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<div class="subTitle">javafx.scene.image</div>
<h2 title="Class PixelFormat" class="title">Class PixelFormat&lt;T extends <a href="https://docs.oracle.com/javase/8/docs/api/java/nio/Buffer.html?is-external=true" title="class or interface in java.nio">Buffer</a>&gt;</h2>
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<li>javafx.scene.image.PixelFormat&lt;T&gt;</li>
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<dd><a href="../../../javafx/scene/image/WritablePixelFormat.html" title="class in javafx.scene.image">WritablePixelFormat</a></dd>
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<pre>public abstract class <span class="typeNameLabel">PixelFormat&lt;T extends <a href="https://docs.oracle.com/javase/8/docs/api/java/nio/Buffer.html?is-external=true" title="class or interface in java.nio">Buffer</a>&gt;</span>
extends <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a></pre>
<div class="block">A <code>PixelFormat</code> object defines the layout of data for a pixel of
 a given format.</div>
<dl>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>JavaFX 2.2</dd>
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<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelFormat.Type.html" title="enum in javafx.scene.image">PixelFormat.Type</a></span></code>
<div class="block">An enum describing the in-array storage format of a single pixel
 managed by a <a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image"><code>PixelFormat</code></a>.</div>
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<td class="colFirst"><code>static <a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image">PixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/ByteBuffer.html?is-external=true" title="class or interface in java.nio">ByteBuffer</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelFormat.html#createByteIndexedInstance-int:A-">createByteIndexedInstance</a></span>(int[]&nbsp;colors)</code>
<div class="block">Creates a <code>PixelFormat</code> instance describing a pixel layout
 with the pixels stored as single bytes representing an index
 into the specified lookup table of <b>non-premultiplied</b> color
 values in the <a href="../../../javafx/scene/image/PixelFormat.Type.html#INT_ARGB"><code>INT_ARGB</code></a> format.</div>
</td>
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<tr id="i1" class="rowColor">
<td class="colFirst"><code>static <a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image">PixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/ByteBuffer.html?is-external=true" title="class or interface in java.nio">ByteBuffer</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelFormat.html#createByteIndexedPremultipliedInstance-int:A-">createByteIndexedPremultipliedInstance</a></span>(int[]&nbsp;colors)</code>
<div class="block">Creates a <code>PixelFormat</code> instance describing a pixel layout
 with the pixels stored as single bytes representing an index
 into the specified lookup table of <b>premultiplied</b> color
 values in the <a href="../../../javafx/scene/image/PixelFormat.Type.html#INT_ARGB_PRE"><code>INT_ARGB_PRE</code></a> format.</div>
</td>
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<td class="colFirst"><code>abstract int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelFormat.html#getArgb-T-int-int-int-">getArgb</a></span>(<a href="../../../javafx/scene/image/PixelFormat.html" title="type parameter in PixelFormat">T</a>&nbsp;buf,
       int&nbsp;x,
       int&nbsp;y,
       int&nbsp;scanlineStride)</code>
<div class="block">Reads pixel data from the buffer at the specified coordinates and
 converts it to a 32-bit integer representation of the color in the
 <a href="../../../javafx/scene/image/PixelFormat.Type.html#INT_ARGB"><code>INT_ARGB</code></a> format.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>static <a href="../../../javafx/scene/image/WritablePixelFormat.html" title="class in javafx.scene.image">WritablePixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/ByteBuffer.html?is-external=true" title="class or interface in java.nio">ByteBuffer</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelFormat.html#getByteBgraInstance--">getByteBgraInstance</a></span>()</code>
<div class="block">Returns a <code>WritablePixelFormat</code> instance describing a pixel
 layout with the pixels stored in adjacent bytes with the
 <b>non-premultiplied</b> components stored in order of increasing index:
 blue, green, red, alpha.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>static <a href="../../../javafx/scene/image/WritablePixelFormat.html" title="class in javafx.scene.image">WritablePixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/ByteBuffer.html?is-external=true" title="class or interface in java.nio">ByteBuffer</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelFormat.html#getByteBgraPreInstance--">getByteBgraPreInstance</a></span>()</code>
<div class="block">Returns a <code>WritablePixelFormat</code> instance describing a pixel
 layout with the pixels stored in adjacent bytes with the
 <b>premultiplied</b> components stored in order of increasing index:
 blue, green, red, alpha.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>static <a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image">PixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/ByteBuffer.html?is-external=true" title="class or interface in java.nio">ByteBuffer</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelFormat.html#getByteRgbInstance--">getByteRgbInstance</a></span>()</code>
<div class="block">Returns a <code>PixelFormat</code> instance describing a pixel
 layout with the pixels stored in adjacent bytes with the
 color components stored in order of increasing index:
 red, green, blue.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>static <a href="../../../javafx/scene/image/WritablePixelFormat.html" title="class in javafx.scene.image">WritablePixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/IntBuffer.html?is-external=true" title="class or interface in java.nio">IntBuffer</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelFormat.html#getIntArgbInstance--">getIntArgbInstance</a></span>()</code>
<div class="block">Returns a <code>WritablePixelFormat</code> instance describing a pixel
 layout with the pixels stored in 32-bit integers with the
 <b>non-premultiplied</b> components stored in order, from MSb to LSb:
 alpha, red, green, blue.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>static <a href="../../../javafx/scene/image/WritablePixelFormat.html" title="class in javafx.scene.image">WritablePixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/IntBuffer.html?is-external=true" title="class or interface in java.nio">IntBuffer</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelFormat.html#getIntArgbPreInstance--">getIntArgbPreInstance</a></span>()</code>
<div class="block">Returns a <code>WritablePixelFormat</code> instance describing a pixel
 layout with the pixels stored in 32-bit integers with the
 <b>premultiplied</b> components stored in order, from MSb to LSb:
 alpha, red, green, blue.</div>
</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code><a href="../../../javafx/scene/image/PixelFormat.Type.html" title="enum in javafx.scene.image">PixelFormat.Type</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelFormat.html#getType--">getType</a></span>()</code>
<div class="block">Returns the enum representing the storage format of the pixels
 managed by this <code>PixelFormat</code> object.</div>
</td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>abstract boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelFormat.html#isPremultiplied--">isPremultiplied</a></span>()</code>
<div class="block">Returns true iff the color components decoded (or encoded) by this
 format are pre-multiplied by the alpha component for more efficient
 blending calculations.</div>
</td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code>abstract boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../javafx/scene/image/PixelFormat.html#isWritable--">isWritable</a></span>()</code>
<div class="block">Returns true iff this <code>PixelFormat</code> object can convert
 color information into a pixel representation.</div>
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<h4>getIntArgbInstance</h4>
<pre>public static&nbsp;<a href="../../../javafx/scene/image/WritablePixelFormat.html" title="class in javafx.scene.image">WritablePixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/IntBuffer.html?is-external=true" title="class or interface in java.nio">IntBuffer</a>&gt;&nbsp;getIntArgbInstance()</pre>
<div class="block">Returns a <code>WritablePixelFormat</code> instance describing a pixel
 layout with the pixels stored in 32-bit integers with the
 <b>non-premultiplied</b> components stored in order, from MSb to LSb:
 alpha, red, green, blue.
 <p>
 Pixels in this format can be decoded using the following sample code:
 <pre>
     int pixel = array[rowstart + x];

