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<h1 title="Uses of Package javafx.scene.input" class="title">Uses of Package<br>javafx.scene.input</h1>
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<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../javafx/scene/input/package-summary.html">javafx.scene.input</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#javafx.scene">javafx.scene</a></td>
<td class="colLast">
<div class="block">Provides the core set of base
classes for the JavaFX Scene Graph API.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#javafx.scene.control">javafx.scene.control</a></td>
<td class="colLast">
<div class="block">The JavaFX User Interface Controls (UI Controls or just Controls) are
    specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
    many different application contexts.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#javafx.scene.input">javafx.scene.input</a></td>
<td class="colLast">
<div class="block">Provides the set of classes for mouse and keyboard input event handling.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#javafx.stage">javafx.stage</a></td>
<td class="colLast">
<div class="block">Provides the top-level container classes for JavaFX content.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="javafx.scene">
<!--   -->
</a>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../javafx/scene/input/package-summary.html">javafx.scene.input</a> used by <a href="../../../javafx/scene/package-summary.html">javafx.scene</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/ContextMenuEvent.html#javafx.scene">ContextMenuEvent</a>
<div class="block">When the user requests a context menu, this event occurs.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/Dragboard.html#javafx.scene">Dragboard</a>
<div class="block">A drag and drop specific <a href="../../../javafx/scene/input/Clipboard.html" title="class in javafx.scene.input"><code>Clipboard</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/DragEvent.html#javafx.scene">DragEvent</a>
<div class="block">Drag events replace mouse events during drag-and-drop gesture.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/InputMethodEvent.html#javafx.scene">InputMethodEvent</a>
<div class="block">An event which indicates that the underlying input method notifies its
 text change in a <a href="../../../javafx/scene/Node.html" title="class in javafx.scene"><code>Node</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/InputMethodRequests.html#javafx.scene">InputMethodRequests</a>
<div class="block">InputMethodRequests defines the requests that a text editing node
 has to handle in order to work with input methods.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyCombination.html#javafx.scene">KeyCombination</a>
<div class="block">Represents a combination of keys which are used in keyboard shortcuts.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyEvent.html#javafx.scene">KeyEvent</a>
<div class="block">An event which indicates that a keystroke occurred in a <a href="../../../javafx/scene/Node.html" title="class in javafx.scene"><code>Node</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/Mnemonic.html#javafx.scene">Mnemonic</a>
<div class="block">This class is used when creating a Mnemonic.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/MouseDragEvent.html#javafx.scene">MouseDragEvent</a>
<div class="block">Mouse drag events are delivered to potential gesture targets during
 full press-drag-release gestures.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/MouseEvent.html#javafx.scene">MouseEvent</a>
<div class="block">When mouse event occurs, the top-most node under cursor is picked and
 the event is delivered to it through capturing and bubbling phases
 described at <a href="../../../javafx/event/EventDispatcher.html" title="interface in javafx.event"><code>EventDispatcher</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/RotateEvent.html#javafx.scene">RotateEvent</a>
<div class="block">Rotate event indicates that user performed rotating gesture such as
 dragging two fingers around each other on track pad,
 touch screen or other similar device.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/ScrollEvent.html#javafx.scene">ScrollEvent</a>
<div class="block">Scroll event indicates that user performed scrolling by mouse wheel,
 track pad, touch screen or other similar device.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/SwipeEvent.html#javafx.scene">SwipeEvent</a>
<div class="block">Swipe event indicates that user performed a swipe gesture such as
 dragging a finger in one direction on touch screen.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/TouchEvent.html#javafx.scene">TouchEvent</a>
<div class="block">Touch event indicates a touch screen action.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/TransferMode.html#javafx.scene">TransferMode</a>
<div class="block">Describes the mode of data transfer with respect
 to a drag and drop gesture.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/ZoomEvent.html#javafx.scene">ZoomEvent</a>
<div class="block">Zoom event indicates that user performed zooming gesture such as
 dragging two fingers apart on track pad, touch screen or other
 similar device.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="javafx.scene.control">
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<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../javafx/scene/input/package-summary.html">javafx.scene.input</a> used by <a href="../../../javafx/scene/control/package-summary.html">javafx.scene.control</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyCombination.html#javafx.scene.control">KeyCombination</a>
<div class="block">Represents a combination of keys which are used in keyboard shortcuts.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="javafx.scene.input">
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</a>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../javafx/scene/input/package-summary.html">javafx.scene.input</a> used by <a href="../../../javafx/scene/input/package-summary.html">javafx.scene.input</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/Clipboard.html#javafx.scene.input">Clipboard</a>
<div class="block">Represents an operating system clipboard, on which data may be placed during, for
 example, cut, copy, and paste operations.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/ContextMenuEvent.html#javafx.scene.input">ContextMenuEvent</a>
