<CsoundSynthesizer> <CsOptions> </CsOptions> ; ============================================== <CsInstruments> sr = 48000 ksmps = 1 nchnls = 2 0dbfs = 1 ;; test instruments to demo filter cutoff sweep with high resonance instr 1 asig = vco2(0.5, cps2pch(6.00, 12)) asig = K35_lpf(asig, expseg:a(10000, p3, 30), 9.9, 0, 1) asig *= 0.25 asig = limit(asig, -1.0, 1.0) outc(asig, asig) endin instr 2 asig = vco2(0.5, cps2pch(6.00, 12)) asig = K35_lpf(asig, expseg:k(10000, p3, 30), 9.9, 0, 1) asig *= 0.25 asig = limit(asig, -1.0, 1.0) outc(asig, asig) endin instr 3 asig = vco2(0.5, cps2pch(6.00, 12)) asig = K35_hpf(asig, expseg:a(10000, p3, 30), 9.9, 0, 1) asig *= 0.25 asig = limit(asig, -1.0, 1.0) outc(asig, asig) endin instr 4 asig = vco2(0.5, cps2pch(6.00, 12)) asig = K35_hpf(asig, expseg:k(10000, p3, 30), 9.9, 0, 1) asig *= 0.25 asig = limit(asig, -1.0, 1.0) outc(asig, asig) endin ;; beat instruments instr ms20_drum ipch = cps2pch(p4, 12) iamp = ampdbfs(p5) aenv = expseg:a(10000, 0.05, ipch, p3 - .05, ipch) asig = rand:a(-1.0, 1.0) asig = K35_hpf(asig, 60, 7, 1, 1) asig = K35_lpf(asig, aenv, 9.8, 1, 1) asig = tanh(asig * 16) asig *= expon(iamp, p3, 0.0001) outc(asig, asig) endin instr ms20_bass ipch = cps2pch(p4, 12) iamp = ampdbfs(p5) aenv = expseg(1000, 0.1, ipch * 2, p3 - .05, ipch * 2) asig = vco2(1.0, ipch) asig = K35_hpf(asig, ipch, 5, 0, 1) asig = K35_lpf(asig, aenv, 8, 0, 1) asig *= expon:a(iamp, p3, 0.0001) * 0.8 outc(asig, asig) endin ;; perf code gktempo init 122 opcode beat_dur,i,0 xout 60 / i(gktempo) endop instr bass_player idur = beat_dur() / int(random(1,3)) ipch = 6.00 + int(random(1,3)) + int(random(1,3)) / 100 schedule("ms20_bass", 0, idur, ipch, -11) if(p2 < 37.5) then schedule("bass_player", idur, 0.1) endif turnoff endin instr beat_player istep_total = p4 istep = istep_total % 16 if(istep % 4 == 0) then ipch = ((istep_total % 128) < 112) ? 4.00 : 8.00 iamp = (istep == 0) ? -9 : -12 schedule("ms20_drum", 0, 0.5, ipch, iamp) endif schedule("ms20_drum", 0, 0.125, 14.00, (istep % 4 == 0) ? -12 : -18) if(p2 < 37.5) then schedule("beat_player", beat_dur() / 4, 0.1, istep_total + 1) endif turnoff endin ;; start play of beats instr start_beats schedule("beat_player", 0, 0.1, 0) schedule("bass_player", 0, 0.1) endin </CsInstruments> ; ============================================== <CsScore> i1 0 5.0 i2 5 5.0 i3 10 5.0 i4 15 5.0 i "start_beats" 22 0.5 0 </CsScore> </CsoundSynthesizer>