     int alpha = ((pixel >> 24) & 0xff);
     int red   = ((pixel >> 16) & 0xff);
     int green = ((pixel >>  8) & 0xff);
     int blue  = ((pixel      ) & 0xff);
 </pre></div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>a <code>WritabelPixelFormat&lt;IntBuffer&gt;</code> describing the
         indicated pixel format</dd>
</dl>
</li>
</ul>
<a name="getIntArgbPreInstance--">
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<h4>getIntArgbPreInstance</h4>
<pre>public static&nbsp;<a href="../../../javafx/scene/image/WritablePixelFormat.html" title="class in javafx.scene.image">WritablePixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/IntBuffer.html?is-external=true" title="class or interface in java.nio">IntBuffer</a>&gt;&nbsp;getIntArgbPreInstance()</pre>
<div class="block">Returns a <code>WritablePixelFormat</code> instance describing a pixel
 layout with the pixels stored in 32-bit integers with the
 <b>premultiplied</b> components stored in order, from MSb to LSb:
 alpha, red, green, blue.
 <p>
 Pixels in this format can be decoded using the following sample code:
 <pre>
     int pixel = array[rowstart + x];

     int alpha = ((pixel >> 24) & 0xff);
     int red   = ((pixel >> 16) & 0xff);
     int green = ((pixel >>  8) & 0xff);
     int blue  = ((pixel      ) & 0xff);
 </pre></div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>a <code>WritabelPixelFormat&lt;IntBuffer&gt;</code> describing the
         indicated pixel format</dd>
</dl>
</li>
</ul>
<a name="getByteBgraInstance--">
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<h4>getByteBgraInstance</h4>
<pre>public static&nbsp;<a href="../../../javafx/scene/image/WritablePixelFormat.html" title="class in javafx.scene.image">WritablePixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/ByteBuffer.html?is-external=true" title="class or interface in java.nio">ByteBuffer</a>&gt;&nbsp;getByteBgraInstance()</pre>
<div class="block">Returns a <code>WritablePixelFormat</code> instance describing a pixel
 layout with the pixels stored in adjacent bytes with the
 <b>non-premultiplied</b> components stored in order of increasing index:
 blue, green, red, alpha.
 <p>
 Pixels in this format can be decoded using the following sample code:
 <pre>
     int i = rowstart + x * 4;

