels</dd>
</dl>
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<h4>setArgb</h4>
<pre>void&nbsp;setArgb(int&nbsp;x,
             int&nbsp;y,
             int&nbsp;argb)</pre>
<div class="block">Stores pixel data for a color into the specified coordinates of the
 surface.
 The 32-bit integer <code>argb</code> parameter should contain the 4 color
 components in separate 8-bit fields in ARGB order from the most
 significant byte to the least significant byte.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - the X coordinate of the pixel color to write</dd>
<dd><code>y</code> - the Y coordinate of the pixel color to write</dd>
<dd><code>argb</code> - the color information to write, specified in the format
         described by the <a href="../../../javafx/scene/image/PixelFormat.Type.html#INT_ARGB"><code>INT_ARGB</code></a>
         PixelFormat type.</dd>
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<h4>setColor</h4>
<pre>void&nbsp;setColor(int&nbsp;x,
              int&nbsp;y,
              <a href="../../../javafx/scene/paint/Color.html" title="class in javafx.scene.paint">Color</a>&nbsp;c)</pre>
<div class="block">Stores pixel data for a <a href="../../../javafx/scene/paint/Color.html" title="class in javafx.scene.paint"><code>Color</code></a> into the specified coordinates
 of the surface.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - the X coordinate of the pixel color to write</dd>
<dd><code>y</code> - the Y coordinate of the pixel color to write</dd>
<dd><code>c</code> - the Color to write or null</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code><a href="https://docs.oracle.com/javase/8/docs/api/java/lang/NullPointerException.html?is-external=true" title="class or interface in java.lang">NullPointerException</a></code> - if <code>color</code> is <code>null</code></dd>
</dl>
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<pre>&lt;T extends <a href="https://docs.oracle.com/javase/8/docs/api/java/nio/Buffer.html?is-external=true" title="class or interface in java.nio">Buffer</a>&gt;&nbsp;void&nbsp;setPixels(int&nbsp;x,
                                  int&nbsp;y,
                                  int&nbsp;w,
                                  int&nbsp;h,
                                  <a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image">PixelFormat</a>&lt;T&gt;&nbsp;pixelformat,
                                  T&nbsp;buffer,
                                  int&nbsp;scanlineStride)</pre>
<div class="block">Stores pixel data from a buffer into a rectangular region of the
 surface.
 The format of the pixels in the buffer is defined by the
 <a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image"><code>PixelFormat</code></a> object and pixel format conversions will be
 performed as needed to store the data into the surface.
 The buffer is assumed to be positioned to the location where the
 first pixel data to be stored in the surface pixel at location
 <code>(x, y)</code> is located.
 Pixel data for a row will be read from adjacent locations within
 the buffer packed as tightly as possible for increasing X
 coordinates.
 Pixel data for adjacent rows will be read offset from each other
 by the number of buffer data elements defined by
 <code>scanlineStride</code>.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - the X coordinate of the rectangular region to write</dd>
<dd><code>y</code> - the Y coordinate of the rectangular region to write</dd>
<dd><code>w</code> - the width of the rectangular region to write</dd>
<dd><code>h</code> - the height of the rectangular region to write</dd>
<dd><code>pixelformat</code> - the <code>PixelFormat</code> object defining the format
        to read the pixels from the buffer</dd>
<dd><code>buffer</code> - a buffer of a type appropriate for the indicated
        <code>PixelFormat</code> object</dd>
<dd><code>scanlineStride</code> - the distance between the pixel data for the
        start of one row of data in the buffer to the start of the
        next row of data.</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code><a href="https://docs.oracle.com/javase/8/docs/api/java/lang/NullPointerException.html?is-external=true" title="class or interface in java.lang">NullPointerException</a></code> - if @{code pixelformat} or <code>buffer</code> is <code>null</code></dd>
</dl>
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<pre>void&nbsp;setPixels(int&nbsp;x,
               int&nbsp;y,
               int&nbsp;w,
               int&nbsp;h,
               <a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image">PixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/ByteBuffer.html?is-external=true" title="class or interface in java.nio">ByteBuffer</a>&gt;&nbsp;pixelformat,
               byte[]&nbsp;buffer,
               int&nbsp;offset,
               int&nbsp;scanlineStride)</pre>
<div class="block">Stores pixel data from a byte array into a rectangular region of the
 surface.
 The format of the pixels in the buffer is defined by the
 <a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image"><code>PixelFormat</code></a> object and pixel format conversions will be
 performed as needed to store the data into the surface.
 The <code>pixelformat</code> must be a compatible
 <code>PixelFormat&lt;ByteBuffer&gt;</code> type.
 The data for the first pixel at location <code>(x, y)</code> will be
 read from the array index specified by the <code>offset</code> parameter.
 Pixel data for a row will be read from adjacent locations within
 the array packed as tightly as possible for increasing X
 coordinates.
