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<div class="subTitle">javafx.scene.input</div>
<h2 title="Class MouseEvent" class="title">Class MouseEvent</h2>
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<li><a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</a></li>
<li>
<ul class="inheritance">
<li><a href="https://docs.oracle.com/javase/8/docs/api/java/util/EventObject.html?is-external=true" title="class or interface in java.util">java.util.EventObject</a></li>
<li>
<ul class="inheritance">
<li><a href="../../../javafx/event/Event.html" title="class in javafx.event">javafx.event.Event</a></li>
<li>
<ul class="inheritance">
<li><a href="../../../javafx/scene/input/InputEvent.html" title="class in javafx.scene.input">javafx.scene.input.InputEvent</a></li>
<li>
<ul class="inheritance">
<li>javafx.scene.input.MouseEvent</li>
</ul>
</li>
</ul>
</li>
</ul>
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<dt>All Implemented Interfaces:</dt>
<dd><a href="https://docs.oracle.com/javase/8/docs/api/java/io/Serializable.html?is-external=true" title="class or interface in java.io">Serializable</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Cloneable.html?is-external=true" title="class or interface in java.lang">Cloneable</a></dd>
</dl>
<dl>
<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../javafx/scene/input/MouseDragEvent.html" title="class in javafx.scene.input">MouseDragEvent</a></dd>
</dl>
<hr>
<br>
<pre>public class <span class="typeNameLabel">MouseEvent</span>
extends <a href="../../../javafx/scene/input/InputEvent.html" title="class in javafx.scene.input">InputEvent</a></pre>
<div class="block">When mouse event occurs, the top-most node under cursor is picked and
 the event is delivered to it through capturing and bubbling phases
 described at <a href="../../../javafx/event/EventDispatcher.html" title="interface in javafx.event"><code>EventDispatcher</code></a>.
 <p>
 The mouse (pointer's) location is available relative to several
 coordinate systems: x,y - relative to the origin of the
 MouseEvent's node, sceneX,sceneY - relative to to the
 origin of the <code>Scene</code> that contains the node,
 screenX,screenY - relative to origin of the screen that
 contains the mouse pointer.

 <h4>Dragging gestures</h4>
 <p>
 There are three types of dragging gestures. They are all initiated by
 a mouse press event and terminated as a result of a mouse released
 event, the source node decides which gesture will take place.
 <p>
 The simple press-drag-release gesture is default. It's best used to allow
 changing size of a shape, dragging it around and so on. Whole
 press-drag-release gesture is delivered to one node. When mouse
 button is pressed, the top-most node is picked and all subsequent
 mouse events are delivered to the same node until the button is released.
 If a mouse clicked event is generated from these events, it is still
 delivered to the same node.
 <p>
 During simple press-drag-release gesture, the other nodes are not involved
 and don't get any events. If these nodes need to be involved in the gesture,
 full press-drag-release gesture has to be activated. This gesture is
 best used for connecting nodes by "wires", dragging nodes to other nodes etc.
 This gesture type is more closely described at
 <a href="../../../javafx/scene/input/MouseDragEvent.html" title="class in javafx.scene.input"><code>MouseDragEvent</code></a> which contains
 the events delivered to the gesture targets.
 <p>
 The third gesture type is platform-supported drag-and-drop gesture. It serves
 best to transfer data and works also between (not necessarily FX)
 applications. This gesture type is more closely described
 at <a href="../../../javafx/scene/input/DragEvent.html" title="class in javafx.scene.input"><code>DragEvent</code></a>.
 <p>
 In a short summary, simple press-drag-release gesture is activated
 automatically when a mouse button is pressed and delivers all
 <code>MouseEvent</code>s to the gesture source. When you start dragging,
 eventually the <code>DRAG_DETECTED</code> event arrives. In its handler
 you can either start full press-drag-release gesture by calling
 <code>startFullDrag</code> method on a node or scene - the <code>MouseDragEvent</code>s
 start to be delivered to gesture targets, or you can start drag and drop
 gesture by calling <code>startDragAndDrop</code> method on a node or scene -
 the system switches into the drag and drop mode and <code>DragEvent</code>s start
 to be delivered instead of <code>MouseEvent</code>s. If you don't call any of
 those methods, the simple press-drag-release gesture continues.
 <p>
 Note that dragging a finger over touch screen produces mouse dragging events,
 but also scroll gesture events. If it means a conflict in an application
 (the physical dragging action is handled by two different handlers), the
 <code>isSynthesized()</code> method may be used to detect the problem and make the
 dragging handlers behave accordingly.

 <h4>Mouse enter/exit handling</h4>
 <p>
 When mouse enters a node, the node gets <code>MOUSE_ENTERED</code> event, when
 it leaves, it gets <code>MOUSE_EXITED</code> event. These events are delivered
 only to the entered/exited node and seemingly don't go through the
 capturing/bubbling phases. This is the most common use-case.
 <p>
 When the capturing or bubbling is desired, there are
 <code>MOUSE_ENTERED_TARGET</code>/<code>MOUSE_EXITED_TARGET</code> events. These events
 go through capturing/bubbling phases normally. This means that parent may
 receive the <code>MOUSE_ENTERED_TARGET</code> event when mouse entered
 either the parent itself or some of its children. To distinguish between
 these two cases event target can be tested on equality with the node.
 <p>
 These two types are closely connected:
 <code>MOUSE_ENTERED</code>/<code>MOUSE_EXITED</code> are subtypes
 of <code>MOUSE_ENTERED_TARGET</code>/<code>MOUSE_EXITED_TARGET</code>.
