<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>hangmangame.cpp Example File | Qt Purchasing 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtpurchasing-index.html">Qt Purchasing</a></td><td ><a href="qtpurchasing-qthangman-example.html">Qt Purchasing Examples - QtHangman</a></td><td >hangmangame.cpp Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">hangmangame.cpp Example File</h1> <span class="subtitle">qthangman/hangmangame.cpp</span> <!-- $$$qthangman/hangmangame.cpp-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Purchasing module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#include "hangmangame.h"</span> <span class="preprocessor">#include <QFile></span> <span class="preprocessor">#include <QDebug></span> <span class="preprocessor">#include <time.h></span> <span class="preprocessor">#include <QBuffer></span> <span class="preprocessor">#include <QtConcurrent/QtConcurrentRun></span> HangmanGame<span class="operator">::</span>HangmanGame(<span class="type">QObject</span> <span class="operator">*</span>parent) : <span class="type">QObject</span>(parent) <span class="operator">,</span> m_lock(<span class="type">QMutex</span><span class="operator">::</span>Recursive) <span class="operator">,</span> m_vowelsUnlocked(<span class="keyword">false</span>) { qsrand(<span class="operator">::</span>time(<span class="number">0</span>)); connect(<span class="keyword">this</span><span class="operator">,</span> <span class="operator">&</span>HangmanGame<span class="operator">::</span>vowelBought<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&</span>HangmanGame<span class="operator">::</span>registerLetterBought); <span class="type">QtConcurrent</span><span class="operator">::</span>run(<span class="keyword">this</span><span class="operator">,</span> <span class="operator">&</span>HangmanGame<span class="operator">::</span>initWordList); m_vowelsUnlocked <span class="operator">=</span> m_persistentSettings<span class="operator">.</span>value(<span class="string">"Hangman/vowelsUnlocked"</span><span class="operator">,</span> <span class="keyword">false</span>)<span class="operator">.</span>toBool(); m_vowelsAvailable <span class="operator">=</span> m_persistentSettings<span class="operator">.</span>value(<span class="string">"Hangman/vowelsAvailable"</span><span class="operator">,</span> <span class="number">0</span>)<span class="operator">.</span>toInt(); m_wordsGiven <span class="operator">=</span> m_persistentSettings<span class="operator">.</span>value(<span class="string">"Hangman/wordsGiven"</span><span class="operator">,</span> <span class="number">0</span>)<span class="operator">.</span>toInt(); m_wordsGuessedCorrectly <span class="operator">=</span> m_persistentSettings<span class="operator">.</span>value(<span class="string">"Hangman/wordsGuessedCorrectly"</span><span class="operator">,</span> <span class="number">0</span>)<span class="operator">.</span>toInt(); m_score <span class="operator">=</span> m_persistentSettings<span class="operator">.</span>value(<span class="string">"Hangman/score"</span><span class="operator">,</span> <span class="number">0</span>)<span class="operator">.</span>toInt(); } <span class="type">void</span> HangmanGame<span class="operator">::</span>reset() { m_lettersOwned<span class="operator">.</span>clear(); <span class="keyword">emit</span> lettersOwnedChanged(); <span class="keyword">emit</span> errorCountChanged(); chooseRandomWord(); } <span class="type">void</span> HangmanGame<span class="operator">::</span>reveal() { m_lettersOwned <span class="operator">+</span><span class="operator">=</span> vowels() <span class="operator">+</span> consonants(); <span class="keyword">emit</span> errorCountChanged(); <span class="keyword">emit</span> lettersOwnedChanged(); } <span class="type">void</span> HangmanGame<span class="operator">::</span>gameOverReveal() { m_lettersOwned <span class="operator">+</span><span class="operator">=</span> vowels() <span class="operator">+</span> consonants(); <span class="keyword">emit</span> lettersOwnedChanged(); } <span class="type">void</span> HangmanGame<span class="operator">::</span>requestLetter(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&</span>letterString) { Q_ASSERT(letterString<span class="operator">.</span>size() <span class="operator">=</span><span class="operator">=</span> <span class="number">1</span>); <span class="type">QChar</span> letter <span class="operator">=</span> letterString<span class="operator">.</span>at(<span class="number">0</span>); registerLetterBought(letter); } <span class="type">void</span> HangmanGame<span class="operator">::</span>guessWord(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&</span>word) { <span class="keyword">if</span> (word<span class="operator">.</span>compare(m_word<span class="operator">,</span> <span class="type">Qt</span><span class="operator">::</span>CaseInsensitive) <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span>) { <span class="comment">//Determine how many vowels were earned</span> setVowelsAvailable(m_vowelsAvailable <span class="operator">+</span> calculateEarnedVowels()); <span class="comment">//score is number of remaining consonants + remaining errors</span> setScore(m_score <span class="operator">+</span> calculateEarnedPoints()); m_lettersOwned <span class="operator">+</span><span class="operator">=</span> m_word<span class="operator">.