<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>audioengine.qml Example File | Qt Multimedia 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtmultimedia-index.html">Qt Multimedia</a></td><td ><a href="qtmultimedia-multimedia-audioengine-example.html">AudioEngine Example</a></td><td >audioengine.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">audioengine.qml Example File</h1> <span class="subtitle">multimedia/audioengine/qml/audioengine.qml</span> <!-- $$$multimedia/audioengine/qml/audioengine.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtAudioEngine 1.0 import QtQuick 2.0 import "content" <span class="type">Rectangle</span> { <span class="name">color</span>:<span class="string">"white"</span> <span class="name">id</span>: <span class="name">root</span> <span class="name">width</span>: <span class="number">300</span> <span class="name">height</span>: <span class="number">500</span> property <span class="type">int</span> <span class="name">radius</span> : <span class="number">100</span> property <span class="type">real</span> <span class="name">twoPi</span> : <span class="name">Math</span>.<span class="name">PI</span> <span class="operator">+</span> <span class="name">Math</span>.<span class="name">PI</span> <span class="type">MyAudioEngine</span> { <span class="name">id</span>:<span class="name">audioEngine</span> <span class="name">listener</span>.position : <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="name">observer</span>.<span class="name">x</span>, <span class="name">observer</span>.<span class="name">y</span>, <span class="number">0</span>); } <span class="type">Item</span> { <span class="name">id</span>: <span class="name">circle</span> <span class="name">x</span>: <span class="name">root</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span> <span class="name">y</span>: <span class="name">root</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">2</span> property <span class="type">real</span> <span class="name">percent</span>: <span class="number">0</span> SequentialAnimation on <span class="name">percent</span> { <span class="name">id</span>: <span class="name">circleAnim1</span> <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="name">running</span>: <span class="number">true</span> <span class="type">NumberAnimation</span> { <span class="name">duration</span>: <span class="number">12000</span> <span class="name">from</span>: <span class="number">0</span> <span class="name">to</span>: <span class="number">1</span> } } } <span class="type">Item</span> { <span class="name">id</span>: <span class="name">holder</span> <span class="name">x</span>: <span class="name">circle</span>.<span class="name">x</span> <span class="operator">-</span> <span class="name">Math</span>.<span class="name">sin</span>(<span class="name">circle</span>.<span class="name">percent</span> <span class="operator">*</span> <span class="name">root</span>.<span class="name">twoPi</span>) <span class="operator">*</span> <span class="name">root</span>.<span class="name">radius</span> <span class="operator">-</span> <span class="number">50</span> <span class="name">y</span>: <span class="name">circle</span>.<span class="name">y</span> <span class="operator">+</span> <span class="name">Math</span>.<span class="name">cos</span>(<span class="name">circle</span>.<span class="name">percent</span> <span class="operator">*</span> <span class="name">root</span>.<span class="name">twoPi</span>) <span class="operator">*</span> <span class="name">root</span>.<span class="name">radius</span> <span class="operator">+</span> <span class="number">50</span> } <span class="type">Rectangle</span> { <span class="name">color</span>:<span class="string">"green"</span> <span class="name">id</span>: <span class="name">observer</span> <span class="name">width</span>: <span class="number">16</span> <span class="name">height</span>: <span class="number">16</span> <span class="name">x</span>: <span class="name">circle</span>.<span class="name">x</span> <span class="operator">-</span> <span class="name">width</span> <span class="operator">/</span> <span class="number">2</span> <span class="name">y</span>: <span class="name">circle</span>.<span class="name">y</span> <span class="operator">-</span> <span class="name">height</span> <span class="operator">/</span> <span class="number">2</span> } <span class="type">Rectangle</span> { <span class="name">color</span>:<span class="string">"red"</span> <span class="name">id</span>: <span class="name">starship</span> <span class="name">width</span>: <span class="number">32</span> <span class="name">height</span>: <span class="number">32</span> <span class="name">x</span>: <span class="name">holder</span>.<span class="name">x</span> <span class="operator">-</span> <span class="name">width</span> <span class="operator">/</span> <span class="number">2</span> <span class="name">y</span>: <span class="name">holder</span>.<span class="name">y</span> <span class="operator">-</span> <span class="name">height</span> <span class="operator">/</span> <span class="number">2</span> } <span class="type">MouseArea</span> { <span class="name">anchors</span>.fill: <span class="name">parent</span> <span class="name">onClicked</span>: { <span class="name">audioEngine</span>.<span class="name">sounds</span>[<span class="string">"effects"</span>].<span class="name">play</span>(<span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="name">holder</span>.<span class="name">x</span>, <span class="name">holder</span>.<span class="name">y</span>, <span class="number">0</span>)); } } <span class="type"><a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a></span> { <span class="name">id</span>: <span class="name">shipSound</span> <span class="name">engine</span>:<span class="name">audioEngine</span> <span class="name">sound</span>:<span class="string">"shipengine"</span> <span class="name">position</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="name">holder</span>.<span class="name">x</span>, <span class="name">holder</span>.