<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qtaudioengine.qdoc --> <title>Qt Audio Engine QML Types | Qt Multimedia 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtmultimedia-index.html">Qt Multimedia</a></td><td >Qt Audio Engine QML Types</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#qt-audio-engine-features">Qt Audio Engine Features</a></li> <li class="level1"><a href="#examples">Examples</a></li> <li class="level1"><a href="#qml-types">QML types</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Qt Audio Engine QML Types</h1> <span class="subtitle"></span> <!-- $$$QtAudioEngine-description --> <div class="descr"> <a name="details"></a> <p>Qt Audio Engine is part of the <a href="qtmultimedia-index.html">Qt Multimedia</a> module. Qt Audio Engine provides types for 3D positional audio playback and content management.</p> <p>The QML types can be imported into your application using the following import statement in your .qml file:</p> <pre class="cpp"> import <span class="type"><a href="qtaudioengine-qmlmodule.html">QtAudioEngine</a></span> <span class="number">1.1</span> </pre> <a name="qt-audio-engine-features"></a> <h2 id="qt-audio-engine-features">Qt Audio Engine Features</h2> <p>Qt Audio Engine enables developers to organize wave files into discrete <a href="qml-qtaudioengine-sound.html">Sound</a> with different <a href="qml-qtaudioengine-playvariation.html">play variations</a>, group sound controls by <a href="qml-qtaudioengine-audiocategory.html">AudioCategory</a> categories and define <a href="qml-qtaudioengine-attenuationmodellinear.html">attenuation models</a> and various 3D audio settings all in one place. Playback of <a href="qml-qtaudioengine-soundinstance.html">sound instances</a> can be conveniently activated by in-app events and managed by <a href="qtaudioengine-qmlmodule.html">QtAudioEngine</a> or controlled by explicitly defining <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a> for easier QML bindings.</p> <a name="examples"></a> <h2 id="examples">Examples</h2> <ul> <li><a href="qtmultimedia-multimedia-audioengine-example.html">Audio Engine</a></li> </ul> <a name="qml-types"></a> <h2 id="qml-types">QML types</h2> </div> <!-- @@@QtAudioEngine --> <div class="table"><table class="annotated"> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-attenuationmodelinverse.html">AttenuationModelInverse</a></p></td><td class="tblDescr"><p>Defines a non-linear attenuation curve for a Sound</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-attenuationmodellinear.html">AttenuationModelLinear</a></p></td><td class="tblDescr"><p>Defines a linear attenuation curve for a Sound</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-audiocategory.html">AudioCategory</a></p></td><td class="tblDescr"><p>Control all active sound instances by group</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-audioengine.html">AudioEngine</a></p></td><td class="tblDescr"><p>Organize all your 3d audio content in one place</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-audiolistener.html">AudioListener</a></p></td><td class="tblDescr"><p>Control global listener parameters</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-audiosample.html">AudioSample</a></p></td><td class="tblDescr"><p>Load audio samples, mostly .wav</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-playvariation.html">PlayVariation</a></p></td><td class="tblDescr"><p>Define a playback variation for sounds. So each time the playback of the same sound can be a slightly different even with the same AudioSample</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-sound.html">Sound</a></p></td><td class="tblDescr"><p>Define a variety of samples and parameters to be used for SoundInstance</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a></p></td><td class="tblDescr"><p>Play 3d audio content</p></td></tr> </table></div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>