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<h1 title="Uses of Package javafx.geometry" class="title">Uses of Package<br>javafx.geometry</h1>
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<caption><span>Packages that use <a href="../../javafx/geometry/package-summary.html">javafx.geometry</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#javafx.animation">javafx.animation</a></td>
<td class="colLast">
<div class="block">Provides the set of classes for ease of use transition based animations.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#javafx.css">javafx.css</a></td>
<td class="colLast">
<div class="block">Provides API for making properties styleable via CSS and for supporting
pseudo-class state.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#javafx.geometry">javafx.geometry</a></td>
<td class="colLast">
<div class="block">Provides the set of 2D classes for defining and performing operations on 
objects related to two-dimensional geometry.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#javafx.scene">javafx.scene</a></td>
<td class="colLast">
<div class="block">Provides the core set of base
classes for the JavaFX Scene Graph API.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#javafx.scene.canvas">javafx.scene.canvas</a></td>
<td class="colLast">
<div class="block">Provides the set of classes for canvas, an immediate mode style of rendering API.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#javafx.scene.chart">javafx.scene.chart</a></td>
<td class="colLast">
<div class="block">The JavaFX User Interface provides a set of chart components that
are a very convenient way for data visualization.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#javafx.scene.control">javafx.scene.control</a></td>
<td class="colLast">
<div class="block">The JavaFX User Interface Controls (UI Controls or just Controls) are
    specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
    many different application contexts.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#javafx.scene.image">javafx.scene.image</a></td>
<td class="colLast">
<div class="block">Provides the set of classes for loading and displaying images.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#javafx.scene.input">javafx.scene.input</a></td>
<td class="colLast">
<div class="block">Provides the set of classes for mouse and keyboard input event handling.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#javafx.scene.layout">javafx.scene.layout</a></td>
<td class="colLast">
<div class="block">
Provides classes to support user interface layout.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#javafx.scene.media">javafx.scene.media</a></td>
<td class="colLast">
<div class="block">Provides the set of classes for integrating audio and video into Java FX
Applications.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#javafx.scene.shape">javafx.scene.shape</a></td>
<td class="colLast">
<div class="block">Provides the set of 2D classes for defining and performing operations on 
objects related to two-dimensional geometry.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#javafx.scene.text">javafx.scene.text</a></td>
<td class="colLast">
<div class="block">Provides the set of classes for fonts and renderable Text Node.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#javafx.scene.transform">javafx.scene.transform</a></td>
<td class="colLast">
<div class="block">Provides the set of convenient classes to perform rotating, scaling,
shearing, and translation transformations for <code>Affine</code> objects.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#javafx.scene.web">javafx.scene.web</a></td>
<td class="colLast">
<div class="block">This package provides means for loading and displaying Web content.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#javafx.stage">javafx.stage</a></td>
<td class="colLast">
<div class="block">Provides the top-level container classes for JavaFX content.</div>
</td>
</tr>
</tbody>
</table>
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<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Point3D.html#javafx.animation">Point3D</a>
<div class="block">A 3D geometric point that usually represents the x, y, z coordinates.</div>
</td>
</tr>
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<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Insets.html#javafx.css">Insets</a>
<div class="block">A set of inside offsets for the 4 side of a rectangular area</div>
</td>
</tr>
</tbody>
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</li>
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<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Bounds.html#javafx.geometry">Bounds</a>
<div class="block">The base class for objects that are used to describe the bounds of a node or
 other scene graph object.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/HorizontalDirection.html#javafx.geometry">HorizontalDirection</a>
<div class="block">Enumeration representing a horizontal direction.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/HPos.html#javafx.geometry">HPos</a>
<div class="block">A set of values for describing horizontal positioning and alignment.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Insets.html#javafx.geometry">Insets</a>
<div class="block">A set of inside offsets for the 4 side of a rectangular area</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/NodeOrientation.html#javafx.geometry">NodeOrientation</a>
<div class="block">A set of values for describing the flow of visual data for a node.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Orientation.html#javafx.geometry">Orientation</a>
<div class="block">Orientation</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Point2D.html#javafx.geometry">Point2D</a>
<div class="block">A 2D geometric point that usually represents the x, y coordinates.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Point3D.html#javafx.geometry">Point3D</a>
<div class="block">A 3D geometric point that usually represents the x, y, z coordinates.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Pos.html#javafx.geometry">Pos</a>
<div class="block">A set of values for describing vertical and horizontal positioning and
 alignment.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Rectangle2D.html#javafx.geometry">Rectangle2D</a>