<span class="name">y</span>, <span class="number">0</span>) <span class="name">direction</span>: { var <span class="name">a</span> = (<span class="name">starship</span>.<span class="name">rotation</span> <span class="operator">/</span> <span class="number">360</span>) <span class="operator">*</span> <span class="name">root</span>.<span class="name">twoPi</span>; <span class="keyword">return</span> <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="name">Math</span>.<span class="name">sin</span>(<span class="name">a</span>), -<span class="name">Math</span>.<span class="name">cos</span>(<span class="name">a</span>), <span class="number">0</span>); } <span class="name">velocity</span>: { var <span class="name">speed</span> = <span class="name">root</span>.<span class="name">twoPi</span> <span class="operator">*</span> <span class="name">root</span>.<span class="name">radius</span> <span class="operator">/</span> <span class="number">4</span>; <span class="keyword">return</span> <span class="name">shipSound</span>.<span class="name">direction</span>.<span class="name">times</span>(<span class="name">speed</span>); } <span class="name">Component</span>.onCompleted: <span class="name">shipSound</span>.<span class="name">play</span>() } <span class="comment">//Category Volume Control</span> <span class="type">Rectangle</span> { property <span class="type">variant</span> <span class="name">volumeCtrl</span>: <span class="name">audioEngine</span>.<span class="name">categories</span>[<span class="string">"sfx"</span>]; <span class="name">id</span>: <span class="name">volumeBar</span> <span class="name">x</span>: <span class="number">10</span> <span class="name">y</span>: <span class="number">10</span> <span class="name">width</span>: <span class="number">280</span> <span class="name">height</span>: <span class="number">22</span> <span class="name">color</span>: <span class="string">"darkgray"</span> <span class="type">Rectangle</span> { <span class="name">id</span>: <span class="name">volumeTracker</span> <span class="name">x</span>: <span class="number">0</span> <span class="name">y</span>: <span class="number">0</span> <span class="name">width</span>: <span class="name">volumeBar</span>.<span class="name">volumeCtrl</span>.<span class="name">volume</span> <span class="operator">*</span> <span class="name">parent</span>.<span class="name">width</span>; <span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="name">color</span>: <span class="string">"lightgreen"</span> } <span class="type">Text</span> { <span class="name">text</span>: <span class="string">" volume:"</span> <span class="operator">+</span> <span class="name">Math</span>.<span class="name">round</span>(<span class="name">volumeBar</span>.<span class="name">volumeCtrl</span>.<span class="name">volume</span> <span class="operator">*</span> <span class="number">100</span>) <span class="operator">+</span><span class="string">"%"</span>; <span class="name">font</span>.pointSize: <span class="number">16</span>; <span class="name">font</span>.italic: <span class="number">true</span>; <span class="name">color</span>: <span class="string">"black"</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> } <span class="type">MouseArea</span> { <span class="name">anchors</span>.fill: <span class="name">parent</span> property <span class="type">bool</span> <span class="name">m</span>:<span class="number">false</span> <span class="name">onPressed</span>: { <span class="name">m</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">updateVolume</span>(<span class="name">mouse</span>); } <span class="name">onReleased</span>: { <span class="name">m</span> <span class="operator">=</span> <span class="number">false</span>; } <span class="name">onPositionChanged</span>: { <span class="keyword">if</span> (<span class="name">m</span>) { <span class="name">updateVolume</span>(<span class="name">mouse</span>); } } <span class="keyword">function</span> <span class="name">updateVolume</span>(<span class="name">mouse</span>) { <span class="name">volumeBar</span>.<span class="name">volumeCtrl</span>.<span class="name">volume</span> <span class="operator">=</span> <span class="name">Math</span>.<span class="name">min</span>(<span class="number">1</span>, <span class="name">Math</span>.<span class="name">max</span>(<span class="number">0</span>, <span class="name">mouse</span>.<span class="name">x</span> <span class="operator">/</span> (<span class="name">volumeBar</span>.<span class="name">width</span> <span class="operator">-</span> <span class="number">1</span>))); } } } <span class="comment">//Information display</span> <span class="type">Item</span> { <span class="name">x</span>:<span class="number">10</span> <span class="name">y</span>:<span class="number">32</span> <span class="type">Text</span> { <span class="name">text</span>: <span class="string">" [live instances] = "</span> <span class="operator">+</span> <span class="name">audioEngine</span>.<span class="name">liveInstances</span>; <span class="name">font</span>.pointSize: <span class="number">14</span>; <span class="name">font</span>.italic: <span class="number">true</span>; <span class="name">color</span>: <span class="string">"black"</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> } } <span class="type">Item</span> { <span class="name">x</span>:<span class="number">10</span> <span class="name">y</span>:<span class="number">60</span> <span class="type">Text</span> { <span class="name">text</span>: <span class="string">" [loading]="</span> <span class="operator">+</span> (<span class="name">audioEngine</span>.<span class="name">loading</span> ? <span class="string">"true"</span> : <span class="string">"false"</span>); <span class="name">font</span>.pointSize: <span class="number">16</span>; <span class="name">font</span>.italic: <span class="number">true</span>; <span class="name">color</span>: <span class="string">"black"</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> } } } </pre> </div> <!-- @@@multimedia/audioengine/qml/audioengine.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>