 During capturing phase,
 <code>MOUSE_ENTERED_TARGET</code> is delivered to the
 parents. When the event is delivered to the event target (the node that
 has actually been entered), its type is switched to
 <code>MOUSE_ENTERED</code>. Then the type is switched back to
 <code>MOUSE_ENTERED_TARGET</code> for the bubbling phase.
 It's still one event just switching types, so if it's filtered or consumed,
 it affects both event variants. Thanks to the subtype-relationship, a
 <code>MOUSE_ENTERED_TARGET</code> event handler will receive the
 <code>MOUSE_ENTERED</code> event on target.

 <h4>Notes</h4>
 <ul>
   <li>For triggering context menus see the <a href="../../../javafx/scene/input/ContextMenuEvent.html" title="class in javafx.scene.input"><code>ContextMenuEvent</code></a>.</li>
 </ul></div>
<dl>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>JavaFX 2.0</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../serialized-form.html#javafx.scene.input.MouseEvent">Serialized Form</a></dd>
</dl>
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<h3>Field Summary</h3>
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#ANY">ANY</a></span></code>
<div class="block">Common supertype for all mouse event types.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#DRAG_DETECTED">DRAG_DETECTED</a></span></code>
<div class="block">This event is delivered to a node that is identified as a source of a
 dragging gesture.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#MOUSE_CLICKED">MOUSE_CLICKED</a></span></code>
<div class="block">This event occurs when mouse button has been clicked (pressed and
 released on the same node).</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#MOUSE_DRAGGED">MOUSE_DRAGGED</a></span></code>
<div class="block">This event occurs when mouse moves with a pressed button.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#MOUSE_ENTERED">MOUSE_ENTERED</a></span></code>
<div class="block">This event occurs when mouse enters a node.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#MOUSE_ENTERED_TARGET">MOUSE_ENTERED_TARGET</a></span></code>
<div class="block">This event occurs when mouse enters a node.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#MOUSE_EXITED">MOUSE_EXITED</a></span></code>
<div class="block">This event occurs when mouse exits a node.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#MOUSE_EXITED_TARGET">MOUSE_EXITED_TARGET</a></span></code>
<div class="block">This event occurs when mouse exits a node.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#MOUSE_MOVED">MOUSE_MOVED</a></span></code>
<div class="block">This event occurs when mouse moves within a node and no buttons
 are pressed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#MOUSE_PRESSED">MOUSE_PRESSED</a></span></code>
<div class="block">This event occurs when mouse button is pressed.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#MOUSE_RELEASED">MOUSE_RELEASED</a></span></code>
<div class="block">This event occurs when mouse button is released.</div>
</td>
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<h3>Fields inherited from class&nbsp;javafx.event.<a href="../../../javafx/event/Event.html" title="class in javafx.event">Event</a></h3>
<code><a href="../../../javafx/event/Event.html#consumed">consumed</a>, <a href="../../../javafx/event/Event.html#eventType">eventType</a>, <a href="../../../javafx/event/Event.html#NULL_SOURCE_TARGET">NULL_SOURCE_TARGET</a>, <a href="../../../javafx/event/Event.html#target">target</a></code></li>
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<h3>Fields inherited from class&nbsp;java.util.<a href="https://docs.oracle.com/javase/8/docs/api/java/util/EventObject.html?is-external=true" title="class or interface in java.util">EventObject</a></h3>
<code><a href="https://docs.oracle.com/javase/8/docs/api/java/util/EventObject.html?is-external=true#source" title="class or interface in java.util">source</a></code></li>
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<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#MouseEvent-javafx.event.EventType-double-double-double-double-javafx.scene.input.MouseButton-int-boolean-boolean-boolean-boolean-boolean-boolean-boolean-boolean-boolean-boolean-javafx.scene.input.PickResult-">MouseEvent</a></span>(<a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;? extends <a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;&nbsp;eventType,
          double&nbsp;x,
          double&nbsp;y,
          double&nbsp;screenX,
          double&nbsp;screenY,
          <a href="../../../javafx/scene/input/MouseButton.html" title="enum in javafx.scene.input">MouseButton</a>&nbsp;button,
          int&nbsp;clickCount,
          boolean&nbsp;shiftDown,
          boolean&nbsp;controlDown,
          boolean&nbsp;altDown,
          boolean&nbsp;metaDown,
          boolean&nbsp;primaryButtonDown,
          boolean&nbsp;middleButtonDown,
          boolean&nbsp;secondaryButtonDown,
          boolean&nbsp;synthesized,
          boolean&nbsp;popupTrigger,
          boolean&nbsp;stillSincePress,
          <a href="../../../javafx/scene/input/PickResult.html" title="class in javafx.scene.input">PickResult</a>&nbsp;pickResult)</code>
<div class="block">Constructs new MouseEvent event with null source and target.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#MouseEvent-java.lang.Object-javafx.event.EventTarget-javafx.event.EventType-double-double-double-double-javafx.scene.input.MouseButton-int-boolean-boolean-boolean-boolean-boolean-boolean-boolean-boolean-boolean-boolean-javafx.scene.input.PickResult-">MouseEvent</a></span>(<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a>&nbsp;source,
          <a href="../../../javafx/event/EventTarget.html" title="interface in javafx.event">EventTarget</a>&nbsp;target,
          <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;? extends <a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;&nbsp;eventType,
          double&nbsp;x,
          double&nbsp;y,
          double&nbsp;screenX,
          double&nbsp;screenY,
          <a href="../../../javafx/scene/input/MouseButton.html" title="enum in javafx.scene.input">MouseButton</a>&nbsp;button,
          int&nbsp;clickCount,
          boolean&nbsp;shiftDown,
          boolean&nbsp;controlDown,
          boolean&nbsp;altDown,
          boolean&nbsp;metaDown,
          boolean&nbsp;primaryButtonDown,
          boolean&nbsp;middleButtonDown,
          boolean&nbsp;secondaryButtonDown,
          boolean&nbsp;synthesized,
          boolean&nbsp;popupTrigger,
          boolean&nbsp;stillSincePress,
          <a href="../../../javafx/scene/input/PickResult.html" title="class in javafx.scene.input">PickResult</a>&nbsp;pickResult)</code>
<div class="block">Constructs new MouseEvent event.</div>
</td>
</tr>
</table>
</li>
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t1" class="tableTab"><span><a href="javascript:show(1);">Static Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr id="i0" class="altColor">
<td class="colFirst"><code><a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#copyFor-java.lang.Object-javafx.event.EventTarget-">copyFor</a></span>(<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a>&nbsp;newSource,