     int blue  = (array[i+0] & 0xff);
     int green = (array[i+1] & 0xff);
     int red   = (array[i+2] & 0xff);
     int alpha = (array[i+3] & 0xff);
 </pre></div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>a <code>WritablePixelFormat&lt;ByteBuffer&gt;</code> describing the
         indicated pixel format</dd>
</dl>
</li>
</ul>
<a name="getByteBgraPreInstance--">
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<h4>getByteBgraPreInstance</h4>
<pre>public static&nbsp;<a href="../../../javafx/scene/image/WritablePixelFormat.html" title="class in javafx.scene.image">WritablePixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/ByteBuffer.html?is-external=true" title="class or interface in java.nio">ByteBuffer</a>&gt;&nbsp;getByteBgraPreInstance()</pre>
<div class="block">Returns a <code>WritablePixelFormat</code> instance describing a pixel
 layout with the pixels stored in adjacent bytes with the
 <b>premultiplied</b> components stored in order of increasing index:
 blue, green, red, alpha.
 <p>
 Pixels in this format can be decoded using the following sample code:
 <pre>
     int i = rowstart + x * 4;

     int blue  = (array[i+0] & 0xff);
     int green = (array[i+1] & 0xff);
     int red   = (array[i+2] & 0xff);
     int alpha = (array[i+3] & 0xff);
 </pre></div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>a <code>WritablePixelFormat&lt;ByteBuffer&gt;</code> describing the
         indicated pixel format</dd>
</dl>
</li>
</ul>
<a name="getByteRgbInstance--">
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<h4>getByteRgbInstance</h4>
<pre>public static&nbsp;<a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image">PixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/ByteBuffer.html?is-external=true" title="class or interface in java.nio">ByteBuffer</a>&gt;&nbsp;getByteRgbInstance()</pre>
<div class="block">Returns a <code>PixelFormat</code> instance describing a pixel
 layout with the pixels stored in adjacent bytes with the
 color components stored in order of increasing index:
 red, green, blue.
 <p>
 Pixels in this format can be decoded using the following sample code:
 <pre>
     int i = rowstart + x * 3;

     int red   = (array[i+0] & 0xff);
     int green = (array[i+1] & 0xff);
     int blue  = (array[i+2] & 0xff);
 </pre></div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>a <code>PixelFormat&lt;ByteBuffer&gt;</code> describing the
         indicated pixel format</dd>
</dl>
</li>
</ul>
<a name="createByteIndexedPremultipliedInstance-int:A-">
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<h4>createByteIndexedPremultipliedInstance</h4>
<pre>public static&nbsp;<a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image">PixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/ByteBuffer.html?is-external=true" title="class or interface in java.nio">ByteBuffer</a>&gt;&nbsp;createByteIndexedPremultipliedInstance(int[]&nbsp;colors)</pre>
<div class="block">Creates a <code>PixelFormat</code> instance describing a pixel layout
 with the pixels stored as single bytes representing an index
 into the specified lookup table of <b>premultiplied</b> color
 values in the <a href="../../../javafx/scene/image/PixelFormat.Type.html#INT_ARGB_PRE"><code>INT_ARGB_PRE</code></a> format.
 <p>
 Pixels in this format can be decoded using the following sample code:
 <pre>
     int pixel = array[rowstart + x] & 0xff;
     int argb  = colors[pixel];

     int alpha = ((argb >> 24) & 0xff);
     int red   = ((argb >> 16) & 0xff);
     int green = ((argb >>  8) & 0xff);
     int blue  = ((argb      ) & 0xff);
 </pre></div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>colors</code> - an <code>int[]</code> array of 32-bit color values in
               the <a href="../../../javafx/scene/image/PixelFormat.Type.html#INT_ARGB_PRE"><code>INT_ARGB_PRE</code></a> format</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>a <code>PixelFormat&lt;ByteBuffer&gt;</code> describing the indicated
         pixel format with the specified list of premultiplied colors</dd>
</dl>
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<h4>createByteIndexedInstance</h4>
<pre>public static&nbsp;<a href="../../../javafx/scene/image/PixelFormat.html" title="class in javafx.scene.image">PixelFormat</a>&lt;<a href="https://docs.oracle.com/javase/8/docs/api/java/nio/ByteBuffer.html?is-external=true" title="class or interface in java.nio">ByteBuffer</a>&gt;&nbsp;createByteIndexedInstance(int[]&nbsp;colors)</pre>
<div class="block">Creates a <code>PixelFormat</code> instance describing a pixel layout
 with the pixels stored as single bytes representing an index
 into the specified lookup table of <b>non-premultiplied</b> color
 values in the <a href="../../../javafx/scene/image/PixelFormat.Type.html#INT_ARGB"><code>INT_ARGB</code></a> format.
 <p>
 Pixels in this format can be decoded using the following sample code:
 <pre>
     int pixel = array[rowstart + x] & 0xff;
     int argb  = colors[pixel];