<div class="block">When the user requests a context menu, this event occurs.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/DataFormat.html#javafx.scene.input">DataFormat</a>
<div class="block">Data format identifier used as means
 of identifying the data stored on a clipboard/dragboard.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/Dragboard.html#javafx.scene.input">Dragboard</a>
<div class="block">A drag and drop specific <a href="../../../javafx/scene/input/Clipboard.html" title="class in javafx.scene.input"><code>Clipboard</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/DragEvent.html#javafx.scene.input">DragEvent</a>
<div class="block">Drag events replace mouse events during drag-and-drop gesture.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/GestureEvent.html#javafx.scene.input">GestureEvent</a>
<div class="block">An event indicating gesture input.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/InputEvent.html#javafx.scene.input">InputEvent</a>
<div class="block">An event indicating a user input.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/InputMethodEvent.html#javafx.scene.input">InputMethodEvent</a>
<div class="block">An event which indicates that the underlying input method notifies its
 text change in a <a href="../../../javafx/scene/Node.html" title="class in javafx.scene"><code>Node</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/InputMethodHighlight.html#javafx.scene.input">InputMethodHighlight</a>
<div class="block">The enum that contains the input method text highlights.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/InputMethodTextRun.html#javafx.scene.input">InputMethodTextRun</a>
<div class="block">Represents a single run in which the characters have the same
 set of highlights in the input method text.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyCode.html#javafx.scene.input">KeyCode</a>
<div class="block">Set of key codes for <a href="../../../javafx/scene/input/KeyEvent.html" title="class in javafx.scene.input"><code>KeyEvent</code></a> objects.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyCombination.html#javafx.scene.input">KeyCombination</a>
<div class="block">Represents a combination of keys which are used in keyboard shortcuts.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyCombination.Modifier.html#javafx.scene.input">KeyCombination.Modifier</a>
<div class="block">This class represents a pair of modifier key and its value.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyCombination.ModifierValue.html#javafx.scene.input">KeyCombination.ModifierValue</a>
<div class="block"><code>ModifierValue</code> specifies state of modifier keys.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyEvent.html#javafx.scene.input">KeyEvent</a>
<div class="block">An event which indicates that a keystroke occurred in a <a href="../../../javafx/scene/Node.html" title="class in javafx.scene"><code>Node</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/MouseButton.html#javafx.scene.input">MouseButton</a>
<div class="block">Mapping for Button Names</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/MouseDragEvent.html#javafx.scene.input">MouseDragEvent</a>
<div class="block">Mouse drag events are delivered to potential gesture targets during
 full press-drag-release gestures.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/MouseEvent.html#javafx.scene.input">MouseEvent</a>
<div class="block">When mouse event occurs, the top-most node under cursor is picked and
 the event is delivered to it through capturing and bubbling phases
 described at <a href="../../../javafx/event/EventDispatcher.html" title="interface in javafx.event"><code>EventDispatcher</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/PickResult.html#javafx.scene.input">PickResult</a>
<div class="block">A container object that contains the result of a pick event</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/RotateEvent.html#javafx.scene.input">RotateEvent</a>
<div class="block">Rotate event indicates that user performed rotating gesture such as
 dragging two fingers around each other on track pad,
 touch screen or other similar device.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/ScrollEvent.html#javafx.scene.input">ScrollEvent</a>
<div class="block">Scroll event indicates that user performed scrolling by mouse wheel,
 track pad, touch screen or other similar device.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/ScrollEvent.HorizontalTextScrollUnits.html#javafx.scene.input">ScrollEvent.HorizontalTextScrollUnits</a>
<div class="block">Horizontal text-based scrolling units.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/ScrollEvent.VerticalTextScrollUnits.html#javafx.scene.input">ScrollEvent.VerticalTextScrollUnits</a>
<div class="block">Vertical text-based scrolling units.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/SwipeEvent.html#javafx.scene.input">SwipeEvent</a>
<div class="block">Swipe event indicates that user performed a swipe gesture such as
 dragging a finger in one direction on touch screen.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/TouchEvent.html#javafx.scene.input">TouchEvent</a>
<div class="block">Touch event indicates a touch screen action.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/TouchPoint.html#javafx.scene.input">TouchPoint</a>
<div class="block">Touch point represents a single point of a multi-touch action, typically
 one finger touching a screen.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/TouchPoint.State.html#javafx.scene.input">TouchPoint.State</a>
<div class="block">Represents current state of the touch point</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/TransferMode.html#javafx.scene.input">TransferMode</a>
<div class="block">Describes the mode of data transfer with respect
 to a drag and drop gesture.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/ZoomEvent.html#javafx.scene.input">ZoomEvent</a>
<div class="block">Zoom event indicates that user performed zooming gesture such as
 dragging two fingers apart on track pad, touch screen or other
 similar device.</div>
</td>
</tr>
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<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyCombination.html#javafx.stage">KeyCombination</a>
<div class="block">Represents a combination of keys which are used in keyboard shortcuts.</div>
</td>
</tr>
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