       <a href="../../../javafx/event/EventTarget.html" title="interface in javafx.event">EventTarget</a>&nbsp;newTarget)</code>
<div class="block">Copies this event for a different source and target.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code><a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#copyFor-java.lang.Object-javafx.event.EventTarget-javafx.event.EventType-">copyFor</a></span>(<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a>&nbsp;newSource,
       <a href="../../../javafx/event/EventTarget.html" title="interface in javafx.event">EventTarget</a>&nbsp;newTarget,
       <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;? extends <a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;&nbsp;eventType)</code>
<div class="block">Creates a copy of the given event with the given fields substituted.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>static <a href="../../../javafx/scene/input/MouseDragEvent.html" title="class in javafx.scene.input">MouseDragEvent</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#copyForMouseDragEvent-javafx.scene.input.MouseEvent-java.lang.Object-javafx.event.EventTarget-javafx.event.EventType-java.lang.Object-javafx.scene.input.PickResult-">copyForMouseDragEvent</a></span>(<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&nbsp;e,
                     <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a>&nbsp;source,
                     <a href="../../../javafx/event/EventTarget.html" title="interface in javafx.event">EventTarget</a>&nbsp;target,
                     <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseDragEvent.html" title="class in javafx.scene.input">MouseDragEvent</a>&gt;&nbsp;type,
                     <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a>&nbsp;gestureSource,
                     <a href="../../../javafx/scene/input/PickResult.html" title="class in javafx.scene.input">PickResult</a>&nbsp;pickResult)</code>
<div class="block">Creates a copy of this mouse event of MouseDragEvent type</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code><a href="../../../javafx/scene/input/MouseButton.html" title="enum in javafx.scene.input">MouseButton</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#getButton--">getButton</a></span>()</code>
<div class="block">Which, if any, of the mouse buttons is responsible for this event.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#getClickCount--">getClickCount</a></span>()</code>
<div class="block">Returns number of mouse clicks associated with this event.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code><a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;? extends <a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#getEventType--">getEventType</a></span>()</code>
<div class="block">Gets the event type of this event.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code><a href="../../../javafx/scene/input/PickResult.html" title="class in javafx.scene.input">PickResult</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#getPickResult--">getPickResult</a></span>()</code>
<div class="block">Returns information about the pick.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#getSceneX--">getSceneX</a></span>()</code>
<div class="block">Returns horizontal position of the event relative to the
 origin of the <code>Scene</code> that contains the MouseEvent's source.</div>
</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#getSceneY--">getSceneY</a></span>()</code>
<div class="block">Returns vertical position of the event relative to the
 origin of the <code>Scene</code> that contains the MouseEvent's source.</div>
</td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#getScreenX--">getScreenX</a></span>()</code>
<div class="block">Returns absolute horizontal position of the event.</div>
</td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#getScreenY--">getScreenY</a></span>()</code>
<div class="block">Returns absolute vertical position of the event.</div>
</td>
</tr>
<tr id="i11" class="rowColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#getX--">getX</a></span>()</code>
<div class="block">Horizontal position of the event relative to the
 origin of the MouseEvent's source.</div>
</td>
</tr>
<tr id="i12" class="altColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#getY--">getY</a></span>()</code>
<div class="block">Vertical position of the event relative to the
 origin of the MouseEvent's source.</div>
</td>
</tr>
<tr id="i13" class="rowColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#getZ--">getZ</a></span>()</code>
<div class="block">Depth position of the event relative to the
 origin of the MouseEvent's source.</div>
</td>
</tr>
<tr id="i14" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#isAltDown--">isAltDown</a></span>()</code>
<div class="block">Whether or not the Alt modifier is down on this event.</div>
</td>
</tr>
<tr id="i15" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#isControlDown--">isControlDown</a></span>()</code>
<div class="block">Whether or not the Control modifier is down on this event.</div>
</td>
</tr>
<tr id="i16" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#isDragDetect--">isDragDetect</a></span>()</code>
<div class="block">Determines whether this event will be followed by <code>DRAG_DETECTED</code>
 event.</div>
</td>
</tr>
<tr id="i17" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#isMetaDown--">isMetaDown</a></span>()</code>
<div class="block">Whether or not the Meta modifier is down on this event.</div>
</td>
</tr>
<tr id="i18" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#isMiddleButtonDown--">isMiddleButtonDown</a></span>()</code>
<div class="block">Returns <code>true</code> if middle button (button 2)
 is currently pressed.</div>
</td>
</tr>
<tr id="i19" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#isPopupTrigger--">isPopupTrigger</a></span>()</code>
<div class="block">Returns <code>true</code> if this mouse event is the popup menu
 trigger event for the platform.</div>
</td>
</tr>
<tr id="i20" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#isPrimaryButtonDown--">isPrimaryButtonDown</a></span>()</code>
<div class="block">Returns <code>true</code> if primary button (button 1, usually the left)
 is currently pressed.</div>
</td>
</tr>
<tr id="i21" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#isSecondaryButtonDown--">isSecondaryButtonDown</a></span>()</code>
<div class="block">Returns <code>true</code> if secondary button (button 1, usually the right)
 is currently pressed.</div>
</td>
</tr>
<tr id="i22" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#isShiftDown--">isShiftDown</a></span>()</code>
<div class="block">Whether or not the Shift modifier is down on this event.</div>
</td>
</tr>
<tr id="i23" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#isShortcutDown--">isShortcutDown</a></span>()</code>
<div class="block">Returns whether or not the host platform common shortcut modifier is
 down on this event.</div>
</td>
</tr>
<tr id="i24" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#isStillSincePress--">isStillSincePress</a></span>()</code>
<div class="block">Indicates whether the mouse cursor stayed in the system-provided