</span>toUpper(); } <span class="keyword">else</span> { <span class="comment">// Small hack to get an additional penalty for guessing wrong</span> <span class="keyword">static</span> <span class="type">int</span> i<span class="operator">=</span><span class="number">0</span>; Q_ASSERT(i <span class="operator"><</span> <span class="number">10</span>); m_lettersOwned <span class="operator">+</span><span class="operator">=</span> <span class="type">QString</span><span class="operator">::</span>number(i<span class="operator">+</span><span class="operator">+</span>); <span class="keyword">emit</span> errorCountChanged(); } <span class="keyword">emit</span> lettersOwnedChanged(); } bool HangmanGame<span class="operator">::</span>isVowel(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&</span>letter) { Q_ASSERT(letter<span class="operator">.</span>size() <span class="operator">=</span><span class="operator">=</span> <span class="number">1</span>); <span class="type">QChar</span> letterChar <span class="operator">=</span> letter<span class="operator">.</span>at(<span class="number">0</span>); <span class="keyword">return</span> vowels()<span class="operator">.</span>contains(letterChar); } <span class="type">QString</span> HangmanGame<span class="operator">::</span>vowels() <span class="keyword">const</span> { <span class="keyword">return</span> <span class="type">QStringLiteral</span>(<span class="string">"AEIOU"</span>); } <span class="type">QString</span> HangmanGame<span class="operator">::</span>consonants() <span class="keyword">const</span> { <span class="keyword">return</span> <span class="type">QStringLiteral</span>(<span class="string">"BCDFGHJKLMNPQRSTVWXYZ"</span>); } <span class="type">int</span> HangmanGame<span class="operator">::</span>errorCount() <span class="keyword">const</span> { <span class="type">int</span> count <span class="operator">=</span> <span class="number">0</span>; <span class="keyword">for</span> (<span class="type">QChar</span> c : m_lettersOwned) { <span class="keyword">if</span> (<span class="operator">!</span>m_word<span class="operator">.</span>contains(c)) <span class="operator">+</span><span class="operator">+</span>count; } <span class="keyword">return</span> count; } bool HangmanGame<span class="operator">::</span>vowelsUnlocked() <span class="keyword">const</span> { <span class="keyword">return</span> m_vowelsUnlocked; } <span class="type">void</span> HangmanGame<span class="operator">::</span>setVowelsUnlocked(bool vowelsUnlocked) { <span class="keyword">if</span> (m_vowelsUnlocked <span class="operator">!</span><span class="operator">=</span> vowelsUnlocked) { m_vowelsUnlocked <span class="operator">=</span> vowelsUnlocked; m_persistentSettings<span class="operator">.</span>setValue(<span class="string">"Hangman/vowelsUnlocked"</span><span class="operator">,</span> m_vowelsUnlocked); <span class="keyword">emit</span> vowelsUnlockedChanged(m_vowelsUnlocked); } } <span class="type">int</span> HangmanGame<span class="operator">::</span>vowelsAvailable() <span class="keyword">const</span> { <span class="keyword">return</span> m_vowelsAvailable; } <span class="type">int</span> HangmanGame<span class="operator">::</span>wordsGiven() <span class="keyword">const</span> { <span class="keyword">return</span> m_wordsGiven; } <span class="type">int</span> HangmanGame<span class="operator">::</span>wordsGuessedCorrectly() <span class="keyword">const</span> { <span class="keyword">return</span> m_wordsGuessedCorrectly; } <span class="type">int</span> HangmanGame<span class="operator">::</span>score() <span class="keyword">const</span> { <span class="keyword">return</span> m_score; } <span class="type">void</span> HangmanGame<span class="operator">::</span>setScore(<span class="type">int</span> score) { <span class="keyword">if</span> (m_score <span class="operator">!</span><span class="operator">=</span> score) { m_score <span class="operator">=</span> score; m_persistentSettings<span class="operator">.</span>setValue(<span class="string">"Hangman/score"</span><span class="operator">,</span> m_score); <span class="keyword">emit</span> scoreChanged(score); } } <span class="type">void</span> HangmanGame<span class="operator">::</span>setWordsGiven(<span class="type">int</span> count) { <span class="keyword">if</span> (m_wordsGiven <span class="operator">!</span><span class="operator">=</span> count) { m_wordsGiven <span class="operator">=</span> count; m_persistentSettings<span class="operator">.</span>setValue(<span class="string">"Hangman/wordsGiven"</span><span class="operator">,</span> m_wordsGiven); <span class="keyword">emit</span> wordsGivenChanged(count); } } <span class="type">void</span> HangmanGame<span class="operator">::</span>setWordsGuessedCorrectly(<span class="type">int</span> count) { <span class="keyword">if</span> (m_wordsGuessedCorrectly <span class="operator">!</span><span class="operator">=</span> count) { m_wordsGuessedCorrectly <span class="operator">=</span> count; m_persistentSettings<span class="operator">.</span>setValue(<span class="string">"Hangman/wordsGuessedCorrectly"</span><span class="operator">,</span> m_wordsGuessedCorrectly); <span class="keyword">emit</span> wordsGuessedCorrectlyChanged(count); } } <span class="type">void</span> HangmanGame<span class="operator">::</span>setVowelsAvailable(<span class="type">int</span> count) { <span class="keyword">if</span> (m_vowelsAvailable <span class="operator">!