 Pixel data for adjacent rows will be read offset from each other
 by the number of byte array elements defined by
 <code>scanlineStride</code>.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - the X coordinate of the rectangular region to write</dd>
<dd><code>y</code> - the Y coordinate of the rectangular region to write</dd>
<dd><code>w</code> - the width of the rectangular region to write</dd>
<dd><code>h</code> - the height of the rectangular region to write</dd>
<dd><code>pixelformat</code> - the <code>PixelFormat&lt;ByteBuffer&gt;</code> object
        defining the byte format to read the pixels from buffer</dd>
<dd><code>buffer</code> - a byte array containing the pixel data to store</dd>
<dd><code>offset</code> - the offset into <code>buffer</code> to read the first
        pixel data</dd>
<dd><code>scanlineStride</code> - the distance between the pixel data for the
        start of one row of data in the buffer to the start of the
        next row of data</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code><a href="https://docs.oracle.com/javase/8/docs/api/java/lang/NullPointerException.html?is-external=true" title="class or interface in java.lang">NullPointerException</a></code> - if @{code pixelformat} or <code>buffer</code> is <code>null</code></dd>
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<h4>setPixels</h4>
<pre>void&nbsp;setPixels(int&nbsp;x,
               int&nbsp;y,
               int&nbsp;w,
               int&nbsp;h,
               <a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image">PixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/IntBuffer.html?is-external=true" title="class or interface in java.nio">IntBuffer</a>&gt;&nbsp;pixelformat,
               int[]&nbsp;buffer,
               int&nbsp;offset,
               int&nbsp;scanlineStride)</pre>
<div class="block">Stores pixel data from an int array into a rectangular region of the
 surface.
 The format of the pixels in the buffer is defined by the
 <a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image"><code>PixelFormat</code></a> object and pixel format conversions will be
 performed as needed to store the data into the surface.
 The <code>pixelformat</code> must be a compatible
 <code>PixelFormat&lt;IntBuffer&gt;</code> type.
 The data for the first pixel at location <code>(x, y)</code> will be
 read from the array index specified by the <code>offset</code> parameter.
 Pixel data for a row will be read from adjacent locations within
 the array packed as tightly as possible for increasing X
 coordinates.
 Pixel data for adjacent rows will be read offset from each other
 by the number of int array elements defined by
 <code>scanlineStride</code>.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - the X coordinate of the rectangular region to write</dd>
<dd><code>y</code> - the Y coordinate of the rectangular region to write</dd>
<dd><code>w</code> - the width of the rectangular region to write</dd>
<dd><code>h</code> - the height of the rectangular region to write</dd>
<dd><code>pixelformat</code> - the <code>PixelFormat&lt;IntBuffer&gt;</code> object
        defining the int format to read the pixels from buffer</dd>
<dd><code>buffer</code> - an int array to containing the pixel data to store</dd>
<dd><code>offset</code> - the offset into <code>buffer</code> to read the first
        pixel data</dd>
<dd><code>scanlineStride</code> - the distance between the pixel data for the
        start of one row of data in the buffer to the start of the
        next row of data</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code><a href="https://docs.oracle.com/javase/8/docs/api/java/lang/NullPointerException.html?is-external=true" title="class or interface in java.lang">NullPointerException</a></code> - if @{code pixelformat} or <code>buffer</code> is <code>null</code></dd>
</dl>
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<h4>setPixels</h4>
<pre>void&nbsp;setPixels(int&nbsp;dstx,
               int&nbsp;dsty,
               int&nbsp;w,
               int&nbsp;h,
               <a href="../../../javafx/scene/image/PixelReader.html" title="interface in javafx.scene.image">PixelReader</a>&nbsp;reader,
               int&nbsp;srcx,
               int&nbsp;srcy)</pre>
<div class="block">Stores pixel data retrieved from a <code>PixelReader</code> instance
 into a rectangular region of the surface.
 The data for the pixel on the surface at <code>(dstx, dsty)</code>
 will be retrieved from the <code>reader</code> from its location
 <code>(srcx, srcy)</code>.
 This method performs an operation which is semantically equivalent to
 (though likely much faster than) this pseudo-code:
 <pre>
     for (int y = 0; y < h, y++) {
         for (int x = 0; x < w; x++) {
             setArgb(dstx + x, dsty + y,
                     reader.getArgb(srcx + x, srcy + y));
         }
     }
 </pre></div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>dstx</code> - the X coordinate of the rectangular region to write</dd>
<dd><code>dsty</code> - the Y coordinate of the rectangular region to write</dd>
<dd><code>w</code> - the width of the rectangular region to write</dd>
<dd><code>h</code> - the height of the rectangular region to write</dd>
<dd><code>reader</code> - the <a href="../../../javafx/scene/image/PixelReader.html" title="interface in javafx.scene.image"><code>PixelReader</code></a> used to get the pixel data
        to write</dd>
<dd><code>srcx</code> - the X coordinate of the data to read from <code>reader</code></dd>
<dd><code>srcy</code> - the Y coordinate of the data to read from <code>reader</code></dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code><a href="https://docs.oracle.com/javase/8/docs/api/java/lang/NullPointerException.html?is-external=true" title="class or interface in java.lang">NullPointerException</a></code> - if @{code reader} is <code>null</code></dd>
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