 hysteresis area since last pressed event that occurred before this event.</div>
</td>
</tr>
<tr id="i25" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#isSynthesized--">isSynthesized</a></span>()</code>
<div class="block">Indicates whether this event is synthesized from using a touch screen
 instead of usual mouse event source devices like mouse or track pad.</div>
</td>
</tr>
<tr id="i26" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#setDragDetect-boolean-">setDragDetect</a></span>(boolean&nbsp;dragDetect)</code>
<div class="block">Augments drag detection behavior.</div>
</td>
</tr>
<tr id="i27" class="rowColor">
<td class="colFirst"><code><a href="https://docs.oracle.com/javase/8/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/input/MouseEvent.html#toString--">toString</a></span>()</code>
<div class="block">Returns a string representation of this <code>MouseEvent</code> object.</div>
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<h3>Methods inherited from class&nbsp;javafx.event.<a href="../../../javafx/event/Event.html" title="class in javafx.event">Event</a></h3>
<code><a href="../../../javafx/event/Event.html#clone--">clone</a>, <a href="../../../javafx/event/Event.html#consume--">consume</a>, <a href="../../../javafx/event/Event.html#fireEvent-javafx.event.EventTarget-javafx.event.Event-">fireEvent</a>, <a href="../../../javafx/event/Event.html#getTarget--">getTarget</a>, <a href="../../../javafx/event/Event.html#isConsumed--">isConsumed</a></code></li>
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<code><a href="https://docs.oracle.com/javase/8/docs/api/java/util/EventObject.html?is-external=true#getSource--" title="class or interface in java.util">getSource</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a></h3>
<code><a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true#equals-java.lang.Object-" title="class or interface in java.lang">equals</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true#finalize--" title="class or interface in java.lang">finalize</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true#getClass--" title="class or interface in java.lang">getClass</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true#hashCode--" title="class or interface in java.lang">hashCode</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true#notify--" title="class or interface in java.lang">notify</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true#notifyAll--" title="class or interface in java.lang">notifyAll</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true#wait--" title="class or interface in java.lang">wait</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true#wait-long-" title="class or interface in java.lang">wait</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true#wait-long-int-" title="class or interface in java.lang">wait</a></code></li>
</ul>
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<pre>public static final&nbsp;<a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt; ANY</pre>
<div class="block">Common supertype for all mouse event types.</div>
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<pre>public static final&nbsp;<a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt; MOUSE_PRESSED</pre>
<div class="block">This event occurs when mouse button is pressed. This activates a
 press-drag-release gesture, so all subsequent mouse events until
 the button is released are delivered to the same node.</div>
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<pre>public static final&nbsp;<a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt; MOUSE_RELEASED</pre>
<div class="block">This event occurs when mouse button is released. It is delivered
 to the same node where the button has been pressed which activated
 a press-drag-release gesture.</div>
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<pre>public static final&nbsp;<a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt; MOUSE_CLICKED</pre>
<div class="block">This event occurs when mouse button has been clicked (pressed and
 released on the same node). This event provides a button-like behavior
 to any node. Note that even long drags can generate click event (it
 is delivered to the top-most node on which the mouse was both
 pressed and released).</div>
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<pre>public static final&nbsp;<a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt; MOUSE_ENTERED_TARGET</pre>
<div class="block">This event occurs when mouse enters a node. It's the bubbling variant,
 which is delivered also to all parents of the entered node (unless it
 was consumed). When notifications about mouse entering some of node's
 children are not desired, <code>MOUSE_ENTERED</code> event handler should
 be used.</div>
<dl>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input"><code>MouseEvent for more information about mouse entered/exited handling</code></a></dd>
</dl>
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<pre>public static final&nbsp;<a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt; MOUSE_ENTERED</pre>
<div class="block">This event occurs when mouse enters a node. This event type is delivered
 only to the entered node, if parents want to filter it or get the
 bubbling event, they need to use <code>MOUSE_ENTERED_TARGET</code>.</div>
<dl>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input"><code>MouseEvent for more information about mouse entered/exited handling</code></a></dd>
</dl>
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<pre>public static final&nbsp;<a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt; MOUSE_EXITED_TARGET</pre>
<div class="block">This event occurs when mouse exits a node. It's the bubbling variant,
 which is delivered also to all parents of the exited node (unless it
 was consumed). When notifications about mouse exiting some of node's
 children are not desired, <code>MOUSE_EXITED</code> event handler should
 be used.</div>
<dl>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input"><code>MouseEvent for more information about mouse entered/exited handling</code></a></dd>
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<pre>public static final&nbsp;<a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt; MOUSE_EXITED</pre>
<div class="block">This event occurs when mouse exits a node. This event type is delivered
 only to the exited node, if parents want to filter it or get the
 bubbling event, they need to use <code>MOUSE_EXITED_TARGET</code>.</div>
<dl>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input"><code>MouseEvent for more information about mouse entered/exited handling</code></a></dd>
</dl>
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<pre>public static final&nbsp;<a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt; MOUSE_MOVED</pre>
<div class="block">This event occurs when mouse moves within a node and no buttons
 are pressed. If any mouse button is pressed, MOUSE_DRAGGED event
 occurs instead.</div>
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<pre>public static final&nbsp;<a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt; MOUSE_DRAGGED</pre>
<div class="block">This event occurs when mouse moves with a pressed button.
