<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Measure.qml Example File | Qt Bluetooth 5.12.2</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtbluetooth-index.html">Qt Bluetooth</a></td><td ><a href="qtbluetooth-heartrate-game-example.html">Bluetooth Low Energy Heart Rate Game</a></td><td >Measure.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtbluetooth-index.html">Qt 5.12.2 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Measure.qml Example File</h1> <span class="subtitle">heartrate-game/qml/Measure.qml</span> <!-- $$$heartrate-game/qml/Measure.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> /*************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the QtBluetooth module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.5 GamePage { id: measurePage errorMessage: deviceHandler.error infoMessage: deviceHandler.info property real __timeCounter: 0; property real __maxTimeCount: 60 property string relaxText: qsTr("Relax!\nWhen you are ready, press Start. You have %1s time to increase heartrate so much as possible.\nGood luck!").arg(__maxTimeCount) function close() { deviceHandler.stopMeasurement(); deviceHandler.disconnectService(); app.prevPage(); } function start() { if (!deviceHandler.measuring) { __timeCounter = 0; deviceHandler.startMeasurement() } } function stop() { if (deviceHandler.measuring) { deviceHandler.stopMeasurement() } app.showPage("Stats.qml") } Timer { id: measureTimer interval: 1000 running: deviceHandler.measuring repeat: true onTriggered: { __timeCounter++; if (__timeCounter >= __maxTimeCount) measurePage.stop() } } Column { anchors.centerIn: parent spacing: GameSettings.fieldHeight * 0.5 Rectangle { id: circle anchors.horizontalCenter: parent.horizontalCenter width: Math.min(measurePage.width, measurePage.height-GameSettings.fieldHeight*4) - 2*GameSettings.fieldMargin height: width radius: width*0.5 color: GameSettings.viewColor Text { id: hintText anchors.centerIn: parent anchors.verticalCenterOffset: -parent.height*0.1 horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter width: parent.width * 0.8 height: parent.height * 0.6 wrapMode: Text.WordWrap text: measurePage.relaxText visible: !deviceHandler.measuring color: GameSettings.textColor fontSizeMode: Text.Fit minimumPixelSize: 10 font.pixelSize: GameSettings.mediumFontSize } Text { id: text anchors.centerIn: parent anchors.verticalCenterOffset: -parent.height*0.15 font.pixelSize: parent.width * 0.45 text: deviceHandler.hr visible: deviceHandler.measuring color: GameSettings.textColor } Item { id: minMaxContainer anchors.horizontalCenter: parent.horizontalCenter width: parent.width*0.7 height: parent.height * 0.15 anchors.bottom: parent.bottom anchors.bottomMargin: parent.height*0.16 visible: deviceHandler.measuring Text { anchors.left: parent.left anchors.verticalCenter: parent.verticalCenter text: deviceHandler.minHR color: GameSettings.textColor font.pixelSize: GameSettings.hugeFontSize Text { anchors.left: parent.left anchors.bottom: parent.top font.pixelSize: parent.font.pixelSize*0.8 color: parent.color text: "MIN" } } Text { anchors.right: parent.right anchors.verticalCenter: parent.verticalCenter text: deviceHandler.maxHR color: GameSettings.textColor font.pixelSize: GameSettings.hugeFontSize Text { anchors.right: parent.right anchors.bottom: parent.top font.pixelSize: parent.font.pixelSize*0.8 color: parent.color text: "MAX" } } } Image { id: heart anchors.horizontalCenter: minMaxContainer.horizontalCenter anchors.verticalCenter: minMaxContainer.bottom width: parent.width * 0.2 height: width source: "images/heart.png" smooth: true antialiasing: true SequentialAnimation{ id: heartAnim running: deviceHandler.alive loops: Animation.Infinite alwaysRunToEnd: true PropertyAnimation { target: heart; property: "scale"; to: 1.2; duration: 500; easing.type: Easing.InQuad } PropertyAnimation { target: heart; property: "scale"; to: 1.0; duration: 500; easing.type: Easing.OutQuad } } } } Rectangle { id: timeSlider color: GameSettings.viewColor anchors.horizontalCenter: parent.horizontalCenter width: circle.width height: GameSettings.fieldHeight radius: GameSettings.buttonRadius Rectangle { height: parent.height radius: parent.radius color: GameSettings.sliderColor width: Math.min(1.0,__timeCounter / __maxTimeCount) * parent.width } Text { anchors.centerIn: parent color: "gray" text: (__maxTimeCount - __timeCounter).toFixed(0) + " s" font.pixelSize: GameSettings.bigFontSize } } } GameButton { id: startButton anchors.horizontalCenter: parent.horizontalCenter anchors.bottom: parent.bottom anchors.bottomMargin: GameSettings.fieldMargin width: circle.width height: GameSettings.fieldHeight enabled: !deviceHandler.measuring radius: GameSettings.buttonRadius onClicked: start() Text { anchors.centerIn: parent font.pixelSize: GameSettings.tinyFontSize text: qsTr("START") color: startButton.enabled ? GameSettings.textColor : GameSettings.disabledTextColor } } } </pre> </div> <!-- @@@heartrate-game/qml/Measure.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>