</span><span class="operator">=</span> count) { m_vowelsAvailable <span class="operator">=</span> count; m_persistentSettings<span class="operator">.</span>setValue(<span class="string">"Hangman/vowelsAvailable"</span><span class="operator">,</span> m_vowelsAvailable); <span class="keyword">emit</span> vowelsAvailableChanged(count); } } <span class="type">void</span> HangmanGame<span class="operator">::</span>registerLetterBought(<span class="keyword">const</span> <span class="type">QChar</span> <span class="operator">&</span>letter) { <span class="keyword">if</span> (m_lettersOwned<span class="operator">.</span>contains(letter)) <span class="keyword">return</span>; m_lettersOwned<span class="operator">.</span>append(letter); <span class="keyword">emit</span> lettersOwnedChanged(); <span class="keyword">if</span> (<span class="operator">!</span>m_word<span class="operator">.</span>contains(letter)) <span class="keyword">emit</span> errorCountChanged(); } <span class="type">void</span> HangmanGame<span class="operator">::</span>chooseRandomWord() { <span class="type">QMutexLocker</span> locker(<span class="operator">&</span>m_lock); <span class="keyword">if</span> (m_wordList<span class="operator">.</span>isEmpty()) <span class="keyword">return</span>; m_word <span class="operator">=</span> m_wordList<span class="operator">.</span>at(qrand() <span class="operator">%</span> m_wordList<span class="operator">.</span>size()); <span class="keyword">emit</span> wordChanged(); } <span class="type">void</span> HangmanGame<span class="operator">::</span>initWordList() { <span class="type">QMutexLocker</span> locker(<span class="operator">&</span>m_lock); qsrand(<span class="operator">::</span>time(<span class="number">0</span>) <span class="operator">+</span> <span class="number">1000</span>); <span class="type">QFile</span> file(<span class="string">":/enable2.txt"</span>); <span class="keyword">if</span> (file<span class="operator">.</span>open(<span class="type">QIODevice</span><span class="operator">::</span>ReadOnly)) { <span class="type">QByteArray</span> allData <span class="operator">=</span> file<span class="operator">.</span>readAll(); <span class="type">QBuffer</span> buffer(<span class="operator">&</span>allData); <span class="keyword">if</span> (<span class="operator">!</span>buffer<span class="operator">.</span>open(<span class="type">QIODevice</span><span class="operator">::</span>ReadOnly)) qFatal(<span class="string">"Couldn't open buffer for reading!"</span>); <span class="keyword">while</span> (<span class="operator">!</span>buffer<span class="operator">.</span>atEnd()) { <span class="type">QByteArray</span> ba <span class="operator">=</span> buffer<span class="operator">.</span>readLine()<span class="operator">.</span>trimmed()<span class="operator">.</span>toUpper(); <span class="keyword">if</span> (<span class="operator">!</span>ba<span class="operator">.</span>isEmpty() <span class="operator">&</span><span class="operator">&</span> ba<span class="operator">.</span>length() <span class="operator"><</span> <span class="number">10</span>) m_wordList<span class="operator">.</span>append(<span class="type">QString</span><span class="operator">::</span>fromLatin1(ba)); } } chooseRandomWord(); } <span class="type">int</span> HangmanGame<span class="operator">::</span>calculateEarnedVowels() { <span class="type">int</span> total <span class="operator">=</span> <span class="number">0</span>; <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> m_word<span class="operator">.</span>length(); <span class="operator">+</span><span class="operator">+</span>i) { <span class="keyword">if</span> (isVowel(<span class="type">QString</span>(m_word<span class="operator">[</span>i<span class="operator">]</span>)) <span class="operator">&</span><span class="operator">&</span> <span class="operator">!</span>m_lettersOwned<span class="operator">.</span>contains(<span class="type">QString</span>(m_word<span class="operator">[</span>i<span class="operator">]</span>))) total<span class="operator">+</span><span class="operator">+</span>; } <span class="keyword">return</span> total; } <span class="type">int</span> HangmanGame<span class="operator">::</span>calculateEarnedPoints() { <span class="type">int</span> total <span class="operator">=</span> <span class="number">0</span>; <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> m_word<span class="operator">.</span>length(); <span class="operator">+</span><span class="operator">+</span>i) { <span class="keyword">if</span> (consonants()<span class="operator">.</span>contains(<span class="type">QString</span>(m_word<span class="operator">[</span>i<span class="operator">]</span>)) <span class="operator">&</span><span class="operator">&</span> <span class="operator">!</span>m_lettersOwned<span class="operator">.</span>contains(<span class="type">QString</span>(m_word<span class="operator">[</span>i<span class="operator">]</span>))) total<span class="operator">+</span><span class="operator">+</span>; } total <span class="operator">+</span><span class="operator">=</span> <span class="number">8</span> <span class="operator">-</span> errorCount(); <span class="keyword">return</span> total; } </pre> </div> <!-- @@@qthangman/hangmangame.cpp --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>