 It is delivered to the same node where the button has been pressed
 which activated a press-drag-release gesture. It is delivered
 regardless of the mouse being within bounds of the node.</div>
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<pre>public static final&nbsp;<a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt; DRAG_DETECTED</pre>
<div class="block">This event is delivered to a node that is identified as a source of a
 dragging gesture. Handler of this event is the only place where
 full press-drag-release gesture or a drag and drop gesture can be
 started (by calling <a href="../../../javafx/scene/Node.html#startFullDrag--"><code>startFullDrag()</code></a>
 of <a href="../../../javafx/scene/Node.html#startDragAndDrop-javafx.scene.input.TransferMode...-"><code>startDragAndDrop()</code></a> method).
 If none of them is called, simple press-drag-release gesture will continue.
 <p>
 Note that his event is generated based on dragging the mouse over a
 platform-specific distance threshold. You can modify this behavior
 by calling <code>setDragDetect</code> method on any MOUSE_PRESSED or
 MOUSE_DRAGGED event.</div>
<dl>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input"><code>MouseEvent for more details about simple press-drag-release gestures</code></a>, 
<a href="../../../javafx/scene/input/MouseDragEvent.html" title="class in javafx.scene.input"><code>MouseDragEvent for more details about full press-drag-release gestures</code></a>, 
<a href="../../../javafx/scene/input/DragEvent.html" title="class in javafx.scene.input"><code>DragEvent for more details about drag and drop gestures</code></a></dd>
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<a name="MouseEvent-javafx.event.EventType-double-double-double-double-javafx.scene.input.MouseButton-int-boolean-boolean-boolean-boolean-boolean-boolean-boolean-boolean-boolean-boolean-javafx.scene.input.PickResult-">
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<h4>MouseEvent</h4>
<pre>public&nbsp;MouseEvent(<a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;? extends <a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;&nbsp;eventType,
                  double&nbsp;x,
                  double&nbsp;y,
                  double&nbsp;screenX,
                  double&nbsp;screenY,
                  <a href="../../../javafx/scene/input/MouseButton.html" title="enum in javafx.scene.input">MouseButton</a>&nbsp;button,
                  int&nbsp;clickCount,
                  boolean&nbsp;shiftDown,
                  boolean&nbsp;controlDown,
                  boolean&nbsp;altDown,
                  boolean&nbsp;metaDown,
                  boolean&nbsp;primaryButtonDown,
                  boolean&nbsp;middleButtonDown,
                  boolean&nbsp;secondaryButtonDown,
                  boolean&nbsp;synthesized,
                  boolean&nbsp;popupTrigger,
                  boolean&nbsp;stillSincePress,
                  <a href="../../../javafx/scene/input/PickResult.html" title="class in javafx.scene.input">PickResult</a>&nbsp;pickResult)</pre>
<div class="block">Constructs new MouseEvent event with null source and target.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>eventType</code> - The type of the event.</dd>
<dd><code>x</code> - The x with respect to the scene.</dd>
<dd><code>y</code> - The y with respect to the scene.</dd>
<dd><code>screenX</code> - The x coordinate relative to screen.</dd>
<dd><code>screenY</code> - The y coordinate relative to screen.</dd>
<dd><code>button</code> - the mouse button used</dd>
<dd><code>clickCount</code> - number of click counts</dd>
<dd><code>shiftDown</code> - true if shift modifier was pressed.</dd>
<dd><code>controlDown</code> - true if control modifier was pressed.</dd>
<dd><code>altDown</code> - true if alt modifier was pressed.</dd>
<dd><code>metaDown</code> - true if meta modifier was pressed.</dd>
<dd><code>primaryButtonDown</code> - true if primary button was pressed.</dd>
<dd><code>middleButtonDown</code> - true if middle button was pressed.</dd>
<dd><code>secondaryButtonDown</code> - true if secondary button was pressed.</dd>
<dd><code>synthesized</code> - if this event was synthesized</dd>
<dd><code>popupTrigger</code> - whether this event denotes a popup trigger for current platform</dd>
<dd><code>stillSincePress</code> - see <a href="../../../javafx/scene/input/MouseEvent.html#isStillSincePress--"><code>isStillSincePress()</code></a></dd>
<dd><code>pickResult</code> - pick result. Can be null, in this case a 2D pick result
                   without any further values is constructed
                   based on the scene coordinates</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>JavaFX 8.0</dd>
</dl>
</li>
</ul>