     int alpha = ((argb >> 24) & 0xff);
     int red   = ((argb >> 16) & 0xff);
     int green = ((argb >>  8) & 0xff);
     int blue  = ((argb      ) & 0xff);
 </pre></div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>colors</code> - an <code>int[]</code> array of 32-bit color values in
               the <a href="../../../javafx/scene/image/PixelFormat.Type.html#INT_ARGB"><code>INT_ARGB</code></a> format</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>a <code>PixelFormat&lt;ByteBuffer&gt;</code> describing the indicated
         pixel format with the specified list of non-premultiplied colors</dd>
</dl>
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<h4>getType</h4>
<pre>public&nbsp;<a href="../../../javafx/scene/image/PixelFormat.Type.html" title="enum in javafx.scene.image">PixelFormat.Type</a>&nbsp;getType()</pre>
<div class="block">Returns the enum representing the storage format of the pixels
 managed by this <code>PixelFormat</code> object.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the <code>Type</code> enum of the pixels</dd>
</dl>
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<h4>isWritable</h4>
<pre>public abstract&nbsp;boolean&nbsp;isWritable()</pre>
<div class="block">Returns true iff this <code>PixelFormat</code> object can convert
 color information into a pixel representation.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true iff this <code>PixelFormat</code> can convert colors to
         pixel data</dd>
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<h4>isPremultiplied</h4>
<pre>public abstract&nbsp;boolean&nbsp;isPremultiplied()</pre>
<div class="block">Returns true iff the color components decoded (or encoded) by this
 format are pre-multiplied by the alpha component for more efficient
 blending calculations.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true iff the managed color components are premultiplied
         by alpha</dd>
</dl>
</li>
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<h4>getArgb</h4>
<pre>public abstract&nbsp;int&nbsp;getArgb(<a href="../../../javafx/scene/image/PixelFormat.html" title="type parameter in PixelFormat">T</a>&nbsp;buf,
                            int&nbsp;x,
                            int&nbsp;y,
                            int&nbsp;scanlineStride)</pre>
<div class="block">Reads pixel data from the buffer at the specified coordinates and
 converts it to a 32-bit integer representation of the color in the
 <a href="../../../javafx/scene/image/PixelFormat.Type.html#INT_ARGB"><code>INT_ARGB</code></a> format.
 The 32-bit integer will contain the 4 color components in separate
 8-bit fields in ARGB order from the most significant byte to the least
 significant byte.
 The buffer should be positioned to the start of the pixel data such
 that <code>buf.get(0)</code> would return the pixel information for the
 pixel at coordinates <code>(0, 0)</code>.
 The <code>scanlineStride</code> parameter defines the distance from the pixel
 data at the start of one row to the pixel data at the start of the
 immediately following row at the next higher Y coordinate.  Usually,
 <code>scanlineStride</code> is the same as the width of the image multiplied
 by the number of data elements per pixel (1 for the case of the
 integer and indexed formats, or 3 or 4 in the case of the byte
 formats), but some images may have further padding between rows for
 alignment or other purposes.
 <p>
 The color components can be extracted from the returned integer using
 the following sample code:
 <pre>
     int alpha = ((retval >> 24) & 0xff);
     int red   = ((retval >> 16) & 0xff);
     int green = ((retval >>  8) & 0xff);
     int blue  = ((retval      ) & 0xff);
 </pre></div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>buf</code> - the buffer of pixel data</dd>
<dd><code>x</code> - the X coordinate of the pixel to be read</dd>
<dd><code>y</code> - the Y coordinate of the pixel to be read</dd>
<dd><code>scanlineStride</code> - the number of buffer elements between the
        start of adjacent pixel rows in the buffer</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>a 32-bit value with the color of the pixel in a format
         similar to the <a href="../../../javafx/scene/image/PixelFormat.Type.html#INT_ARGB"><code>INT_ARGB</code></a> pixel format</dd>
</dl>
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