<div class="block">A 2D rectangle used to describe the bounds of an object.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Side.html#javafx.geometry">Side</a>
<div class="block">Enum for which side of a rectangle something should be.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/VerticalDirection.html#javafx.geometry">VerticalDirection</a>
<div class="block">Enumeration representing a vertical direction.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/VPos.html#javafx.geometry">VPos</a>
<div class="block">A set of values for describing vertical positioning and alignment.</div>
</td>
</tr>
</tbody>
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<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Bounds.html#javafx.scene">Bounds</a>
<div class="block">The base class for objects that are used to describe the bounds of a node or
 other scene graph object.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Dimension2D.html#javafx.scene">Dimension2D</a>
<div class="block">A 2D dimension object that contains a width and a height.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/NodeOrientation.html#javafx.scene">NodeOrientation</a>
<div class="block">A set of values for describing the flow of visual data for a node.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Orientation.html#javafx.scene">Orientation</a>
<div class="block">Orientation</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Point2D.html#javafx.scene">Point2D</a>
<div class="block">A 2D geometric point that usually represents the x, y coordinates.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Point3D.html#javafx.scene">Point3D</a>
<div class="block">A 3D geometric point that usually represents the x, y, z coordinates.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Rectangle2D.html#javafx.scene">Rectangle2D</a>
<div class="block">A 2D rectangle used to describe the bounds of an object.</div>
</td>
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</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/VPos.html#javafx.scene.canvas">VPos</a>
<div class="block">A set of values for describing vertical positioning and alignment.</div>
</td>
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</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Dimension2D.html#javafx.scene.chart">Dimension2D</a>
<div class="block">A 2D dimension object that contains a width and a height.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Side.html#javafx.scene.chart">Side</a>
<div class="block">Enum for which side of a rectangle something should be.</div>
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</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Bounds.html#javafx.scene.control">Bounds</a>
<div class="block">The base class for objects that are used to describe the bounds of a node or
 other scene graph object.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/HPos.html#javafx.scene.control">HPos</a>
<div class="block">A set of values for describing horizontal positioning and alignment.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Insets.html#javafx.scene.control">Insets</a>
<div class="block">A set of inside offsets for the 4 side of a rectangular area</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Orientation.html#javafx.scene.control">Orientation</a>
<div class="block">Orientation</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Pos.html#javafx.scene.control">Pos</a>
<div class="block">A set of values for describing vertical and horizontal positioning and
 alignment.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Side.html#javafx.scene.control">Side</a>
<div class="block">Enum for which side of a rectangle something should be.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/VPos.html#javafx.scene.control">VPos</a>
<div class="block">A set of values for describing vertical positioning and alignment.</div>
</td>
</tr>
</tbody>
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<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Rectangle2D.html#javafx.scene.image">Rectangle2D</a>
<div class="block">A 2D rectangle used to describe the bounds of an object.</div>
</td>
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<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Point2D.html#javafx.scene.input">Point2D</a>
<div class="block">A 2D geometric point that usually represents the x, y coordinates.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Point3D.html#javafx.scene.input">Point3D</a>
<div class="block">A 3D geometric point that usually represents the x, y, z coordinates.</div>
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</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Bounds.html#javafx.scene.layout">Bounds</a>
<div class="block">The base class for objects that are used to describe the bounds of a node or
 other scene graph object.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/HPos.html#javafx.scene.layout">HPos</a>
<div class="block">A set of values for describing horizontal positioning and alignment.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Insets.html#javafx.scene.layout">Insets</a>
<div class="block">A set of inside offsets for the 4 side of a rectangular area</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Orientation.html#javafx.scene.layout">Orientation</a>
<div class="block">Orientation</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Pos.html#javafx.scene.layout">Pos</a>
<div class="block">A set of values for describing vertical and horizontal positioning and
 alignment.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Side.html#javafx.scene.layout">Side</a>
<div class="block">Enum for which side of a rectangle something should be.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/VPos.html#javafx.scene.layout">VPos</a>
<div class="block">A set of values for describing vertical positioning and alignment.</div>
</td>
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<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../javafx/geometry/class-use/Rectangle2D.html#javafx.scene.media">Rectangle2D</a>
<div class="block">A 2D rectangle used to describe the bounds of an object.</div>
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<td class="colOne"><a href="../../javafx/geometry/class-use/Bounds.html#javafx.scene.shape">Bounds</a>
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