<a name="MouseEvent-java.lang.Object-javafx.event.EventTarget-javafx.event.EventType-double-double-double-double-javafx.scene.input.MouseButton-int-boolean-boolean-boolean-boolean-boolean-boolean-boolean-boolean-boolean-boolean-javafx.scene.input.PickResult-">
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<pre>public&nbsp;MouseEvent(<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a>&nbsp;source,
                  <a href="../../../javafx/event/EventTarget.html" title="interface in javafx.event">EventTarget</a>&nbsp;target,
                  <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;? extends <a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;&nbsp;eventType,
                  double&nbsp;x,
                  double&nbsp;y,
                  double&nbsp;screenX,
                  double&nbsp;screenY,
                  <a href="../../../javafx/scene/input/MouseButton.html" title="enum in javafx.scene.input">MouseButton</a>&nbsp;button,
                  int&nbsp;clickCount,
                  boolean&nbsp;shiftDown,
                  boolean&nbsp;controlDown,
                  boolean&nbsp;altDown,
                  boolean&nbsp;metaDown,
                  boolean&nbsp;primaryButtonDown,
                  boolean&nbsp;middleButtonDown,
                  boolean&nbsp;secondaryButtonDown,
                  boolean&nbsp;synthesized,
                  boolean&nbsp;popupTrigger,
                  boolean&nbsp;stillSincePress,
                  <a href="../../../javafx/scene/input/PickResult.html" title="class in javafx.scene.input">PickResult</a>&nbsp;pickResult)</pre>
<div class="block">Constructs new MouseEvent event.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>source</code> - the source of the event. Can be null.</dd>
<dd><code>target</code> - the target of the event. Can be null.</dd>
<dd><code>eventType</code> - The type of the event.</dd>
<dd><code>x</code> - The x with respect to the source. Should be in scene coordinates if source == null or source is not a Node.</dd>
<dd><code>y</code> - The y with respect to the source. Should be in scene coordinates if source == null or source is not a Node.</dd>
<dd><code>screenX</code> - The x coordinate relative to screen.</dd>
<dd><code>screenY</code> - The y coordinate relative to screen.</dd>
<dd><code>button</code> - the mouse button used</dd>
<dd><code>clickCount</code> - number of click counts</dd>
<dd><code>shiftDown</code> - true if shift modifier was pressed.</dd>
<dd><code>controlDown</code> - true if control modifier was pressed.</dd>
<dd><code>altDown</code> - true if alt modifier was pressed.</dd>
<dd><code>metaDown</code> - true if meta modifier was pressed.</dd>
<dd><code>primaryButtonDown</code> - true if primary button was pressed.</dd>
<dd><code>middleButtonDown</code> - true if middle button was pressed.</dd>
<dd><code>secondaryButtonDown</code> - true if secondary button was pressed.</dd>
<dd><code>synthesized</code> - if this event was synthesized</dd>
<dd><code>popupTrigger</code> - whether this event denotes a popup trigger for current platform</dd>
<dd><code>stillSincePress</code> - see <a href="../../../javafx/scene/input/MouseEvent.html#isStillSincePress--"><code>isStillSincePress()</code></a></dd>
<dd><code>pickResult</code> - pick result. Can be null, in this case a 2D pick result
                   without any further values is constructed
                   based on the scene coordinates and target</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>JavaFX 8.0</dd>
</dl>
</li>
</ul>
</li>
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<pre>public&nbsp;<a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;? extends <a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;&nbsp;getEventType()</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from class:&nbsp;<code><a href="../../../javafx/event/Event.html#getEventType--">Event</a></code></span></div>
<div class="block">Gets the event type of this event. Objects of the same <code>Event</code>
 class can have different event types. These event types further specify
 what kind of event occurred.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="../../../javafx/scene/input/InputEvent.html#getEventType--">getEventType</a></code>&nbsp;in class&nbsp;<code><a href="../../../javafx/scene/input/InputEvent.html" title="class in javafx.scene.input">InputEvent</a></code></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the event type</dd>
</dl>
</li>
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<h4>copyFor</h4>
<pre>public&nbsp;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&nbsp;copyFor(<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a>&nbsp;newSource,
                          <a href="../../../javafx/event/EventTarget.html" title="interface in javafx.event">EventTarget</a>&nbsp;newTarget)</pre>
<div class="block">Copies this event for a different source and target.
 In most cases you don't need to use this method, it's called
 automatically when you fire the event.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="../../../javafx/event/Event.html#copyFor-java.lang.Object-javafx.event.EventTarget-">copyFor</a></code>&nbsp;in class&nbsp;<code><a href="../../../javafx/event/Event.html" title="class in javafx.event">Event</a></code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>newSource</code> - New event source</dd>
<dd><code>newTarget</code> - New event target</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>copy of this event for a different source and target</dd>
</dl>
</li>
</ul>
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<pre>public&nbsp;<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&nbsp;copyFor(<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a>&nbsp;newSource,
                          <a href="../../../javafx/event/EventTarget.html" title="interface in javafx.event">EventTarget</a>&nbsp;newTarget,
                          <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;? extends <a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&gt;&nbsp;eventType)</pre>
<div class="block">Creates a copy of the given event with the given fields substituted.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>source</code> - the new source of the copied event</dd>
<dd><code>target</code> - the new target of the copied event</dd>
<dd><code>eventType</code> - the new eventType</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the event copy with the fields substituted</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>JavaFX 8.0</dd>
</dl>
</li>
</ul>
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<pre>public static&nbsp;<a href="../../../javafx/scene/input/MouseDragEvent.html" title="class in javafx.scene.input">MouseDragEvent</a>&nbsp;copyForMouseDragEvent(<a href="../../../javafx/scene/input/MouseEvent.html" title="class in javafx.scene.input">MouseEvent</a>&nbsp;e,
                                                   <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a>&nbsp;source,
                                                   <a href="../../../javafx/event/EventTarget.html" title="interface in javafx.event">EventTarget</a>&nbsp;target,
                                                   <a href="../../../javafx/event/EventType.html" title="class in javafx.event">EventType</a>&lt;<a href="../../../javafx/scene/input/MouseDragEvent.html" title="class in javafx.scene.input">MouseDragEvent</a>&gt;&nbsp;type,
                                                   <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a>&nbsp;gestureSource,
                                                   <a href="../../../javafx/scene/input/PickResult.html" title="class in javafx.scene.input">PickResult</a>&nbsp;pickResult)</pre>
<div class="block">Creates a copy of this mouse event of MouseDragEvent type</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>e</code> - the mouse event to copy</dd>
<dd><code>source</code> - the new source of the copied event</dd>
<dd><code>target</code> - the new target of the copied event</dd>
<dd><code>type</code> - the new MouseDragEvent type</dd>
<dd><code>gestureSource</code> - the new source of the gesture</dd>
<dd><code>pickResult</code> - pick result. Can be null, in this case a 2D pick result
                   without any further values is constructed
                   based on the scene coordinates</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>new MouseDragEvent that was created from MouseEvent</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>JavaFX 8.0</dd>
</dl>
</li>
</ul>
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<pre>public&nbsp;boolean&nbsp;isDragDetect()</pre>
<div class="block">Determines whether this event will be followed by <code>DRAG_DETECTED</code>
 event. It has effect only with  <code>MOUSE_PRESSED</code> and
 <code>MOUSE_DRAGGED</code> events.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if the <code>DRAG_DETECTED</code> event will follow</dd>
</dl>
</li>
</ul>
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<pre>public&nbsp;void&nbsp;setDragDetect(boolean&nbsp;dragDetect)</pre>
<div class="block">Augments drag detection behavior. The value says whether this event
 will be followed by <code>DRAG_DETECTED</code> event. It has effect only
 with  <code>MOUSE_PRESSED</code> and  <code>MOUSE_DRAGGED</code> events.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>dragDetect</code> - Whether <code>DRAG_DETECTED</code> event will follow</dd>
</dl>
</li>
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<pre>public final&nbsp;double&nbsp;getX()</pre>
<div class="block">Horizontal position of the event relative to the
 origin of the MouseEvent's source.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>horizontal position of the event relative to the
 origin of the MouseEvent's source.</dd>
</dl>
</li>
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<pre>public final&nbsp;double&nbsp;getY()</pre>
<div class="block">Vertical position of the event relative to the
 origin of the MouseEvent's source.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>vertical position of the event relative to the
 origin of the MouseEvent's source.</dd>
</dl>
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<pre>public final&nbsp;double&nbsp;getZ()</pre>
<div class="block">Depth position of the event relative to the
 origin of the MouseEvent's source.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>depth position of the event relative to the
 origin of the MouseEvent's source.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>JavaFX 8.0</dd>
</dl>
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<pre>public final&nbsp;double&nbsp;getScreenX()</pre>
<div class="block">Returns absolute horizontal position of the event.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>absolute horizontal position of the event</dd>
</dl>
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<pre>public final&nbsp;double&nbsp;getScreenY()</pre>
<div class="block">Returns absolute vertical position of the event.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>absolute vertical position of the event</dd>
</dl>
</li>
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<pre>public final&nbsp;double&nbsp;getSceneX()</pre>
<div class="block">Returns horizontal position of the event relative to the
 origin of the <code>Scene</code> that contains the MouseEvent's source.
 If the node is not in a <code>Scene</code>, then the value is relative to
 the boundsInParent of the root-most parent of the MouseEvent's node.
 Note that in 3D scene, this represents the flat coordinates after
 applying the projection transformations.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>horizontal position of the event relative to the
 origin of the <code>Scene</code> that contains the MouseEvent's source</dd>
</dl>
</li>
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<pre>public final&nbsp;double&nbsp;getSceneY()</pre>
<div class="block">Returns vertical position of the event relative to the
 origin of the <code>Scene</code> that contains the MouseEvent's source.
 If the node is not in a <code>Scene</code>, then the value is relative to
 the boundsInParent of the root-most parent of the MouseEvent's node.
 Note that in 3D scene, this represents the flat coordinates after
 applying the projection transformations.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>vertical position of the event relative to the
 origin of the <code>Scene</code> that contains the MouseEvent's source</dd>
</dl>
</li>
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<pre>public final&nbsp;<a href="../../../javafx/scene/input/MouseButton.html" title="enum in javafx.scene.input">MouseButton</a>&nbsp;getButton()</pre>
<div class="block">Which, if any, of the mouse buttons is responsible for this event.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>mouse button whose state change caused this event</dd>
</dl>
</li>
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<pre>public final&nbsp;int&nbsp;getClickCount()</pre>
<div class="block">Returns number of mouse clicks associated with this event.
 All MOUSE_MOVED events have the clickCount value equal to 0. The
 value is increased with MOUSE_PRESSED event and stays like
 that for all subsequent events till MOUSE_RELEASED, including the
 afterwards generated MOUSE_CLICKED event. The value is increased
 to numbers higher than one if all the events between two subsequent
 presses happen on a small region and in a small time (according
 to native operating system configuration).</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>number of mouse clicks associated with this event</dd>
</dl>
</li>
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<pre>public final&nbsp;boolean&nbsp;isStillSincePress()</pre>
<div class="block">Indicates whether the mouse cursor stayed in the system-provided
 hysteresis area since last pressed event that occurred before this event.
 <p>
 Click event is generated for a node if mouse was both pressed and
 released over the node, regardless of mouse movements between the press
 and release. If a node wants to react differently on a simple click and
 on a mouse drag, it should use a system-supplied short distance
 threshold to decide between click and drag (users often perform
 inadvertent tiny movements during a click). It can be easily achieved
 by ignoring all drags with this method returning <code>true</code> and
 ignoring all clicks with this method returning <code>false</code>.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if there were no significant mouse movements (out of
 system hysteresis area) since the last pressed event that occurred
 before this event.</dd>
</dl>
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<pre>public final&nbsp;boolean&nbsp;isShiftDown()</pre>
<div class="block">Whether or not the Shift modifier is down on this event.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if the Shift modifier is down on this event</dd>
</dl>
</li>
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<pre>public final&nbsp;boolean&nbsp;isControlDown()</pre>
<div class="block">Whether or not the Control modifier is down on this event.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if the Control modifier is down on this event</dd>
</dl>
</li>
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<pre>public final&nbsp;boolean&nbsp;isAltDown()</pre>
<div class="block">Whether or not the Alt modifier is down on this event.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if the Alt modifier is down on this event</dd>
</dl>
</li>
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<pre>public final&nbsp;boolean&nbsp;isMetaDown()</pre>
<div class="block">Whether or not the Meta modifier is down on this event.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if the Meta modifier is down on this event</dd>
</dl>
</li>
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<pre>public&nbsp;boolean&nbsp;isSynthesized()</pre>
<div class="block">Indicates whether this event is synthesized from using a touch screen
 instead of usual mouse event source devices like mouse or track pad.
 When a finger is dragged over a touch screen, both scrolling gesture
 and mouse dragging are produced. If it causes a conflict in an
 application, this flag can be used to tell apart the usual mouse dragging
 from the touch screen dragging already handled as scroll events.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if this event is synthesized from using a touch screen</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>JavaFX 2.2</dd>
</dl>
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<pre>public final&nbsp;boolean&nbsp;isShortcutDown()</pre>
<div class="block">Returns whether or not the host platform common shortcut modifier is
 down on this event. This common shortcut modifier is a modifier key which
 is used commonly in shortcuts on the host platform. It is for example
 <code>control</code> on Windows and <code>meta</code> (command key) on Mac.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd><code>true</code> if the shortcut modifier is down, <code>false</code>
      otherwise</dd>
</dl>
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<pre>public final&nbsp;boolean&nbsp;isPopupTrigger()</pre>
<div class="block">Returns <code>true</code> if this mouse event is the popup menu
 trigger event for the platform.
 <p><b>Note</b>: Popup menus are triggered differently
 on different systems. Therefore, <code>popupTrigger</code>
 should be checked in both <code>onMousePressed</code>
 and <code>mouseReleased</code> for proper cross-platform functionality.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd><code>true</code> if this mouse event is the popup menu
 trigger event for the platform</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>JavaFX 8.0</dd>
</dl>
</li>
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<pre>public final&nbsp;boolean&nbsp;isPrimaryButtonDown()</pre>
<div class="block">Returns <code>true</code> if primary button (button 1, usually the left)
 is currently pressed. Note that this is different from the
 <code>getButton()</code> method that indicates which button press was
 responsible for this event while this method indicates whether the
 primary button is depressed.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd><code>true</code> if primary button (button 1, usually the left)
 is currently pressed</dd>
</dl>
</li>
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<pre>public final&nbsp;boolean&nbsp;isSecondaryButtonDown()</pre>
<div class="block">Returns <code>true</code> if secondary button (button 1, usually the right)
 is currently pressed. Note that this is different from the
 <code>getButton()</code> method that indicates which button press was
 responsible for this event while this method indicates whether the
 secondary button is depressed.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd><code>true</code> if secondary button (button 3, usually the right)
 is currently pressed</dd>
</dl>
</li>
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<h4>isMiddleButtonDown</h4>
<pre>public final&nbsp;boolean&nbsp;isMiddleButtonDown()</pre>
<div class="block">Returns <code>true</code> if middle button (button 2)
 is currently pressed. Note that this is different from the
 <code>getButton()</code> method that indicates which button press was
 responsible for this event while this method indicates whether the
 middle button is depressed.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd><code>true</code> if middle button (button 2) is currently pressed</dd>
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<h4>toString</h4>
<pre>public&nbsp;<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a>&nbsp;toString()</pre>
<div class="block">Returns a string representation of this <code>MouseEvent</code> object.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="https://docs.oracle.com/javase/8/docs/api/java/util/EventObject.html?is-external=true#toString--" title="class or interface in java.util">toString</a></code>&nbsp;in class&nbsp;<code><a href="https://docs.oracle.com/javase/8/docs/api/java/util/EventObject.html?is-external=true" title="class or interface in java.util">EventObject</a></code></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>a string representation of this <code>MouseEvent</code> object.</dd>
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<h4>getPickResult</h4>
<pre>public final&nbsp;<a href="../../../javafx/scene/input/PickResult.html" title="class in javafx.scene.input">PickResult</a>&nbsp;getPickResult()</pre>
<div class="block">Returns information about the pick.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>new PickResult object that contains information about the pick</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>JavaFX 8.0</dd>
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